The Fallen Kingdom and the Phoenix Elves share a theme of resurrection. The Fallen Kingdom brings back units from death; the symbol of the phoenix represents rebirth and resurgence.

It's appropriate, then, that the Fallen Phoenix alliance has a characteristic completely unique in Summoner Wars: units who are new versions of something old. Five of the eight units in this deck take at least part of their name and theme from an old Phoenix Elf or Fallen Kingdom unit, including Elien himself. Since this doesn't happen in any other Alliance deck, it drives that theme of resurrection and rebirth farther than ever for the Fallen Pheonixes. Take a look:

Fallen Phoenix Warrior
Does that artwork look slightly familiar? The Fallen Phoenix Warrior is indeed reminiscent of the Phoenix Elf Warrior. With an extra life and an ability with greater potential, it's no wonder that Hellfire Step requires a die roll to trigger. If you're wondering how a deck with Elien at the helm could possibly rely so much on luck, keep scrolling down.

Harbinger
Another 2/2 for 2 unit, and another ability that requires a successful die roll to trigger. Just trust me and keep reading. The Harbinger isn't much use to Prince Elien or Ret-Talus or Mad Sirian; only Queen Maldaria and the Fallen Phoenix summoner have conjurations among this group.

Note: For those who have not played the Phoenix Elf second summoner, here are the rules for conjurations.

Interestingly, even though this summoner does have a conjuration unit on his reference card, his deck contains no events that bring conjurations onto the board, so Harbingers are absolutely required if you want the following unit to be conjured:

Burning Skeleton
Wow, how about this art, eh? Great stuff that goes in directions Summoner Wars hasn't been before. Ahh, and yes, another successful die roll needed. Wondering how this could possibly be an Elien deck with all the chance involved? Here's how: The dice land as Elien wills them to land.

Immortal Elien
This ain't your grandaddy's Prince Elien. This is a phoenix elf burning with revenge who now has immortality to help him seek it. Immortal Elien is able to recruit units with extra-strong abilities which require a die roll, ensuring via magic that those abilities will trigger when he absolutely needs them--not to mention ensuring successful attacks at any time. For each roll, he can move dice up to 3 pips higher in total, so a 1 to a 4, or change three 2s to three 3s, etc.

This isn't even the whole puzzle of Immortal Elien's attack-phase die rolls. One more critical piece will be revealed next Thursday.

In the meantime, see if you can name all the previously released units that can go into Immortal Elien's deck and whose abilities benefit from Elien's Will.

Summoner Wars Alliance Previews:
Sand Cloaks: Part 1


Comments


Joseph commented:

First! Awesome new units, burning skeleton is going to hurt going down!

Posted on 2014-08-14.

tortugatron commented:

I think the skelly art looks a bit weird. The one on the box is more bad ass. And there is another warrior? I wish it had an adjective before he name or something. But WOW Elien's ability is awesome!

Posted on 2014-08-14.

jwalker commented:

Love the new art, except Eleins eyes. Looks like low light goggles from cheap action movies. Both units will not help too much in the other decks I guess.

Posted on 2014-08-14.

JanE commented:

He is IMMORTAL!

And has 4 HP...

Posted on 2014-08-14.

Skydragon222 commented:

Okay, not to be a jerk, but wasn't Elien already immortal. Being an elf and all?

Also, thanks for the post Joe, it was awesome.

Posted on 2014-08-14.

jods commented:

Interesting twists on old cards, that's game design space interestingly explored. :)

I sometimes wish that the art direction for SW was more dynamic / dramatic. E.g. the Warior could be stepping into or out of a ring of fire. That would make illustrations more dynamic (i.e. nice); units more recognizable / different from one another; and provide a visual reminder of the rules / mechanics of the card.

I'm glad to see the transparency issues in illustrations have been fixed, that's a nice glow on Elien's hand!

Posted on 2014-08-14.

Adam commented:

Elves are not immortal in every fantasy world. Not sure about Summoner Wars, but this would imply no.

This looks really cool. I especially love that conjuration and the Harbinger for the Queen.

Posted on 2014-08-14.

Laner commented:

Maaaaaan! Those are some sick looking units! This is going to be awesome!

I'm gonna put only Phantoms in his deck. Phantoms now trigger on 3+. All your champs are belong to me!

Scratch that. Only works in attack phase.

Posted on 2014-08-14.

tortugatron commented:

So glad that phantoms don't work. But now we have Immortal Reavers! Guess I have to stop using mine as coasters now...

Posted on 2014-08-14.

Adam commented:

Let's play free build and use phantoms and Sin-Sin.

Posted on 2014-08-14.

sitnam90 commented:

HOLY COW!

That's an awesome preview. I cant believe how good the art is. Then the idea of combining the die roll specific abilities of FK with the precision of PE seems to have been done masterfully. Sucks that Harbingers/Burning Skellies cant be used in 3 of the decks. But 2/2/2 Warriors with a worse version of step? I could see that being pretty nice for any of the summoners.

Posted on 2014-08-14.

Lets play a game! commented:

Sirian is going to like warriors bouncing back and covering him after he heals, Mal may like Harbinginers so she can build her conjuration events. I think Ret going to be more a fan of the champs.

I actually prefer the summoner wars style art to something like Magic where there a bunch of stuff in the background. It looks more like your moving a unit around the field instead of a hunk of scenery.

New cards look great! I feel like the skeleton is taunting foes to hit him and that's why he's in that pose. He's all like "na na na bo bo, try to hit me I dare ya" and then he burns your magic

Posted on 2014-08-14.

Micam commented:

The art is cool, but man, that faction logo is awesome! I'm pumped to see how the other ones will look now

Posted on 2014-08-14.

orcelfarmyone commented:

Remember people, Burning Skellies must stay in this deck only... They're conjurations, so can't be moved to Maldarias deck... You only get conjurations listed on Summoner reference card.

Posted on 2014-08-14.

xMagox commented:

Harbringer've one of the best art till now on SW for sure!!

And they're going to wake havoc on the battlefield, realy liked them.

The best thing till now on the deck is that it isn't another deck with precise.

Posted on 2014-08-14.

Saucy_Salem11 commented:

mmmmm i do love that color scheme! such a cool deck thus far, can't wait to see events (going to be powerful, but i bet the will too require luck of the roll) and champs! also wasn't it stated somewhere that all but two new summoners will have new stat lines? well now we know that 6 of the 7 remaining summoners have those new stat lines!

Posted on 2014-08-14.

jwalker commented:

FF-warriors can only blaze to FP units. So not too useful for Sirian.

Posted on 2014-08-14.

joepinion commented:

jwalk: Both Fallen Kingdom and Pheonix Elf units are also considered Fallen Phoenix units, hence why they can be put in Immortal Elien's deck. So FP Warriors have maximum flexibility with their ability. (Likewise, Ret can raise them because Fallen Phoenix units are considered Fallen Kingdom units.)

Posted on 2014-08-14.

Saucy_Salem11 commented:

mmmmm i do love that color scheme! such a cool deck thus far, can't wait to see events (going to be powerful, but i bet the will too require luck of the roll) and champs! also wasn't it stated somewhere that all but two new summoners will have new stat lines? well now we know that 6 of the 7 remaining summoners have those new stat lines!

EDIt: I was wrong, refer to KC's post below

Posted on 2014-08-14.

Irisches Glueck commented:

I feel the warrior will help Ret-Talus's end game, a 2/2 which can teleport to the front lines and not have to follow the trail of the dead is much needed IMO.
And it is probably good that the Harbinger can only work in Immortal Elien's deck, I think it looks like an crazy strong card! Beyond that, Immortal Elien's ability seems like a dying Cultist's best friend helping the Cultist out with his Death Curse and all =]
(and thank god his ability only works during attack phases; Phantoms would be pure evil if that wasn't the case haha)

Posted on 2014-08-14.

Laner commented:

Hmmm, also looks like Immortal Elien can adjust the opponents dice. So if Gull-Das is attacking.........

Posted on 2014-08-14.

killercactus commented:

Sorry to be confusing before - I meant that 2 of the summoners have completely new Stat lines. Then 5 of the remaining 6 have a Stat line only used once before Alliances (IE is one of tbose)

Posted on 2014-08-14.

xMagox commented:

Or, in a very situatinal case, you may want to help your opponent destroy your burning skeleton, or cultist, and them trigger theyr's ability.

Posted on 2014-08-14.

Saucy_Salem11 commented:

thanks for the clarification KC! good chance i totally misinterpreted what you had previously stated lol. enjoy gencon!

Posted on 2014-08-14.

sitnam90 commented:

Iriches Gluck: Harbingers can also see use in Maldaria too. Migh be an interesting play for a Rahlee deck! Plus the 2/2/2 statline is one of the best IMO, and FK/PE didnt have it before.

Posted on 2014-08-14.

Skydragon222 commented:

Technically speaking if you're playing a 2 on 2 game. You can combine Elien's Will with the power of Phantoms.

Edit: I was thinking with the Bender's Controllers and the Cloak's Sin-Sin.

Posted on 2014-08-14.

Irisches Glueck commented:

@sitnam90 well technically they can be used in any FP deck but they wouldn't get the Burning Skeletons. Cause the Conj. rules says that "each player has Conj. listed on their Summoner's reference card." And the Queen only has the 6 Phoenixes on hers. So unless I am mistaken, the Harbingers wouldn't be able to use their ability, making them semi-pointless in the other decks unless you really wanted a phoenix over a skeleton (I think the skeletons are better, and concidering Harbingers are the only way I.Elien can get them out (as of now?), I'm keeping my Harbingers with him). If you want the 2/2/2 I would say the FP Warrior is the better option in FK & PE decks.

Posted on 2014-08-14.

Laner commented:

But Phoenixes are conjurations and thus can be played with Harbringer

Posted on 2014-08-14.

joepinion commented:

Phoenixes are on Maldaria's reference card. Burning Skeletons are on Immortal Elien's reference card. iElien just doesn't have any events to bring them out so he needs Harbingers. Burning Skeletons have no way to get to any other deck, just like the Queen's phoenixes. But Harbingers can be used in the Queen's deck to summon Phoenixes.

Posted on 2014-08-14.

tortugatron commented:

How many Skellies do we get? 6?

Posted on 2014-08-14.

joepinion commented:

Yeah, 6.

Posted on 2014-08-14.

sitnam90 commented:

What Joepinion said in regards to Malsaria. You can still use conjue phoenixs, but Harbungers give you interesting options. Could probably even build conjure phoenix and use that extra magic for more harbingers.

Cant wait to see the rest of this deck. Combination of FK luck and PE precision is amazing and super inventive. Right now without seeing anything else i'd love to try a ZW/Harbinger deck for maximum common spam. Events and champs will probably change that

Posted on 2014-08-14.

Hilgendwarf commented:

I'm super stoked to see the new card color schemes! Everything is looking fantastic! Immortal Elien is really fun to play!

Posted on 2014-08-14.

jods commented:

Is it just me, or does the cost 'flag' look oddly placed? Like it's too low and doesn't touch the attack circle?

Posted on 2014-08-14.

Iliad_Keys commented:

Hang on, Maldaria's event card specifically states CONJURE PHOENIXES, which would mean she can't even bother conjuring burning skeletons. :(

Posted on 2014-08-14.

Skydragon222 commented:

Woah, I just realized how weak Sybil Swancott is against the Fallen Phoenix.

Posted on 2014-08-14.

Justantula commented:

@Iliad_Keys - Well yeah, she doesn't have Burning Skeletons, she has Phoenixes. But you can summon Phoenixes with the Harbingers.

Great cards! The art is amazing! And it looks like you guys need to place a HUGE sticker on each box saying "OMG this set works with the original Factions as well" since it seems every day someone doesn't get the concept of an alliance :p

Posted on 2014-08-14.

Lets play a game! commented:

@skydragon222 - keep in mind that Elien's will can only increase dice numbers. So it can't lower a roll for Sybil's Spirit.

I can see Elien's will helps some of the weak FK commons a bit (zombie, reaver) but I think they will need some other kind of boost to be chosen over I-Elien's new stellar commons and other strong FK and PE commons. Can't wait to see the rest of this line up!

Posted on 2014-08-14.

Irisches Glueck commented:

@jods - Good eye, it does appear the cost flags are falling out of place.

@skydragon222 & Lets play a game! - Unfortunately it doesn't even seem to help prevent her from healing either =/

Posted on 2014-08-14.

BuckWilde commented:

Anyone else really liking the army in the background of each of the units? I think that's a cool touch.

Posted on 2014-08-14.

jods commented:

@BuckWilde: yeah the new art is so cool! Thumbs up for that PHG :D

Posted on 2014-08-14.

jouster07 commented:

Question about Eliens's Will: does it apply to only one dice or can i enhance 3 dice of value 2 (complete fail) to a powerful 3 dice of value 3 ? I'm guessing it can be applied to more that a single dice, since spending 3 mana doesn't make sense, since a 1 value die can be increased just by 2 and be efficient.

Posted on 2014-08-14.

BuckWilde commented:

@jouster07 Yup, for every Magic Point spent, you can adjust 3 dice, 2 dice, or just 1 dice. So you can spend 3 points, adjust 1 die twice and another once, all 3 once, or 1 die three times. Hope that clears it up. Plus, you might want to adjust 1 die for a Reaver so that it will stay alive.

Posted on 2014-08-14.

glenn3e commented:

Elien's will works on normal Attack dice, so he more or less has a precise built-in that works by paying Magic.

Posted on 2014-08-14.

MHandz commented:

Wow!
Can't wait - some of the best aesthetics in all of Summoner Wars.
Another nice touch is that the Burning Skellington is wearing Phoenix Elf booties.

Posted on 2014-08-15.

BuckWilde commented:

Hmmm...just looking at previous cards, the Range/Melee symbol is usually the same color as the name of the card, but here, it is white like the attack value. Was this a conscious choice?

Posted on 2014-08-15.

bmwrider commented:

Of course I gotta have it.
Elien finally looks like a prince not a princess.

Posted on 2014-08-15.

Jebuh214 commented:

@buckwilde, I believe it is because they're combining the color schemes of the two different factions.

Posted on 2014-08-16.

Transplanar commented:

@Buckwilde

I am guessing it is also because for some color combos it might make the symbols harder to read, so they opted for a generic gray across all of them.

Posted on 2014-08-18.

prometheuslkr commented:

Looks pretty interesting, especially with a new way to get Phoenixes on the board. Not a fan of the burning skeleton art though, it looks like a Halloween decoration (like it's more childish than creepy). Also I initially feared some of these guys will be underused (like Vomitus) because they're too unpredictable to be useful, but I think Immortal Elien will fix that,

Posted on 2014-08-23.

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