Happy National Mutation Day! Not much introduction is needed, other than linking to the Cave Filth's part 1 preview and part 2 preview.

Onto the Mutations!

Barbed Mutant

This little fella is dangerous to everyone around him! He's great at working a crowd.

Burrow Mutant

You thinking it'll be good fun to switch around Event Abilities on the Sand Wyrm to keep his attack value high? Just imagine switching mutations around to the right unit to wallop somebody with 4-attack using this guy. Or, in a pinch, he can assassinate!

Poison Mutant

This stand-up goblin has poison that affects units just like the Jungle Elves (click for poison rules). Any special rule like Poison, Mutations or the Prison Pile will have a card in the box.

Bone Mutant

This handsome charmer has a rather Filth-y ability! This guy has plenty of reach, especially considering his bevy of bones to use for bludgeoning.

Ok, last mutation! And it's a doozy.

Legion Mutant

The ultimate power play, this guy can have up to a 5 value attack and 6 life. (The card that's mutated counts, plus the four you add when summoning.) That's just nasty, plain and simple.

We hope you've enjoyed the Deep Bender and Cave Filth previews. New factions previewed next week! See you then.

Cave Filth: Part 1, Part 2
Deep Benders: Part 1, Part 2, Part 3
Fallen Phoenix: Part 1, Part 2, Part 3
Sand Cloaks: Part 1, Part 2, Part 3


Comments


tristak commented:

That artwork though!

Posted on 2014-09-18.

Irisches Glueck commented:

I love the bone mutant. As for burrow, I think he'll be best friends with spew =]

Posted on 2014-09-18.

Laternal commented:

burrow mutant assassination seems so strong (with Demagogue)

Pretty interesting to see other than cultist/zealot mutation art :)

Posted on 2014-09-18.

Skydragon222 commented:

The Legion Mutant looks so happy to be an abomination.

Posted on 2014-09-18.

Sildanefil commented:

Awesome! The Cave Filth are just insane!

Posted on 2014-09-18.

Nburghardt commented:

Wicked abilities and wicked art!

Posted on 2014-09-18.

Dragon4201976 commented:

Bring The Filth!

Posted on 2014-09-18.

killercactus commented:

Note that Legion isn't very good when Enlisted, but he's an absolute monster. Also gives Dema something to do with his prison pike, and is the ultimate cycle - kill mutant.

Posted on 2014-09-18.

Irisches Glueck commented:

I can see Hester and Legion working together fairly well. Hester builds up the Prison pile, then once he dies, Legion uses the new resource!

Posted on 2014-09-18.

blackholexan commented:

Beatiful art and cards!

Posted on 2014-09-18.

ZeeJr commented:

Awesomeness Overload!

Posted on 2014-09-18.

sitnam90 commented:

I could see that Cupidsart didnt try to emulate the mutants from older commons near as much, but just took the basic cave goblin shape and....mutilated it. I dig the art alot, and the powers are so good. Legion/Grotesque seem lime a good combo for Warden, whereas the others weem to play a bit nicer woth Dema too. The Warden seems so versatile as long as you feed the prison, which neccesitates a bit of aggression. Cant wait to try him out and cant wait to run a Sneeks prison

Posted on 2014-09-18.

tristak commented:

There is something hauntingly beautiful about the fact you can see the internal organs of the bone mutant. (half kidding of course)

Posted on 2014-09-18.

glenn3e commented:

Poison Mutant is nice, since you can place multiple Poison Markers. Cheap for its ability to nullify Champs.

Posted on 2014-09-18.

Skydragon222 commented:

I can see some great Synergy between Legion Mutant and Overwork. Wait till your 6 card Pinata is at death's door and then send it forward for one final horrific attack, and then you reclaim the magic for something else horrifying.

Posted on 2014-09-18.

tortugatron commented:

And Stingy guarantees that there will be more poison units in alliances (if you haven't figured it out already) since why include markers for just one card?

Posted on 2014-09-18.

Syurtpiutha commented:

Soo... Muuuch.... Awesomeness...!

HELLS TO THE YEAH!

Posted on 2014-09-18.

killercactus commented:

@Sky - unfortunately (or fortunately, depending on your point of view), if you Overwork Legion, all those cards under him go to your Discard Pile after he goes to Prison. That doesn't mean you can't self-kill him though and claim all that magic.

I like Legion's theme since he's a cool mix of Blarf and the mutation mechanic, with Warden's prison theme mixed in. Really nice mash up

Posted on 2014-09-18.

Khayzhard commented:

@Tortugatron
Do you think that SM and JS (I don't think VV and TG) might also have 1 Common and/or 1 Champion using the Poison mechanic?

Posted on 2014-09-18.

glenn3e commented:

JS could use Poison since its thematic for the JE to have them.

Posted on 2014-09-18.

Saucy_Salem11 commented:

Woohooooo! Mutations!!!! Dang I'm really loving Bone Mutant and Legion Mutant. I'm also pretty thankful that they have slightly higher than normal health. Also, is there a misprint on Legion's card? It says you can spend 4 magic points to boost attack and health of Legion for a maximum of 5+... Should it instead say that you can spend 5 magic and then place up to that many prisoners under Legion?

Posted on 2014-09-18.

This comment has been deleted.

Irisches Glueck commented:

@Saucy Salem11 - Don't forget the card that legion comes down on ;]

Posted on 2014-09-18.

xMagox commented:

A new level os possibilities for Dema

Posted on 2014-09-18.

Saucy_Salem11 commented:

Oh wow thanks IG! I had forgotten that!

Posted on 2014-09-18.

tortugatron commented:

@Khayzhard I'm thinking for sure that JS will have a few ways to get poison markers on the board. And just maybe SM? I would say it is a definite possibility.

Posted on 2014-09-18.

Steamtech commented:

Question that just occured. Suppose Dema is running Legion Mutant, and Heretic's Rubukes a Scavenger with cards under him. They would count as units for Legion's ability, yes?

Posted on 2014-09-18.

Setharillius commented:

So you are essentially paying 8 magic to fully upgrade the legion mutant and then he can be killed by anything that destroys commons? (giving them 5 magic?) that seems like a pretty bad deal against a lot of factions.

Posted on 2014-09-18.

killercactus commented:

@Steam - yes. <<forget what used to be here>>
@Seth, sure it's a bad deal. Dem's the risks you run when you want a 6 life, 5 AV mutant. I mean, that's basically the strongest card in the game.

Posted on 2014-09-18.

sitnam90 commented:

Yeah Legion isnt supposed to maintain board presence. You grt him out when you want to make a big power play that would make him dying a moot point as you got the game in the bag

Posted on 2014-09-18.

jwalker commented:

don't like the fact that more and more ability are introduced that are immune to "event or ability that could make you loose it". I mean seriously Blarf, Reaper and so on also have a hard time when negation is up or Luka around but now 2 out of 4 factions shown make these cards already less useful. (not like Luka is considered imba and Abua was named as one of the lowest tier summoners lately?)
Artwork is very nice ... but I feel the Mutations are too useful for Dema - actually I feel like Dema is getting more then Sneeks here.

Posted on 2014-09-18.

killercactus commented:

The issue is adding Life Points via an ability, which is a new mechanic and gets messy when that's negated. What happens to Legion if he has 2 wounds and gets negated? Is he destroyed? Who gets magic? I wanted to avoid these quesetions altogether. Plus thematically, what would happen? Would Legion just fall apart in Luka's Disruption Field? For boosting, my thematic thought is that the link between the mind of the unit and the summoner is stronger than the disruption field.

Posted on 2014-09-18.

glenn3e commented:

Erm Abua is considered to be Top Tier in the IOS. And we have things like Tinkerers now to consider. Luka is fine, she is situational, like the Mind Witch but can be devastating in the right time. Other times you can just build her and Summon more Commons or other Champs.

Posted on 2014-09-18.

Thefirstwaldo commented:

@KC - Legion says "for each UNIT that is underneath it", so an EA is considered a unit then and not a card?

Posted on 2014-09-18.

killercactus commented:

Oops - you're right Waldo. An EA wouldn't boost Legion's stats up, but it would grant him an ability.

Posted on 2014-09-18.

jwalker commented:

@glenn3e latest tier list tread from the playtester did tell otherwise.
@KC well I'd be ok that one mutant is not really great against a small list of summoners. I mean any high dcost commons are problematic vs. Mugg, Krusk or Vlox as well. Negating the ability would destroy it - I'd have liked that tbh.

Posted on 2014-09-18.

glenn3e commented:

@jwalker

I wouldn't put a tier list by a single playtester as the defining power of a faction. Everyone has their best and worst factions. E.G. some are saying Torgan are on the weak side but he is one of my favourite and best Summoner in the 2nd SS lineup.

Posted on 2014-09-18.

killercactus commented:

I don't currently feel Abua is top tier right now, but he definitely isn't weak, and having 4 units that can't be negated certainly isn't going to strongly affect him or Luka.

Posted on 2014-09-18.

LemonMerchant commented:

Love all these mutations. Poison and claw can mess up heavy champs

Posted on 2014-09-18.

ZeeJr commented:

Legion is clearly the worst mutant for swapping, since you'd need to pay the cost again to put him in a different position. Plus you'd leave behind a stack of cards underneath some other mutant who would get no benefit.

The best swapper here is probably Burrow. Use his ability to get him in position to be Claw or Poison next turn. Or the other way around: Use somebody else to get in position, then swap into Burrow for a big attack.

Posted on 2014-09-18.

Lets play a game! commented:

I understand the decision to make merge flesh un-negatable, I also would have preferred if legions charging in at luka denigrated into goblin pieces as it crossed over the field threshold, hehe.

Posted on 2014-09-18.

prometheuslkr commented:

I was kind of hoping that we'd get a mutant with an ability that puts enemy units into your prison pile, so that Dema could make more use of the prison mechanic. I worry between the 3 champs and the Legion mutant even the Warden won't be able to sustain everyone. But the other mutants are cool, especially bone, poison, and burrow.

Edit: thanks @Lemon, forgot about grotesque's ability

Posted on 2014-09-18.

LemonMerchant commented:

@prometheus There is the grotesque mutant that has that ability. See the part 2 preview

Posted on 2014-09-18.

Sujoah commented:

Something else interesting about the Legion Mutant - if you want, you can summon him and not place any cards under him. He'll have 1 card under him (the mutated common), but still have 1 attack and 2 life for no charge. Obviously this isn't anything super powerful, but it does make him really versatile, considering that almost every 0 cost unit has a negative ability (CG Fighter is the only one who comes to mind as not having a negative ability).

Posted on 2014-09-18.

Transplanar commented:

My first impression looking at all of this is that it must be tricky to manage your magic. The only real way to build up your prison pile is to kill creatures and forgo magic... or I guess just lean more heavily on building magic?

Would that usually mean you are playing with a few, powerful units rather than having a large or moderate amount?

Posted on 2014-09-18.

Caleb Wolfbrand commented:

Wow. The Filth just got even scarier.

Posted on 2014-09-18.

killercactus commented:

@Trans - the main way I find I build my prison pile is 1) through Subjugation and 2) through UNWILLING Prisoners. I do throw destroyed commons in there from time to time, but you can get 6 cards in there just from Subjugation x2. However, generally I think your last comment is correct - Warden has played for me as a more champ-heavy style, but the mutations in his deck function more like champs than commons, and you still summon lots of commons because some of them go to the Prison Pile automatically.

Posted on 2014-09-18.

glenn3e commented:

I really love Deep Benders and they are the first deck I'll be trying. But the CF has just so much.... potential. I'll probably try them next, followed by a Dema boosted with new Mutationst to play with.

Posted on 2014-09-18.

Uncleeurope commented:

Yeah, Sadly there is no hint of "Swarms" in Cave Filth. It is just mutations bashing things. Definitely more on the Filth side than the cave side. Though the same is true for Sand Cloaks. A lot more Cloak than sand in there.

Posted on 2014-09-18.

Slow Focus commented:

Fantastic artwork and amazing abilities! Love the way they're all mutated goblins, the artist really imaginatively brings interesting things out of them!

I'm really excited to play these with The Demagogue, and am thrilled to see he'll have an even bigger toolbox -- I'm looking forward to experimenting with different mutants vs. more challenging matchups!

Rules question about the Bone Mutant. If the Bone Mutant has 3 wounds on it, and I attack using Bone Shard to give it the Bow symbol and 1 more wound, does the attack land before he dies? Or does his death nullify the attack?

If the former, damn, I think this Mutant just became standard for The Demagogue! 3AV Range!!!

____

Also, does anyone know which factions are being previewed next week?

Swamp Mercenaries and/or Jungle Shadows, please?!

Posted on 2014-09-18.

killercactus commented:

He dies before he can attack. The wound comes first, because you can't even choose a unit within 3 spaces until he has a bow symbol, and you can't have a bow symbol until you add a wound. Unfortunate, but he's still stellar.

And I know at least one of the factions for next week, and I can say that your two are not correct.

Posted on 2014-09-18.

glenn3e commented:

JS/VV ftw. I think.

Posted on 2014-09-18.

LemonMerchant commented:

Without mutagist, how well does the mutation mechanic work? Dema's ability is the main source of the filth's power. Without having instant access to the mutations, I have no clue how versatile the cave filth will be.


Posted on 2014-09-18.

I LIKE TAU! commented:

I assume if Bone mutant dies from his ability, you only get 2 other attacks?

Posted on 2014-09-18.

killercactus commented:

Correct TAU.

@Lemon: It's a lot different here than in Demagogue. They function more like champions than commons or a magic tool.

Posted on 2014-09-18.

BigGameHunter commented:

So the Poison Mutant could potentially do two poison wounds to a champ in a single attack? If so Poison Mutant and Claw Mutant are the ultimate anti-champ lineup.

Posted on 2014-09-18.

Justantula commented:

Ugh I already have a hard time taking down the Dema and now it will be even more difficult. Nice art however.

Little Meda or whoever the Filth SS is going to bring even more mutants, my Summoning days are over! Haha.

Glad the Warden isn't relying only on mutants, he has his own little mechanic to play with. Nicely done!

Posted on 2014-09-18.

RMZ1989 commented:

@BigGameHunter
He can add even 3 Poison Markers with Overwork. :)

If you are lucky, you could make enemy champ almost useless in one attack and you get a card in your prison pile for your other stuff.

Posted on 2014-09-18.

killercactus commented:

Just saying - JE Hunters could already do this with Chant of Growth or Spirit of the Serpent... from range.

Posted on 2014-09-18.

BigGameHunter commented:

True, put Poison Mutant can do it every turn without any magic boost or event card. He can also be brought back from the dead in Dema's deck. Now I'm going to need even more practice against the Filth.

Posted on 2014-09-18.

tortugatron commented:

So... Spiky, Diggy, Stingy, Boney, Fleshy, and Ugly in this deck? I need the "official" nicknames please :)

Posted on 2014-09-18.

TheDemagogue commented:

Poison + Filth = Death

Posted on 2014-09-19.

killercactus commented:

Pointy, Dirty, Yucky, Boney, Fleshy, Ugly

Posted on 2014-09-19.

prometheuslkr commented:

I intend to call these five Barbara, Sand Eater, Waspinator, Skele-Gross, and Two+ Face

Posted on 2014-09-19.

tortugatron commented:

Yucky for poison? I guess it makes sense from a child's point of view. And Dirty is better than Diggy. Those are good ones.

Posted on 2014-09-19.

killercactus commented:

I had the Mr. Yuck poison sticker in my head.

I kind of want to call Bone Mutant just Bones - similar to Doc in the 7 dwarves.

Posted on 2014-09-19.

BuckWilde commented:

I agree that Bones is a better name than Bony.

Posted on 2014-09-19.

ZeeJr commented:

I was about to say the same thing about "Bones".

"Yucky" doesn't work for me. I'm totally happy with saying, "Rusher attacks Fatty," but I can't bring myself to say, "Warrior attacks Yucky."

Pretty sure I'm gonna call that guy, "Jeff Goldblum."

Or at least, "The Fly."

PS. I love the art on "The Fly". Can't believe a few people don't.

Posted on 2014-09-19.

jods commented:

Imagine playing
CF: Mutations + Poison + Prison
vs
DB: Boost + Conjurations
That's a lot of additional rules cards required to play!
It looks like this set was designed as an 'Expert' level product rather than 'Beginner'. The first Master Set is probably a better choice for new players.

And, of course, SW regulars will rejoice!

Posted on 2014-09-20.

killercactus commented:

Those 2 decks are for more experienced players. Newbies can pick up JS and VV and just go

Posted on 2014-09-20.

Barliman commented:

Stingey. (STING-ee, not STIN-jee)

Posted on 2014-09-22.

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