The Deep Benders Alliance faction is centered around the Boosting mechanic, which not only improves their Commons' stats and abilities, but also allows juggling with their magic, boosting status and location.  Boostable units can be used by the other Deep Dwarf and Bender Summoners as well, but I think you'll be please to know that there are other things Endrich's deck can do as well.

Keodel, Champion of the Deep Benders

Keodel, for example, uses Geopathy to increase the Attack Value of all adjacent Common units.  Like most of the gem magic we see among Deep Dwarf units, this has a significant magic cost: one MP per Common unit adjacent to her at the start of the Attack Phase -- even enemy Commons!  But just like Tundle, Endrich has ways of manipulating his Magic supply, including the Reclaim Event seen last week.

Owl Gryphon, Champion of the Deep Benders

There is also the Owl Gryphon. Like Piclo, it can move 1 card per turn from the Discard Pile to the Magic Pile.  But instead of needing to destroy a unit to carry this off, Owl Gryphon and its Summoner spend their Attack Phase concentrating on the Conserve spell rather than attacking.  Yes, this does mean that when using Conserve, only 1 normal attack can be done that turn.  But when it does attack, Owl Gryphon is a very respectable fighter in its own right.

I have saved one of Endrich's most interesting units for last:

 Gorgon, Conjuration of the Deep Benders

Endrich has found a way to bring the Gorgons out of nightmares and onto the battlefield, where they are terrors to all enemy Common units, killing them instantly with their gaze if they are close.

Gorgons are Conjurations, a different kind of unit.  Here is the Rules card for Conjurations, in case you forgot or didn't know how they work:

 Conjurations Rules Card

Notice that abilities that specifically affect Commons and Champions have no effect on Conjurations.  This, plus their 3 Life Points, means they are not easy to get rid of.

Conjure Gorgon, a Deep Bender Event 

Gorgons are the most powerful Conjurations we have seen yet, and they are the hardest to get, as well.  Endrich only has 3 of them, he can only conjure 1 at a time, and he must spend a Magic Point to do it, to boot.

We have now seen all the Deep Bender units and Events.  On Thursday we'll see the last of the Cave Filth, and next week we'll start on two more Alliance factions.  See you then.


Comments


Ryu commented:

Awesome!

Posted on 2014-09-15.

tristak commented:

Awesome art! But unimpressed by the two champion's stats. But I am not a very good player so they are probably amazing!haha

Posted on 2014-09-15.

Adam commented:

Gorgons!

Posted on 2014-09-15.

LemonMerchant commented:

Gorgons seem cool. Champions, ranged units, summoners, and other conjurations can clean those up though. A good 1 cost unit none the less.

Posted on 2014-09-15.

umbrageofsnow commented:

Keodel seems like another good example of a unit that seems unimpressive in a general sense when compared to champions from other factions, but is probably epic in Tundle, Tacullu, and Endrich. So many ways to hit hard from range already, and she makes things hit even harder.

The same ability would be much weaker in some other factions, but with access to a lot of magic and tons of ways to attack at range for multiple dice, she looks amazing.

Posted on 2014-09-15.

ZeeJr commented:

Owl Gryphon seems to be designed perfectly for Tundle.

Keodel is great, but it seems like her summoning cost should be lower to compensate for her super-expensive ability. If can afford her, Gem Mages and Sorgwen-boosted units will completely wreck.

Posted on 2014-09-15.

LemonMerchant commented:



Posted on 2014-09-15.

Syurtpiutha commented:

Question: If Tundle has the Owl Griffon summoned, can he use his meditate ability, attacking with a different common AND use conserve, or would meditation disqualify the use of conserve?

My guess would be the latter, but just to be sure.

Man, Endrich's deck turned out a lot cooler than I expected (I'm usually kinda meh towards deep dwarves and benders but these guys seem awesome).

Posted on 2014-09-15.

Nburghardt commented:

Keodel with Controllers sounds great. Helps cut the cost but get the boost.

Posted on 2014-09-15.

killercactus commented:

My only comment on this preview will be this: no matter how much we might not like it, defensive cards and tactics still have a place in Summoner Wars, and if a defensive card can't be made in a BD / DD Alliance, we can't do it anywhere.

And Tundle can NOT use MEDITATE and CONVERSE in the same turn. In fact, CONVERSE is worse than MEDITATE in every way.

Posted on 2014-09-15.

RMZ1989 commented:

Gorgon artwork is amazing! About Champions, Owl Gryphon seems great, I am not sure about Keodel, stats are fine for her cost, but ability seems to be double-edged and not so strong.

Posted on 2014-09-15.

freezinpee commented:

Am I correct to assume that tundle and the owl gryphon can generate two magic cards a turn? With meditate and conserve?

Posted on 2014-09-15.

ZeeJr commented:

I don't mind that Tundle can play defensively, because his turtling actually goes somewhere. Unless you're Dema, you had better put some pressure on a turtling Tundle soon.

Unlike Elien and Tacullu, who like to turtle into a stalemate.

Anyway, at first I was confused why Tundle can't meditate and conserve, but now I see that conserve requires using two attacks. Meditate only leaves you one slot. So I guess Tundle will be the LEAST interested in the gryphon.

Posted on 2014-09-15.

Divljan commented:

So a boosted and well-positioned Geopath can attack at 5 range 3 times with attack value 3 (using Sorgwen, Endrich, and Keodel) for a modest magic cost (2 without a controller, 1 with one). Not too shabby! Keodel also works well with Gem Mages too!

Posted on 2014-09-15.

Lets play a game! commented:

I'm pretty sure you can't meditate and conserve on the same turn. Meditate limits you to one attack and conserve needs to take the place of two attacks. I think tac will like the owl for both the extra beef and extra magic, tundle will like Keodel (4 AV gem mages! *shudders*). Gorgons look good for pushing, 3 life plus they control the space around themselves. Looks like we got some fun stuff here folks!

@Divljan - that's like 2 turn wall destruction! Tundle won't be able to meditate his way out of that mess

Posted on 2014-09-15.

Transplanar commented:

The Alliance factions are starting to get complicated. Diet mutations, diet mutations, on top of a variant of empowering units from the DD, that's a whole lot of mechanics for one faction.

Not that I mind. I definitely like the trend of adding more depth to the strategy, though I'll have to see how well this plays. It does not appear that these new factions are as newbie friendly... though then again it probably stopped being newbie-friendly after the release of the last Master Set.

Posted on 2014-09-15.

ZeeJr commented:

Does Wake The Father Gem pay for all commons for Keodel? Or only one of them?

Posted on 2014-09-15.

sitnam90 commented:

I live the artwork here. OG is probably the most inventive creature i've seen in SW in a while, love the look of them. Gorgons are a cool take on the classic theme as well.

Keodel is pretty sweet when you think about it. The combos she brings with the various ranged units on Tundle/Tac is pretty sweet. Ican see her bring used for some suoer wall pinging, forcnling the opp to react.

OG seems more designed for the turtle playstyle, but I dont think he is too bad. It forces the opponent to react or watch you get a big magic pile. When they do react then OG can put down some pain. Not sure if he fits any of my current decks but he is a nice addition to have.





Posted on 2014-09-15.

Smitty commented:

Conserve does have one advantage over Meditate - Meditate has to be used before any attacks are made, whereas the decision to use Conserve can be made after one attack.

Posted on 2014-09-15.

Syurtpiutha commented:

@KC: I figured as much, but thanks for the confirmation!

All the Alliances look super-fun so far. I'm sure the other alliances that don't interest me as much will be cool as well. I'm just hoping it's Swamp Mercs / Vargath Vanguard next week.

Posted on 2014-09-15.

sitnam90 commented:

Yeah i was hoping for VV/TG myself, but I wouldnt be disapointed either way. I'd be suprised if any faction next previewed were more complicated then DB/CF

Posted on 2014-09-15.

killercactus commented:

@Tran - The VV and JS are much more newbie friendly. The CF and DB are probably the most complicated decks in the set.

Posted on 2014-09-15.

Ad Hoc commented:

I'm glad to hear you say that KC. Defensive tactics should be part of the game. I think the frustration has more to do with extreme turtling or defensive tactics that allow for certain summoners to not even be involved. Sera is one of my favorites to play and she's defensive, but still has key maneuvering to do herself so she can stay in the mix and heal her champs.

I was dreading DD but I actually think their quite interesting and I'm excited about playing them now.

Posted on 2014-09-15.

Irisches Glueck commented:

CONJURE GORGON just made TELEPORT a little stronger and more versitile

Posted on 2014-09-15.

glenn3e commented:

Keodel is the sexiest Dwarf I've seen. I want to hug her.

And its Conserve not Converse, KC. Though it would be hilarious if the ability was called Converse.

Posted on 2014-09-15.

RMZ1989 commented:

@glenn3e
Only to hug her? ( ͡° ͜ʖ ͡°)

Posted on 2014-09-15.

CupidsArt commented:

Be careful, Keodel was drawn after my Fiancee, ;)

Posted on 2014-09-15.

glenn3e commented:

Cupidart, any more sexy female dwarves in the TG deck?

Gorgon ability does not count as destroyed, so abilities such as Shadows(SE) does not trigger?

Posted on 2014-09-15.

RMZ1989 commented:

Hey CupidsArt, I just want to say again, amazing job on the Gorgon. Other cards look very good too, but this one is just really cool. :)

Posted on 2014-09-15.

killercactus commented:

@ Zee - WtFG only pays for 1 of the commons adjacent to Keodel

Posted on 2014-09-15.

Cyprien Esenwein commented:

Amazing artwork, as always!

Anyone else notice Keodel's arm armor? The Winter... Dwarf? Wizard?

@ RMZ: the lack of a shirt might be contributing to that coolness :P

Posted on 2014-09-15.

RMZ1989 commented:

Haha, nah... even if she had armor she would still look really cool, I am mostly impressed with her head and model in general.

Posted on 2014-09-15.

jods commented:

Wow we'll see when I get to play those decks first hand, but the new champs sure look expensive, which is usually not my cup of tea... :/

The Gorgon on the other hand may be very annoying, especially for factions with few ranged units! Good thing that she's hard to get on the battlefield... from the article I understand that 3 of Endrich's events are "Conjure Gorgon", did I get that right?

Posted on 2014-09-15.

RMZ1989 commented:

@jods
Yup, you can only have three Gorgons in deck and no ways to get them back when you lose them.

Posted on 2014-09-15.

Caleb Wolfbrand commented:

Very impressed so far, guys. Wow these decks are incredible!

Posted on 2014-09-15.

Justantula commented:

Keodel... yuck, no thank you. Owl Gryphon? Nah but very nice art. Gorgons though. Amazing! This conjuration will be actually be used by me unlike the queen's lame Phoenixes. Deceiver STUN and Gorgon DEATH STARE, yes to easy magic please.

Deep Benders may be my newest favorite faction, well after some gutting and deck building.

Posted on 2014-09-15.

glenn3e commented:

The Owl Gryphon reminds me of Iron Man. Or is it Iron Owlgryphon?

Posted on 2014-09-15.

tristak commented:

These champions seem to have futuristic pieces to them... Hmm.


Posted on 2014-09-15.

mjje commented:

Summoner Wars 40k ;)

Posted on 2014-09-15.

tortugatron commented:

I've been waiting for SW40K ever since Jerry talked about his Sector Wars game he was working on ages ago! I really hope that happens some day.

Posted on 2014-09-15.

prometheuslkr commented:

Deep Benders: Where dragons are common and an owl is a champion.

Gorgons look epic. The owl basically seems like it was designed to give Tacullu and Endrich access to Meditate, which will be useful but not that exciting (great art btw). Keodel looks powerful, but really expensive, especially for a faction that has to pay out the nose for everything and whose only reliable source of magic income is a champion who themself costs 7 magic.

Posted on 2014-09-15.

ZeeJr commented:

@KC. Thanks. That's what I figured. Just wasn't sure if multiple commons counted as multiple uses of her ability. But it makes more sense to total it, then dock it once.

Posted on 2014-09-15.

Micam commented:

Agree with everyone, Gorgons look amazing. The glow effects on these and Fallen Phoenix cards have all looked stellar.

Will we get another poll for the next preview? The controversy around the last one was pretty exciting :) (I just really want to see Jungle Shadows next)

Posted on 2014-09-15.

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