Sand Goblins

Programming Note: Due to the large number of cards to preview, we are starting the previews before the pre-orders are available. Pre-orders will be up in 1-2 weeks. Plus, Preview Monday will be twice as nice as usual, with TWO Summoner Wars previews per day. TWO!

If there is one thing the Sand Goblins have always been known for it is control of board state. Well, that and their ability to destroy their enemies even when they thought they were safe by tossing a ton of dice. Well, and denying the opponent magic… You know what? Sand Goblins have been known for a lot of things, and that is no different when it comes to Scraven and the units he packs in his deck.

Scraven

Stat-wise, Scraven isn’t the most impressive Summoner, especially for grinding it out in the end game, but he more than makes up for it with loyalty from those fight alongside him. Esteemed Leader allows  Scraven not only to be protected, but also to keep his fellow Sand Goblin commons close-by so that he can send them out at the right moment. It is after your Draw Phase, and before summoning. Remember that, and don’t be that friend who asks for take-backsies.

Reach is definitely not an issue for these Sand Goblins, and they have the double benefit of having those Units or others return to Scraven's side after doing his deadly deeds. Functioning a bit similarly to Queen Maldaria’s Save the Queen, Esteemed Leader can be seen as both a blessing and a curse, as each attacking Sand Goblin Common MUST return to his precious side if able. Though, this can work to great strategic benefit as it is played out, creating both interesting waves of movement, magic denial, and also protection of other Common Units we’ll take a look at in later previews. Surely though, we won’t always want to lose momentum or board presence build up waiting for a timely power attack, right? Is there a way to even set that up with Scraven? Of course there is!

Send out

Send Out removes the Esteemed Leader ability from Scraven, allowing for his to advance on the battlefield and maintain position… well, at least until your opponent has a say about it. Do note that this card is played in your Event Phase, so you’ll still get the benefit of the early movement of Common Units if you so desire.

Bloodthirsty

Oooooo. Ouch. Yikes. While Scraven might seems like an old, crippled goblin, do not let looks fool you, he very much has a desire for death. Having all those pesky Sand Goblin Commons going out and rushing back to his feet at times can seem tiring, but each one on the Battlefield it makes his desire for blood ever more desirable. Combine this with some well-executed Esteemed Leader board manipulation and you have this slow wave of movement throughout the course of the game and the board, getting Scraven into key positions to make deadly Bloodthirsty strikes.

Flinger

The Flinger can seem undesirable given the spread of Common Units Sand Goblins have access too, but the Flinger’s strength comes from tactics that the rest of the crew simply does not have access to. Being able to attack through a card is pretty powerful and we’ve seen it work similarly with Violet and Tentacle Mutant, each working a bit differently. Note the Flinger cannot attack through multiple cards, only the one it is adjacent to. Still, being able to reach over a blocker is handy What might be more handy, though, especially if paired with Send Out, is the ability to clog a summoning spot while still allowing the Flinger to still attack over that wall.

Cyrus

Cyrus is the pack leader of the Sand Goblins, and very much tied to the Units he fights alongside. In fact, he won’t attack if he DOESN’T have Common Units to fight alongside… which would be such a waste, I mean LOOK AT THAT SWORD. At 6 life and Melee he is definitely at home with Kreep, Silts, Sand Wyrm and Biter, with the cost being well-worth it if you are keeping up with Units.

Pack Leader works like Bloodthirsty but it is always on and has no cap to how strong it can be. One thing you can probably determine already though, is that the new Sand Goblins really like to maintain presence on the board (well, most of them at least), and we’ll definitely find that out more next preview.
 
As an aside, I’d like to mention that Cyrus was designed with a purpose. We were contacted by one of our forumites, Caleb Wolfbrand, a little over a year ago. The story was that only a few weeks prior to the email they had lost one of their closest friends in their game group (Team RELENTLESS). His name was Jake and he absolutely loved Summoner Wars. It wasn’t an email that required action or response, but simply asked that if there was room to add a character named Cyrus to the game (a name of a character Jake had created for one of CW’s fantasy stories) or a Unit with the RELENTLESS ability, if we would. As all of you hopefully know Summoner Wars and Plaid Hat Games thrives on the community and the players, and I wanted to see if or that we make this happen. Jake’s favorite faction was the Sand Goblins, which at the time still had designing to be done, so while I was designing this deck I wanted to find a way we could fit him in. I was a bit cautious of putting in Relentless, being too tied to Cave Goblins, so we opted to make Cyrus the Pack Leader of the Second Sand Goblins Summoner, and find it fitting both to Jake and the faction. 

So to CW, Team Relentless, and Jake’s family we both celebrate and remember Jake with this unit.

Second Summoner Previews:
Kynstri's Mission
Saturos: Part 1
Natazga: Part 1
Malenatar: Part 1


Comments


Syurtpiutha commented:

I dig the whole venerable goblin who wants to die in battle yet being protected by his relentless worshippers. That's hilarious. Also, an event that removes a summoner's ability is pretty radical.


Posted on 2016-03-21.

Caleb Wolfbrand commented:

Extremely grateful to the Plaid Hat team for making my dream a reality. The spirit of Team Relentless will live on this way - something I can treasure for the rest of my life. I don't think I'll have a single physical item in the world that will mean more to me than my Cyrus card will. I really hope he becomes a favorite for SG enthusiasts like myself and Jake.

Also - love Scraven's ability!!

Posted on 2016-03-21.

freezinpee commented:

Cyrus's sword looks like cloud's buster sword from final fantasy. I love it. Very interesting all around

Posted on 2016-03-21.

tortugatron commented:

Wow, there is no cap on Cyrus... That's shear madness.

Posted on 2016-03-21.

CupidsArt commented:

No tortugatron, THIS IS CYRUS!

Posted on 2016-03-21.

commandercool commented:

Esteemed Leader + Javelineers/Shaman seems pretty good.

And then, obviously, Bombers and Cyrus.

Posted on 2016-03-21.

Caleb Wolfbrand commented:

accidental double post

Posted on 2016-03-21.

commandercool commented:

This is a really cool "reinvention" of the Sand Goblins. Really wondered what would be created. Krusk was obviously one of the first Summoners, and the game's grown a lot since then.

Flingers. Two thoughts: (1) good combo opportunities; and (2) can protect them behind other Units.

Urick will be really good here, too. Hit Summoner into enemy territory, play Blood Thirsty, strike w/Scraven, then Esteemed Leader to kind of "Save the Queen." Guessing you want to put these guys in the defensive.

Also, the art is really cool.

Posted on 2016-03-21.

killercactus commented:

Cyrus is a double-edged sword (see what I did there?) in that you have to give your opponent the chance to generate a lot of magic for killing commons to make him a beast, but he's certainly a beast.

Posted on 2016-03-21.

Clarissimus commented:

Marek would like to give him Blitz. And maybe Swift or Greater Sneak to get him into position. Heckuva combo opportunity there.

Posted on 2016-03-21.

Irisches Glueck commented:

Cyrus really is Scraven's most valuable champion in my opinion

Posted on 2016-03-21.

killercactus commented:

I disagree that he's the most valuable, but that's only because of how I play Scraven. He's one of those decks that you can play lots of different ways, and different cards become MVPs depending on the style you use.

Posted on 2016-03-21.

Irisches Glueck commented:

KC, I completely agree with you there; for Cyrus, you really want the deck to be set up for his ability. If you don't play that playstyle/deck-build, Scraven could easily look elsewhere for his main champ. But for me, Cyrus and Scraven are a match made in heaven

Posted on 2016-03-21.

The Dukemeister commented:

For a moment I thought the flinger was objectively worse than the JE archer, until I realised it can attack through walls :)

Great cards, great art!

Posted on 2016-03-21.

commandercool commented:

@The Dukemeister: nice catch! I was a little underwhelmed with the Unit on its face, but hoped we'd get something in the forthcoming previews. Your point, however, made me excited about the card, and more excited about Scraven.

Posted on 2016-03-21.

prometheuslkr commented:

Yeah, the Flinger seems pretty much equivalent to JE archers. Con: can't shoot over 2 cards, Pro: can shoot over walls. Probably will get played a lot like JE archers--rarely summoned, but the one(s) in the starting setup will stick around and contribute a lot.

Also, right now I'm suspecting Scraven will have a Hordes-of-Rabble-esque event, that allows him to make use of his common hordes by throwing more than 3 attacks on a turn.

Posted on 2016-03-21.

Justantula commented:

What sounds really terrible and annoying with these guys is using Scavengers with him. If you can get some of them beefed up, you have a good solid meat shield wall around your summoner.

But Saturos gets those Blood Summons off, Scraven is going to be wide open a lot.

Eep, sounds like a fun MU!

Posted on 2016-03-21.

joepinion commented:

I have been killed by many a surprise JE archers on iOS.

Posted on 2016-03-21.

killercactus commented:

Yeah - Saturos is BRUTAL vs Scraven. Those commons keep running back to Scraven's side, and then they turn into Blood Drakes... That's one matchup where I really like Send Out. I build that event a lot, but against Saturos you kind of need it.

Scraven does have one way to deal with Saturos and his BLOOD SUMMON though in one of the next Scraven previews.

Posted on 2016-03-21.

Justantula commented:

Ah yiisss, I'm excited for the next previews of these guys!
I'm terrible with Sand Gobs but I think Scraven may be the one I can work with.

Posted on 2016-03-21.

jwalker commented:

Superb artwork!

Posted on 2016-03-21.

glenn3e commented:

Scraven has a very big thing against Saturos. A very big thing. Lol.

Posted on 2016-03-21.

prometheuslkr commented:

Not to mention Javelineers. I'm already suspicious they're going to be good in Scraven, and I think they'd help with Saturos a lot.

Posted on 2016-03-21.

commandercool commented:

From the previews, so far, I'm most excited about Scraven and Saturos.

Really excited with the seeming ability to successfully play aggressively with these second summoners.

Is it just me, or, so far, does Scraven seem incredibly versatile (including deckbuilding options) in terms of what he's able to do, the tricks he'll be able to pull off, and the types of successful playstyles he can utilize?

Posted on 2016-03-22.

BTBAM commented:

Scraven is 101% awesome.

Posted on 2016-03-22.

commandercool commented:

Anyone else see the Units in the background of Scravens artwork? Ones clearly a Flinger. Makes me guess that the other two are the other two commons. Can't tell anything from the one on the left. The other kind of looks like a ninja.

Posted on 2016-03-22.

CupidsArt commented:

Two of the background units are on this page, one is yet to be revealed.

Posted on 2016-03-22.

commandercool commented:

Ah ok, so that's obviously, then, Cyrus and a Flinger.

Dude on the right looks like he has a spear. Hard to tell.

Posted on 2016-03-22.

Clarissimus commented:

Scraven looks like he has a hockey stick.

Posted on 2016-03-23.

BTBAM commented:

He does. In Itharia they call it Hockgobly.

Posted on 2016-03-23.

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