Mercenaries

Eight Summoner Wars Second Summoner decks are now up for pre-order in the PlaidHatGames.com store! You can buy them all separately, OR for a limited time, if you pre-order all eight together, get them for $59.95, $20 off the MSRP! Pre-order today!

Welcome back inside the ranks of Farrah Oathbreaker. Time to get some more inside information on the woman that has all the inside information! And speaking of inside information, we might as well start this preview off with some actual inside information.

Inside Information

First things first – read the card again.  You’ll probably want to read it a third time – there’s a lot there.  Like Undercover Agent, I’ll break it down for you to make it simple:

  1. Get a guy with a matching Faction Symbol onto the opponent’s side of the Battlefield
  2. Play Inside Information
  3. Look at the top 3 cards of the opponent’s Draw Pile.  If you want one, put it in your hand and put the others back
  4. If you don’t want one, put them all back and take something from the Discard Pile instead.

Now, I’ll tell you that Farrah has two of these. Two.  They’re completely devastating and can win games on their own. Information is powerful. 

This is how Farrah really cripples her opponents. It goes back to her old Cloak training (I’m sure you noticed that it greatly resembles Vlox’s Spy Event card, but Farrah is better at it.) She uses her embedded operative to learn about the other army, turning their own tools against them and sometimes changing the loyalty of the opponent’s best soldiers without their knowledge. Because that’s what makes this really so devastating – if you take a card from the Draw Pile, you don’t have to reveal it to the opponent. They have no idea what you’ve stolen and, when you steal a card they’re really counting on, it’s a crippling blow. This takes quite a bit of setup though and suffers from hand clog, which is Farrah’s main issue. But when she gets in position and pulls this Event off... man.  The power of information and persuasion should never be underestimated.

Now that the big kahuna is out of the way... you’ll remember last week I said there were more ways to get a matching Faction Symbol other than Mingle and Changelings. Of course, Inside Information can do that as well by stealing an opponent’s Unit and then playing it. But here is probably the most straight-forward way to do it:

Disguise

This Event card just straight-up gives someone a matching Faction Symbol – pretty straight forward.  The other thing it does though is get Undercover Agent back from your Discard Pile.  This helps with hand clog somewhat by allowing Farrah to build Undercover Agent if she doesn’t have a good target for it yet, but still when your Disguises and Inside Infos come first, you’ll face some tough decisions as Farrah.

But hey – enough about Events and trickery today. Let’s get into some more meat of Farrah Oathbreaker. Specifically, this meaty Unit that she brought with her when she defected from the Vanguards… right under the nose of Sera Eldwyn and Samuel Farthen themselves.

Heavy Knight

These guys were Farrah’s original companions.  They believe in her leadership after watching her defend the citadel over and over. They aren’t spies like Farrah is – they’re really just Vanguards through and through that believe in her and her ideals and were sympathetic to her cause. They give Farrah some much needed stability that the other cards in her deck just don’t provide. And these guys are the definition of stability – by being immune to opponent’s cards they’re fantastic at blocking and stuffing up choke points. This, along with their 3 Life value and 2 Attack, will be something all Vanguard summoners will appreciate. I hope that Sera especially will be able to keep these guys going with healing spells and choke points since the opponents can’t find additional ways to wound or move them.

And kind of along those same lines, we present a former mortal enemy of the Vanguards turned against his master – the Augur.

Augur

These guys got sick of giving what’s left of their lives to Ret-Talus’ madness, and have learned from Farrah how to shield their minds from their master’s dead sight. They function as advisors to Farrah, but believe in her strongly enough to lay down their life to protect her when she charges into battle to use that boosted attack value, or to get information to Farrah out of the Fallen Kingdom, because when these guys are in Fallen Kingdom decks, those summoners will not hesitate to sacrifice them instead of taking wounds themselves, such as Forced Summon or one of the million ways that Mad Sirian hurts himself. And even if you don’t use them to save that wound for 2 cards, a 0-cost, 2 life blocker shouldn’t be under-appreciated.

And speaking of 0-Cost, 2 Life guys...

Lurker

These Cave Goblins have grown weary of being a Cave Goblin. They don’t want to be eaten by one of their peers or children. Quite frankly, they’re scared of other Cave Goblins, and thus Farrah was able to recruit them with a promise of a society where that culture wasn’t around. So, when it's just Cave Goblins, they hide until the Summoner forces them out. When there’s other friendly Units, they’re a little more brave and willing to come out of hiding. Farrah obviously loves them as they’re 0-cost pretty much all of the time and they get her another Symbol. The Warden also gets them for 0 all the time, but he can’t mutate them so they fall out of his favor a little bit. As for Cave Goblin decks, they’ve been dreaming of a 2-Life, 0-Cost Unit since the beginning of Summoner Wars. Sneeks typically won’t mind paying the 1 Magic to get one of these guys out knowing that they work with his excellent Events, but even he can get the discount when he has no magic in his pile or he has a Cave Filth Unit on the Battlefield. Ditto for Frick. When they actually come out, these guys give those decks just a touch more staying power to hold their position, which can be just what the cannibalistic doctor ordered.

So at this point, all that’s left to reveal for Farrah is her last common (which I think I’m more proud of than any other Farrah card, save maybe Invaders), last Event and 2 Champions, which will be the last cards previewed overall. However, if you’re still curious about Farrah, check out Crimson’s thread, Summoner Wars Channel.  I’m a guest on their channel this week, and there may or may not be a spoiler there...

Catch you next week to wrap up Natazga and Saturos!

Eight Summoner Wars Second Summoner decks are now up for pre-order in the PlaidHatGames.com store! You can buy them all separately, OR for a limited time, if you pre-order all eight together, get them for $59.95, $20 off the MSRP! Pre-order today!

Second Summoner Previews:
Kynstri's Mission
Saturos: Part 1, Part 2
Natazga: Part 1, Part 2
Malenatar: Part 1, Part 2
Scraven: Part 1, Part 2
Little Meda: Part 1, Part 2
Shiva: Part 1, Part 2
Brath: Part 1, Part 2
Farrah: Part 1


Comments


Crimson commented:

Woohoo! Thanks for the shoutout KC, I think people will be excited to see that last common, it's pretty amazing.

Also inside information is so cool. I still can't get over it.

Posted on 2016-05-02.

glenn3e commented:

Augur!!!! Dark Sacrifice fodder for Ret. Free healing for your champs here and you get your Magic back!

I like how the Lurker has a red band of allegiance tied around his... rock.

Posted on 2016-05-02.

BTBAM commented:

Stupid goblins.

Posted on 2016-05-02.

Wakomski commented:

If only Augur was a cultist. If he had the word "cultist" in his name, he would have additional viability.

Posted on 2016-05-02.

killercactus commented:

I think we'll find Augurs plenty viable in a number of places. If nothing else, being able to summon a Warlock for 1 magic + discarding an Augur is pretty sick.

Posted on 2016-05-02.

This comment has been deleted.

jwalker commented:

Oh nooo i proposed heavy Knights a while ago fort Sundaved! Now VG get them ... 3/3 for 3 in Moyra will be nice. Does cardeffect also includes instead of attack ability?
Augurs are pretty cool for sirian (take the 1 wound attack, prevent the 3 wound attack, heal up via attacking. I do not see so much use in ret (compared to apprentice mages). They help a bit to speed up the deck if you don't want ret to get hurt.
Not so sure about lurker, maybe I need to test them in sneeks.

Posted on 2016-05-02.

Nburghardt commented:

Inside information is so fun!

Posted on 2016-05-02.

LemonMerchant commented:

Those events... Wow. I guess you should NEVER allow Farrah's pals to get on your side of the board. I imagine using brutes to knock them back in Farrah's face

Posted on 2016-05-02.

killercactus commented:

@jwalker - Card Effects include anything that comes from an opponent's card that directly affects the Knight. So Heavy Knights are immune to stuff like CALL LIGHTNING.

@Lemon - yeah, Inside Info is brutal. It's tough to setup though - you'll get a turn to kill a guy with a matching symbol before she pulls it off unless that guy is UNDERCOVER, which usually involves even more setup to pull off.

Posted on 2016-05-02.

FritzBraun commented:

How does all this work with Rallul? With Disguise do units have both their original symbol and "no symbol"? Presumably for Inside Information units possessing no symbol count? If so it feels a lot easier to pull that off than with other Summoners.
For Lurkers do units with no symbol count? (Feels like they should for consistency)

Posted on 2016-05-02.

killercactus commented:

@Fritz - Disguise won't help you to match Rallul's lack of a Faction Symbol, because you don't gain anything. In order to use Undercover Agent / Inside Info against Rallul, you'll need a regular Mercenary Unit that doesn't have a symbol. Mingle, Lukestor and Khan Carne will all work in the base deck, plus any additional Mercs you build in or use a Changeling to change into. Farrah herself would also work for Inside Info.

As for Lurkers, Units with no symbol won't help them as they specifically need a "different symbol".

Posted on 2016-05-02.

commandercool commented:

Inside Infornation could net you a champion.

Posted on 2016-05-02.

epyonyx commented:

If Farrah steals a mutation with inside info, can she mutate a filth common she controls?

Posted on 2016-05-02.

killercactus commented:

@commander - it could net her 2 champs!

@epy - yes, she could. She can't pack Mutants in her deck, but if she gets her hands on one some other way and has a Filth common, then its fair game.

Posted on 2016-05-02.

FritzBraun commented:

sorry to keep on asking questions on the same topic, but I'm just finding this stuff a little unintuitive (I think this deck might be too complex for me). So no symbol compared to no symbol counts as a matching symbol, but Cave Goblin symbol compared to no symbol doesn't count as a different symbol?
Presumably then if Mingle was copying a faction symbol he'd no longer be able to do Inside Info against Rallul?

On a tangent, can Farrah have a prison pile if she steals a Prisoner and fails the roll?

Posted on 2016-05-02.

commandercool commented:

Wow , Farrah has a lot of mind gamee.

Illustrations continue to be really awesome. The Heavy Knight is a perfect illustration for what he is. Same with the Lurker.

Really happy for the help that Heavy Knight, Lurker, and Augur all bring their respective factions. Not sure whether to be more happy about Heavy Knight in Sera (I am psyched for this!!! I can see really good synergy between Qayla, GK, HK, Divine Strength--yes, finally might be able to be used, Defenders, and Priests) or Lurker in Sneeks (have always liked him, but he just had too many bad matchups, partly b/c of his squishy commons). I don't care for the FK as much, but I know that Augur provides some help. Really great for Sirian, esp as a meatshield. Out of the three commons, I think HK helps Sera the most.



Posted on 2016-05-02.

killercactus commented:

At Fritz - you're correct. And yes she can have a prison pile.

Posted on 2016-05-02.

TheMatsjo commented:

Do I smell a hint of Dark Souls inspiration on the Heavy Knight? Dude's probably going to end up in my top 5 favorite Mercenary Commons by the way.

Posted on 2016-05-04.

killercactus commented:

Fun fact - if you don't have a good use for Disguise, just drop it under Farrah to give her a permanent +1 AV.

Posted on 2016-05-04.

jnewby74 commented:

Disguise says you can discard it from under a unit at any time. Does that mean I can discard it when it's killed by an opponent so it doesn't go into my opponents magic pile?

Posted on 2016-05-05.

killercactus commented:

"Any time" means any time during your turn, or any time between phases on your opponent's turn. So you could discard Disguise between your opponent's Movement and Attack phases if they move up to a Disguised unit that you think they're going to kill.

Posted on 2016-05-06.

Syurtpiutha commented:

Superhyped about the Heavy knight. I tend to play Sera with Honor Guards to get some us out of the priests, this seems like a nice addition.

The augur will help out a pal of mine who likes to go aggro with Ret. Somewhat. Interesting option for greater Raise too, aside from the blockers.

Lurker: I'm not that great with CG, so I'll take everybodies word for it that these are great. Especially when combined with prisoners.

Inside info: Whelp, with some proper preparation, I guess Vlox can be out-Vloxed. I love the cloak influence.

I take it the sole unrevealed common will help Bolvi somehow?

@KC: What units are in Farrah's starting position? I ask because I consider those to be off-limits for deck-building. and I tend put them in different sleeves. On that same note, how many cards are in the starting setups? If you're allowed to tell that is.

Posted on 2016-05-08.

prometheuslkr commented:

@Syurt: The one remaining common is the Rune Smith. It was revealed on the Summonerds YouTube channel. Iirc, it reads: 2R/1/2 "Preserve: When a card under this unit or under an adjacent common unit you control would be placed in a Magic or Discard pile, even as a result of this unit being destroyed, place that card in your hand."

Posted on 2016-05-08.

Syurtpiutha commented:

I saw the game, pity it didn't get up but I definitely see the potential.

Still very curious about the starting setup, though.

Posted on 2016-05-08.

killercactus commented:

Don't think I can reveal the positions, but her setup has one of everything that isn't an Invader or Lurker.

Posted on 2016-05-09.

TheMatsjo commented:

@killercactus, can you reveal whether or not there will eventually be a traitor Mercenary for each of the 15 other Factions?

Posted on 2016-05-13.

killercactus commented:

I wouldn't hold your breath for that, but it would be totally awesome.

Posted on 2016-05-16.

TheMatsjo commented:

Hahaha, fair enough. Thanks.

Posted on 2016-05-16.

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