The first two previews for the upcoming Jungle Shadows faction highlighted their speed and ferocity, that is how they used jungle chants and shadow magic to boost their movement and attack values. Today we shall see more effects of their shadow magic.  

Melundak, Summoner of the Jungle Shadows

The summoner finally shows himself! And we see that Melundak takes the Shadow Elf Hunter's Shadow Step and expands to any of his units: once per turn, he can summon a unit to a space adjacent to one of his units, rather than one of his walls.

 Shadow, Common of the Jungle Shadows

The spirit of Taliya's Return Spirit returns with the JS Shadow Common unit.  At anytime during your turn the Shadow can slip into the shadows, off the battlefield and into your hand, to be summoned another time.  But there's more: when he is destroyed you can immediately replace him with another Shadow from your hand, at the cost of one MP. 

 The Child, Champion of the Jungle Shadows

The Child also uses Shadow's Scatter, being able to return himself to your hand while losing all wounds in the process, just as Taliya does to others. He obviously cannot replace himself with a copy of himself the way a Shadow does, but he has his own benefit: his movement is one higher than normal.  

Consume in Darkness, a Jungle Shadow Event

Finally, Melundak has a very special combative weapon: he can give 2 wounds to every adjacent enemy unit. What's more, if this destroys any of them, he heals one of his own wounds, making Melundak one of the few Summoners that can heal himself in battle. 

There you have it: a deck that is explosive both in its speed and its damage, a deck that is easy and fun to use.  Thursday we finish up with the Vargath Vanguard, and next week we start with the final two factions from SW: Alliances.


Comments


blackholexan commented:

Woooooooooooot!

Posted on 2014-10-06.

Beagle Snuggler commented:

Wow, Melundak sure did get a makeover. Well done CupidsArt.

Posted on 2014-10-06.

Laternal commented:

Ill have to say, seeing Melundaks full art, made her look a lot more better and more badass-er

I can see Consume in Darkness let Melundak go more aggressive against melee focused factions

Posted on 2014-10-06.

jwalker commented:

oh wow lots of interesting and great cards as well as the Artwork.

Posted on 2014-10-06.

joepinion commented:

Shadow Weave + Shadows = this deck is cray-cray.

Posted on 2014-10-06.

jwalker commented:

oh wow lots of interesting and great cards as well as the Artwork.

Posted on 2014-10-06.

blackholexan commented:

1) Melundak's card art is beatiful
2) Melundak's power is AMAZING
3) Shadows are nice
4) The Child is less interesting than previous Chamos but still very good
5) Consume in Darkness is Broken! How many copies of that in the deck?

Posted on 2014-10-06.

Sildanefil commented:

Wow!
Awesome!

Posted on 2014-10-06.

Nburghardt commented:

I think I'm in the minority, but I think Melundak's art/image is very cool.

Posted on 2014-10-06.

Irisches Glueck commented:

One of my favorite moments in play-testing was when I double tracked (obviously jumping from adj to a com. first track and then adj to summoner with the next) Melundar right next to the summoner, used a double Consume in Darkness, and then attacked him for the win. It was most entertaining =D

Posted on 2014-10-06.

Uncleeurope commented:

I would hardly call Consume Defense. Track + Consume can pull off some nasty stuff.

Posted on 2014-10-06.

killercactus commented:

You get 2 Consumes, but it's very situational. Best when combined with Track.

Posted on 2014-10-06.

Irisches Glueck commented:

The Child is a tricky card. At first glance it looks ok but it has some strong tricks. For starters, you can unsummon it to prevent the opponent from getting the magic (obviously). You can unsummon it so another card can attack through the space the The Child use to occupy. And, in comparison to Sairook, even though The Child lacks range, the extra health and movement help make up for it; not to mention that you can unsummon The Child before your discard phase, unlike with Sairook who you must wait for the EoT. Not to mention The Child does make for a strong Shadow Weave transport with his life/cheap Summoning cost

Posted on 2014-10-06.

blackholexan commented:

@KC: Thanks ;)

Posted on 2014-10-06.

prometheuslkr commented:

I will admit the full art for Melundak is pretty sweet, despite still not liking the event card art. Consume seems like it'll be sweet in a few games but get built in a lot more. Melundak's ability is awesome, and I can definitely see myself building elephants into this deck for a tough, mobile summoning spot.

Posted on 2014-10-06.

Justantula commented:

@Laternal Melundak is male.

I love Mel's artwork, ability and stat line.
The Shadows look really cool as well, that hair.

I don't really get The Child, thematically and use but whatever, cool cards.

Posted on 2014-10-06.

Laternal commented:

Can i use shadow weave and then use summoned unit as summonig spot for hunter? This gives a lot of reach

@Justanula Did not see that coming, thank you for informing me. I still really dont believe you



Posted on 2014-10-06.

killercactus commented:

I love Shadows. Maybe not the strongest card ever, but dripping with theme and very useful. Even math-wise, a single Shadow basically gives you .67 damage per turn for 1 magic forever. Seems like a bad deal, but it's always available. Burn is a direct 1 for 1, but you only get 2 of those. Shadow is almost a 2/3 Burn every turn. I also love the "one lane damage" potential with other ranged units. Obviously very cool with SHADOW WEAVE, but also SHADOW STEP in Selundar's build.

Posted on 2014-10-06.

xMagox commented:

Yep ... : / keep being disapointed by this deck's art... Was kind of expecting a "dark shamanism" theme and they look more like "goth farie tales"
Obvious, this won't stop me from playing this deck, seems to be a realy cool one.

Shadow + Shadows on Selundar : ]

And probably a Rhinos on Melundak for advanced summoning spot sustain.

How "Shadow"s interact with SE Rangers?

"The Child" reminds me of Changeling the dreaming or the lost... cool art. But, as i said, doesn't seem to fit on both factions, to me.

Would've been cool if "the Child" was another "Mitti", suposing Mittis are JE spirits or something like it.

Posted on 2014-10-06.

Barliman commented:

@UE: Point taken. I chose a different adjective.

Posted on 2014-10-06.

Divljan commented:

Melundak's ability is lots of fun and full of possibilities. I do, however, miss Dark Melundak a bit...he was much scarier before! Can't wait to see the cutting-room art after previews are done!

Posted on 2014-10-06.

sitnam90 commented:

I love shadows. 1/1/1 range units tend to be supetbunderrated I find, and these guys are np exception. Just for giggles, I'm doing a Melundak deck with all Archers, Rangers, Hunters (JE), and shadows

Posted on 2014-10-06.

LemonMerchant commented:

Very cool concepts working in this deck. I guess there wont be anymore poison units for the time being. Stalkers, shadows, and shamans all seem very feasible in the other decks.

Posted on 2014-10-06.

sirmurphalot commented:

Dearest Plaidhatgames,

Please release Alliances now so I will stop having to wake up early every Tuesday and Thursday to read the releases 2-4 times and obsess over them endlessly.

Also, why does the child have a beard? Shouldn't he be, "The Teenager"?

Posted on 2014-10-06.

Lets play a game! commented:

So, one could summon 2 SE hunters adjacent to friendly units a turn, one using shadow weave and one using shadow step correct?

Posted on 2014-10-06.

jouster07 commented:

The art for me seems a bit too dark, as in too covered by a shroud of black. It's too bad really because the artwork is stellar but some details that are present, are hard to be appreciated to the fullest. Sorry for being too critic about this. BTW, kudos for the red panda, my favorite animal :D

Posted on 2014-10-06.

BuckWilde commented:

LPAG, I think so. Pretty sure. Maybe.

Posted on 2014-10-06.

Sammer Guy commented:

These guys use more magic than the Deep Dwarves!

Posted on 2014-10-06.

prometheuslkr commented:

@LemonMerchant I don't know, I think we might still see more poison units in the Swamp Mercenaries.

Posted on 2014-10-06.

LemonMerchant commented:

It's strange when you think about it. Poison is a good ability, but i dont know how to make more out of that one-trick-pony. I don't mean to say that it can't be vamped up, but hunters, Makongo, and the JE SS really covered that perk. Any other units with this ability feels a bit redundant

Posted on 2014-10-06.

jods commented:

Surprisingly I do like the full Melundak art, it's cool! I still have a problem with the close-up on the event card... those lips... <_>

Posted on 2014-10-06.

RMZ1989 commented:

Very nice, like all of the cards. Was a bit disappointed at first about Melundak's ability(because it looked to me that SE Hunters lost their uniqueness), but then I realized that if you use Hunters in this deck, you can summon 2 commons adjacent to your unit(1 being the Hunter and other one doesn't matter).
Really cool stuff.

Posted on 2014-10-06.

BuckWilde commented:

I could definitely see Hunters/Makgongo fitting in with Consume In Darkness. Load up a unit with poison and Melundak can deal damage without fear of retaliation if a unit wasn't destroyed by CID.

Posted on 2014-10-06.

Zaid commented:

Absolutely great art. The JS are a very interesting faction.

But yeah, Melundak is making duck lips. He must've been popular with sorority girls.

Posted on 2014-10-06.

m_glenn commented:

Wait, Shadows can summon champions for free? Kill my Shadow and I can put down Hydrake for 1 magic? That's bananas.

Posted on 2014-10-06.

joepinion commented:

No, you don't summon a "Shadow Elf" or "Jungle Shadow" unit from your hand, but a "Shadow Unit," e.g. a Shadow, Common of the Jungle Shadows.

Posted on 2014-10-06.

BuckWilde commented:

@m_glenn No, Shadow Unit refers to a Shadow. I thought it was weird wording too.

Posted on 2014-10-06.

Da-Niel, Unicorn Bro commented:

I just Realized how amazing the clouds in the background look. Wow that's awesome

Posted on 2014-10-06.

ZeeJr commented:

Bright pink mushrooms/flowers are a nice touch.

Is "The Child" an elf who brings a beast with him?

Or is it a racoon-faced beast who shares his picture with an elf friend?

Or is the pair referred to as "The Child"?

Posted on 2014-10-06.

glenn3e commented:

Shadow Common is trying to look like the SE Ranger in terms of posing. Can't say I like the art on that one...



Posted on 2014-10-06.

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