As we wrap up our Fallen Phoenix previews, now is a good time to make sure everyone is clear on how the Alliance factions interact with other cards in deckbuilding.

First, if you only play with base decks, you never have to worry about it. These are basically 8 new factions. Their cards all affect each and every card within their deck. Skip some of this text below and enjoy the previews! You'll love the Alliances set.

If you are into deckbuildilng with Mercenaries, you know that some cards call out their own faction to indicate which cards are affected. For example, Sneeks' Goblin Invincibility event only effects "Cave Goblin" units. This excludes Mercenary units in the deck from being boosted by Goblin Invincibility.

Alliance faction names are always a combination of two original faction names. "Fallen Phoenix" is "Fallen Kingdom" plus "Phoenix Elves." Along those same lines, a card referencing "Fallen Pheonix" units inclusively affects any card whose faction is part of the Alliance name, including Fallen Phoenix, Fallen Kingdom, and Phoenix Elf units. The reverse is also true; if a card references Fallen Kingdom units, Fallen Phoenix units qualify.

In 99% of all cases, the interaction is simple: If it's in your deck and it's not a Mercenary, it can be affected by whatever unit or event card you play.

For example, Marek's ability, which references "Sand Cloak" units, works on any non-Mercenary in her deck, period. The reason I call this out is that there are three cases in the Alliances set where the 99% rule fails. Two out of three are in Immortal Elien's deck. The first is Karthos.

Karthos
If you put Karthos into Ret-Talus' or Mad Sirian's decks, no problem. Any non-Mercenary common unit can be raised by Karthos. Similarly, if you're playing Immortal Elien's base deck, any common unit is fine. But note that it specifically says "Fallen Kingdom" unit, not "Fallen Phoenix." So cards that are listed as "Common of the Phoenix Elves" do not qualify--their faction name is not referenced, not even half of it. So you can't raise Guardians, Fire Dancers, etc.

The other exception to the 99% rule in Immortal Elien's deck is the following event card. See if you can catch the way it works:

From the Ashes

Once again, if you only play base decks, it's easy. Any unit in your deck can destroy something, and raise any of your common units. Once you start deck building, the card requires a Phoenix Elf (including any base deck unit) unit to trigger the card, and a Fallen Kingdom (including any base deck common) unit to raise.

By the way, I hope you noticed how awesome that From the Ashes event is. There are two copies of that card in the deck. (Purge has three copies and Forced Conversion has two.) If you're looking to use any of those events but they're all in your discard pile already, you can always make use of Immortal Elien's final event:

Burnt Sacrifice

Sacrifice, resurrection, revenge, and precision. All themes that make their way into Immortal Elien's deck. Next week we'll move onto new factions. The poll was tampered with, so we'll likely go with what was ahead the first day and a half, which was the Deep Benders and Cave Filth. Until Monday...

Oh, wait, I guess you might also be interested in seeing this guy:

Hellfire Drake

Summoner Wars Alliance Previews:
Sand Cloaks: Part 1, Part 2, Part 3
Fallen Phoenix: Part 1, Part 2


Comments


killercactus commented:

Sick sick sick sick sick

Posted on 2014-08-28.

Iliad_Keys commented:

Here again we see the terrific balance of SW factions. Elien's event cards and this unit ensure that deck building players use a mix of factions rather than playing 100 percent of one or the other. I like the synergy.

Posted on 2014-08-28.

Laner commented:

Wow. Just wow!

Posted on 2014-08-28.

EpicGollum1499 commented:

Wahoo!!!! Deep Benders and Cave Filth next!!!

Posted on 2014-08-28.

mjje commented:

Sounds awesome. I always liked the FK for their resurrection-mechanics and am glad to see they're back in the FP :)

Posted on 2014-08-28.

ZeeJr commented:

Can you pay 1 life for a Warlock instead of 3 magic if it is raised by Karthos?

Ret, Elien, and Mal wouldn't want to do that, but Sirian would.

Posted on 2014-08-28.

Saucy_Salem11 commented:

Karthos' art is phenomenal. Bravo

Posted on 2014-08-28.

Irisches Glueck commented:

To me it seems Karthos loves Harbingers while Helkar clearly favors the Cultists. I can't wait to get these cards!

Also, I feel Karthos would probably fit in this Mad Sirian more then Ret-Talus; Just because of the "Opponent's Discard Pile" aspect. Maybe it is just me, but when I play Ret, I go heavy Skel. Arch. and basically build every common to 'raise from the dead', so until the end game, practically all of the FK commons are in my discard pile... That said he would definitely be a beast against either FK summoner...

Posted on 2014-08-28.

Saucy_Salem11 commented:

Karthos' art is phenomenal. Bravo

Posted on 2014-08-28.

sitnam90 commented:

Holy crap thats a 9 cost champion! And he looks awesome. I can see Ret loving that guy with some forced summon.

Posted on 2014-08-28.

Olivier commented:

Karthos's art had been known for weeks on bgg. So is Moyra's. Now, Ret Talus has the champion he's always dreamt of. Good luck single-turn eliminating hellfire drake!

Posted on 2014-08-28.

killercactus commented:

You have to pay 3 Magic to WRATHFUL DEAD a Warlock. STOLEN LIFE only works when it's being summoned, and Karthos isn't summoning it.

Posted on 2014-08-28.

Kemott commented:

I don't really like the new Drake. He will be very situational as most of the time his ability won't be worth using IMO. More common oriented summoner I guess.

Posted on 2014-08-28.

Beagle Snuggler commented:

Goblins will hate him. And Ret will love him

Posted on 2014-08-28.

ZeeJr commented:

@Killercactus. Makes sense. Still a good deal, since the Warlock would be precise for a turn.

@Kemott. Having 3 AV and 9 life isn't situational :-) That's good in any game!

Posted on 2014-08-28.

sitnam90 commented:

@Beaglr: Yeah i am sweating on how to deal with this version of drake for Sneeks. Its gonna especially suck fighting him with Ret-Talus

Posted on 2014-08-28.

jods commented:

I agree with others, Karthos has awesome art.
I think part of what makes it great is that it depicts the ability of the unit rather than just a random standing guy.
I wish/hope more units will be depicted like that!

Posted on 2014-08-28.

killercactus commented:

Sneeks is gonna need to rage / horde him somehow, or get those flammable commons out with Sly. Or use something from the CF...

Posted on 2014-08-28.

tristak commented:

I completely agree jods!

Posted on 2014-08-28.

Lets play a game! commented:

I think Karthos is going to help zombies work better in Ret's deck. If Karth is near a one life unit then it would be worth it to have a precise zombie for a turn and guarantee an infect. Then next turn dark sac them both to heal the mighty hellfire drake.

I-Elien has some super fun looking mechanics. I like the "lots of powerful but expensive options" style of alliances so far.

Posted on 2014-08-28.

killercactus commented:

I think you'll find that's a running theme. Alliance summoners need to be inherently weak for the most part since they have so many options, so there's some expensive stuff

Posted on 2014-08-28.

Nburghardt commented:

Karthos...my new favorite champion...

Posted on 2014-08-28.

glenn3e commented:

Nevermind I stand corrected

Posted on 2014-08-28.

Sujoah commented:

Glenn3e, Karthos's ability only works on commons.

Posted on 2014-08-28.

tristak commented:

So, just flavor question, is the drake supposed to be breathing out the hellfire or is it supposed to be like the fire beast's hellfire? (which I assume comes out of the torso)

Posted on 2014-08-28.

CupidsArt commented:

I wonder while reading these comments in the last few previews if everyone will like the Jungle Shadows colors as well, seeing as how they may be up next.

Posted on 2014-08-28.

Irisches Glueck commented:

@CupidArt and now I am scared haha... We'll have to see when they come up =P. Hopefully they are next! =]

Posted on 2014-08-28.

sitnam90 commented:

I gotta say cupidsart, im super impressed by the look of Fallen Phoenix and how you did new rendition of old units, likr Elien, Cultists, Warriors and especially drake. The Sand Cloaks were cool but FP is just off the charts in every way to me

Posted on 2014-08-28.

umbrageofsnow commented:

CupidsArt: I really hope they are bright green and purple, and I mean that honestly. But yeah, super impressed with all the colors and art so far, I'm sure they'll be good.

And I thought the Sand Cloaks looked just as good.

I think the color scheme I'm most excited for is Cave Filth, I want to see how THAT form of Red and Green is different from this one.

Posted on 2014-08-28.

CupidsArt commented:

Thanks. There are so many things waiting to be unveiled that I can't wait for you all to see. Even though all of the artwork I did for Alliances has a Dark Base, there are some fun colors and the colors in the Cave Filth that are absolutely sick, and though I love the colors of the JS (and you are close Umbrageofsnow) I really just want to know what everyone else thinks, XD

Posted on 2014-08-28.

BuckWilde commented:

I love the art, but I'm not a giant fan of the card backs. I thought they were going to be more swirled and marbled instead of looking like two colors of sand shaken together. But that is just one guy's opinion, and the art is so cool that it doesn't even matter. One of the Jungle Shadow Champs rivals Juju as my favorite art in the game.

Posted on 2014-08-28.

Nburghardt commented:

While I love the effects on the FP, I find the realism of the SC mesmerizing. Well done!

Posted on 2014-08-28.

NinjaKnight commented:

I know the chances of getting both out are slim... But can you Imagine having to stare down both a Fire Drake and a Hellfire Drake at the same time? Has this situation ever came up in playtesting?

Posted on 2014-08-28.

Saucy_Salem11 commented:

Hats off to you CupidsArt, these cards have been incredible thus far, including the color schemes. I love how vibrant and aesthetically pleasing these cards are! Really excited to see all the cards!

Posted on 2014-08-28.

Serenity commented:

I've been blown away by the art and color schemes. Yes, love the powers as well! Wonderful job here.

Posted on 2014-08-28.

PassiveAssassin commented:

Awesome art, awesome thematic integration of gameplay styles. The new factions are blowing my mind- great work PHG!

Posted on 2014-08-28.

CupidsArt commented:

David did an amazing job on the design work throughout this game.

Posted on 2014-08-29.

jwalker commented:

Wow new Drake ... is terrible expensive but Ret might like him. Imagine the Fireling/Fencer only deck of Elein with Drake, NewDrake and Kaebeeros. This is a beasty heavy champ deck. His ability is by far inferior to the old Drakes but hey I'm really glad it is. Amazing art on Karthos. He will be someone we first need to figure out. Helkar + Karthos can combo pretty well with +1 AV + precise.

Posted on 2014-08-29.

Justantula commented:

Hellfire Drake is what Ret totally needed. Finally a worthy Champion to heal with Dark Sacrifice. And his ability is decent and Ret will still have to pay 4 after Forced Summon but meh, Ret is always rolling in the Magic. Killer cards for sure.

Helkar and Karthos are kind of wonky with their abilities though, minion based really.

Posted on 2014-08-30.

EpicGollum1499 commented:

Are we still getting previews today even though it's labor day?

Posted on 2014-09-01.

BuckWilde commented:

I certainly hope so, Gollum. Fingers crossed!

Posted on 2014-09-01.

Gajun commented:

Is there any chance that you'll show us the starting setup card for these decks?

Posted on 2014-09-27.

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