Filth

Eight Summoner Wars Second Summoner decks are now up for pre-order in the PlaidHatGames.com store! You can buy them all separately, OR for a limited time, if you pre-order all eight together, get them for $59.95, $20 off the MSRP! Pre-order today!

Back with more Filthy goodness!

Last time basically the entire preview was all about Little Meda, as she really is the defining dynamic of the deck. This week though, we’ll start to take a look at what Meda gets to play with when she’s on the battlefield. And this unit here is more than happy to be a toy for Little Meda… it doesn’t really seem like there’s anything else the Deathseeker wants to do in life.

Deathseeker

As you can see, for the Deathseeker, it's Mutation or death! And I don’t really think they care which one comes first for them. These truly demented Filth underlings, if left un-mutated, will sacrifice themselves so easily, or charge so suicidally that enemy Units will just stop and kill them. Yeah – it stinks that the opponent picks up a magic here, but when you’re in a pinch (maybe when you want to separate Little Meda from Nanny and don’t have Daddy, I’m Scared as back-up?), these guys will block opponent’s movement, which can be used to your advantage.

When we got Common Units in Demagogue’s base deck, what we saw were 0-cost Units with small drawback abilities. We really didn’t want to just double-up on that, but also didn’t want to make those units obsolete. So, what we’ve ended up with are a couple of Commons with bigger drawbacks, but also some positives as we see in the Deathseeker. The same can be said of the other new Filth common, the Herald:

Herald

This dude wants everyone to know why the Filth rule – he doesn’t stop talking about it.  Even when trying to kill something, oftentimes they get caught up in their INFERNAL PREACHING and forget to actually strike.  Sometimes though, either the preaching somehow strengthens them or their opponent gets so annoyed and distracted that they land a big blow.  If you’re into deckbuilding, these guys should be extra fun with the Incanter Mutant, tossing 4 dice from a 0-cost Unit.

But now for the real toys.  Little Meda likes playing dress-up with her Deathseeker and Herald friends, and she packs a bunch of different outfits for them! One of which is the Leech Mutant:

Leech Mutant

The Leech Mutant is kind of the little cousin of the Absorption Mutant, but I think I like this guy more.  It’s nice to get another Mutant in at 1 cost, especially when Leechy can get that Magic you spent back for you! On top of that, if a Mutant is destroyed and in the opponent’s Discard Pile, the Leech can suck it right back to your Magic Pile, just waiting for Little Meda to get some GIFTS FROM DADDY and come back to play again!

Bloodspray Mutant

This thing is truly repulsive, but to poor Little Meda its nothing more than a big squirt gun!  Squirty is quite tanky at 4 life for just 2 magic, and sports a ranged attack which Filth Mutants have in short supply. And anyone that’s dealt with Controllers before will know the power of REVOLTING SPRAY. Again, this is one of these abilities that’s tough to count on due to having to get a wound on 1 die, but it can often setup some brutal combos or clear out a key blocker for Little Meda to stare through the gap. Plus, its more economical than some of the previous “I need to count on 1 die hitting” cards.

Gas-filled Mutant

Ahhh, the Gas-Filled Mutant, Little Meda’s little firecracker. At first glance, this guy looks very lackluster. I mean, why would I ever want to pay 3 magic to summon a 1/1 melee Mutant that my opponent is going to get 2 magic to kill? Well the answer is that you would never want to do that. But, what you would want to do quite a bit of the time is summon this guy on top of a wounded Mutant that’s next to a bunch of enemy Units. You see, what Meda finds really funny is when a bunch of bad guys gang up on one her toys. When that happens, she blows it up like a balloon until it explodes, blasting everything around it. Such fun for a little girl!

But in order to pull that off, you need to have Gassy hanging around at the right time, right? Well, Little Meda can get a bit demanding of Daddy, which can help out in that regard…

I Want a New Toy!

Sometimes Little Meda gets bored with the toys she’s playing with, and wants a new one.  This gives her a taste of the Demagogue’s power, with the added benefit of being able to summon the Mutant she grabs immediately. Great for going to get Gassy to blow up a group that’s ganging up on Squirty or another high-life Mutant, or more generally, just to grab whatever Mutant you need for the task at hand. This Event truly gives Little Meda the ability to get any Mutant she needs, since her ability already lets her look through Magic and Discard piles before summoning!

Well, that’s enough Filth for this week. Next time we’ll finish off looking at Little Meda’s deck by seeing her 5 remaining Mutant toys, all of which are extremely scary for Filth opponents, but nothing more than pretty dolls to the young Filth Summoner. See you later today for more Shiva, and next week with more Brath and Farrah!

Eight Summoner Wars Second Summoner decks are now up for pre-order in the PlaidHatGames.com store! You can buy them all separately, OR for a limited time, if you pre-order all eight together, get them for $59.95, $20 off the MSRP! Pre-order today!

Second Summoner Previews:
Kynstri's Mission
Saturos: Part 1, Part 2
Natazga: Part 1, Part 2
Malenatar: Part 1, Part 2
Scraven: Part 1, Part 2
Little Meda: Part 1
Shiva: Part 1
Brath: Part 1
Farrah: Part 1


Comments


lcanela commented:

loved the gas mutant!

Posted on 2016-04-25.

Crimson commented:

Meda adds so much to the filth. I'm loving these mutations!

Posted on 2016-04-25.

Syurtpiutha commented:

I approve of all of this. Explodo-mutant is go. Extra benefit if summoned on another 3-cost mutation as it would be free.

Yay.

Posted on 2016-04-25.

glenn3e commented:

The gas Mutant is really the most fun Mutation in all, I'm surprised something like this wasn't invented before since its so strategically awesome.

Posted on 2016-04-25.

killercactus commented:

Kinda feel like the stats are a bit crazy on these mutations this time around, but it's nice to get some unique statlines in there, and Filth are the best place to do that. I mean, 1r/4 for 2?!?! Nasty.

Posted on 2016-04-25.

Crimson commented:

I love that the leech mutant gets you more magic as well. You're not limited to getting a mutation back, you could just use him like a lesser anica. That will be great for meda's magic economy I'm sure.

Posted on 2016-04-25.

jwalker commented:

Cool mutants, also deathseeker are interesting - you can use them to trap units (even summoner). Heralds are well ... they have the same expected damage as 1 AV but can at least attack walls.

Posted on 2016-04-25.

killercactus commented:

And Demagogue's, but Leechy only has 2 life so he's a bit tougher to protect than Anica is.

Posted on 2016-04-25.

jwalker commented:

For Dema Leechy is a bit weaker I feel. You need to kill a unit and then get that unit out of your magic pile first. Absorption allows for an immediate recover of the unit in your hand. Still very solid unit that can be quite useful.

Posted on 2016-04-25.

glenn3e commented:

@jwalker, but then you can use Meda's ability to get it out immediately next round and use it. So its actually faster than Dema since Dema needs to fetch it from his pile.

Herald+Incanter can roll 4 dice. Furthermore, if you role a tie on the highest dice the Herald's drawback doesn't take into effect. Its a nice buff for Incanter.

Posted on 2016-04-25.

killercactus commented:

True that Absorption puts it right into your hand, but Leech gives you a magic for it that you can use first. Less speed for Dema, but more magic. Guess it depends on what you need at the time. Leech is also cheaper (and 1 less life).

Posted on 2016-04-25.

Irisches Glueck commented:

For commons I hate the deathseeker, but I can see situations where they are helpful. That said, the Herald seems fun for a gamble! They will miss more than a standard 1av unit; but an 11% chance of dealing 2 wounds for a 0 cost unit, got to love it!

Posted on 2016-04-25.

Redbandana commented:

Heralds confuse me with incanter. The ability says "When attacking with this Herald, if one die shows a higher result than all others, ignore that die." So does that mean if a 6, 5, 3, & 2 role we get 2 wounds? but if it were 6, 6, 3, & 2 we'd get 3? Basically do we have to hope that our highest die is a double?

Posted on 2016-04-25.

killercactus commented:

You're interpreting it correctly, Redbandana. If a Herald rolls 3-2, the 3 is ignored and the roll does no damage. However if it rolls 3-3, it does 2 damage. So with Incanter, a roll of 6-6-4-3 does 4 damage, but 6-1-4-3 only does 2 damage.

Posted on 2016-04-25.

NinjaKnight commented:

Just when you thought Fatty couldn't be more tough to take down he gets all bloated and explodes on you. It's a pretty great bit of synergy.

Posted on 2016-04-25.

commandercool commented:

Hilarious writing. Nice job KC.

Bloodspray is pretty awesome. Yeah, 1AV, but the ability to move an opponent from range is awesome.

Deathseeker: really interested to try this unit out. My first thought is to sacrifice them to protect Meda/Nanny.

Also, Leech Mutant helps speed up Demagogue's economy. Cool stuff.

Posted on 2016-04-25.

Justantula commented:

The artwork is so fuzzy... not sure why that is. I liked the old Mutants because you could see the boils, blood, blisters etc very prominently. And their hands and legs weren't like twigs/tree trunks.

They are pretty cool though, ability and stat wise.

Gas-Filled Mutant kinda has a clunky name lol why not Eruption, Burst, or Rupture Mutant?

-continues to whine about stuff even though he pre-ordered them all-


Posted on 2016-04-25.

MightyToenail commented:

That Gas mutant is so amazingly cool.

Posted on 2016-04-26.

epyonyx commented:

Do all Mutations have nick names? And if so, are they listed somewhere?

Posted on 2016-05-23.

You must be registered for our forums and logged in to leave a comment.