Shadow Elves symbol

Programming Note: Due to the large number of cards to preview, we are starting the previews before the pre-orders are available. Pre-orders will be up soon. Plus, Preview Monday will be twice as nice as usual, with TWO Summoner Wars previews per day. TWO!

It's a bird! It's a plane! It's the Vindicators! What? No, we're not announcing Colby's long lost Superhero game. Instead, meet the Shadow Elves' newest common unit, the Vindicator.

Vindicator

That cape and that facial hair? This guy's got style. Sturdy, too, with 2 life points. On the face of it, you'd think this Vindicator needs to stand like a statue to really hit some targets. And in some ways, that seems to work against the Shadow Elves' scary speed. Or does it? Summoning these commons using Blood Summon could certainly put them into position for two attacks. And in addition to that, think back to old Selundar and try to recall his movement shenanigans.

Relentless Advance

Back in the day, Stalking Advance let you move all your Shadow Elf units 1 space. Relentless Advance doubles down by letting you move them TWO spaces, although it comes at the cost of 1 summoner life. (And there is only 1 copy of this card in the deck.)

The Vindicator's double-attack restriction only counts on movement during the movement phase, so Relentless Advance gets around that by moving your units during the Event phase. Between Blood Summon, Relentless Advance, and your opponent cowering quietly in a corner, your Vindicators will get plenty of reach out of their Repeating Crossbows.

Speaking of reach, I heard you like reach so we got you some reach for your reach.

Shadow Warrior

Notice a trend? Blood Summon? Greater Blood Summon? A wound on the summoner with the event above? And now, Blood Step. Read carefully. This ability happens BEFORE moving your Shadow Warrior. BEFORE. Get a wounded Shadow Elf unit in the fray and Saturos' reach becomes terrifying thanks to these guys. Just imagine surprising your opponent with the first wound on Saturos via Relentless Advance, followed by a Saturos forward move and a Blood Step! Yipes!

Although this deck keeps rules elegantly simple, the creativity and the positioning with them is quite intense. Some of that will have to be shown next time, but Shiiq offers a taste of it herself.

Shiiq

4-attack, and she, as well as her good friends the Vindicator and the Shadow Warrior, can pop up anywhere. Between Shiiq and the Shadow Warriors, every Shadow Elf is a dangerous Shadow Elf. And Shiiq's BFF hasn't even been shown yet. Next time. Fear their blood. Fear the shadows.

Swamp Orcs preview this afternoon.

Second Summoner Previews:
Kynstri's Mission
Saturos: Part 1
Natazga: Part 1
Malenatar: Part 1
Scraven: Part 1
Little Meda: Part 1
Shiva: Part 1
Brath: Part 1
Farrah: Part 1


Comments


SaintGup commented:

Just...WOW!

Posted on 2016-04-11.

Iliad_Keys commented:

That backwards ball cap though...
Edit: oh it's hair

Posted on 2016-04-11.

killercactus commented:

LOL at the Shadow Warrior rally cap. They get the momentum going onto the opponent's side of the board and then everyone turns their hair around.

Posted on 2016-04-11.

glenn3e commented:

Shiiq is so badass. 4 dice from the position of any unit you control. Plus she can move too...

Posted on 2016-04-11.

Prelate commented:

Shadow warriors are simply, utterly amazing. So good in Selundar and Melundak it's insane. Melundak in particular can conjure an entire army in your back yard from one wounded unit!
Selundar now has a good excuse to get in the fray and trash things - seeing as you can warp Shadow warriors to him (and warp out with Shiiq!)

Posted on 2016-04-11.

killercactus commented:

Shiiq will also allow Selundar to re-trigger his ability if he's adjacent to a guy and she isn't before she uses EMERGE. Beginning of the turn abilities FTW!

Posted on 2016-04-11.

MrKillean commented:

@killercactus Shadow Warrior is awesome, I can't imagine anything cooler than this three-headed xenomorph called Blood Drake, though.

Posted on 2016-04-11.

Sujoah commented:

It'll be interesting to see how many of each common there is in this deck. I'm thinking it'll be a 6/6/6 split between the three of them, but I could also easily see 7 Shadow Warriors and only 5 of one of the others (I'd predict Vindicators).

Posted on 2016-04-11.

Sammer Guy commented:

This deck honestly looks to be completely overpowered.

Posted on 2016-04-11.

killercactus commented:

And yet its not. Funny how that works.

The two craziest cards in this deck still haven't been previewed. Chew on that for a while.

Posted on 2016-04-11.

KageBorG commented:

You would think so, Sammer Guy, and though Saturos is powerful, his weakness seems to exist in the fact that he wants to devour, and thus benefits from destroying enemy common units. One natural response would then be to play a champion heavy game. Also, he is considerably less powerful when fighting on his own side of the bard, though he has some answers for this too. I'm actually of the belief that he is balanced well...I also once thought him overpowered, on paper. Finally using him showed otherwise. The designers did a fantastic job!

Posted on 2016-04-11.

MrKillean commented:

I believe that one of these crazy cards will be "Shiiq's BFF". I hope that there will be a champion that interacts with these blood drakes (I love them). :D

Posted on 2016-04-11.

adalbert commented:

The more I see the cards, the more I think I will not fear Elien and Tacully any more. Hopefully bad times for turtlers coming.

Posted on 2016-04-11.

Syurtpiutha commented:

I can see any SE/JS common with multiple life points being really useful here. Your opponent will have to commit to killing your units, as a whiff can be devastating. That'll be some interesting stuff to work around. Me likey.

Anybody have ideas on whether Selundars original units can have a place in this deck?

Posted on 2016-04-11.

MrKillean commented:

Ehhh... I have to write this comment again. @Syurtpiutha I think that ranger, blade master and hydrake can work nice because they can all trigger blood summon multiple times a turn. Hydrake is also quite tanky. NOTE: To use Greater Blood Summon properly with ranger you would need to summon a blood drake to move it out of the way immediately, I'm not sure if that's possible, though.

Posted on 2016-04-11.

Crimson commented:

This deck looks like a blast to play

Posted on 2016-04-11.

killercactus commented:

Yeah Prince Elien trying to block with his puny 1-life Warriors just gets eaten alive by Blood Drakes and Vindicators appearing where his Warriors used to be.

Posted on 2016-04-11.

MrKillean commented:

Is that possible? You play Greater Blood Summon. Your ranger kills the target. You summon blood drake and immediately move it away to make place for ranger to teleport to. You tp your ranger and attack again.

Or does ranger have to teleport before you summon? (effectively denying your summon unless you choose not to teleport)

Posted on 2016-04-11.

Prelate commented:

That would be so cool if you could!!

Posted on 2016-04-11.

killercactus commented:

Without looking, I think they both say "immediately". If they do, its at the same time so you choose the order.

Posted on 2016-04-11.

Prelate commented:

actually - the Ranger doesn't say immediately - but the Blood Drake says you may move with it "immediately".

Posted on 2016-04-11.

killercactus commented:

Well then Blood Drake moves before Shadow Arrows triggers, so it works.

Posted on 2016-04-11.

Prelate commented:

wow! All kinds of epic!

Posted on 2016-04-11.

MrKillean commented:

Thanks! That's so cool! Can't wait to buy these new decks :D

Posted on 2016-04-11.

RMZ1989 commented:

I must say that artwork of Shiiq is amazing! :)

Love this deck, can't wait to see it in action!

Posted on 2016-04-12.

prometheuslkr commented:

Really digging the artwork on this deck in general. Selundar's drow are no match for Saturos' vampires.

Posted on 2016-04-12.

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