Ashes: Leo and Victoria“My imaginary play thing is gonna destroy you for reals!” - Victoria Glassfire

Click here to pre-order The Duchess of Deception, The Roaring Rose, Ashes dice, and more at the PlaidHatGames.com store! Ashes pre-orders come with a FREE exclusive Phoenixborn; Orrick Gilstream now available with Victoria and Leo orders!

Last week’s preview of Victoria highlighted her powerful unique ability and the seemingly endless power of her unique card, Illusionary Cycle. This week, it’s time to take a look at her vicious summon spells!

Victoria’s sneaky shadows use some familiar mechanics in a clever new way. The Phoenixborn of Smogborough has a few new tricks in store for older cards as well, in the form of her new alteration spell. So, without further ado, let’s take a closer look at Victoria’s shadows!

Summon Shadow SpiritShadow Spirit

This conjuration is easily the cutest one to date. So why do I get the feeling that it’s up to no good? For a main action and a Illusion Power, you can summon the Shadow Spirit to your battlefield and start tying up enemy units!

Similar to the Summon Butterfly Monk spell from Aradel Summergard’s Mist Guardian Deck, the life value of a Shadow Spirit unit is equal to the number of Summon Shadow Spirit Spells on your spellboard. Players already know how life can start to stack up with Butterfly Monks, but with the Shadow Spirit’s 2 attack value, this cuddly conjuration is an offensive force to be reckoned with. When the Summon Shadow Spirit Spell is at Focus 2, you’re summoning a unit with two attack value and 3 life value for just a single power die!

These spirits can easily turn the tide of battle late in the game. While the “Illusion” ability might seem like a liability at first, reserve your judgement until you see Victoria’s new attachment spell. It might “invert” your opinions of “Illusion!” But before we take a look at that spell, let’s meet Victoria’s next scary pet, the Shadow Hound!

Summon Shadow HoundShadow Hound

The Shadow Hound certainly isn’t as adorable as its formerly mentioned counterpart, but it’s definitely got a lot going for it. For just 3 Illusion Class and a main action, you get to summon a unit with 3 attack value and 5 life value. This rivals some of the most powerful conjurations in the game in terms of value, and gives Victoria a bit of bite in her spellboard. When you combine that with the powerful focus ability of the Summon Shadow Hound Spell, there are few units in the game that stand a chance.

These nightmarish hounds can be a bit fragile, though. The “Illusion” ability means players have to be smart about when they choose to send the Shadow Hound into battle. Luckily, Victoria has a solution to this problem: Body Inversion!

Body Inversion

Body Inversion is a game-changer. No, literally. It changes two values in the game out with one another! When you attach Body Inversion to a unit, the unit’s printed attack and life values are switched. Prepare to reassess EVERY unit in Ashes! Body Inversion lets you use units in a completely different way, and the benefits don’t stop there. When you attach Body Inversion to a unit that has the “Illusion” ability, you get 2 illusion dice back, and on the face of your choice! That means this card pays for itself, if you attach it to the right unit. The best part about this card is that units with the “Illusion” ability have some pretty large life values, like the Shadow Hound. Or the False Demon

Well, there you have it! Victoria’s shadowy summon spells are some serious hitters, and her new alteration spell gives her all sorts of ways to attack with them. Watch out for them, because these shadows pack a serious bite! Victoria’s cards are some of the smartest (and strangest) in Ashes so far, and I’m excited to come back next week and show off some more of her tricks! Be sure to keep an eye out for Bob’s preview of Leo Sunshadow's cards later this week!

‘Til Next Time,
Callin Flores

Click here to pre-order The Duchess of Deception, The Roaring Rose, Ashes dice, and more at the PlaidHatGames.com store! Ashes pre-orders come with a FREE exclusive Phoenixborn; Orrick Gilstream now available with Victoria and Leo orders!

Previous Victoria and Leo Previews:
Victoria Glassfire and Illusionary Cycle
Leo Sunshadow, Glow Finch, and Anguish


Comments


lunacyfrog commented:

Nice. I had a feeling this deck was going to make Bring Forth viable and it definitely does that.

Posted on 2016-06-27.

philipliva commented:

She doesn't give me that twisted shadow feeling... BUT I can now try and find a viable shadow Noah deck XD

Posted on 2016-06-27.

Newfaceofrev commented:

Hmm Body Inversion is listed as an Ally in the preorder.

Posted on 2016-06-27.

philipliva commented:

She doesn't give me that twisted shadow feeling... BUT I can now try and find a viable shadow Noah deck XD

Posted on 2016-06-27.

Syurtpiutha commented:

I for one feel that Shadow Spirits have very strong competition from Gilders in the adorable department. That being said, body inversion looks pretty cool, and the shadow hounds look awesome too. I love summon spells with an extra effect.

Posted on 2016-06-27.

killercactus commented:

I think the meta could see a lot of both of these summon spells. Illusion didn't really have solid units before, but I think these two are.

Posted on 2016-06-27.

Agnate commented:

killercactus: technically speaking, they still don't have "solid" units! ;)

Dad jokes, sorry.

Posted on 2016-06-27.

Chuftbot commented:

That jump scare was super unnecessary.

Posted on 2016-06-27.

MightyToenail commented:

The Shadow Spirit is my favorite unit in this deck. This thing is amazing guys. One dice for two attack is insane, and finally brings Illusion up to the level of ceremonial and charm.

Posted on 2016-06-27.

RaptorBonz commented:

So how do bring forth and body inversion interact? does Body inversion reverse the values granted by Bring forth always, or does it depend on the order you played them?
-Edit Oh It states on Body inversion to switch printed stats, so there you go.


Posted on 2016-06-27.

LexMajor commented:

I'm somehow thinking there's something to be done with Dread Wraiths and Body Inversion...

Posted on 2016-06-27.

Vidyaraja commented:

If you can time it so perfectly that you can cast it and attack the turn after without interference then yeah. Otherwise a frog will ruin your day. And if it already has one wound token you will only kill it yourself.

Posted on 2016-06-28.

jgibbo90 commented:

@LexMajor @Vidyaraja I did think Dread Wraiths straight away but Vidyaraja is right- huge risk with that 1 health. Perhaps Gobi Sunshield if you're running an Orrick deck for an easy 5/2? He's got the recover value too.

Posted on 2016-06-28.

killercactus commented:

Massive Growth first. Then Inversion. 10 av wraith.

Posted on 2016-06-28.

jgibbo90 commented:

@LexMajor @Vidyaraja I did think Dread Wraiths straight away but Vidyaraja is right- huge risk with that 1 health. Perhaps Gobi Sunshield if you're running an Orrick deck for an easy 5/2? He's got the recover value too.

Posted on 2016-06-28.

Vidyaraja commented:

That could be right, then you have a 10/5 Wraith, pretty scary. But if the opponent has Steady Gaze or Transfer in hand... Or a single weenie to block with...
Let's face it, right now big bad units are not worth their cost, ever, especially if you invest cards into making them big and bad

Posted on 2016-06-28.

lunacyfrog commented:

Vidyaraja- Maybe Ashes needs its own version of "trample" to assist with this problem and make the big guys more valuable?

Posted on 2016-06-28.

killercactus commented:

Hypno exists, though now you're into 4 colors. But I guess that's why Orrick exists.

Posted on 2016-06-28.

Bolga commented:

You are right Vidyaraja, big units are not worth it with the current card pool. Too slow to build and too easy to counter. That's my only criticism of the game so far: it's too efficient to do direct damage in Ashes with cards like EV, Molten Gold, Chant of Revenge to concentrate on building an impressive Battlefield of big units. Not for top-tier decks in tournament settings anyway. I really hope this will be fixed soon.

Posted on 2016-06-28.

RaptorBonz commented:

We would need more cards that have/grant magic guard and/or decoy probably. They would also need to have a restriction similar to massive growth but in the other direction. can only be applied to units that have x or more life for example.

Posted on 2016-06-28.

MightyToenail commented:

We need less direct damage cards more than anything, and more cards like Strengthen so that there is more reason to run big units.

Posted on 2016-06-28.

killercactus commented:

Massive Growth first. Then Inversion. 10 av wraith.

Posted on 2016-06-28.

MightyToenail commented:

Dakka Dakka Dakka!

Posted on 2016-06-29.

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