Benders

Eight Summoner Wars Second Summoner decks are now up for pre-order in the PlaidHatGames.com store! You can buy them all separately, OR for a limited time, if you pre-order all eight together, get them for $59.95, $20 off the MSRP! Pre-order today!

Four weeks ago we introduced Shiva, the second Bender summoner. Shiva is able to skip her movement phase and instead move 3 (champion/common) enemy units 1 space each. This is a game-changing and powerful control-oriented ability that can happen every turn with no other cost.

Shiva's ability means her puppets, which aren't as mobile as other units, can have their enemies move to them instead. But sometimes moving a unit 1 space isn't quite enough, so for added range, we introduce to you the Siren.

Siren

The Siren will draw interesting comparisons to the famous Controller. The Controller costs one more magic and gets range, and can move ANY non-Controller unit after it attacks, not just enemies or non-summoners.

But the Siren's advantage, besides affordability, is important for Shiva: Sirens can move a nearby enemy unit at any time during the attack phase. So the Siren itself doesn't have to be an attacker. And also, this can be done before any units attack if needed. The versatility is hard to describe; you'll have to see it in action! Especially considering the Siren's 1-magic cost, you can imagine multiple Sirens shuffling an enemy unit along into their own path or the path of a puppet or, better yet, toward Haku!

Haku

The Benders aren't generally what you'd call beefy. Mercenary champions commonly make an appearance in their decks when some life is needed. Endrich's deck brought us the Owl Gryphon, who has the same stats as Haku, but when the game's pace is rushing along, it's tough to take advantage of the owl's ability! When you've brought the enemy intentionally into your own back yard, Haku is who you want watching your back.

This guy has survivability. For any enemy attack, his expected wounds are lower. But what is the most fun are the odds for whiffing. Usually a 2-die attack has only an 11% chance to miss completely. With Haku, it's over 26%. Meanwhile, a 3-die whiff goes from about 3.7% to over 11%! A 1-die attack misses over half the time. And with Sirens moving enemies into the best positions for Haku, Haku can last a long time.

Of course there are always those units who try to skirt the rules, placing wounds instead of rolling, etc. We can't have that. I know that there's some way to deal with it, but I can't quite bring it to mind... My usual ability to remember card names is gone... It's on the tip of my tongue but it's like I'm having some sort of mental block...

Hinder

"Control" is the Bender's preferred playstyle, and Shiva's cards certainly live up to the Benders' reputation. You will do what we want. You will not do what you want. And you will die.

Frank and Brian will be bringing you Farrah and Brath previews next week. I can't wait to get back to Shiva for some more exciting cards soon!

Eight Summoner Wars Second Summoner decks are now up for pre-order in the PlaidHatGames.com store! You can buy them all separately, OR for a limited time, if you pre-order all eight together, get them for $59.95, $20 off the MSRP! Pre-order today!

Second Summoner Previews:
Kynstri's Mission
Saturos: Part 1, Part 2
Natazga: Part 1, Part 2
Malenatar: Part 1, Part 2
Scraven: Part 1, Part 2
Little Meda: Part 1, Part 2
Shiva: Part 1
Brath: Part 1
Farrah: Part 1

 


Comments


Irisches Glueck commented:

I love Haku; he is a staple of my Shiva deck!

Posted on 2016-04-25.

Syurtpiutha commented:

Haku looks cool.

But... Um, what does Mental Block do?

Posted on 2016-04-25.

joepinion commented:

Syurtpiutha: I feel like I knew a minute ago but my ability to tell you has been removed somehow.

Posted on 2016-04-25.

Irisches Glueck commented:

@Syurtpiutha - think lesser chant of negation

Posted on 2016-04-25.

Clarissimus commented:

Looks like it's a Chant of Negation that your opponent can pay magic (2 per unit) to remove for that turn.

Posted on 2016-04-25.

Crimson commented:

Yeah but 2 magic per unit! So on a big turn it could end up being really expensive for your opponent.

Posted on 2016-04-25.

Syurtpiutha commented:

@Joepinion: Heh. Funny. (that was both snarky and sincere. I compliment your capacity to instill me with conflicted feelings :p)

Rest: thanks for clarifying.

Posted on 2016-04-25.

Oceano Nox commented:

Siren's call: can you use it only once per turn regardless of the number of Sirens on the board, or can each Siren use her ability once per turn?

Posted on 2016-04-25.

Clarissimus commented:

You can use it once per Siren. So if you had enough of them, you could chain-move the same unit a number of times.

Posted on 2016-04-25.

Sujoah commented:

I was a bit skeptical about the Puppets not being able to move normally at first... But with this many abilities that allow you to control enemy placement, this looks like a very fun deck!

Posted on 2016-04-25.

adalbert commented:

Hinder looks just so powerful and Haku so fun although it costs 7 magic...

Posted on 2016-04-25.

killercactus commented:

Remember that Hinder is actually weaker than Chant of Negation. CoN does exactly the same thing, except the opponent doesn't have the option of paying to shut it off. Hinder allows the opponent to use their ability for the turn if they want to spend the magic.

Posted on 2016-04-25.

prometheuslkr commented:

Yeah, but Chant of Negation is already an event that makes me go "OH NO" when it gets played on me. A slightly nerfed version will still be terrifying.

Posted on 2016-04-25.

Steamtech commented:

Also, while CoN can't be counteracted, 2 magic per unit is a hefty cost, especially for some of the more expensive factions. Your opponent has to choose between losing options or tempo. In some cases, the 2 magic might not turn out to be worth it after the fact, when an attack misses or a roll-based ability fails, at which point the event is not only a lesser CoN, but a lesser Magic Drain as well.

Plus, as we have seen, Shiva has an excellent economy with cheap and effective common units. Losing tempo against such a deck can be... problematic.

Posted on 2016-04-25.

glenn3e commented:

Its nice to splash some Sirens and Controllers in Shiva and Tac's deck. Sometimes you need the range, sometimes you need to keep budget so I feel a mixture is good. Also, Controllers can attack and then push a Puppet to block the enemy's relaliation. Sirens can do other offensive combos with Influence.

Posted on 2016-04-25.

commandercool commented:

Prior to any Shiva previews, I wasn't excited b/c I've always hated Tacullo. But Shiva seems awesome. Didn't think I'd say that. The ability to move Units around as Shiva's variation of "control" is really cool and palatable.

Haku's illustration is awesome.

Really excited for all the new options that Endrich gets.

Posted on 2016-04-25.

SaintGup commented:

I love this deck. However, with Hinder, I may not allow it to affect the Rhino. I play against these a lot but think it unfair that it is expected to forget it has a thick hide. Anyone else have thoughts on this?

Posted on 2016-04-26.

killercactus commented:

Maybe its not the Rhino's thick hide that makes it take hits on 4+ only. Maybe its the way it attacks or defends itself?

Posted on 2016-04-26.

Clarissimus commented:

If a Mind Witch can trample an Elephant to death, then Shiva can make the Rhino forget it has a thick hide.

Posted on 2016-04-26.

joepinion commented:

If a Sand Goblin's taunt can make a tower walk... XD

Posted on 2016-04-26.

AstroCosmos commented:

Can I just say that the art for Shiva's deck is amazing? Because it really is. Glad to see that we're getting a full deck with minority characters that is also so stylish. Big kudos for the inclusiveness!

Posted on 2016-04-26.

Irisches Glueck commented:

"If a Mind Witch can trample an Elephant to death, then Shiva can make the Rhino forget it has a thick hide."
I think that should read: "If a Mind Witch can trample an Elephant to death, then Shiva can make an Assault Tower forget it doesn't have legs and can't move!"

Posted on 2016-04-26.

SaintGup commented:

Fair points all. My mind is now melted.

Posted on 2016-04-26.

Clarissimus commented:

I think the Dwarves get so mad at being taunted they disassemble the tower, load the pieces up onto carts, acquire some draft horses, pull all the components over to where the Goblins are standing, then rebuild the tower right next to them!

Posted on 2016-04-26.

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