Filth

Programming Note: Due to the large number of cards to preview, we are starting the previews before the pre-orders are available. Pre-orders will be up soon. Plus, Preview Monday will be twice as nice as usual, with TWO Summoner Wars previews per day. TWO!

OK everyone…. ready to get Filthy???

I’d really like to know the story of how this poor little girl became a Filth Summoner, but it couldn’t have come from anything good.  Is she possessed by some demon acting as her “Daddy”?  Is she just delusional after being raised in an environment where humans are routinely mutilated?  I don’t know, but reading through these cards, the scariest thing might be that she kind of just seems like a normal little girl at heart…

Little Meda

…that likes getting gifts from her Daddy.  The first thing Summoner Wars players are going to notice is the Life Points – 3.  On a Summoner.  A single Jungle Elf Lioneer can kill this poor girl in one attack and end the game, but what did you expect?  She’s, like, 8!

But let’s come back to that and talk about the rest of the card.  An attack value of 3 with range is certainly powerful – something is lurking behind this girl’s eyes that you don’t want to see.  Her ability, GIFTS FROM DADDY, gives her some of the hallmark Filth recursion and versatility. She sacrifices getting to choose her toy from the Draw Pile for being able to summon it directly after she takes it back from Magic or Discard.  She needs to rely more on drawing what she needs, but once she has it she’s faster than Demagogue at bringing it back. Plus she has a certain toy that really helps her out in this regard, but that’s for another preview!

So back to this Life total – just 3 Life.  How do you even manage that?

Nanny

Whoever this poor girl’s Daddy is, did you think he would send her out into the world completely unprotected? No way – her Nanny is by her side at all times.  Notice that Nanny is a Champion and, as I teased a couple weeks ago, Nanny STARTS ON THE BATTLEFIELD! So that 5 Summon Cost is moot when she’s in Little Meda’s deck. And as long as you keep her close to her darling child, she (it?) will protect her at any cost.  So together, this pair is an 8 Life Summoner that can’t be affected by any opponent’s cards.  Sandstorm to rip them apart?  Nope. Chant of Negation to shut the ability off?  Nope.   Greater Burn on Nanny?  Nope. Counter Summon Nanny away? Nope. As long as they’re together, the opponents will have to deal with them the old fashioned way, while the Filth player has the sadistic decision on whether to place the wounds on the innocent little girl or the hulking mutant monster that she thinks is her “Nanny.”

And its an important decision, too, thanks to…

Daddy Loves Me

…the special love she gets from her Daddy. I mean, obviously any loving father would send their daughter out to lead an army of mutants into war, right? Regardless, if Little Meda does take any damage, this will heal 2 of that damage away. An amazing deal when you look at other Event cards out there that heal Summoner wounds, but needed when moving your Summoner basically costs 2 movement activations, and it can be attacked from more than 4 sides. There's only 1 copy though, so use it wisely.

So does Little Meda ever get the chance to stray away from her Nanny, or does she just stay nestled up next to her all the time? Well, sometimes Little Meda gets brave (or maybe defiant?) and strays away, but then very soon after you can usually hear her yelling…

Daddy I'm Scared

...and running back to her Nanny.  This is one of my favorite cards, and makes playing Little Meda tons of fun.  With 3 copies of this Event, a Filth player can afford to take a few chances with Little Meda and get some mileage out of that 3 die ranged attack.  It also deliciously messes up your opponent’s turn a lot of the time.  Another thing it does is sometimes allow Little Meda to get close enough to a bad guy to whisper in its ear...

Daddy Doesn't Like You

Woe unto those who “Daddy” doesn’t like!  With 2 (!!!) copies of this Event at her disposal, a humongous bodyguard, and a blank stare that can hit you from range with 3 dice, Little Meda is a serious force to be reckoned with.  She’ll strike fear into all that oppose her, and then show them her teddy bear.  And after she shows you that...

Look What I Can Do!

...she’ll show you what else she can do, which is probably even worse.  Only 1 of these thankfully, but as anyone who has played against Magic Drain knows, it’s a nasty effect.  It does require her to build up her hand with Mutants, but she can always get some GIFTS FROM DADDY that turn to help out.

Whew… glad that’s done.  Hopefully I can sleep tonight!  Tune in later today for our first look at Shiva, and next week when the Doug’s Guide hosts bring you the first pieces of decks they designed – Brath and Farrah Oathbreaker!

Second Summoner Previews:
Kynstri's Mission
Saturos: Part 1
Natazga: Part 1
Malenatar: Part 1
Scraven: Part 1


Comments


Syurtpiutha commented:

OK, I had hysterical fits of maniacal laughter. I'm gonna love this deck.


Posted on 2016-03-28.

Joseph commented:

Hmm...see I like the cards, but they definitely seem to favor a very defensive style of play. Not that there is anything wrong with that, particularly given the incredible ease with which Meda can be killed if the player makes a mistake. It doesn't FEEL like Filth at all, which i guess is to be expected given that I only know about these cards, but still, couldn't you just have, I don't know, shown us more cards. ;)

Posted on 2016-03-28.

killercactus commented:

There's 6 cards in this preview... how many do you want???

It doesn't feel like Filth because I saved all the toys - er, I mean mutants - for later previews. But they're coming. I did it this way because these cards all kind of go with Little Meda. The rest of the deck is just the toys she plays with.

It's very different from Demagogue though in that a lot of the game centers around positioning Meda and Nanny, but its very rewarding as the Filth player to do it correctly, and its just a lot of fun to play.

Posted on 2016-03-28.

Syurtpiutha commented:

Well, one of my friends loves the filth but is often terrible with them since he always feels he needs to rush ahead with the summoner to dole out beatings. I think Meda can actually survive his playstyle (he is also highly anticipating Saturos). While yes, this can be geared to a defensive playstyle, I'd probably be more likely to Have Meda and Nanny on the midline somewhere.

Also, being immune to card effects when Meda and Nanny stand next to eachothe? That is brutal.

Posted on 2016-03-28.

Iliad_Keys commented:

Anyone else betting the mutants are gonna be giant freakish teddy bears and nut crackers?

Posted on 2016-03-28.

killercactus commented:

And by the way, before someone asks what cards "affect" them and which don't, I'm going to put a complete list of cards that they nullify in the FAQ. The quick answer is anything that does something to them directly - i.e. wound, place, move, destroy, discard, remove abilities, modify their stats, etc. doesn't work. Stuff that modifies a unit attacking them like PUMMEL or TASKMASTER or something still works.

Posted on 2016-03-28.

MightyToenail commented:

I feel like her daddy is the summoning stone.

Posted on 2016-03-28.

Ad Hoc commented:

I think it makes sense to do the preview like this. Otherwise we'd all be speculating and raving for weeks about how in the world we're supposed to keep Meda alive or whats the point of her 3 attack if you can't use it etc etc.

And I've always viewed the Filth as willing to subjugate and warp anyone/anything. So thematically I can totally see this. Now we have nasty mutations, goblins, and warped humans all working as one terrifying, dysfunctional war-family.

I love the names of the cards! And this feels just as disturbing as the mutations.

Posted on 2016-03-28.

Irisches Glueck commented:

Little Meda really seems to play with the flux of the game. She seems to love playing cat and mouse with the opponents especially with those event cards. Very interesting!

Posted on 2016-03-28.

thenightsshadow commented:

"Daddy thinks you should die now~"

Posted on 2016-03-28.

Alexandre Limoges commented:

I'm going to look like I am being critical (given my posts on the other new Summoners), but don't get me wrong: I am impatiently waiting for those new summoners. My question here would be: is this not a lot of cards to take a 3 hp summoner to 8hp and build up her defense from the 3hp? Granted, it means the summoner stands on two squares. I have not had the chance to playtest, but from what I see, since there is no danger in taking the first 2 hits with LM, it means that it will take 7 to kill Nanny. LM could then hope to heal with the card, extending both her life and Nanny's.
I tend to prefer low-to-average summoner HP, since it grants the possibility that the game will be a long war of attrition or a very pleasant win on a well-thought assault on the summoner. Summoners with 7-9 HP like Warden or Little Meda usually mean there is no other way but to attack the units until the Summoner is vulnerable. I guess that "Daddy I'm scared" even further increases the defense vs blitzes.

Posted on 2016-03-28.

killercactus commented:

You're not wrong at all - Little Meda can be very sturdy. And its often advantageous (and very sadistic) to let Little Meda take 2 damage. If the Filth player is active with Little Meda though, its hard to ignore her because her AV is big, and Daddy Doesn't Like You is very dangerous.

Posted on 2016-03-28.

commandercool commented:

Little Meda looks awesome! Looks like tons of fun.

There's an economic incentive to put Meda in the midfield and the action: she's 3AV ranged w/10 health that can do all sorts of flips and tricks w/her events. She's clearly the strongest Unit that will be on the board in the game.

As to whether she's more defensive or aggressive--who can tell at this point? She certainly seems aggressive in the sense that she's an individual offensive force. Whether or not a Summoner's "set" is aggressive or defensive depends not just on the Summoner and events, but also the champions and commons that go best w/the setup, and we can't make that judgment yet. Even if we knew her entire "set" right now, I really doubt that we could make such a judgment w/out actually playing the deck.

Posted on 2016-03-28.

MightyToenail commented:

I think that having Nanny make them immune to powers was not a wise choice. I realize that maybe a Fire Blast from a Fire Drake could be unfair, but 7 damage to take down nanny, plus two more every time you use that healing card, means that you will have to destroy every unit before you are able to Hunt her down.

Posted on 2016-03-28.

commandercool commented:

MightToenail: it's a trade-off: basically one less movement each turn and positioning difficulties in exchange for the extra health. Besides, there's utility in making that trade of beyond just doing something weird and different: it's probably just plain fun.

Posted on 2016-03-28.

Skydragon222 commented:

So do units with Precise have to roll dice against Little Meda and Nanny? (Assuming Adjacency?)

Posted on 2016-03-28.

Sujoah commented:

Skydragon - they would not. Precise doesn't affect Nanny, it only affects the units with precise. At least that's my understanding of it.

Something that people haven't mentioned much is that Nanny herself is also fairly powerful. Starting with TWO 3 AV units on the board is going to be powerful for Meda, even if they're hard to position.

Posted on 2016-03-28.

glenn3e commented:

Except Nanny has to choose to go forwards to attack something or hang back and save Meda. Most of the time she can't do both and trigger free potshots from ranged Commons.

Posted on 2016-03-28.

Alexandre Limoges commented:

What could be interesting is some negative effect to the LM/Nanny duo to make it something else than a shared life defense. It could be on the Summoner power, or as a trade off on events or commons, champions. I have not given it much thought but:
1. "Cute little doll!" ...If Little Meda ends this turn adjacent to Nanny, she takes one damage.
2. "Monster under the bed!"...At the end of this turn, place Little Meda behind a wall that you possess or next turn, she annot attack, move, summon or use a power or event.
3. "Nanny wants to play!"... If LM/Nanny did not kill a unit this turn, Nanny takes 1 damage.

Posted on 2016-03-28.

AstroCosmos commented:

I think it's pretty clear that "Daddy" is the player. Just look at those cards! With Gifts from Daddy you're the one picking the mutation presents from the discard or magic pile. Daddy Doesn't Like You because the player directed Meda beside the enemy. Daddy, I'm Scared will bring Meda back towards your side of the board (and you)! Plaid Hat's getting very meta.

MightyToenail, I think there are way too many abilities across most factions that would make Little Meda unplayable at 3 health if she didn't have this kind of immunity. It's not like it's coming for free. Your movement is being eaten up by two characters and one of them is unlikely to be using their attack. They start on the board from the beginning so can be worn down from the first turn. That champion is taking up a restricted spot in the deck and can't be removed (though you wouldn't want to anyway).

We haven't seen the rest of the deck but this looks fine so far.

Posted on 2016-03-28.

Kcchiefs31 commented:

Can the magic point Meda spends be the mutation she pulls from her discard pile?

Posted on 2016-03-28.

commandercool commented:

There is a negative effect to the duo: restricted movement/positioning difficulties.

Posted on 2016-03-28.

killercactus commented:

Astro has the right of it. We actually tried it that way to start, and it was just silly. Without that immunity, Krusk basically just auto-wins the game for instance. Abua's Chant of Negation also just decimates her. There's too many things that could shut off LOVEY-DOVEY or just split them up.

I believe Sujoah is correct about PRECISE - that ability is actually the one that gives me the most trouble because of how its worded, but my current ruling is that PRECISE still works on NannyMeda.

@Kcchiefs - yes, just like RAISE THE DEAD

@Toenail - you seem to be thinking that you can heal 2 wounds off of Little Meda multiples times with Daddy Loves Me, which you can't do. You can only play it from your hand, and you can either shuffle it in to draw a card, or remove 2 wounds and it gets discarded and is gone forever.

Posted on 2016-03-28.

AstroCosmos commented:

Alexandre, while those ideas are interesting, I'm not certain that Meda is the best deck to apply them. While her and her champion share a large health pool, I think you might be underestimating how restrictive having to keep them together will be. Furthermore, it effectively makes Meda take up two squares and thus makes her easier to hit. Wounds on the champion are just as good as wounds on Meda herself since she won't be really able to do anything without that protection.

I'd wait and see. There's nothing that's been revealed so far that looks really concerning. It's a neat concept.

Posted on 2016-03-28.

Alexandre Limoges commented:

@Astro. Right, it slows her up, but that only furthermore incites a turtling strategy with the summoner itself. I'm not saying she's OP, just that I'd be a little more excited by a trickier mechanism than just a two-headed defense that will basically require the opponent to forget about her and play the long war. Of course she could go on offense too with the Daddy I'm scared card... I'm curious to see how it plays out!

Posted on 2016-03-28.

commandercool commented:

There is a negative effect to the duo: restricted movement/positioning difficulties.

Posted on 2016-03-28.

Crimson commented:

Daddy I'm scared is one of the coolest events I've ever seen. Bravo

Posted on 2016-03-28.

Prelate commented:

From what I've seen in testing- Little Meda has good odds getting a strong offense going from the start - which can put the opponent on the back foot until the mutant engine fires up and a posse of uglies kick the door in. Trust me - she doesn't just huddle in a corner crying.

Posted on 2016-03-28.

AstroCosmos commented:

Alexandre, oh I agree that it likely lends itself to more defensive play but the nature of summoners themselves means you have to be careful with them. I feel like your suggestions would ensure that Meda would have to be defensive, though, as the only thing that allows her to be aggressive is having a large health pool.

Three health is a significant downside for a summoner. Remove Nanny from the equation and you'd have to redesign Meda entirely. Personally, I want to try out the idea before I say whether it works or doesn't. It's clear to me that Plaid Hat has tried to come up with ideas to encourage more summoner focused aggression. Meda is just one route. If you want to be really aggressive, Saturos and Scraven look better to me.

Posted on 2016-03-28.

Crimson commented:

When they are together, if Meda would receive 3 wounds from one attack , you have to place all of them on the nanny (or lose), correct? You can't split up the wounds?

Posted on 2016-03-28.

killercactus commented:

That's correct, and seems to be a bad thing, but also remember if Nanny has 4 Wounds when that happens, then Nanny still takes all 3 and gets "overkilled" even if it only has 1 life left.

Also, no love for Nanny's purse here?

Posted on 2016-03-28.

freezinpee commented:

So by card effect does that mean abilities too? Like null machine?

Posted on 2016-03-28.

killercactus commented:

Correct - anything that's caused by a card is a card effect. So abilities, Events, etc.

Posted on 2016-03-28.

jwalker commented:

Wow Nanny's stats are great for 5 magic - one could consider her in Warden or Dema.
Don't like "look what I can do" - it's a magic drain v2.0, I feel like Meda is anoying enough already with 3x Daddy I'm scared and Daddy doesn't like you. It can be pretty frustrating for your opponent if his champ gets one round killed by DDLY and Medas attack.
Cool idea this deck, but I fear it will not be a lot of fun to play against this deck, especially if the other player rolls clearly above or below average

Posted on 2016-03-28.

Syurtpiutha commented:

KC: I love Nanny's entire design. She just looks like a nightmarish imaginary dragon friend of some sort. The purse, and the way Nanny holds it... noms for little Meda, I'd bet.

Posted on 2016-03-28.

Justantula commented:

This is a fun, thematic deck so far!

The Corpulent Mutant and Grubs can work here as additional blockers in a pinch or if Nan dies. The latter because the events mostly focus on Little Meda, not Mutations, Filth Commons etc so he won't be missing out on anything really.

Posted on 2016-03-28.

LemonMerchant commented:

I'm curious about the mutatable commons this deck will offer. Man, I hope they are teddy bears that get mutated hahah

Posted on 2016-03-28.

glenn3e commented:

@jwalker Oh, Meda's fun to play against. Trying to snipe the Nanny for the first half of the game is minigame in itself. Also, trying to overlap your target areas to pin Meda is interesting. You definitely have to think differently when playing against her.

Posted on 2016-03-28.

RMZ1989 commented:

People think that this one is defensive deck, but you can't really judge until you see the whole deck on the field. With these events, new mutations and the fact that she is actually 8/3 ranged summoner(if you don't count event that heals her) it can be very very ugly playing against her in the early game if she gets the right stuff. It is very hard for other Filth decks to play the way she does, she can definitely be quite strong aggressive summoner.

Posted on 2016-03-29.

SaintGup commented:

Am I correct in saying that Little Meda and Nanny are not affected by anything other than a regular attack? Meaning any abilities (Out of Shadows, Counter Summon, Swift Strike) or events (Shiny, Fury of Godshome, Magic Pulse) are basically useless? If so, I think Little Meda will be feared through the Land of Itharia (not that she isn't anyway)

Posted on 2016-03-29.

killercactus commented:

Not quite. They are not affected by abilities that do things directly to them, but they don't stop other units from being modified to attack them. So in your examples, Counter Summon and Fury of Godshome would have no effect on Nanny (and they couldn't get Meda anyway). The other cards all affect the attack value of the attacker, not NannyMeda, so those still work

Posted on 2016-03-29.

owlord commented:

Trust me. Rest of deck is even more interesting. ;)

Posted on 2016-03-30.

adalbert commented:

She seems almost impossible to kill... I'm really impressed with the previews thus far.

Posted on 2016-04-01.

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