It's preview Thursday! Considering the large number of comments on last Thursday's preview, it's safe to say everyone is excited for the Cave Filth.

There are SIX new mutations in this deck! The first one is below. For deckbuilding, note that all mutations are "Mutations of the Filth," not the "Cave Filth." They have Filth card backs as well. So you will not be able to put mutations into Frick's or Sneeks' decks. Also, according to standard mutation rules (click "FAQ" on the link to see them), you can only mutate Filth commons, so old Cave Goblin Fighters, Clingers, Berserkers, etc, don't qualify to be mutated, even when they're in The Warden's deck. As usual the base deck works 100%.

Grotesque Mutant

Here we have another solid supplier of prisoners to go along with The Warden's ability, Prisoners themselves, and the Overwork event. No common unit is safe from this monstrosity no matter their size or strength. And that is notable especially considering the following event.

Enlist

Now we're seeing some truly nefarious uses of the Warden's Prison Pile! Much like Tundle's Illusionary Warrior, you could grab absolutely any common unit, whether a Savager or a Fire Dancer or an Elephant (not to mention your own self-killed mutations) and have them thrashing foes on behalf of the Cave Filth.

The Warden's synergy with his Prison Pile seemingly never ends. Such a successful venture demands middle managers, so the champion Hester rules the prison ruthlessly and is empowered by the abuse he heaps on prisoners.

Hester

Note the lack of a ceiling on that ability. Keep piling up your Prison and the sky is the limit! And if you need a boost in that department, you can always subjugate some spent spirits.

Subjugation

This is a simple but effective event card. Whether you need prisoners for enlistment, shields, Hester's wrath, or Scabbicus' revolt, Subjugation is there for you. And with your new wealth of prisoners, the following card might be worthwhile to play as well.

Unholy Sacrifice

There is just one copy of this event in the deck. (Every other event has two copies.) I'm sure you'll find plenty of uses for it, so I won't detail them all here.

Finally, we bring you a champion who needs no introduction:

The Soul Eater

Disgusting looking but effective, the Soul Eater can either feed your prison pile or eat up your prisoners.  I'll let you imagine what kind of disturbing mutation turned the already grotesque Eater (or another of The Eater's species?) into this walking profanity.

Yes, as last week's comments demonstrated, you all are excited for the Cave Filth. You sick, disturbed people. Don't forget, Monday we'll finish up the Deep Benders, and next Thursday is Mutation Thursday!

Summoner Wars Alliance Previews:
Cave Filth: Part 1
Deep Benders: Part 1, Part 2
Fallen Phoenix: Part 1, Part 2, Part 3
Sand Cloaks: Part 1, Part 2, Part 3


Comments


blackholexan commented:

Awfully beatiful cards!

Posted on 2014-09-11.

Syurtpiutha commented:

John Carpenters Deathhampster is even more glorious than expected. I tip my hat at you, you fine fellows!


Posted on 2014-09-11.

zarfin commented:

best preview so far. love hester and soul eater

Posted on 2014-09-11.

Dante108 commented:

I'm very curious what will be the CF'S 3rd common, if there will be one. I would not mutate my taskmasters and the prisoners have good chance... to become prisoners... immediately. So a nice 0 cost goblin or cultist-like unit would be awesome.

Posted on 2014-09-11.

glenn3e commented:

There's probably no 3rd CF Common since Mutations are taking their place. And we already saw all 3 champs.

Posted on 2014-09-11.

killercactus commented:

Just a cool tidbit - I like to think of the Soul Eater as the punishment that awaits if you're in prison and refuse to fight for the Warden. If you don't, your soul gets devoured. That would motivate me.

Posted on 2014-09-11.

glenn3e commented:

The Soul Eater is more flexible than the Eater. The cost is nice, too but he belongs in this deck. I like how all 3 of the Champs are good in this deck, but you might not want to Summon all 3 since they will strain your Prison Pile.

Posted on 2014-09-11.

Nburghardt commented:

This deck design is very interesting (and brain twisting with the prisoner pile). And poor Hester's face is nasty. I find the different art directions taken very cool.

Posted on 2014-09-11.

tortugatron commented:

Any nickname for Grotesque Mutant in play testing? I vote Ugly.

Posted on 2014-09-11.

Sildanefil commented:

Awesome! Sincerely this mechanic is really awesome! The prison become a brand new "ressources" for the warden. Now everything need or give prisoners. Really great work.

Posted on 2014-09-11.

blackholexan commented:

@Dante108: the deck has 7 prisoners, 5 taskmaster, 3 champions and 6 mutations, if I got it right

Posted on 2014-09-11.

Irisches Glueck commented:

Grotesque Mutant is bringing sexy back!

And The Soul Eater is amazing! Like the Eater, he instantly kills a common but unlike him, he is a bit more durable/flexible. The one thing to note is that when he eats a common, The Warden's ability doesn't kick in; so he isn't double dipping.

Posted on 2014-09-11.

Micam commented:

That Subjugation-Unholy Sacrifice combo sounds like fun to land. As does rolling Cowering Fear on a high cost common. Would be worse to see your unit get imprisoned then discarded even. The humiliation :)

Posted on 2014-09-11.

blackholexan commented:

@Irishes: I think that has something to do with balance. I think that eating a Filth mutation and "hiding" both cards in your Prison Pile would be sick

Posted on 2014-09-11.

ZeeJr commented:

Awesome stuff!

I was hoping that at least one of Warden's events would assist with the cost of mutations. Our at least with finding a needed mutation from your draw or discard pile. That way, Warden would have someincentive to use a few more mutations than the base deck offers, for those players (like me) who really like using mutations. From what we see here, you're probably weakening your deck if you swap in any extra mutes.

That said, I really dig the mechanic of grotesque. Like Skhull's fear, but with better probability.

Edit: On second thought, I guess Enlist helps a little, since it can give you a free mutation.

Posted on 2014-09-11.

Justantula commented:

The Grotesque Mutant looks really cartoony. The foam on his back is sick lol. Or whatever that is. And looks like he was mutated as a goblin. Hester looks great and The Soul Eater looks adorable. And horrifying.

This base deck really doesn't need much deck building so far IMO, everything looks like it plays nicely together.

Posted on 2014-09-11.

blackholexan commented:

@ZeeJr: I think that it will be totally possible playing The Warden without Mutation (maximizing Prisoners and Taskmasters)

Posted on 2014-09-11.

glenn3e commented:

Savager vs Grotesque Mutant. Round 1 Scare!

Posted on 2014-09-11.

Nburghardt commented:

@Justantula: I think those are blisters on his back. Ick.

Posted on 2014-09-11.

sitnam90 commented:

Wow. I'm really excited for this deck and how it combines two of my favorite summoners themes. Glenn3e makes a good point about not wanting to run all 3 champs. These champs have awesome stat/cost ratios, but are so dependant on the prison pile that I dont think anybody but the Warden could effectively use 3, but he also has othrr prison pile uses. I think an obvious thing to do would be to sub in CG/FL champs. Or maybe mercs but they couldnt use the living shield card.

Posted on 2014-09-11.

LemonMerchant commented:

I wonder how the prison pile mechanic works in the FL's and CG's deck. With a few prisoners and the grotesque mutant, Filth could use Scabbicus or either of these two additional champs. CG decks could only get their prisons going with (un)fortunate roles of the die.

Cannot wait to see the mutations next week. So pumped!

Let's all go to prison!

Posted on 2014-09-11.

sirmurphalot commented:

Wait Enlist says unit, not just common unit. This means that it could also be a champion, is this a mistake?

Posted on 2014-09-11.

joepinion commented:

The nice thing is when Prisoners don't go to the prison pile for Sneeks and Frick, they instead get a 0-cost unit (which they love) who has two life. It can be a win/win in many board situations.

Posted on 2014-09-11.

Irisches Glueck commented:

@sirmurphalot as of now there is no way of getting a champion into the Prison Pile, so I don't think it is a thing that needs to be specified.

Posted on 2014-09-11.

Saucy_Salem11 commented:

Hey! Hester's face is CupidArt's avatar!

Posted on 2014-09-11.

LemonMerchant commented:



Posted on 2014-09-11.

Olivier commented:

If Berserkers can't be mutated then why use their design for grotesque mutant?

Posted on 2014-09-11.

Irisches Glueck commented:

@Oliver - I don't think it was a mutated Berserker, but rather a mutated Prisoner/Taskmaster.

Posted on 2014-09-11.

Olivier commented:

I don't know. He has that tribal painting that has never been seen outside Sneeks' units, except that the stripes are horizontal. The tummy screams Berserker or Blarf.

Posted on 2014-09-11.

jwalker commented:

Wow 10x prisoner + scrabbicus + souleater could work? After all souleater needs prisoners just as backup. I mean in sneeks

Posted on 2014-09-11.

Irisches Glueck commented:

I feel like for Sneeks I would do:
TSE/Scabbicus/Smeege, 6 starters + x7 Prisoners, x5 Fighters

Posted on 2014-09-11.

CupidsArt commented:

All mutations were drawn with the idea that they began as prisoners and were influenced by some of the things around them and their mutations reflect those influences.

Posted on 2014-09-11.

killercactus commented:

Prisoners, Cupid, not Slaves ;)

Posted on 2014-09-11.

CupidsArt commented:

Thanks for the heads up KillerC, ;)

Posted on 2014-09-11.

Olivier commented:

@CupidsArt so you mean that the resemblance between the grotesque mutant and the berserker is not on purpose? It's mostly the tummy but that 's the first thing I noticed: "oh, they mutated a berserker". Then i was confused by the text saying that you can't do that.

Posted on 2014-09-11.

Setharillius commented:

Here's to using mook in this deck!
(Although not on mutations... Grrr)

Posted on 2014-09-11.

killercactus commented:

Yeah - Mook's boost is yet another reason mutants are just filth.

Posted on 2014-09-11.

CupidsArt commented:

@ Olivier, it is purely coincidental, but I did study all units in each of the parent factions, so the influence is a possibility.

Posted on 2014-09-11.

sitnam90 commented:

@Iriches Gleuk: Im not sure how effecice two CF champs would play outside Wardens deck. I think i'd use one max for he CG/FL summoners snce getting prisoners may be a bit harder for them to manage. I'd probably roll with Scabbicus/two CG champs woth prisoners/fighters. I may throw in tadkmastrrs since I want a Sneeks deck eoth climbers somewhere in there, idk.

Posted on 2014-09-11.

Thefirstwaldo commented:

I feel like this deck is meant for the person that wants to challenge them self if they keep beating that one friend or are just so good they want a challenge. Also, it seems like the prison pile doesn't really help you, but makes you more aware of what you're doing at all times because you have to manage it on top of your magic pile.

Posted on 2014-09-11.

Nightfall commented:

Yay, Monopoly: "Go to Prison-Pile ..." ^^
@Irisches Glück: Your idea is not bad at all ... maybe Blarf would fit in, too.

Posted on 2014-09-11.

jods commented:

I find it a bit strange that the new Mutations are Filth cards, with Filth back, Filth symbol on the front and Filth faction written below their name, yet they use the Cave Filth template / color scheme.

BTW, printing Filth only rather than Cave Filth mutations is a nice trick to avoid problems with the existing Cave Goblins faction!

Posted on 2014-09-11.

prometheuslkr commented:

Not a big fan of the art on this preview. Particularly the Grotesque mutant... I feel like with its theme and power it should be one of the most messed-up looking mutations yet but it just looks... goofy. It's kind of an odd contrast to the genuinely creepy art on the Warden.

I'm also a little sad you can't play mutations on cave goblins. I understand why, because the fact that cultists and zealots can be mutated is part of what balances them against more powerful 0-costs like fighters, but it's going to limit deckbuilding possibilities which is too bad.

Also, just out of curiosity, is another mutations rules card going to be included with this deck in case someone buys the Alliances Master Set but hasn't bought Demagogue's deck yet?

Posted on 2014-09-11.

CupidsArt commented:

...nevermind



Posted on 2014-09-11.

Divljan commented:

The only problem with Alliances is that all the new art is so good that it makes the old art look dated. I guess that's a problem I can live with!

Posted on 2014-09-11.

Setharillius commented:

Here's to using mook in this deck!
(Although not on mutations... Grrr)

Posted on 2014-09-11.

joepinion commented:

Yes, there is an mutation rules card in this set.

Posted on 2014-09-11.

TheDemagogue commented:

I'm very excited about this deck because I obviously like the Filth and before I found out this was a real life card game I always used Angels. The grotesque many does look a little humiliating though. And mutations don't really fit into this deck. There's a lot going on with the prison pile and it looks like the warden is the only summoner that can really use it. Even with him there's a lot taking out of it.

Posted on 2014-09-11.

RMZ1989 commented:

Artwork, combination of spells, creatures, complexity of the deck... everything is 10/10, I love it.

Really looking forward to the next preview.

Posted on 2014-09-11.

ZeeJr commented:

@BlackHoleXan.

That's my point. It IS totally possible to build a Warden deck with no mutations. In fact, his deck is probably stronger if you replace a few mutations with commons. Especially with more Prisoners.

Before these previews, I was hoping he'd have at least one event that's totally focused on mutations. You know, to support players who want to use a few from Dema.

I actually do like the prison mechanic. But I can't help but wish that it had been used in a different alliance, since FL are already so complex.

Gotta say, every time I look at the grotesque mutant, I love its picture even more. That is an fun freaking character.

Posted on 2014-09-11.

RMZ1989 commented:

For some reason, I can't delete this comment. :D

Posted on 2014-09-11.

ZeeJr commented:

Since mutations are also commons, you can choose another mutation as the "underneath" card when you enlist a mutant.

I guess there's not really any strategic advantage in doing that, but it struck me as interesting.

Posted on 2014-09-11.

Firestorm commented:

Totally awesome! Curious though, besides thematic reasons, instead of maintaining a separate prisoner pile why not just use the magic pile since The Warden uses both piles interchangeably? Well, he can protect himself from magic pile manipulation, but don't they act the same in essence? Just curious on the design. :-)

Posted on 2014-09-11.

RMZ1989 commented:

@Firestorm
Not really. First you can put just one card from prison to the magic pile once per turn, which means that managing both piles is quite hard and you have decisions to make every time you kill a common unit.

Besides, Prison pile isn't exclusive to the Warden, Cave Goblins and Filth both can have Prison pile but they don't have ways of turning them into magic.

And whole faction works around cards from prison pile, all of the spells, all three champions, Mutants etc. The deck wouldn't be as nearly fun as it is right now with prison being equal to magic pile, it would be a lot stronger(maybe even overpowered) without being difficult to master.

Posted on 2014-09-12.

blackholexan commented:

@ZeeJr

I got that. I noticed however that Grotesque Mutant would work well with Dema and brilliantly with The Warden. I guess this is a common trait of all the Mutation of CF deck. So, in a way, this deck is a gret addition to Dema's option too.
Furthermore, you can do good use of old Mutation in CF deck (Incanter above all)

Posted on 2014-09-12.

Firestorm commented:

@RMZ1989

Wow! Suddenly everything just clicked in my head. This is gonna be great! I'm totally pumped. Thanks!

Posted on 2014-09-12.

Skydragon222 commented:

I understand why they felt the need to make the mutations filth-only from both a gameplay and storyline standpoint, but I still feel like it hurts the functionality of the master set since this faction isn't really playable out of the box unless you have summoner wars card sleeves.

Posted on 2014-09-12.

killercactus commented:

If they have different card backs, it's no different than mercenaries.

Posted on 2014-09-13.

Skydragon222 commented:

@Killercactus I understand that, but I know a lot of people play exclusively with base decks

Posted on 2014-09-13.

Dragon4201976 commented:

I can not wait for the Preorder of this!

Posted on 2014-09-17.

You must be registered for our forums and logged in to leave a comment.