Last week we saw how Moyra Skylark uses formations and her own strength to support and protect her units. Importantly, she boosts the attack and movement of one common unit per turn. Today we'll take a look at all three of Moyra's base commons, plus an event that makes Moyra even more intriguing.

Underneath each card image I'll insert Frank's comments.

Defender

Frank: This is the first unit I designed, and what really got the juices flowing.  They take the protection idea from the Vanguards and match it up with the disciplined formation of the Vargath in a really cool way.  It's the bread and butter common unit in the base deck, using Moyra's Divine Presence to reposition into the correct formation to Hold the Line against the enemy.  I think Sunderved will like having a few of these guys at his disposal as well.  And no - HOLD THE LINE does not combo with SHIELD OF LIGHT - sorry Sam.... some things just don't always work out.

Cherubim

Frank: This was another card that I'd have liked to have done a bit more with, but simplicity won out.  However, the Vanguards have always had some sort of angel at their disposal.  Where the Cherubs really help is using their light feet to dance through the tight formations Moyra likes to hold, and also for Moyra to Change Form into to get out of trouble.  But they really come into their own when a Crusader is around.

Crusader

Frank: Happy coming out of retirement Raechel and Coleen!!!  One of my main goals designing this deck was to find a way to make those two girls at least relevant, and I hope Crusaders do that.  I again tried to combine two themes - light and positioning - to get a strong, thematic unit.  These guys can make Cherubs throw up to 3 dice with Moyra or Sunderved, and boost a bunch of Vanguard champs up as well (Leah, Father Ben, Raechel, Coleen).  Note that it does NOT work on the word "lightning" unfortunately, but Sunderved should still enjoy a 3 life common that can further boost the Cherub's attack.  I also hope that Sera (especially) and Sam like a 3-life common that brings some extra attack dice.

Change Form

Frank: My favorite event card thematically, and her take on Transformation with a Vargath twist.  Kalon and Sam can transform into this being of light, but Moyra instead can take on the form of her units, allowing her to get in touch with the units she's commanding on a more spiritual level, oftentimes preferring to take the form of Vargath units you can build in (but she also loves changing into her 3 base commons).  I'd have loved for this to be a permanent effect until she changed again, but a combination of OP'edness with a couple commons and a desire to make this deck one of the easier ones to pick up and play shot that down, but I still love the card.

One more week left of Vargath Vanguard and Jungle Shadow previews. Monday, some bombs will be dropped with some major pieces of Melundak's deck that are still missing, as well as a couple Goat-Champs and one last Moyra event. Can't wait!

Cave Filth: Part 1, Part 2, Part 3
Deep Benders: Part 1, Part 2, Part 3
Fallen Phoenix: Part 1, Part 2, Part 3
Jungle Shadow: Part 1, Part 2
Sand Cloaks: Part 1, Part 2, Part 3
Vargath Vanguards: Part 1


Comments


Irisches Glueck commented:

This makes me so happy =)

Posted on 2014-10-02.

blackholexan commented:

goooooooooooosh!

Posted on 2014-10-02.

Laternal commented:

Where is all the goats!!?
It looks like that humans killed them and made armor out of them.
I love goats!

Abilitys are cool though!

Posted on 2014-10-02.

blackholexan commented:

If a unit is affected by two Shining Auras, does it receive +2 to AV? I don't think so

Posted on 2014-10-02.

joepinion commented:

blackholexan: You are correct. The max boost is +1, similar to Deep Dwarf Scholars.

Posted on 2014-10-02.

Clarissimus commented:

A putto is not the same thing as a cherub. And "cherubim" is actually the plural form of the word. Probably too late to change it, but it's a pet peeve of mine. :(

http://en.wikipedia.org/wiki/Putto

Posted on 2014-10-02.

glenn3e commented:

@blackholexan It does not stack. Hence the "one or more Crusaders you control" clause.


How many Change forms are there in the deck? I can see fun stuff such as Calvary Knights for her to change into.
Change Form Calvary + Honor Guards. Bring on the VV strike team!

Posted on 2014-10-02.

jods commented:

@blackholexan: it seems that both Shining Aura and Hold the Line have strange wordings so that they apply only once per target unit, rather than being cumulative.

It also mean that they are more difficult to nullify, as nullifying one Crusader does not prevent it from being effective as long as there is at least one other Crusader on the battlefield.

Posted on 2014-10-02.

Syurtpiutha commented:

Agreed, Laternal. The defender could have been a goat. More goats.

I love the vanguards and all the abilities in this deck are cool, but I would have liked more goats.

Posted on 2014-10-02.

glenn3e commented:

Ah Now I think about it Change Form is the card that KC has been hinting that helps VV with a Ranged build. Stalwart Archers + VV Changed Form can deal many dice.

Posted on 2014-10-02.

Nburghardt commented:

Love this preview! Lots of cool ideas. It makes Moyra's deck look very fun, plus some great deck building toys for the others. C'mon KC, were you really worried?! :P

Posted on 2014-10-02.

Iliad_Keys commented:

Do I have to be the first to say it?

"Hold the line, Loveguard isn't always on time!"

Agreed that it's a pain that cherubim is the plural of cherub, and neither is a baby angel.


Posted on 2014-10-02.

Nburghardt commented:

LOL, IK. I might be the only one to get your Toto reference.

Posted on 2014-10-02.

Divljan commented:

I also wish that Cherubim could have been called Cherub. I also wish the defender was a goat. But those are my only complaints, and they're relatively minor.

Posted on 2014-10-02.

glenn3e commented:

Defender looks like Thor with a larger hammer.

Posted on 2014-10-02.

killercactus commented:

I also wanted Defenders to be Vargath... art doesn't always line up unfortunately.

@jods - HOLD THE LINE doesn't stack with 2 Defenders, but it does get better for every guy you have adjacent.

Posted on 2014-10-02.

Irisches Glueck commented:

Sooooo much to say here!
Defenders are a strong unit in there own right, basically a way to insert vanguard toughness anywhere
Crusaders give you a way to have 3 range with Cherubim as well as boosting FB, Coleen, and Raechel! I love these guys
Cherubim, ok, it is actually these guys that I love. They make this deck! having 3 movement over 2 is amazing for getting over tight spaces and with 'Change form,' I basically lets you get Moyra in the thick of battle at a point when 3AV is needed (lots of my games seem to end with this occuring)

Posted on 2014-10-02.

killercactus commented:

Don't forget though that Crusaders don't boost Moyra even when she's a Cherub, because she's still a summoner. I blame Sam.

Posted on 2014-10-02.

glenn3e commented:

How many CF in the deck, KC? 3?

Posted on 2014-10-02.

killercactus commented:

Yep - 3x Change Form

Posted on 2014-10-02.

glenn3e commented:

Wait.... so 3x CF, 2x BL, 3x DI. So that means the last Event is probably a single Father Benjamin Event similar to Torrodin's Charge.

Posted on 2014-10-02.

Irisches Glueck commented:

woops miss typed, meant to hit the 3 =P

Posted on 2014-10-02.

LemonMerchant commented:

Really cool commons. You can tell that this deck was meant to build nicely with Vargath AND Vanguard decks with ease.

I love this alliance, but I can't help but think that a Filth Vanguard deck made the most sense :P

Posted on 2014-10-02.

killercactus commented:

Preview hint - the final event is not Father Ben themed. It's actually Vargath themed.

Even though these units don't look like Vargath save the armor, this preview is, to.me, the half Vargath, half Vanguard cards. Last week was the Vanguard side. Next week is the Vargath side.

Posted on 2014-10-02.

prometheuslkr commented:

A little disappointed that none of these commons are actually Vargath, meaning at most we get 2 Vargath champions. Defender would have worked well as a Vargath IMO.

Also, cherubs? They look like a really good unit, but I already find myself not wanting to use them just because I would never want to play a deck with cherubs in it.

And is there a reason all of their armor is made of solid gold and lined with fur? Because it makes them look like this is their parade armor and not something they'd actually wear into battle.

Defenders look sweet, especially when comboed with Priests and/or GK's.

Posted on 2014-10-02.

glenn3e commented:

Is Cherubim supposed to be a little girl or a boy who wears a dress?

Posted on 2014-10-02.

prometheuslkr commented:

I assumed it was a boy wearing a tunic/skirt (since it appears to be topless), but then again if it's an angel it might just be androgynous/genderless.

Posted on 2014-10-02.

Kcchiefs31 commented:

So a crusader with two defenders adjacent to it will only receive a wound from a 5 or higher (assuming the attacking unit hits on a 3 or higher)?

Posted on 2014-10-02.

glenn3e commented:

Are the Vanguards running out of Angels that they have to send their children to fight too? Similar to Runts for the Cave Goblins I guess :-P

Posted on 2014-10-02.

prometheuslkr commented:

@Kcchiefs31 Yes, but the awesome thing is that as long as it has one defender adjacent to it, the number increases by 1 for each adjacent Vargath Vanguard unit... so a crusader with one defender and one MV warrior adjacent to it would still only take hits on rolls of 5 or higher.

Posted on 2014-10-02.

Laternal commented:

So Quen attacking with 2*3 dice was too OP to let through via Crusader? Then it would make sense to have LIGHT abilitys in Vargath SS. I like the abilitys of new units, but lack of goat commons makes Moyra feel like Vanguards Third summoner. Fortunatly, we already have good arsenal of goats at our disposal for unlimited deckbuilding with VV.

Posted on 2014-10-02.

tortugatron commented:

It bugs me that Light of Foot is basically Greater Flight. But I understand why the name change was made. I just wish the two abilities were slightly different (like Assault and Blitz) so that a name change would be warranted for reasons other than working with a new Event. Pretty cool cards though otherwise. I will join the pro-goat coalition and also state that I wish the VV Defender was a goat. Or hell, I'd even take a little flying kid! You know, because baby goats are kids and the little cherub is a kid... Well, I find it humorous...

Posted on 2014-10-02.

sitnam90 commented:

@KC: Not only have you made a unit to help out my dear old Coleen, but this whole deck may also be quite nice for my Stalwart Archers! kudos good sir for giving two units I love a nice boost. Now I can take Coleen and SA's out of Sera without feeling guilty.

I also think I wanna make a Vargathy deck for Moyra too. This may be the right deck for Varn!

Posted on 2014-10-02.

glenn3e commented:

@Tort

The difference between Light of Foot and Flight is that LoF cannot fly over cards like Walls while Flight can. And its a significant one.

Posted on 2014-10-02.

thenobleknave commented:

Varn in Moyra is pretty fun. It's interesting to see the final cards, I played her a bunch early in testing -- and broke several things ;) -- and now a lot of my old tricks are null and void. I'll have to relearn her in her final form.

Nice job KC, it's a good deck.

Posted on 2014-10-02.

Setharillius commented:

I really like the art on these. The faces on the commons are really personal looking, and that crusader is just a beast.
Btw, whose to say that's not a vargath behind that helmet...


Posted on 2014-10-02.

prometheuslkr commented:

@setharillius

A vargath head would never fit into that helmet, and vargath hooves wouldn't fit into those boots.

Posted on 2014-10-02.

Thefirstwaldo commented:

Yo, KC, what happened to which you couldn't make the Defender a Vargath? You said that the "art doesn't always line up"? Did the artist just say "nah, I'm gonna make him a human" when you told him to make him a goat? If so, I'm pretty sure some of the people posting here would be happy to draw you a goatman for that card XD

Posted on 2014-10-02.

jwalker commented:

hmm like the deck so far but it feels a lot like Vanguard 3.0.
Just to make sure - I play all 3 Change Forms, copy a Rusher, a Cherubim and a Brute to "burrow (cause it's not actualy flight)" for 5 and knock around the opponent summoner into my units. That's crazy. Ofc Bulluk together with a Brother+Brute copy make Mojra ranged knockaround that's also awesome. Stalward archer has been mentioned as well. Oh and Wardens holy crap that's together with the defense events should make her last a while.
Ok I love the potential of Change Form!

Posted on 2014-10-02.

Araphor commented:

Why Shield of Light and Hold of Line does not combo ? I read several times the ability and I didn't get why not. Help me.

Posted on 2014-10-02.

prometheuslkr commented:

The reason they do not stack is that shield of light says that units only "receive wounds" on rolls of 4 or higher, whereas Hold the Line changes how high the roll has to be to "roll a 'hit'" which is two separate things. So for a unit within Shield of Light, a 3 is still a "hit" just not a "wound."

Another way of thinking about it is that there are really two numbers related to a unit's defense: the "to-hit" number, and the "to-wound" number. Shield of Light increases the "to-wound" number, whereas Hold the Line increases the "to-hit" number, so they don't stack.

Posted on 2014-10-02.

glenn3e commented:

Doesnt stack with Blinding light then?

Posted on 2014-10-02.

Araphor commented:

Ahhhhhhhh ... that´s the thing. Thanks @prometheus I didn´t saw this details. Hit and Wound.

Posted on 2014-10-02.

CupidsArt commented:

The term Cherubim is totally my fault. I started using it during the rough artwork stage and it stuck. If it makes you feel any better, just think about it as a guy Named Cupid, drew a Cupid, it's like a Cherub-ception!!! It doesn't go any deeper than that right?

Posted on 2014-10-02.

prometheuslkr commented:

I personally think it would have been cool if the cupid had been more Vargath-themed, named something like "lightning angel" with an ability like "bolt of light," so same mechanics but less silly theme.

Posted on 2014-10-02.

tortugatron commented:

Ah, somehow I read Units as Cards like with flight. Good, there's a difference. Complaint withdrawn.

Posted on 2014-10-02.

Transplanar commented:

It's really interesting to see the new factions mix and match some of the older (awesome) mechanics from older factions. Having Moyra essentially act like Vlox/Jujugara in addition to having her own power is an interesting concept, and really works for that angelic theme you're going for.

I think making it just an event was a good call, as if you made it permanent like you considered she would effectively be the same as Vlox but better in every way. Glad one of my favorite summoners didn't get upstaged too much. ;)

Posted on 2014-10-02.

Justantula commented:

Well... uh... The Defender looks like a lesbian. The Crusader is situational and not worth it. The Cherubim is adorable. There, I said it. My opinions are brash.

I was really looking forward to this deck but not anymore.
:/

Posted on 2014-10-02.

Zwierzakov commented:

Lame, i was hoping, that light will work for lightning too it would be osom.

Posted on 2014-10-02.

sitnam90 commented:

@Prometheuslkr: You know we could definitely see the MV second summoner with a unit like that. The goats deserve a bit more crusader love too! Actually really hope to see that now

Posted on 2014-10-02.

prometheuslkr commented:

@Justantula: "Looks like a lesbian?" What does that even mean? If you mean the Defender looks like a woman because of the long hair, I think he just looks like a Viking or something.

And as for how Moyra changes form, I figure it's just the same as when Kalon or Sam transform, or a Jungle Elf takes on the attributes of an animal.

Posted on 2014-10-02.

Justantula commented:

@Prometheuslkr You can't tell me that you don't totally see what I'm talking about. Of course there is nothing wrong with it, but a real defender would have a helmet on if he was in combat... That would remedy this situation!

Kalon and Samuel are transforming into angels or something. Jungle Elfs are using animal spirits. Moyra... is transforming into a goat most of the time. Kind of awkward.

Posted on 2014-10-02.

Caleb Wolfbrand commented:

I was a little disappointed like some others that there weren't more Vargath units, but at least we have the second summoner coming at some point.

I also don't really like Cherubim, art, ability, use, and otherwise... This is the first preview I have been unhype for... I think the last VV preview raised my expectations pretty high. Still more to see, though.

Posted on 2014-10-02.

Araphor commented:

Aww ... I love SW history and I am always searching for more and now I am confused. I know that Kalon is transforming into angel ... but Samuel ??? I don't know what you are talking about. Where is this written ?


Posted on 2014-10-02.

Justantula commented:

@Araphor I was just assuming Samuel would ascend into an angel, seems like the Vanguard thing to do. I wouldn't know what else he'd become. This isn't official lore :p

But an angel would make sense, when Kalon boasts his ability, he has 4 AV. When Samuel uses TRANSFORMATION, he too gets 4 AV. Could be a coincidence.

Posted on 2014-10-02.

Ad Hoc commented:

Wow! A little late to the party, and sure we wish there were more goats, and the little angel thing is confused, but seriously, there is theme, strategy, and beauty oozing out of these cards. My mind can't stop spinning from all the fun things this does for Sera, Sam, and Sunderved. Sunderved is going to love Mustering these little inappropriately named boy/girl angels to the middle of the battlefield and watch them trounce upon the heads of their foes! Princess Elien will not be pleased!

I think the art is phenomenal. I love the hammer on the Defender.

Posted on 2014-10-02.

killercactus commented:

Did the hammer haters forget the priests' hammers?

Posted on 2014-10-02.

Dragon4201976 commented:

cherubim is the Hebrew masculine plural

That being said, they are a common squad!

So I support the name!


Edit I found this!

Through the influence of the Septuagint, "cherubim" was used in the earlier English versions, also as a singular, hence, the plural was made to sound "cherubims." The etymology of the word cannot be ascertained.

Posted on 2014-10-02.

Da-Niel, Unicorn Bro commented:

This deck is absolutely beautiful; I can't wait for the next reveal. The mechanics are great and work together like a charm! Though it's sad that there is a lack of Mountain Vargoths. The art for the older ones are in my opinion the best in the game and I was looking forward to seeing some similarly drawn ones. Alas, ah well. I do like the rest of the units though- even if there is a muscular, murderous male Tinkerbell with wings.

Posted on 2014-10-02.

ZeeJr commented:

The Crusader's buff is based on the word "Light". That's incredibly clever.

Huge boost to Rachel. Significant boost to Colleen, but I still don't think she'll see a lot of use. Giving her 3 AV just makes her balanced for her cost.

I would have liked to see Hold The Line worded to allow combos with Sam or Colleen, but that could have created formations with units that cannot be wounded by attacks (Except maybe from Mook-boosted or iElien-boosted dice). So a "Maximum of 5" would have been necessary.

Posted on 2014-10-02.

champrjk commented:

When vargath join with mere men they are not common, they are champions!

Posted on 2014-10-02.

blackholexan commented:

Change Form is crazy good: you can you use Moyra's ability and the new one in the same turn. Amazing work, guys!

Posted on 2014-10-03.

Nburghardt commented:

And as others have pointed out, you can play more than one CF per turn and keep adding on more abilities!

Posted on 2014-10-03.

CupidsArt commented:

@ Killercactus, his fist is the Hammer.

Posted on 2014-10-03.

Irisches Glueck commented:

@CupidArt hahahahahahaha the Defender's new nickname is Captain Hammer!

Posted on 2014-10-03.

fainez commented:

has anyone figured out what the best combo of change form abilities in one turn would be?

Posted on 2014-10-03.

Justantula commented:

@fainez Moyra Changing Form to MV Rushers and MV Warriors to finish off a Summoner or possibly Rushers and Brutes to knock a summoner/champion in a prime spot for assassination. Or like someone said before, VG Cavalry Knight with... probably Warriors ha.

Posted on 2014-10-03.

glenn3e commented:

MV Warrior ability does not work on Champs or Summoners.

Posted on 2014-10-03.

BuckWilde commented:

If I Change Form into a Cherubim and Cavalry Knight, can I ride through units?

Posted on 2014-10-03.

RMZ1989 commented:

@BuckWilde
Yes you can, but you might as well use one of 2 VG Angels to be able to move through walls as well. ;)

Posted on 2014-10-03.

killercactus commented:

Actually, no you can't. RIDER specifies clear spaces.

I like Rusher + Angel + Brute/Warden. Woeful Brother + Stalwart Archer + Bullock/more Archers can make a 6 AV ranged Moyra :P

Rusher + Honor Guard + flying unit = ridiculous movement for a turn. Crusader + Honor Guard + Light champ is kinda neat.

Posted on 2014-10-03.

glenn3e commented:

Yup, Ranged Moyra is what I'm going to be trying first. Luckily, I have two packs of Sera's deck(Tried to do 9 Priest deck) so its Stalwart Archer funtime!

Posted on 2014-10-03.

Justantula commented:

Oh duh, forgot about the Warriors being really lame and not being useful in combat :l

Let's fix Warriors so at least they can get +1 for Champions
:D

Posted on 2014-10-03.

BuckWilde commented:

@KC oh, of course. Another question: If I Change Form into a Cherubim and a Rusher, can I move 5 spaces if I start on my side of the board, adding the Cherubim's additional space to the Rusher's two additional spaces? I'm guessing yes since Spirit of the Cheetah and Satara combo.

Posted on 2014-10-03.

killercactus commented:

Yep - that one works.

Posted on 2014-10-03.

Nburghardt commented:

I feel like the GD Defender market value has shot up with VV and JS. Actually with SC, CF, DB and FP too now that I think about it. lol

Posted on 2014-10-04.

sirmurphalot commented:

Would anyone be able to explain to me why the defender doesn't stack with the shield of light bonus? Yea, I get that Frank said no, but the wording of the card doesn't really exclude that from being an option. If the base to hit is 4 with Sam, why can't the defenders increase that value?

Posted on 2014-10-05.

Nburghardt commented:

Read Sam very carefully without inferring any unwritten meaning. His says the commons only receive wounds on 4+, not that 3s are misses. The difference is slight but it is there. So, I think if a gorilla attacking a common next near Sam rolled two 3s, he gets to roll again. He didn't miss, but he didn't apply any wounds either. The VV defender is modifying the value needed to hit, so if that same gorilla attack a guy next to the defender with two 3s, he wouldn't reroll because they were misses this time.

Posted on 2014-10-05.

killercactus commented:

Nburghardt is correct. Hitting and wounding aren't the same thing. First you see if you hit them, and then you see if that hit wounds them.

Posted on 2014-10-06.

sirmurphalot commented:

Makes sense, thanks!

Posted on 2014-10-06.

Dragon4201976 commented:

I would like a view of the card back from this faction.


Posted on 2014-10-20.

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