Ashes: Leo and Victoria

“You seem so sure about what’s real and what isn’t.”

Click here to pre-order The Duchess of Deception, The Roaring Rose, Ashes dice, and more at the PlaidHatGames.com store! Ashes pre-orders come with a FREE exclusive Phoenixborn; Orrick Gilstream now available with Victoria and Leo orders!

As Victoria’s preview series comes to a close, it’s become clear that the Duchess of Deception has one of the most interesting decks in all of Ashes. Her summon spells pose unique challenges for enemies and players alike, and her new reaction spells challenge some of the most established principles in Ashes to date.

These cards are will shake up the landscape of Ashes for sure, and the final three cards are no exception. Today we’re going to be looking at ANOTHER reaction spell (that’s right, Secret Door fans!), a powerful new ally and what can easily be one of the most dynamic and unique ready spells in the game. Nobody likes endings, but let’s go ahead and jump in to Victoria’s final preview!

Figures in the Fog

If you thought Victoria didn’t have enough reaction spells in her deck, here’s another one to put your opponent on their toes. For 2 Illusionary Class and 1 Basic, Figures in the Fog lets you ignore the potential damage from an opponent declaring a counter with their units. This means your enemies will have to think twice about committing to a counterattack and exhausting their units. Figures in the Fog allows you to use the ability of Secret Door as well, since it is a reaction spell. This card can rapidly change the course of a battle, leaving your units undamaged and your enemies’ exhausted! This card can also protect your units with lower life values if you weren’t expecting your opponent to counter.

Let’s take a look at a unit that gets major use out of Figures in the Fog!

Flash Archer

Not all of Victoria’s units are cuddly shadow creatures. She also has a few allies that have committed themselves to her cause! The Flash Archer has a whopping attack value of 4, meaning this unit is one of the heaviest hitters in the game. While her life value of 2 isn’t as big, the recover value of 2 means she can bounce back from a pretty big hit if you find a way to boost her life value.

Her “Double Shot 1” ability lets you divide 2 damage as you please amongst units at the cost of exhausting her. This means she can hit two individual units or double up on a single target. This allows Flash Archer to deal out a considerable amount of damage each round without even having to attack! However, if you can clear the way for her, 4 damage is nothing to scoff at! Why don’t we take a look at Victoria’s final card and see how it helps with this?

To Shadows

Okay, I don’t want to come off as biased here, but To Shadows has been my favorite Victoria card from the jump, and I’ve been eagerly awaiting its reveal! To Shadows adds a new level of decision-making when your opponent considers whether to block an incoming attack. For just 1 Illusionary Class, you can bestow the “Illusion” ability on a target unit for the remainder of the turn. This means that the blocker your opponent felt so confident about just a moment ago now becomes a bit less tangible. Knowing your unit doesn’t have a chance of surviving if you block with it regardless of its life value is a huge deal.

Someday, someone is going to lose their precious Dread Wraith to this card, and on that day I hope they find the strength to continue playing Ashes, because THAT is going to be a serious morale blow. To Shadows is a very powerful ready spell that can seriously disrupt your enemy’s plans.

Well, it’s been a long and interesting journey, but there you have it. The Phoenixborn of Smogborough excels at disrupting the strategy of her enemies. This deck is all about turning your enemy and their cards on their head. (And sometimes your own too!) Victoria is certainly going to change how players approach the game from here on out! I wish I had more cards to spoil, but that’s all for now. Be sure to check back soon for the final Leo preview! His collection has certainly “blossomed” beautifully! Also, if you haven’t already, preorder these decks! There’s just too much fun to be had with them! Thanks for reading.

‘Til Next Time,
Callin Flores

Click here to pre-order The Duchess of Deception, The Roaring Rose, Ashes dice, and more at the PlaidHatGames.com store! Ashes pre-orders come with a FREE exclusive Phoenixborn; Orrick Gilstream now available with Victoria and Leo orders!

Previous Victoria and Leo Previews:
Victoria Glassfire and Illusionary Cycle, Shadow Spirit, Shadow Hound and Body Inversion, Vanish, Particle Shield, and Secret Door
Leo Sunshadow, Glow Finch, and Anguish, Memory Theft, Mind Probe, and Dispel, Change Psyche, Amplify, and Beast Tamer


Comments


LexMajor commented:

To Shadows: that is a _nice_ card. Shadows within shadows within shadows.

Posted on 2016-07-11.

Newfaceofrev commented:

So can you use Bring Forth after To Shadows to buff a unit?

Posted on 2016-07-11.

jbensley commented:

Yes, you can use Bring Forth to buff a unit that has been targeted with "To Shadows".

Posted on 2016-07-11.

lunacyfrog commented:

Newfaceofrev- I was thinking the same thing, but then I realized you would almost never want to waste Bring Forth on a non-illusion if you had illusions in your deck, and you would never have Bring Forth in your deck in the first place if you didn't have illusions to play them on.

Also, Flash Archer's high attack value is arguably a drawback for an ally with such a good ability. Can't see using the ceremonial die power on her too often. Plus, she's pretty darned expensive. On the other hand, she's extremely useful for dealing with swarming weanies (fire archers, mist spirits, etc.) without having to diversify your dice pool too much. I think for most decks, she's just too expensive to include, but I guess I'll have to give it a few plays.



Posted on 2016-07-11.

XDarkAngelX commented:

Does Bring Forth stay on a unit after To Shadows' effect wears off?

Posted on 2016-07-11.

Leonard03 commented:

So many archers...

Posted on 2016-07-11.

Lalo commented:

So you can use to shadows to make a get a free use out of Body Inversion. Interesting.

Could you make a small article about which are the recommended First Five? Or at least mention them in a post?

Posted on 2016-07-11.

jgibbo90 commented:

I want to like Flash Archer but she's just so darn expensive (and fragile). Reminds me a lot of the Blackcloud Ninja (Double Shot/Shadow Strike) - except when you spend 4 dice on Blackcloud Ninja you're exhausting an opponent's ready spell. With the existence of Ice Trap, expensive 2 lifes are just not worth it.

Posted on 2016-07-11.

killercactus commented:

Yes Bring Forth would stay on forever and work.

Posted on 2016-07-11.

pbeaudet commented:

Another creature that can just fall in the ice trap. I would be happier if it was a 3/3 or if it was in leo's deck then at least you could look at their hand first to see if there is an ice trap.


Posted on 2016-07-11.

Vidyaraja commented:

Even a 2/3 would be fine. Hell even a 2/2 with Magic Guard, at least she would only die to an equivalent trade

Posted on 2016-07-12.

killercactus commented:

Yes Bring Forth would stay on forever and work.

Posted on 2016-07-12.

lunacyfrog commented:

I agree Flash Archer is too expensive, but I'm not worried about ice trap. If you're running a heavy illusion/exhaust deck anyway, just throw all their green dice away before you play the archer!

Posted on 2016-07-12.

MightyToenail commented:

Figures in the Fog joins Freezing Blast and Cut the Strings in the list of duds.

Posted on 2016-07-12.

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