Happy preview day!

Jungle Shaadows card back

Jungle Elves card back                              Shadow Elves card back

Today we start the preview of the Alliance faction Jungle Shadows.  The Jungle Elves are skilled in using jungle animals as helpers, while the Shadow Elves cultivate the shadows to hide them until they strike suddenly from the dark.  They are both good at quick movement, and in their alliance they are one of the most explosive factions seen. 

Shaman, Common of the Jungle Shadows

The JS have a Common unit that uses Abua Shi's Chant of Haste to increase a nearby unit's movement by 2 spaces. They are not as efficient at it as Abua Shi: they spend a MP to use it, and can only do 1 Common at a time, compared to 3 Commons or 1 Champion.  But they are reliable, being able to do it once per turn per Shaman, rather than only through 2 Event cards.

 Gargos, Champion of the Jungle Shadows

Gargos is a fitting representative of this alliance: he mimics the abilities of an animal of the night. He can move over other units, and can move an extra 2 spaces after attacking. The thought of him jumping over a blocking unit, attacking with 3 dice, and jumping back, is pretty terrifying.

 Track, a Jungle Shadows Event

Finally, Melundak has learned how to use his Stone to mimic Selundar's Stalking Advance, and even do it one better -- literally.  He can move all his units up to two spaces each, not just one. (This does require ending up next to an enemy unit, however, so it's not always superior to SA.)

That is all for today.  The Jungle Shadows have the normal number of cards: no Conjurations, no special rules, no new mechanics.  There are fewer cards to drool over, but the abilities are straight-forward, easy to use, and deadly.

Until next week!


Comments


CupidsArt commented:

Bance!

Posted on 2014-09-22.

BuckWilde commented:

First preview of Jungle Shadows! But the news item says last! Hmmm... Either way, wonderful stuff!

Posted on 2014-09-22.

Adam commented:

Duhnuhnuhnuh duhnuhnuhnuh Gargos!

Posted on 2014-09-22.

tristak commented:

Hmm... Very cool faction symbol. I was hoping there would be a little more green.

Posted on 2014-09-22.

Barliman commented:

@BuckWilde:
A copy-and-paste error! Thanks for pointing it out.

Posted on 2014-09-22.

Nburghardt commented:

I swear Melundak is wearing lipstick. He's so goth and edgy! :)

Posted on 2014-09-22.

Zwierzakov commented:

I love all these JS concept units and art but...like rly. Why did you made stereotypical femine male elven look for Melundak :< You made epic work with african style JE and more Imperial style SE. I had much hope that summoner form JE would be some epic shit looking Female elven Assasin. I hope second deck for SE would be it :/ MORE GURLS PLOX !

Posted on 2014-09-22.

ZeeJr commented:

Soooo.... A shaman can totally haste a Lioneer before its movement phase. I thought everybody agreed hasty Lioneers were broken?

I'm okay with it, because it forces your opponent to guard her summoner's flanks, which is something the meta-game will benefit from.

Posted on 2014-09-22.

tristak commented:

Also.... Why does the summoner have white hair and grey skin?!?! Shadow elves had black hair and white skin....

Posted on 2014-09-22.

RMZ1989 commented:

I love Gargos, great artwork, great ability, great cost and great stats. Love everything about him and could think about quite a few combos with him(and yes, I like Vampires too!).

Can't wait to see more. :)

Posted on 2014-09-22.

jwalker commented:

a Chant of Haste that cost 4 cardas total :P not including the cost for the Lioneer! I do like that the Shamans can still move and attack themself however.

Amazing artwork again!

Posted on 2014-09-22.

Hilgendwarf commented:

Maybe he's a child of both races of elves?

Posted on 2014-09-22.

killercactus commented:

The event CoH on Lioneer was broken when you could use it on three guys anywhere on the board. Now you gotta pay for a shaman and get that shaman 2 spaces away from a Lioneer and pay a magic.

Posted on 2014-09-22.

tristak commented:

Hmm. Possibly I guess. Are we assuming the same for the black-haired jungle elf looking units?

Posted on 2014-09-22.

glenn3e commented:

So.... the shapechange mechanic the JS have is done by spending a Magic Point. Hmm...


Posted on 2014-09-22.

freezinpee commented:

Are all the bios going to be finished when alliances release? I'm ultra curious to read about everyone in alliance. To see how this goes down. The relationship between ret and elien after eliens family got murdered and so on. Bios are just as exciting as previews!

Posted on 2014-09-22.

Irisches Glueck commented:

haha looks like Melundak is trying to give us a kiss

Posted on 2014-09-22.

Syurtpiutha commented:

I'm sure Ret was "kind" enough to bring Eliens family back. ;)

But yes, also really looking forward to the bios.

As for Melundak's appearance, I thought the teaser described him as a 'dark elf', maybe a different species of elves that dwell in the deeper parts of the jungle or some such?

Posted on 2014-09-22.

tristak commented:

I was wondering the same thing about why the deep dwarves in the deep benders were not gray. It just seems inconsistent. Don't Get me wrong the art is AMAZING, I just would have thought it should be consistent.

Posted on 2014-09-22.

sitnam90 commented:

Wow Gargos is awesome good. Pretty neat ability that mixes well eith any summoner he can play in. Summon the Night will be especially awesome for him.

And we have our 4th Shaman! Wooo. Can evrnt CoH move them? I'm not thinking so

Posted on 2014-09-22.

CupidsArt commented:

Maybe spending more time in the light and out of the shadows would do something like that to skin :shrug:

Posted on 2014-09-22.

tristak commented:

Hey, that explanation works for me! Haha. Really though, amazing job!

Posted on 2014-09-22.

killercactus commented:

Event CoH cannot move a JS Shaman. Clever wording there to prevent it.

Posted on 2014-09-22.

Saucy_Salem11 commented:

Awesome stuff! Melundak seems more of a SE name than a JE name... I have a feeling were going to see plenty of JE themes infused within the faction, such as "Spirit of.." and "Chant of...", mixed with the SE theme of shadows and shifty movement. Really can't wait to play this deck!

Posted on 2014-09-22.

Divljan commented:

Melundak seems to have gotten a makeover since last I saw him! Whereas he was once terrifying, now he can best be described as "haughty but naughty"!

Posted on 2014-09-22.

Justantula commented:

Hum... They are an ugly bunch, aren't they? Good stuff. Both units can easy fit into the other 3 summoner's decks.

:Edited cos I probably was wrong ha.

Posted on 2014-09-22.

killercactus commented:

There's also a nocturnal hunter theme, which is really a nice combo of themes.

Posted on 2014-09-22.

Sujoah commented:

As for Melundak looking different, remember that Alliances takes place in the future relative to the game as we know it. Maybe the Shadow Elves' skin color changed?

Posted on 2014-09-22.

prometheuslkr commented:

The Shaman art is epic, but Melundak looks like he's trying to sell us makeup. Also... "Melundak"? They literally just took Selundar's name and changed two letters?

Really glad there's some simpler decks in the master set. I think they'll be more open to deck building than ones that rely on unique mechanics. Can't wait to try out Shamans with Elephants, Lioneers, and Swordsmen for ultimate assassination power.

Posted on 2014-09-22.

BuckWilde commented:

Don't worry, Melundak's full art looks pretty sweet. He will take you out before you finish laughing about him.

Posted on 2014-09-22.

Kcchiefs31 commented:

Does Track work with Gargos's special ability? I know that his ability allows him to move "through" cards, but technically when you physically move the card it will be "on top" of another card until you move it off of that card. I'm just confused on what sort of situation you would move "onto" a card, other than a vinewall, which Track would prohibit.

Posted on 2014-09-22.

tortugatron commented:

I'm thinking the forbidden magic or whatever that JS are supposed to use is the reason Mel's hair is white.

Posted on 2014-09-22.

BuckWilde commented:

@Chief Gargos cannot move through cards using track. He would move onto then off of a card doing that.

Posted on 2014-09-22.

CupidsArt commented:

@Divljan, Yeah, the Skull and horns thing didn't go over very well. Once all of the factions are up though, I'll be sharing the cutting room floor units for everyone to see, :)

Posted on 2014-09-22.

Irisches Glueck commented:

@CupidArt - I'm excited to see the cutting room floor units! =]

Posted on 2014-09-22.

Nburghardt commented:

CupidsArt, your use of light effects on these new factions is quite impressive. I've really enjoyed the purple of Melundak's eyes, much like the green of iElien's.

Posted on 2014-09-22.

CupidsArt commented:

@Nburghardt, I learned a boat load from Ariosa's work, still learning, :)

Posted on 2014-09-22.

jwalker commented:

Gargos ability is trigger in the movement phase so no event movement combo. still awesome as you can use the event to end adjacent then use his ability to fly to another adjacent spot and make room for another unit.

Posted on 2014-09-22.

Transplanar commented:

Looking good!

In regards to having a few simpler races, I think the trick is striking the right balance.

TBH, I was turned off by the early Summoner Wars factions since they seemed to simplistic, with not nearly enough nuance or depth to explore. The Master Set is when things really came into their own, where they were more complex, but easy to learn.

What I really like about Summoner Wars is that it is able to pull off a lot of depth without having a big learning curve, or making games last too long. Makes it a fine "midcore" game that casual and experienced players can both enjoy.

Also, since Summoner Wars is still a new game for a lot of people, the sooner you can get a new player up to speed, the sooner you can stop pulling your punches and bust out the more complicated races, deckbuilding, etc.

Posted on 2014-09-22.

killercactus commented:

@chief - Elephants / Miti Mumway and their TRAMPLE abilities are also affected. It's a bit of an unfortunate by-product of how Vine Wall interactions made this card weird, but I liked the theme on it enough to leave it in this form even though the Trample units couldn't take advantage of using their abilities on that extra 2 space movement.

Posted on 2014-09-22.

Redbandana commented:

@killercatus,
Well if you wanted it to work with Trample, couldn't you just make the last part read as:
"Units moved in this way cannot move onto or off of any other NON-UNIT cards and must end this move adjacent to an enemy unit."

This way it gets to trample...

Posted on 2014-09-22.

Colgha commented:

Batman (I don't know if I started that, but I was calling him that in PTing) looked cooler the first time in my opinion.

Posted on 2014-09-22.

Adam commented:

Trample units still benefit big time from being moved directly next to the unit they want to trample. It is normally easy to position to avoid trample. This makes it easier for the elves to pull off.

Posted on 2014-09-22.

prometheuslkr commented:

Agreed, Track will still help units with trample, but without making them overly powerful. I also think the fact that they can't do damage while using Track works with the theme of the card, which is that these units are sneaking up in preparation for an attack, not running around and trampling people.

Posted on 2014-09-22.

killercactus commented:

@red - sure, I could've. Part of the reason I didn't was just complexity's sake. I got to a point somewhere in this set where I (and Colby) wanted less words on cards, so I tried to keep off words where I could. Also, the theme of Track didn't really gel with running someone over. It's more about catching up to another unit you're going after.

EDIT: prometheus ninja'ed me.

Posted on 2014-09-22.

Irisches Glueck commented:

But the image of someone trying to track down a person and accidentally running them over in the process is kind of funny though haha

EDIT: also it would make things complicated if you ended up killing the unit you were suppose to end next too

Posted on 2014-09-22.

jnewby74 commented:

SE have always been my favorite so I've been waiting for this faction. Love Gargos!! The art and the unit. Just wondering if Cupid had any thoughts of Drizzt when he made Melundak? White hair, lavendar eyes...

Posted on 2014-09-22.

CupidsArt commented:

The eyes were originally red, before that, he didn't have any, ;) It's just what he became.

Posted on 2014-09-22.

Justantula commented:

You guys have me picturing an JE Elephant, Miti Mumway, a rhinoceros and SE Hydrake sneaking up on someone. Doubtful that you wouldn't notice them lumbering towards you

Posted on 2014-09-22.

jnewby74 commented:

I'll buy that Cupid, unless there's a giant black panther champion ;)

Posted on 2014-09-22.

killercactus commented:

@Just - Melundak Tracks the prey, then magically directs the big things to go there and kill it.

Posted on 2014-09-22.

jods commented:

I love the units art! Not a fan of the goth summoner, though... it's... disturbing :p

@killercactus:
"Event CoH cannot move a JS Shaman. Clever wording there to prevent it."
Wow, straight to the FAQ I guess.

I understand your intention, but have you considered that so far nouns on cards were always meant to refer to the card itself? Like "Gargos" in its text means "this card" and not any card named Gargos on the board (Mirror-match, clones, and so on). This is a well-known rule. Now when I first read the Shaman text, I immediately assumed that this was a reference to the Shaman ability, not the event with the same name (even more so since -- although they share a name -- they are not exactly the same effect).

It would have been wiser (and maybe less clever) to give the ability a different name, like "Lesser Chant of Haste" or "Verse of Haste" and call both names in the card text. Or just precise "using *an ability or an event named* CoH".

Posted on 2014-09-22.

KPWoods commented:

Take my money, already!

Posted on 2014-09-22.

Thefirstwaldo commented:

There are small parts of me that wish the color of the back of the card was a bit of a mix between the original factions, or had more a feature with the two of them. Like for the SC using a sandy kind of back ground, or for the JS using a leafy texture with deep shadows

Posted on 2014-09-22.

Sammer Guy commented:

hmm... better than I expected.

Posted on 2014-09-22.

Justantula commented:

@killercactus Ah yes, very true!

I'm picturing a Shaman's CoH, Nikuya's Spirit of the Cheetah + Elephant. Trample happy little guy. Or add Spirit of the Serpent and walk up to a summoner with a Rhino even or something. Whoop!

Posted on 2014-09-22.

-Sarge- commented:

Favorite fusion yet. :) Still waiting for Swamp Mercs. I seem to be in the minority there though. :/

Posted on 2014-09-22.

prometheuslkr commented:

I'm personally wondering how Swamp Mercs are even going to work, since Mercenaries need to be compatible with any faction, but Swamp Orcs need to use Vine Walls, which are unique to their faction. Generally, I think people don't get too excited for Mercenaries since they are almost always intentionally underpowered so they aren't OP in certain factions.

Posted on 2014-09-22.

DwarvenFairy commented:

Can Plaid Hat Games tell us if the this new art style will be implemented on the rest of the second summoner packs, or simply the Alliances Set?

I'm asking this because I must be one of the minorities who dislike the new art style. The new style is too different and too colorful/literal (to the point of being comical) compared to the previous one. It breaks the theme immersion for me. I've collected all the firt summoners and their reinforcement packs. This new style is different enough for me to affect my purchasing decision. The answer for above question will decide whether I stop now or get all the second summoners. As it is right now, it's highly unlikely that I'll get this set unless other factions in this set have less comical art style AND the rest of second summoners revert back to original one.

Posted on 2014-09-22.

ZeeJr commented:

Just gotta throw out some positive vibes to Cupid. I absolutely love the artwork on the new cards. Pretty much every card. It's one of the reasons I definitely will be buying the alliance set.

Definitely no disrespect to the previous artist. I like just about every old card as well (Except maybe Maelena). But the new style is more interesting, and feels more skilled.

Then again I suppose it would be sort of weird if I didn't. After all the comments I've left during previews.

Posted on 2014-09-22.

BuckWilde commented:

@DwarvenFairy

I think Plaid Hat's plans are to keep Cupidsart on for Summoner Wars, much like John Ariosa is working only on Mice and Mystics stuff. Jason (cupidsart) has been doing the art for SW since the Vanguard second summoner, so he has at least 11 decks of art under his belt. I personally enjoy it.

Just curious, by comical do you mean like comic books? Or comical like hilarious?

Posted on 2014-09-22.

Micam commented:

Awesome. Was most looking forward to this pairing. Can't wait to see the other units, especially the speedy female elf that was briefly mentioned in the teaser battle.

Posted on 2014-09-22.

BuckWilde commented:

@DwarvenFairy

I think Plaid Hat's plans are to keep Cupidsart on for Summoner Wars, much like John Ariosa is working only on Mice and Mystics stuff. Jason (cupidsart) has been doing the art for SW since the Vanguard second summoner, so he has at least 11 decks of art under his belt. I personally enjoy it.

Just curious, by comical do you mean like comic books? Or comical like hilarious?

Posted on 2014-09-22.

DwarvenFairy commented:

To be fair to CupidArt, the details and techniques used are definitely superior than the old art style. I actually really really like Deep Benders art style because I really perceive the illustrations as a meld between two factions, not just a theme with some elements of 2 factions shoved in. I'm just not sure with all the other Alliances factions shown. FP looks too Halloween-ish (glowing green eyes). Burning skeleton looks like it's trying to scare children (saying boo!).SC art style is too Renaissance-ish (taking Vlox predecessor, Leonardo, too literally?) that it simply looks like it's from a different game altogether. CF's art style takes literal to comical level. Roman cloth? Spartacus mixed with Braveheart's William Wallace? Prisoner looking like a scared puppy with floppy ears? Mutations are also too literal: merge goblin with animal you associate its abilities with. Because Poison Mutant has poison sting, the mutant goblin now literally looks like a giant insect?

Posted on 2014-09-22.

sitnam90 commented:

@Prometheuslkr: it has been confirmed that SM are nof allowed into other drcks they are also SO.

Posted on 2014-09-22.

CupidsArt commented:

@DwarvenFairy, Thanks for the input, I will ask that you hold your decision until you've seen the full set of Alliances. I'm currently working on two Second Summoners and I would imagine that I will continue. If you don't end up liking that work, stick around anyway, I could use a critical eye on my work, ;)

Posted on 2014-09-23.

DwarvenFairy commented:

@CupidArt
You're a cool dude. I hope I didn't come off as a d**k. I like your stuff, I just don't necessarily agree with the design direction. All good, most people seem to like it. I don't make much money but I love this game and spent quite a bit on it, so I feel strong attachment to it.

Posted on 2014-09-23.

CupidsArt commented:

@DwarvenFairy, I understand completely and although I know I can't make all of the fans happy with everything, I like to know what everyone wants from the game. It helps to find a good middle ground, :)

Posted on 2014-09-23.

RMZ1989 commented:

@CupidsArt
Are those second summoners from Filth and Swamp Orcs?
Pletty please! :P

Posted on 2014-09-23.

Thefirstwaldo commented:

HOLD ON A TICK, if my math is right then the last preview will be on Thursday October 30th. And the game is supposed to come out in October... So the game is coming out on the 31st? (if this was already discussed and decided, then I apologize for not seeing it beforehand)

Posted on 2014-09-23.

joepinion commented:

No, the production is behind, which is why it's not for pre-order yet. I'll have a couple more details in Thursday's preview.

Posted on 2014-09-23.

prometheuslkr commented:

@DwarvenFairy, I see what you mean about the art. The old stuff has a darker, more realistic feel to it (the art from Sneeks' and Ret's decks remain my favorite), and this is more--fantastical and light-hearted, with the robot arms and the renaissance goblins. The filth in particular was a little disappointing, because the base deck art was creepy and kind of disturbing, whereas with the exception of Bones and the Warden himself, that's not really the case with the Cave Filth.

Then again, I thought a lot of the art from Goodwin's Blade was awful (much worse than the Alliances art) and I still bought it, so it won't be affecting my purchasing.

Posted on 2014-09-23.

jnewby74 commented:

One thing I love about the art, both old and new, is that the female characters are fully clothed. Or at least most of them and the few that aren't, aren't slutty. So I can play this with my 11 year old daughter (who loves the game).

Posted on 2014-09-23.

CupidsArt commented:

@ RMZ1989, I can only tell you that what I'm working on does not already have a second summoner, ;P

@ jnewby74, I feel you, it's hard to break from that for myself. I've been so used to what I perceived as a strong female warrior as I grew up. I think Plaid Hat does a great job of stepping outside the norm in that respect.

Posted on 2014-09-23.

xMagox commented:

I realy like the SE 'n this was for sure the aliance that i was most excpecting... and yet, it was the first collor scheme that disapointed me : /
Also, Melundak's resembling a goth : /

At least Gargos and Shaman are pretty cool.

Posted on 2014-09-23.

BuckWilde commented:

If looking like a goth is a turnoff, then you would have HATED Melundak's original form.

Posted on 2014-09-23.

Irisches Glueck commented:

haha for me part of the reason this version bums me out is cause I loved the original form/colorings. That said, I can understand why it was changed. Ooo well, at least I still have Gargos, that design is just epic!

Posted on 2014-09-23.

prometheuslkr commented:

As far as color schemes go I would have preferred if this set had more green. I like the way the shaman has purple glow on one hand and green on the other and I wish there was more of that.

Posted on 2014-09-23.

exaskryz commented:

@CupidsArt , I guess I'll be the chain breaker here and say I truly love the way the art direction is going! Keep on keeping on.


Posted on 2014-09-24.

Nburghardt commented:

@exaskryz - I agree completely.

Posted on 2014-09-25.

BuckWilde commented:

Shamans used to be 2 life. Man, those guys were annoying.

Posted on 2014-09-27.

thenobleknave commented:

I think Melundak just busted out La Tigre. Maybe even Blue Steel.

Posted on 2014-09-28.

BuckWilde commented:

That looks like Magnum... It's beautiful...

Posted on 2014-09-28.

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