After 12 joyous weeks and 24 articles, the Summoner Wars Alliances card previews have come to an end.

It's not all bad: The pre-order is now up in the PlaidHatGames.com store, and you can get a $20 discount, a signed box, and all four Summoner Wars promos when you pre-order from PlaidHatGames.com.

Also: Next week we'll post some photos of the game mat and the card dividers. Get (stay) excited!

And now, we bring you the final Tundra Guild preview, Hogar's last stand.

Hogar's Runes modify the units they go under. But it's not all for the good of those units. Hogar sometimes likes to attach Rune events to his enemies as well.

Rune of Shackling

From all over the board, Hogar is able to manipulate the battlefield in his favor with these Runes. The following card can be especially disruptive:

Rune of Nullification

With all these Runes, we've got one more unit that synergizes wonderfully with them. Zuggdin reveals the top of the draw pile much like Vognar, looking for the right card to power his ability:

Zuggdin

When you've got this guy and Vognar in your deck, Scribes end up helping a lot.

There is one more Rune card. Well, it's not exactly a Rune like the other Runes. It's more of a key that unlocks a treasure chest full of them.

Master Rune

The Master Rune means that potentially you could use one of the 1x Runes (all but Shielding) twice during the game (or Shielding 3x). It makes it tough for an opponent to know what is coming at any moment.

Alright, two last cards. The first one you might call the Frozen Pause Button.

Avalanche

Finally, we have Raldag, who is fierce and… supportive?

Raldag

Raldag is good. Like, for real. It's tempting to compare the guy to Mook, but when this kind of ability meshes with the Guild Dwarves and especially the Tundra Orcs, good units become terrifying.

Thanks for following the previews these last few months. This is a huge release! Eight faction decks, storage, crazy deck building possibilities, awesome art, and gameplay that has been tested to death for maximum balance and fun. And all at a 33% discount when you pre-order at PlaidHatGames.com.

Summoner Wars Alliances is, simply, the best two-player board gaming experience that the industry has to offer.

Click here to pre-order the Summoner Wars Alliances Master Set.

Cave Filth: Part 1, Part 2, Part 3
Deep Benders: Part 1, Part 2, Part 3
Fallen Phoenix: Part 1, Part 2, Part 3
Jungle Shadow: Part 1, Part 2, Part 3
Sand Cloaks: Part 1, Part 2, Part 3
Swamp Mercenaries: Part 1, Part 2, Part 3
Tundra Guild: Part 1, Part 2, Part 3
Vargath Vanguards: Part 1, Part 2, Part 3


Comments


champrjk commented:

Preordered! I cannot wait!

Posted on 2014-10-30.

Nburghardt commented:

LOVE Raldag's art! I think he's saying "Happy Halloween!"

Posted on 2014-10-30.

blackholexan commented:

Great cards... I won't see till Mid 2015, I guess

Posted on 2014-10-30.

Syurtpiutha commented:

Awesome!

Love Raldag! Raldag + Crushers ftw!

Posted on 2014-10-30.

glenn3e commented:

Rune of Null says enemy Common or Champs only, you can't place them on your own Smashers and stuff. I can see the reason for this due to OP if placed on Crushers.

Posted on 2014-10-30.

joepinion commented:

glenn: thanks, fixed.

Posted on 2014-10-30.

jwalker commented:

Raldag seems with Shamans, Crushers and Fighter. However needing adjacent is a harsh condition. Nice deck overall and liked the art a lot here.

Posted on 2014-10-30.

glenn3e commented:

Does Raldag's ability work on Fury? Hmm...

Posted on 2014-10-30.

Divljan commented:

As a long-time Hogan's Heroes fan, I appreciate the nod! Thanks for all the previews!

Posted on 2014-10-30.

killercactus commented:

Raldag does not work on Fury.

And if you think Null on Crushers is busted, consider it on Ugg or Blagog

Posted on 2014-10-30.

Adam commented:

Avalanche is pretty crazy. Not sure how it'd be useful, but my guess is that there are some fun tricks with this.

Posted on 2014-10-30.

sitnam90 commented:

Oh that sucks. I was real excited abou fury plus Raldag. Oh well

Posted on 2014-10-30.

thenightsshadow commented:

Question to add to the FAQ. If you put Avalanche over a Unit that has cards underneath, is it only the Unit that is protected or is it all cards underneath that are protected?

Posted on 2014-10-30.

WOOKIE commented:

In order to play "Master Rune" you would need to immediatly play a Rune Event Card. That might not always be possible. Especially "Avalanche"
Is this correct?

Posted on 2014-10-30.

jnewby74 commented:

You have to play whichever card you choose to pick. You just wouldn't use the Master Rune until you're ready to play a particular Rune Event.

Posted on 2014-10-30.

Khayzhard commented:

Great preview !! I'm very impressed by the TG Alliance. It will be one of my favored ones, I'm sure.

Just a doubt:

because a Unit on a Vine Wall is considered to be adjacent to it (IIRC), it follows that I can put Avalanche on such a Unit; so, what happens to that VW?
does it also "disappear" from the Battlefield?

Posted on 2014-10-30.

killercactus commented:

Won't ever happen Khay, because Hogar can't control a Vine Wall. He can however control Ice Golems with runes on them, which he can use to turn an adjacent guy into an Ice Wall. Also remember that Avalanche is NOT a Rune.

Posted on 2014-10-30.

tortugatron commented:

So why can't you Avalanche a guy on a VW? Last time I checked VWs can me next to regular ones, hence being adjacent to a wall you control AND able to still be on a VW.

Posted on 2014-10-30.

killercactus commented:

That you can do - I thought he meant just using the VW to Avalanche a guy. Nothing happens to the VW - it stays there under the Ice Wall. It's still on the Battlefield, so a Conjurer or something could still use it.

Posted on 2014-10-30.

tortugatron commented:

So it'd almost like both summoners can summon from the same wall. Interesting.

Of all of the cards and everything, but the name Zuggdin throws be off. Not as bad as Dwaf, but still...

Can't wait to use Raldag!

Posted on 2014-10-30.

Khayzhard commented:

Yes, I meant what tortugatron said in both his previous 2 posts.

Sorry for my lack of clarity.


Posted on 2014-10-30.

BuckWilde commented:

Glad to hear that previews aren't completely over. Maybe we'll get to see the VV card back next week. If not, the mat and dividers are sweet too.

Posted on 2014-10-30.

Ad Hoc commented:

I love this. I wasn't particularly looking forward to the TG faction, but it is very creative, fun, and awesome looking. And I'm quite certain I will play several games with them just because of the art work!

I can see a lot fun scenarios with Raldag. Raldag + Ballista + Crusher = just come a little closer...

Posted on 2014-10-30.

Clarissimus commented:

So Avalanche is like Freeze except more restrictive in its targets, easier to unfreeze it, and it costs three (!?) magic to play it on any target worth freezing?

Posted on 2014-10-30.

killercactus commented:

You forget Clarissimus that it turns a guy into an Ice Wall that you can summon from. And it's way harder to remove if you Avalanche a guy on your side. If you bring a champ to my side, I can drop a wall and Avalanche it, and then your champ is dead until you destroy a tough (maybe 5s if Bragg is out) ice wall. And i can heal it with Architects or Hailstorm. If I then flank it a bit...

Posted on 2014-10-30.

Justantula commented:

I wish Raldag's ability said within 1 space of him so he got the boost too. Oh wait, commons only. Well they could of included him as well.

Not a bad faction, art is decent except the screaming faces ha.

Posted on 2014-10-30.

Kcchiefs31 commented:

@KC: Can you explain where the ruling is coming from that rune of aggression doesn't work with fury? It doesn't seem to specify any restrictions on the card other than the unit needing to be common AND adjacent to Raldag.

Posted on 2014-10-30.

BuckWilde commented:

@Kcchiefs31 The roll for Fury is not an attack, it's just something that happens after the attack.

Posted on 2014-10-30.

Kcchiefs31 commented:

@Buck: Ahhh, gotcha. Thanks!

Posted on 2014-10-30.

killercactus commented:

Yeah it also says "when attacking"

And even if it said "within X spaces of Raldag", it still wouldn't work on him. I'm clarifying that ruling in the next FAQ update.

Also, the final version of Shackle should say "under", not "on top of", but Avalanche does go on top, which is cool since it's not a Rune.

Posted on 2014-10-30.

Sujoah commented:

So is it confirmed then that all of the runes in this deck go under cards, and not on top of them?

Also, to clarify, a unit with Avalanche on it basically doesn't exist on the board, can't use abilities, can't attack, can't be attacked, et cetera. When it comes back, does it still have the same number of wounds on it, or is it healed?

Posted on 2014-10-30.

JanE commented:

Next week we will have all 8 starting setups. It is a difference when you start like the Filth or like Shadow Elves...

Posted on 2014-10-30.

glenn3e commented:

I'd like to see some lore too.

Posted on 2014-10-30.

killercactus commented:

@Sujoah - it has the same number of wounds. Nothing there takes them away.

And all the Runes should go under.

Posted on 2014-10-30.

ZeeJr commented:

Sweet. Shaman, Crushers, and Berserkers just got really man, thanks to Raldag. Also, any unit with the rune of heroism or power.

Chargers are still useless, but that's okay. Nothing could have fixed them unless PHG released a champ reading, "All Chargers on the battlefield now have a decent ability, instead of a pointless one."

Posted on 2014-10-30.

jnewby74 commented:

@ZeeJr - Wow! No love for the Chargers. I've won games because of Burst of Speed. Just need 1 or 2 its left n a Summoner who thinks he's out of attack range, BAM! Here comes a Charger.

Posted on 2014-10-31.

LemonMerchant commented:

Love Raldag, but I absolute love the Rune events. I was expecting one that makes a target sluggish, but I like the shackles one all the same.

Posted on 2014-11-01.

ZeeJr commented:

jnewby74
I've probably won one or two games because of that. But it's just so unreliable. If only you could roll BEFORE you move, so you can plan your movement. Too often I get stuck in a stupid spot when the roll fails.

Posted on 2014-11-02.

kaszkiet commented:

There is a typo on Avalanche. "Adjacet" instead of "adjacent".

Posted on 2014-11-03.

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