Shadow Elves symbol

Eight Summoner Wars Second Summoner decks are now up for pre-order in the PlaidHatGames.com store! You can buy them all separately, OR for a limited time, if you pre-order all eight together, get them for $59.95, $20 off the MSRP! Pre-order today!

We're down to our final Summoner Wars previews for each faction! Over the next four weeks, you'll get a complete picture of what's in each deck and how it all works. Of course, there's nothing quite like playing with the cards yourself, so don't forget to pre-order the 8 new Summoner Wars decks!

For the Shadow Elves, we've got two champions and two events left. The first three cards are certainly exciting; the final card in this preview truly breaks new ground.

Zhant specializes in manipulating the common units around him to do the will of Saturos.

Zhant

Did this guy grow up a neighbor to Shiva or something? If you give up your movement with Zhant, you can move two commons instead. And these could be commons who otherwise move during their own movement activation. So you could move 2 units each twice, or 4 units once, etc. Of course they need to be in position to be a Shadow Puppet. And the same exact concept applies to attacking.

Each of Saturos' commons synergize with Zhant in a unique way. For the Blood Drake, a blood summoned Drake could get 2 uses out of that 3-attack value. It's not easy but that kind of surprise could mean the game if it happens even one time!

For Vindicators, Zhant enables you to get 2 attack dice out of them even during turns where they moved. In fact, they could in theory move 4 spaces while still getting 2 attack dice. So you can't just hide around a corner and ignore the vindicator.

And perhaps Shadow Warriors align most closely with Zhant. If Zhant is wounded, the Shadow Warrior can be placed next to him before moving, then move a space away and either use Shadow Puppets to enhance the Warrior's range even more, or smack something close by with 4 dice instead of 2. Oh the possibilities!

Revenge

I love a card that reacts to attacks. There are so few options the opponent has left after a card like this. All they can do is wrap up attacks and build magic. Sometimes Selundar's Shadows kept an opponent from getting that last magic point they needed and had planned out meticulously. But Saturos' Revenge can ruin plans even more, as what was once a solid blocker becomes a blank space to move through to hit the opposing summoner in the face.

Of course, the unit you really want in the fray is Saturos himself, so that he can activate Blood Summon as often as possible. But if you need to Revenge Saturos' death, it's already too late. That's why Saturos has his own reaction card.

Vanquish

With 3 copies of Revenge and 2 copies of Vanquish in the deck, your opponent will dread every attack they make. Vanquish once again clears a space, and can be saved for the more brutal common attacks available in your opponent's deck. I'll reiterate what I said in the previous 2 previews: Saturos is just scary.

Finally, we come to Uriel. He's a scary monster.

Uriel

I'll leave the commentary to the rest of you in the comments and forum thread, but let me make clear how this works. It won't do anything the first turn. But the second turn Uriel is on the board, if he's already on the opponent's side, he can attack ANY unit over there. Yes, even summoners hiding in their little holes! Plus, Shiiq can help Uriel get into position.

With all the synergy Saturos gets from being on the offensive, games against Saturos often become races to the opponent's side of the battlefield. Saturos races to leverage his advantages. Saturos' opponent races to avoid them. But nothing good ever comes from running into the darkness.

Eight Summoner Wars Second Summoner decks are now up for pre-order in the PlaidHatGames.com store! You can buy them all separately, OR for a limited time, if you pre-order all eight together, get them for $59.95, $20 off the MSRP! Pre-order today!

Second Summoner Previews:
Kynstri's Mission
Saturos: Part 1, Part 2
Natazga: Part 1, Part 2
Malenatar: Part 1, Part 2
Scraven: Part 1, Part 2
Little Meda: Part 1, Part 2
Shiva: Part 1, Part 2
Brath: Part 1, Part 2
Farrah: Part 1, Part 2


Comments


Colonel_S commented:

This seriously has to be the coolest deck in summoner wars.

Posted on 2016-05-09.

TheMatsjo commented:

I really love the concept of Vanguish, and very fitting to the Shadow Elves to boot!

Posted on 2016-05-09.

sirmurphalot commented:

Uriel...there goes any hope of using two forced summons... Damn it PlaidHat I liked at least pretending RetTalus was still viable.

Posted on 2016-05-09.

joepinion commented:

You need some Augurs bro.

Posted on 2016-05-09.

jwalker commented:

wow Zhant + Hunter or Zhant + Melundak + Stalker/Swordsman seems pretty sick! I actually think he can be great in Selundar with summon the night and common support that synergizes with shadows. Would have liked him even more with 2/6 stats! Uriel is interesting ... but he might be a huge liability when you cannot set him up properly.
edit: oh cool actually he punishes 3 walls in a row or wall ins quite nicely. Still you pay 5 magic for khan queso stats. So a good unit for targeted builds but not so much vs. blind matchups.

Posted on 2016-05-09.

Irisches Glueck commented:

Uriel/Shiiq/The Child - Together, they make Selundar a top tier deck! I love it! =]

Posted on 2016-05-09.

killercactus commented:

sirmu, you need some Warlocks, too. Ret-Talus is an A-tier deck, even in a world where Uriel exists, and especially in a world where Uriel is only in 3 out of 40 decks.

But the best card in this preview might be Revenge.

Posted on 2016-05-09.

jwalker commented:

Oh Uriel + Shiiq synergy is indeed pretty strong! is it really that strong in Sel however? I feel overall the pure stats of the champs are a bit week.

Posted on 2016-05-09.

Irisches Glueck commented:

@jwalker - its more than that combo, its about how Selundar whole deck works with the champions. Uriel+Shiiq work nicely; but Uriel+Summon the Night is the real key. Then we have Shiiq to let Selendar get into (or more importantly away from) the fight. Swordsman/Shadow Warriors provide constant threat. And ending with the Child+Hunters & his synergy with Into Darkness and it really rounds out a deck.

Posted on 2016-05-09.

Skydragon222 commented:

So, at the risk of starting yet another insane conversation about the nature of 'Precise,' does the fact that no dice are rolled in Precise attacks interact with Vanquish in any way?

Posted on 2016-05-09.

killercactus commented:

PRECISE beats Vanquish. Saturos would still receive the wounds but the attacking Unit would still bounce back to the controller's hand. There's no dice rolled to count as Misses.

Posted on 2016-05-09.

Skydragon222 commented:

@KC, Interesting. I felt like Saturos might have been overpowered against the Phoenix Elves, but this could shift the scales. Especially since neither Maldaria nor Elien has trouble creating a powerful precise unit.

Posted on 2016-05-09.

Sammer Guy commented:

Saturos looks completely overpowered, to be brutally honest. There's no reason to play anyone else, and nobody will want to play against him.

Posted on 2016-05-09.

killercactus commented:

Yeah he is. He won every game in playtesting. None of them were close and we were just like "ehh, what the heck? Let's leave him that way."

Posted on 2016-05-09.

Harlow commented:

Revenge seems so good, but I can forsee hand clogging being a issue for Saturos and being his main balancing factor. A crazy aggressive deck can't afford to sit on 2 events for several turns.

Posted on 2016-05-09.

Skydragon222 commented:

@Harlow, it's pretty reasonable to expect that an opponent will kill one of your units on your turn, especially if you are summoning your units as far forward as Saturos does. I doubt handclogging will be a serious issue for Saturos.

Posted on 2016-05-09.

Prelate commented:

Saturos overpowered? Play Natazga (or any Swamp Orc deck) to discover the real skill needed to keep him alive and swing the tide of battle in your favour. People seem to forget that to maximize early forward potential Saturos must be in the fight - and therefore is very prone to dying without proper care.

Posted on 2016-05-09.

Harlow commented:

Revenge seems so good, but I can forsee hand clogging being a issue for Saturos and being his main balancing factor. A crazy aggressive deck can't afford to sit on 2 events for several turns.

Posted on 2016-05-09.

epyonyx commented:

If a Vindicator doesn't move, can Zhant grant him 2 additional attacks making 4 total? In other words, does repeating crossbow activate when Zhant attacks with the Vindicator if all conditions have been met, even if repeating crossbow was already activated on the Vindicator's own attack activation?

Posted on 2016-05-09.

joepinion commented:

The Vindicator's ability specifies once per turn, so no. But you could get 3 attacks out of it, or you could just attack with it twice and 3 other units each once.

Posted on 2016-05-09.

epyonyx commented:

Was Saturos really left OP intentionally? I'm surprised that he hasn't lost and that wasn't seen as a problem. If that's the case then I can see him quickly getting banned, which really sucks cuz he's so cool.

Posted on 2016-05-09.

joepinion commented:

epyonyx: That was def sarcasm from kc.

Posted on 2016-05-09.

killercactus commented:

No sorry - my sarcasm might've been lost on some there. He tested just fine, though I expect him to be on the strong side.

Posted on 2016-05-09.

Kellendil commented:

Very interesting deck, seems really powerfull against defensive strategies and thats great!

Posted on 2016-05-09.

Justantula commented:

The abilities are strong here, but the all the Champs have low life so they can be killed in 1 to 2 turns, but that may be enough for you to lose lol. But that's Summoner Wars.

Rather have Vanquish work with Melee attacks only. Oh well, going to have to find a counter for these guys soon.

Poison and Vine Walls are sounding helpful.

Posted on 2016-05-09.

Jarrema commented:

How do you think, which deck will be the best counter to him?

Posted on 2016-05-10.

Skydragon222 commented:

@Jarrema: I feel like a lot of decks will have answers to Saturos. He has to play very forward to make use of his own abilities, and that opens him up to a lot of ambushes. With only six life (five if he uses Relentless Advance) he's not the tankiest summoner around.

Sneeks can take him out in one turn with a well timed Goblin Horde Attack. Elien - with Spirit of the Phoenix - can deal some pretty great irreducible damage to him. Ret Talus could use a Force Summon to have Elut Bal come out of nowhere.

And once Saturos is forced back, then he's got a whole host of economic problems. Blood Drakes have no ability if Blood Summon isn't being used, all his Champions are frail and expensive.

I'm not saying Saturos isn't powerful, but he's certainly not undefeatable.

Posted on 2016-05-10.

Joseph commented:

Uriel is awesome, but I wouldn't consider it new ground... It's Her, but modified to make it aggro. Much more powerful than Her cause it can attack summoners and has two dice, and has more life, but with a bigger restriction. Yeah, it's aggro-Her.

Posted on 2016-05-10.

Zaid commented:

Such a shame the art inconsistency direction.

These guys look like a failed metal band. The Shadow Elves always had a more subtle look to them prior.

The deck it self looks cool, but man, Saturos looks like such a meat headed tool.

Posted on 2016-05-10.

Prelate commented:

These are just a different sub-set of Shadow Elves, that is all, and the art reflects this.
Saturos looks battle-scarred and dangerous, and why shouldn't a Shadow Elf be like that? He has probably been fighting in the Summoner Wars for years.
As for his crew - they look more like Vampires than anything else. Clearly the blood and shadow magic they are dabbling in is some of the forbidden and dangerous stuff Kuldrid got mixed up with.
Secret knowledge is what the Shadow Elves delight in, and this group has merely unlocked some of the darker archives....

Posted on 2016-05-11.

Steamtech commented:

For those of you wondering aloud how to beat him:

Invade.

Simple as that. Notice that almost all of his hilarious effects can't go off if the unit in question is on his side of the battlefield. He gets really sad when people get in his face. REALLY sad.

Posted on 2016-05-13.

killercactus commented:

Well I mean, he IS a wussy elf, after all.

Posted on 2016-05-16.

Lexaeus commented:

I can't help but feel that filth are particularly weak against Saturos deck. Really I can't see how they can invade Saturos space to not allow him to be so overpowered

Posted on 2016-08-25.

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