Sand Goblins

Eight Summoner Wars Second Summoner decks are now up for pre-order in the PlaidHatGames.com store! You can buy them all separately, OR for a limited time, if you pre-order all eight together, get them for $59.95, $20 off the MSRP! Pre-order today!

Can you believe we made it to the final Mountain Vargath preview before revealing any Mountain Vargath commons? Ever since Sunderved put on a kilt and started Commanding troops, the Mountain Vargath have been THE faction to showcase common units. And Malenatar's ability to move commons around points that direction as well. But so far our previews have been all champions and events.

Well, here are the commons! Three exciting units and a related event to wrap up the Mountain Vargath Second Summoner preview. These commons all have a theme of SUPPORT. They all empower other commons to go out and kick some non-goat tail. And Malenatar's final event bolsters that support even more. First up, the Guard.

Guard

The guard can sit back, perhaps behind a wall, and protect the other more forward units in front of him who have more offensive power. A perfect formation can have the guard protecting 2 or even 3 units in a single turn, depending on how many wounds are taken and in what order. In deck building, Storm Mages are an especially good target for Lesser Cover, giving them a better chance than ever to trigger Call Lightning twice.

While the Guard is covering for his comrades, the Aspirant spurs her teammates onward with Encouragement.

Aspirant

After this Aspirant's regular movement phase activation, you get to move another Mountain Vargath common unit 1 space! Like most Mountain Vargath abilities, formation matters, so they need to be close. And like the Guard, the Aspirant's ability does not work among its own kind. But the moved unit could be a unit that has already moved or will move after the Aspirant, and there's no other cost; you don't even need to give up the Aspirant's own movement!

All this, plus we get a statline that hasn't been seen before in the Vargath ranks - a 1-life, 2-attack unit for just 1 magic.

Last, we have the Commander, whose Orders fit in nicely with the Aspirant and Guard.

Commander

Once again, an ability with no cost, not even giving up an attack. This ability is so potent it is limited to once per turn per Commander (EDIT: Sorry, I had the rule wrong before). Commanders and Aspirants working in tandem with Guards backing them up (especially to protect that heavy 3-magic investment of the Commander) is a combination that's not just super effective, it is super fun to play. These goats have each other's backs.

Of course, there is that limit of "common" unit all over these cards. Like many Mountain Vargath cards, these units strengthen common play. But wouldn't it be amazing if these cards could synergize - even once in a while - with the thunder and lightning of Mountain Vargath champions and summoners?

Unify

Wow, this card is a big deal. In this deck alone, Commanders, Aspirants, Guards, Malenatar, and Onslaught are all boosted by the ability to work with champions and summoners. Elsewhere in the Mountain Vargath world, Qayla and Defenders receive some new utility as well. Be sure to go back to a previous preview as well and think about how Kadros + Onslaught could benefit from a Unification.

As the second summoners arrive, the factions are digging in and working together like never before. The Mountain Vargath will have their say in the summoner wars and it will be with one unified voice.

We wrap up Shiva and Little Meda next week! Thanks for reading!

Eight Summoner Wars Second Summoner decks are now up for pre-order in the PlaidHatGames.com store! You can buy them all separately, OR for a limited time, if you pre-order all eight together, get them for $59.95, $20 off the MSRP! Pre-order today!

Second Summoner Previews:
Kynstri's Mission
Saturos: Part 1, Part 2, Part 3
Natazga: Part 1, Part 2, Part 3
Malenatar: Part 1, Part 2
Scraven: Part 1, Part 2, Part 3
Little Meda: Part 1, Part 2
Shiva: Part 1, Part 2
Brath: Part 1, Part 2
Farrah: Part 1, Part 2


Comments


glenn3e commented:

Malenatar is one of the few Summoners who works just as well base deck compared to built decks due to the synergy of the Commons.

Posted on 2016-05-16.

lcanela commented:

oh benders vanguards...

Posted on 2016-05-16.

killercactus commented:

Guards... they're so awesome.

Posted on 2016-05-16.

Ad Hoc commented:

I don't see where the Commander's ability is limited to once per turn...?

EDIT: Yay, more than one ORDER per turn!!

Posted on 2016-05-16.

This comment has been deleted.

Clarissimus commented:

Ok, I have it . . . Kadros + Unify + Onslaught x2 + Superior Planning x2 for Onslaught x2 again = 25 dice attack in one turn!

Posted on 2016-05-16.

Oceano Nox commented:

Wow. So with Unify + Onslaught, Kadros could throw 2x5 dice in one turn. And if you don't use Champion of War, he could be throwing 3x3 dice + 2 dice from a nearby Commander + 1 more attack.
Who says Dinky is OP???

EDIT: Clarissimus ninja'd me. Superior Planning x2, that will be a riot to set up!

Posted on 2016-05-16.

Crimson commented:

I love this deck so much. This has been the one I've been most excited to play ever since we got the announcement that they were in development and it didn't disappoint. I just love the formation heavy decks. The ones where every unit position matters. It's so satisfying to play.

Posted on 2016-05-16.

Skydragon222 commented:

Awesome art, but what the heck is the commander holding?

Posted on 2016-05-16.

killercactus commented:

Looks like a pair of nunchucks. Michaelangelo goat woman.

Posted on 2016-05-16.

BTBAM commented:

Yea, sansetsu I think is the term for more than 2 parts.

Posted on 2016-05-16.

komik1 commented:

yeah bender vargaths...

Posted on 2016-05-16.

Skydragon222 commented:

@Btbam: Looked it up. You are correct. "Sansetsukon" in the original japanese. A three sectioned staff.

Posted on 2016-05-16.

Kellendil commented:

Great deck! Looking forward to play it!

Posted on 2016-05-16.

Justantula commented:

Yisss.
The Goats got a 2 AV 1 life Common!

And so what if they're Bender-like to you? Sunderved needed help and he got it so :p
It's very thematic actually, not just throwing Bender abilities on Vargath as being claimed here.

Posted on 2016-05-16.

freezinpee commented:

So with commander, the same unit may attack twice?

Posted on 2016-05-16.

Goblin King commented:

Just want to point out, the aspirant only lets yo move a friendly unit 1 space, not 2. The article says 2 which may have been confused with the common having to be within 2 spaces of the aspirant.

Posted on 2016-05-16.

Justantula commented:

Yisss.
The Goats got a 2 AV 1 life Common!

And so what if they're Bender-like to you? Sunderved needed help and he got it so :p
It's very thematic actually, not just throwing Bender abilities on Vargath as being claimed here.

Posted on 2016-05-16.

FritzBraun commented:

It really does read like the "once per turn" part applies to this specific unit, no this type of unit. I can see that causing some confusion. If I hadn't read this preview, that's how I would have interpreted it.

If the intention had been that each Commander could use this ability once per turn, how would the phrasing have differed?

Posted on 2016-05-16.

joepinion commented:

Goblin King: Thanks, fixed.

Posted on 2016-05-16.

Justantula commented:

It should read, "Once per turn, after attacking with one or more Commander..." if that was the case.

Posted on 2016-05-16.

joepinion commented:

Ok, sorry I had it wrong when I wrote the article, you are all correct with the interpretation, it's once per turn per commander. Edited.

Posted on 2016-05-16.

killercactus commented:

Yeah - each Commander can activate Order once per turn, so you can actually attack a lot of times if you can get all of those Units into position.

Posted on 2016-05-16.

Kellendil commented:

Great deck! Looking forward to play it!

Posted on 2016-05-16.

Oceano Nox commented:

Order: must the extra attack be made immediately after the Commander's attack, or can it be made at any moment before the end of that player's turn?

The way the card reads I have the impression it could be at any time. The player "may immediately attack" after choosing a common MV unit, but choosing the common MV unit happens "after attacking" with the commander, with no restriction of when that choice must be made.

Posted on 2016-05-16.

killercactus commented:

You must attack immediately after the Commander attack. It's no different than "after moving with..." abilities like Lun or Vermin.

Posted on 2016-05-16.

This comment has been deleted.

TheMatsjo commented:

I am só loving the Vargath's total line-up, it's so satisfying.

Posted on 2016-05-16.

epyonyx commented:

Why do people keep calling them vanguards?

Posted on 2016-05-16.

Caleb Wolfbrand commented:

Phenomenal! This is exactly what I wanted from more Vargath! I'm sooo excited for Sunderved as well... These commons are just inspiring. Great job team!

Posted on 2016-05-17.

tortugatron commented:

Best article name ever.

Posted on 2016-05-17.

wjy1987 commented:

Can Unify affect Qayla's Form Rank?

Posted on 2016-05-18.

killercactus commented:

It sure can - feel free to yank Malenatar or another champ around. Malenatar doesn't have a way to get off of the front line... except this. Unify can allow Qayla to whisk him away from danger, which is really cool. Of course, he could also just stay protected by a Guard or Defender and slug it out...

Posted on 2016-05-18.

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