The title "Summoner Wars Alliances" inspires the idea of mutually beneficial partnerships between Itharian factions. But not all alliances are created equally, and some factions are more dominant than others. The Cave Filth alliance is a good example.

Cave Filth card back

I'm curious as to the lore for this alliance, but the cards themselves suggest a Filth summoner with a talent for magical imprisonment who wields a summoning stone with harsh power and forced labor.

The Warden

The prison pile mechanism comes with its own rule card, but it couldn't be simpler:

Prison Pile Rules Card

So the Warden has a new card pile that he can fuel with destroyed common units who can be transferred to the magic pile as needed (over time). The Warden will use his events and units to make use of his prisoners, including those who come from his own army:

Prisoner

This is certainly a creative new zero-cost common! It lives longer than your typical zero-cost Cave Goblin or Filth common unit, and so could be useful to Frick, Sneeks or the Demagogue if they can find a unit with a good use for the unwilling prisoners. (Any summoner can have a prison pile if they have a card such as the Prisoner who references it.)

But don't imagine that the Filth-Cave Goblin alliance is simple subjugation. It is somehow more complicated and disturbing than that, as shown by the other new Cave Filth common.

Taskmaster

Taskmasters are great for the mobility of any multi-life common unit in your deck, and for prisoners especially. These goblins are not exactly freedom fighters. The Warden coerces his units to fight to the point of complete exhaustion, at which point they are taken to the prison.

Overwork

However, heading to the prison pile after expending oneself isn't a journey toward rest. Life in a Cave Filth prison is short and miserable, whether you're a Cave Filth unit or not. And the many ways in which you meet your end are degrading and humiliating. We'll look at just one of them for today.

Living Shield

This card certainly makes the Warden a persistent foe who can sustain a push with the best of them. But the Warden is a caricature of what all summoners ultimately are: beings with outrageous power who treat their people's lives as mere resources to be splattered across the battlefield to buy victory with their deaths.

If only there were a fighter who knew the prisoners' plight, and who, fueled by the passion of the prisoners, in turn inspired them to rise up against their cruel masters!

Scabbicus

The prisoners are certainly inspired to persevere by Scabbicus' bravery, but they have yet more horrors to endure. Until next week…


Comments


Kemott commented:

Thought that Taskmasters will look more like Oafs, not like Piccolo ;d.
I don't think Frick or Sneeks will use Prisoners though.

Posted on 2014-09-04.

Clarissimus commented:

If I play a Prisoner in a Sneeks deck and fail the Unwilling roll, it seems like he's out of the game for good.

Posted on 2014-09-04.

joepinion commented:

Scabbicus, and a couple other cards could go into Sneeks/Frick and make use of the prisoners in the prison pile.

Posted on 2014-09-04.

glenn3e commented:

Lol Scabbicus aka SPARTACUS!

He has some sort of Braveheart thing going on there too.

Posted on 2014-09-04.

Irisches Glueck commented:

Ok, this is by far my favorite Emblem mash up! I think it is perfect! =D

Posted on 2014-09-04.

glenn3e commented:

So does Sneeks and Frick and Dema have a Prison deck? What happens to cards that go to it like Prisoner. Do they fly out of the game or into your Discard pile?

Posted on 2014-09-04.

joepinion commented:

Yeah anybody can have a prison pile, it's not on the summoner reference card. I'll edit the article to make that clear.

Posted on 2014-09-04.

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ZeeJr commented:

@Glenn3e. Seems like those other Summoners can have a prison pile too if they try to summon Prisoners and fail.

For them, it's a 50% chance of wasting the card, since they don't get any further benefit.

Actually, there's the chance to protect Scabbicus if you're also packing him. He's a seriously great champ if you have a few prisoners to keep him alive.

Posted on 2014-09-04.

glenn3e commented:

@Zee yeah the other Summoners can still use Prisoners with Spartacus though I imagine it wouldn't be optimal to do so.

Also, Living Shield is a pretty good card I think, an Anti-Champ tactic since it blocks multiple wounds with a single prison card.

Posted on 2014-09-04.

killercactus commented:

With a healthy prison pile, Scabbicus is a monster. Fire Drake stats for 4 magic!! I had a ton of fun in testing running Sneeks with Prisoners and Scabby. If the Prisoners are willing to fight, great. If not, Scabbicus wrecks

Posted on 2014-09-04.

Irisches Glueck commented:

Sneeks deck with Fighters, Prisoners, Mook, and SCABBICUS! FTW!

Seriously, Scabbicus looks epic! Especially with the background behind him making it appear he is rallying the hoard =]

Posted on 2014-09-04.

glenn3e commented:

I noticed the art style are Middle-Age Roman-like. The Warden looks like one of the Senators during those times. Definitely the art for this set is inspired by the Spactacus series or something...

Posted on 2014-09-04.

Barliman commented:

Those poor Cave Goblins! The most downtrodden, humiliated of all the factions.

Posted on 2014-09-04.

Saucy_Salem11 commented:

My god... The Warden is something out of a nightmare. This deck was easily the one I was most looking forward too, and I must say, I am not disappointed! Keep em' coming!

Posted on 2014-09-04.

joepinion commented:

glenn, good call on the art, makes it even creepier I think.

Posted on 2014-09-04.

tristak commented:

I already want to try taskmasters with oafs. And is the card back supposed to look like exposed flesh... Because it is pretty awesome.

Posted on 2014-09-04.

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CupidsArt commented:

A Gladitorial/Roman style was honestly the best/most fun direction to go in. I took a great deal in thought while doing the artwork for what could have been a giant pile of politically incorrect doom. Also if you think the Warden is out of a nightmare... you ain't seen nothing yet.


Posted on 2014-09-04.

ZeeJr commented:

The whip ability omits the phase, "If that unit is not destroyed."

Says to me you can apply the final wound, then bust out one last attack before resolving the wound and destroying the unit.

Posted on 2014-09-04.

glenn3e commented:

@Zee the Taskmaster ability happens during the movement phase while attacking happens during Attack Phase. The wound would have resolved by then.

@Cupidart thanks for that insight about the art.



Posted on 2014-09-04.

Laternal commented:

I have mixed feelings about the warden artwork. After badass Demagogue i was hoping to see something similiar, but definitely not this. Maybe the first summoner i find hard to identify myself with. All the other summoners are heroes, he is just disgusting (which probably was the point, so well done artist). I dunno. I´ll probably still start to accept his face on the events when i finally can play the deck

PS. The mixed logo is fantastic!


Posted on 2014-09-04.

Justantula commented:

Horrifying Summoner, I love it.
What a strange stat spread, he must be able to boost his attack somehow via events.

On Overwork though, "Common" in the first sentence should be capitalized, correct?

And also, Overwork would work on, say the Winged Mutant since Mutations are considered Commons, right?

Posted on 2014-09-04.

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WOOKIE commented:

Taskmaster + Oaf or Berserker is an obvious combo. Plenty more to come. The ability to wound a unit during the Movement Phase can be very beneficial.

Posted on 2014-09-04.

Khayzhard commented:

A doubt about Whip.

It says "Instead of moving ... you MAY add 1 Wound Marker to a Common ... . Move that Unit .. ".

So, because of "may", is adding the Wound not mandatory?

In the text, it does not state that we must move a Common "wounded in this way".

I think that the intentions were to consider adding the Wound as mandatory, so if my supposition is correct, I think that it should be removed the "may" part in the text.

Am I wrong?


Posted on 2014-09-04.

joepinion commented:

Well, the "may" is because you can move the unit normally rather than use the ability. But you have to do the "may" part to do the rest of it as well, yes.

Posted on 2014-09-04.

Khayzhard commented:

@joepinion

thanks for the rapid clarification ;)

Posted on 2014-09-04.

tortugatron commented:

Looks like JYoder is going to have to edit the link for Warden. I wish he had a different name that wasn't shared by a MV common, but
Man does that art direction rock! Scabbicus made me laugh. There has to be a Prison Break card, right?

Posted on 2014-09-04.

glenn3e commented:

Overwork reminds me of suicide Bombers Lol.

@Tort

that's THE WARDEN to you, man. He's not just any other Warden. :-D

Posted on 2014-09-04.

Ryu commented:

Beastly life amount for a Summoner. Should be an interesting deck, poor gobbies.

Posted on 2014-09-04.

killercactus commented:

@ Justantula, yes you can Overwork mutants. I especially like overworking a wounded Spew Mutant.

Posted on 2014-09-04.

Barliman commented:

Several people have left duplicate responses -- myself included. I have deleted them.

If you refresh the page after posting a response, it will post your response again. I'd forgotten that, but I'm pointing it out now. So if you refresh and you are asked if you really do want to submit the info again, don't click Yes. Just cancel it, go to the home page, and click on this news article again.

-----

Since Revolt depends on a Prison Pile full of units willing to protect him, I can already hear the echo: "I am Scabbicus!"

Posted on 2014-09-04.

sitnam90 commented:

I gotta say I'm kinda ambivalent about the artwork. The colors and symbol are awesome. The Warden is really creepy and cool. Scabbicus looks neat with the mutation. However the faces and bodies of the two commons throw me off. Both seems taller and more shredded then what we have seen from the cave goblins. The artwork is cool but just not consistent for me

Posted on 2014-09-04.

killercactus commented:

If you had to do the work the Warden makes you do (or else become another piece of his throne), I think you'd be shredded, too!

Posted on 2014-09-04.

glenn3e commented:

Taskmaster's art actually reminds me of Doctore(Oenamous sp?) from the Spartacus series.

Posted on 2014-09-04.

xMagox commented:

I can already hear the Taskmasters screaming "Run, your fat stinking scum!!" With the Corpulent Mutant runing from Taskmaster to Taskmaster.



Posted on 2014-09-04.

Sujoah commented:

Speaking of the Corpulant Mutant, what happens if he ignores the wound from the Taskmaster? Does he still get to move the 2 spaces?

Posted on 2014-09-04.

thenightsshadow commented:

Yes he does.

Posted on 2014-09-04.

RustyKettle commented:

In playtesting, these guys were my favorite, even though I am horrible at managing the two piles. It certainly adds a whole new element of challenge (and fun) to the game. Loving the colors and the logo!!

Posted on 2014-09-04.

jods commented:

I love the art on this faction! Great color scheme, very nice artwork. Thumbs up for the Common units postures, they convey the flavor and abilities very well!

We'll see what the Prison has in store next week, but so far I don't think it will mix too well with existing Summoners. Not saying it's a bad thing, to mix well with Dema one should have expanded the Mutation theme, which would have been less exciting and not mix well with Cave Goblins anyway... My bet is that Vine walls and Swamp Orcs are also going to be an 'exclusive' thing and not expanded upon in the Swamp Mercenaries. It's also a clever trick to limit the possible combinations and avoid broken combos without having to test too many decks!

Posted on 2014-09-04.

Viegon commented:

The art is fantastic, I love the symbol mash-up!

This faction was so much fun to playtest, using Whip to speed-boost a Winged or Bestial Mutant is awesome.

Posted on 2014-09-04.

GoldenJellyFish commented:

This is awesome, I like the roman style, but find it interesting that the filth went from a tribe to seeming like an empire.. That's what the art style makes me think anyway.

I hope there are more mutants though, think they would look amazing in this art style.

Posted on 2014-09-04.

ZeeJr commented:

I can see all the units working great in Sneeks or Frick. Not so much in Dema, but he has mutations yet to be previewed.

I asked this before, but don't think I ever saw an answer. Can CG Summoners mutate a unit by using a card that says, "Mutation of the Cave Filth?"

Posted on 2014-09-04.

LemonMerchant commented:

Scabbicus and some prisoners could work with Dema. Zero cost, 2 life units in the filth isn't something to shrug off.

Cave Filth mutations would be interesting for Dema. I'm curious to see what's left for next week, but I'm already very excited for these additions.

ALSO, a well constructed prison pile will surely protect against MAGIC DRAIN.

Posted on 2014-09-04.

GoldenJellyFish commented:

This is awesome, I like the roman style, but find it interesting that the filth went from a tribe to seeming like an empire.. That's what the art style makes me think anyway.

I hope there are more mutants though, think they would look amazing in this art style.

Posted on 2014-09-04.

Irisches Glueck commented:

@GoldenJellyFish - Remember Roma did start as a tribe/city state. So the Filth's rise very well could mimic the Roman theme.

Posted on 2014-09-04.

GoldenJellyFish commented:

That's really cool, the idea of the filth growing to the size of the roman empire would be cool.. And somewhat horrifying..
and sorry for the double posts, when I cone back to the page it posts again...

Posted on 2014-09-04.

killercactus commented:

@Zee, I purposely ignored your question last time. All will be revealed soon, but what I can tell you is that the current mutation rules only allow Filth commons to be mutated. A Cave Goblin body wouldn't normally be able to sustain the Mutation without some crazy incantation (Ala Heretic's Rebuke)

Posted on 2014-09-04.

Caleb Wolfbrand commented:

Wow, they are awesome! Love the art and design of The Warden. My hype intensifies...

Posted on 2014-09-04.

Sammer Guy commented:

I wasn't overly happy about this box set when it was announced, this alliance seems rather stupid, but I like the emblem, and I'm looking forward to the Vargath Vangaurds and Sand Cloaks.

Posted on 2014-09-04.

CupidsArt commented:

@Sammer Guy

This "side"?

Posted on 2014-09-04.

Justantula commented:

@Jods - From the teaser Battle, the Swamp Mercs will be getting Vine Walls of some sort. If they didn't, the SM wouldn't be able to Use ANY of Mugglug's Commons except Savager. And that would be gross.

And since you guys previewed so many cards today, I assume there must be a handful of new mutations to reveal yet :D

Posted on 2014-09-04.

GoldenJellyFish commented:

I have to admit this is the one I'm most looking forward too, I'm a huge fan of both factions, plus the prison pile seems awesome to use. Well done on all the art so far by the way :)
Oh, and by what's been previewed so far I think there are two champions and maybe two events left, leaving a whole week at least to mutations.

Posted on 2014-09-04.

freezinpee commented:

If there is mutation that is. Mutations might be to strong when mixed with a cave goblin faction. Very interesting cards so far. So far like 4/4 alliances so far. Hats off to plaid hat

Posted on 2014-09-04.

BronyHeresy commented:

These guys remind me of the Escape From Furnace Series
Jeez that was a horrifying if excellent read

Posted on 2014-09-04.

Hilgendwarf commented:

I really, really enjoy this deck. I did most of my playtesting games with it, and I think it's pretty darn cool. More awesomeness to come!

Posted on 2014-09-04.

jods commented:

@Zee I'm not in the secret, but *if* there is a "Mutation of the Cave Filth", per the golden alliance rule I would expect mutating Cave Goblins to be possible...
I wonder how just a few Mutations can be interesting, without the flexibility of Dema. You can't really focus on too many different mechanics in a single deck I think... we'll see next week!

@Justantula I so can't wait on those previews :D To be honest I didn't read the teaser battle. So they'll have Vine Walls? Fair enough, then I wonder how they made it efficient and still interesting to mix with the Mercenaries, who don't have a Vine Walls pile... or maybe that few SM units will be interesting in ME decks, after all they already have the most units.

This also makes me think about SO second summoner... I hope they won't tie themselves too strongly with the Vine Wall theme, so that they can do something radically different... (Like GD SS was fun and different, even if Built units aren't as efficient with Oldin)

Posted on 2014-09-04.

ZeeJr commented:

I'm speculating those cards will simply read, "Mutation of the Filth", leaving out the "Cave" part.

Avoid all the potential weirdness that way.

Similar to the "From the Ashes" event that specifies old factions within the alliance deck.

Posted on 2014-09-04.

GoldenJellyFish commented:

I remember mutants being mentioned in the teaser battle, I think one killed a sand cloak, and something about them mutating in the prison pile.. I hope they are in there
just went back and read it, I think 'giant tusked mutant' is referencing the eater.. The ones in the prison may be exaggeration, but that leaves the pile of corpses.. I dont think that's a champion because you have the eater, scabbicus and the prison master.. So no idea what that is..

Posted on 2014-09-04.

ZeeJr commented:

Right. I'm sure Warden's base deck includes mutants. But I'm betting their faction is simply described as The Filth. Not the Cave Filth.

Although, I'm starting to kind of like the idea of Sneeks and Frick having access to a handful of mutes.

P.S. I second the love for Warden's pic. Such a different character from anyone else in the game so far. The contrast makes guys like Sundy look even more heroic.

Posted on 2014-09-04.

GoldenJellyFish commented:

In a CG deck I can see a mutant being a bit like a 4th champ, especially with their theme of low cost champs, they'd cost similar to Dibs if they were the more expensive kind

Posted on 2014-09-04.

Clarissimus commented:

I don't think The Warden will have mutants like The Demagogue does, otherwise there would need to be a rule card for mutations included (for people who bought Alliances without having the Filth first summoner deck.)

The big mutation formed from the pile of prison goblins is probably made from a hero or event card.

Posted on 2014-09-04.

GoldenJellyFish commented:

I don't know.. The last thing I'll say about the mutant thing is that from the teaser battle I can find only two commons for the cave filth..

Posted on 2014-09-04.

Iliad_Keys commented:

I hate to say this, because I love this game, but this faction has the most dull and uninspired artwork ever. Both parent factions contain some really cool, crazy artwork, but these things are just scrawny green gumbies with weapons...

Posted on 2014-09-04.

Irisches Glueck commented:

@Iliad_Keys - I actually couldn't disagree more. The Roman theme I think is such a great idea and it was executed wonderfully! In addition, these guys, are basically the only faction that doesn't have the stereotypical 'war/intimidation' pose. Like with the Prisoner, I can really see how oppressed they are which ties into their ability. Idk, everyone is allowed to have their own opinion, I am just shocked that anyone can find this art dull/uninspired. That said, I never really cared that much for the past CG artwork partly because I found it so run of the mill, so it could just be we are opposites here.

Posted on 2014-09-04.

Justantula commented:

My friend pointed out something. Why are the Cave Filth Goblins so tall compared to the original Cave Goblins?

Posted on 2014-09-04.

killercactus commented:

They're mutated? Or primed for mutating?

Posted on 2014-09-05.

Kemott commented:

Maybe they used torture racks to straighten them up?

Posted on 2014-09-05.

glenn3e commented:

They're Roman Slave-Goblins. They breed em tall there in the fighting pits.

Posted on 2014-09-05.

Saucy_Salem11 commented:

When reading the teaser battle I got the impression that that CF Summoner HAD to be immovable just because of how he was getting destroyed but the writer never hinted at him making a move, but it seems that he can take a beating with his 9 LP. I also got the impression that there would be a new type of unit, a 'General' but what it really just turned out being the Taskmaster. Who knows though, maybe there are a few more surprises up The Warden's sleeve

Posted on 2014-09-05.

GoldenJellyFish commented:

What are the best combos people have thought of using these cards? And also combos using a mixture of Filth and Cave Goblins?

Posted on 2014-09-05.

killercactus commented:

I enjoy Overworking the Spew Mutant and WHIPPING Oafs. I also like Prisoners with Scabbicus in Sneeks.

Posted on 2014-09-05.

GoldenJellyFish commented:

Whipping oafs was the first thing I thought of, and why specifically the spew?

Posted on 2014-09-05.

killercactus commented:

Because its a lot easier to get 2 wounds with 3 dice.

Posted on 2014-09-05.

ZeeJr commented:

Super sweet, actually. The probability of hitting at least twice with three dice is just shy of 75%.

Really good chance of spewing three or four wounds.

Posted on 2014-09-05.

GoldenJellyFish commented:

But surely its more valuable to keep out the mutant and not have to imprison it?

Posted on 2014-09-05.

LemonMerchant commented:

So the "whip" ability only gives Prisoners the plus 1 AV. I'm not entirely sure what the rest of the deck will entail, but, speculating that there will be an ability/event that will allow you to play your opponent's own units from the prison pile, would whip work on THOSE prisoners or just the units literally called Prisoners?

Posted on 2014-09-05.

killercactus commented:

It's just the guys named " Prisoner" any other unit on the board isn't a prisoner.

Posted on 2014-09-05.

prometheuslkr commented:

Now I really want to see what the cave filth mutations are and how they make use of the prison pile.

Posted on 2014-09-10.

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