Ashes: Leo and Victoria
“I strip aside this petty facade so that we might revel in the essence of what is truly you.”

While Leo turns heads all on his own, and his unique conjuration, the Glow Finch is sure to catch your eye, there is more going on behind his dark eyes than you might realize! He's calculating (though no one would ever say he's cold) and manipulative, and Leo always seems to know exactly what you're thinking. Today we look at the cards included in The Roaring Rose that allow you to know every move your opponent will make, before they even make it.

Memory Theft

With a simple thought, all your opponent's plans will be laid bare before you. For 1Charm Class you get to know exactly what's in your opponent's hand. Now that's a strong effect all on its own, but Memory Theft doesn't stop there! After perusing every option your opponent has for this round, you get to pick the card that is most likely to cause you trouble, and give your opponent a choice. They can lose access to that card or have a wound token placed on their Phoenixborn for the privilege of keeping that option available to them.

It may seem like you are giving all of the choices to your opponent here, but keep in mind that once they have no cards remaining in their hand, they just place a wound token on their Phoenixborn, and you can do this more often once you focus Memory Theft. If they do discard the card, well, removing your opponent's options will eventually leave them with no options at all.

And now that you've seen everything your opponent can do this turn, why don't we delve into their deeper thoughts...

Mind Probe

...with Mind Probe! Again for the very affordable cost of 1Charm Class you get to see what your opponent will be up to in the next round. Plus you can remove a card from the game. Your opponent doesn't even get a choice on this one! You know that one card that gives you fits, and whenever the opponent draws it, it seems to spell your demise? Well, The Roaring Rose comes to your rescue, providing you the means to deal with that one card, before your opponent can even draw it!

And it has another great effect. You get to place the rest of the cards revealed back on top of your opponents deck in the order you choose. So basically, you can choose the second most devastating card to your strategy, place it on top, and now if your opponent meditates, they lose another great option! In addition, killing your Glow Finch suddenly seems like a very bad idea for your opponent thanks to Glow Finch's Last Request 1 ability!

Outside of The Roaring Rose, this card combos nicely with Purge , and you can play this card in a different way as well. If you're using Abundance, you can set up the opponent's draw to give them a bunch of cards that you don't mind them having. Or combined with Three-Eyed Owl you can make them draw great cards that they can't play right now, and then make them discard those cards... the list of great combos goes on and on. Can you tell I really like this card?

Dispel

There are very few cards in Ashes as easy to play as Dispel. For 1Basic there will be very few instances that you can't play it. At first glance it may appear that this card can be kinda low impact, but lets take a moment and analyze exactly what this card can do...

Sometimes it reads “Deal 2 damage to an opponent's Phoenixborn.” That is, when an opponent has played a Chant of Protection. Pretty efficient for 1 basic, huh?

Other times it will read “My Hammer Knight can attack again.” Regress been getting you down, making all your super cool units less cool? Dispel takes care of that, and for half the cost your opponent paid to keep the Hammer down!

And of course there are many more cards and effects that Dispel can have an impact on! This card has real utility, and at its super affordable cost, it may be just the card your looking for!

And that's just the start of Leo's deck, The Roaring Rose. Next week we'll take a look at how Leo manipulates units and even his opponents to take advantage of all  the knowledge today's cards gained for him. But first, next Monday, Callin's comin' at ya with a bunch of new cards from Victoria's deck The Duchess of Deception. I'm sure your reactions will be spectacular! Er... reaction, because you only get one, it's the rules. (Or is it?) ;)

Thanks for reading!
Bob   

Click here to pre-order The Duchess of Deception, The Roaring Rose, Ashes dice, and more at the PlaidHatGames.com store! Ashes pre-orders come with a FREE exclusive Phoenixborn; Orrick Gilstream now available with Victoria and Leo orders!

Previous Victoria and Leo Previews:
Victoria Glassfire and Illusionary Cycle, Shadow Spirit, Shadow Hound and Body Inversion
Leo Sunshadow, Glow Finch, and Anguish


Comments


lunacyfrog commented:

I could also see people using dispel on their own buff alterations, like massive growth, to get multiple uses out of them.

Posted on 2016-06-30.

Bolga commented:

Nice! All very good cards imho.

Posted on 2016-06-30.

RaptorBonz commented:

And we get insight into particle shield in the art I bet! Memory theft and mind probe look like those cards I am going to hate my opponent playing (on the same level as MG and Chant of R. Also, Leo has the option of dealing huge damage to Pheonixborn already...very intimidating.

Posted on 2016-06-30.

Bolga commented:

Nice! All very good cards imho.

Posted on 2016-06-30.

LexMajor commented:

Very, very good cards. In fact, I'm just starting to get a bit antsy about "power creep"... why would anyone ever take "Cut the Strings" when there's Dispel available? "Glow Finch" amost makes Protect redundant, etc. I just hope things have been playtested thoroughly and in context of present and future cards?

Posted on 2016-06-30.

Vidyaraja commented:

Glow Finch is allowed to make some cards redundant as it's an unique ability. Are you worried Screams makes Frostbite redundant?
Regarding Memory Theft, eh. It's a "heart bite" with the potential if your opponent choosing whatever happens to be most convenient for him. Using it early in a round makes for tempo loss, using it later defeats its purpose. Not a fan.
Thank you, lunacyfrog, for that insight I missed about Dispel. I just realized it fits like a glove in a Vicky deck I'm thinking about.

Posted on 2016-06-30.

pbeaudet commented:

Massive growth has spell guard. Dispel can't be used on it.

Posted on 2016-06-30.

jayelbird commented:

@LexMajor
To note, Cut the String actually discards the alteration, while Dispel shuffles it into their draw pile. So if a Frozen Crown is giving you trouble, using Dispel will only delay that trouble to later, but not prevent it.

Posted on 2016-06-30.

Leonard03 commented:

@LexMajor I have a similar worry. Dispel seems really good.

Posted on 2016-06-30.

Bolga commented:

Nice! All very good cards imho.

Posted on 2016-06-30.

MightyToenail commented:

Dispel is what Freezing Blast and Cut the Strings should have been. The aformentioned cards were far too weak to have an impact, so dispel is here to replace them.

Posted on 2016-06-30.

lunacyfrog commented:

Pbeaudet- Spell guard stops your OPPONENT from using a spell to effect the card. It doesn't stop YOU from using a card like dispel yourself on your own massive growth.

The other interesting thing about dispel is it's actually a bit of an anti-mill card if the non-milling player is using it on his own alterations. Three extra cards in your deck is huge against a milling deck, much like having a bunch of allies constantly recycling is a big pain for millers.

Posted on 2016-06-30.

Bolga commented:

Nice! All very good cards imho.

Posted on 2016-06-30.

Newfaceofrev commented:

I reckon the girl in the Mind Probe art is Victoria's Flash Archer.

Posted on 2016-06-30.

Vidyaraja commented:

@lunacyfrog I have to thank you for this
http://www.plaidhatgames.com/play/ashes/deck/sleeve-destroyer

Posted on 2016-06-30.

killercactus commented:

I love Dispel, but I hate that it hates on Snakes. Don't think I'd play it though unless I had my own alterations I wanted to get rid of, like Massive Growth.

Posted on 2016-06-30.

lunacyfrog commented:

Vidyaraja- Looks good, man. I offered some comments on the deck page, although now that I think on it more, I realize that you are really a fan of that Massive Growth/Blood Chains combo so you might not go for it.

killercactus-at least Maeoni has another really good use for Golden Veil. :P

Posted on 2016-06-30.

Skaak commented:

"Oh, Memory Theft looks like a pretty decent...wait, it's a frigging READY SPELL?!"

Posted on 2016-06-30.

MightyToenail commented:

@skaak
but it is just a worse frost bite when you look at it

Posted on 2016-06-30.

brightknight_216 commented:

Am reading this right. If the opposing player have no cards in hand and I pay to trigger Memory Theft, he or she will have to take 1 wound. Because from the text, my understanding that I have to choose a card first and if there is no card to choose, there is no card for the opponent to discard and therefore he CANNOT take 1 wound.

I'm not sure whether my understanding is correct here. Would appreciate if someone can clarify. Thanks.

Posted on 2016-06-30.

emptycup commented:

brightknight_216: No, I read it as: you look at the target opponent's hand. The opponent MAY discard a card of your choice. If they don't (because they don't want to) or can't (because they don't have any cards), then they take 1 wound.

Posted on 2016-06-30.

jayelbird commented:

Emptycup is correct. That is the intent of "if they do not or cannot;" if they have no cards in hand, they take 1 wound.

Posted on 2016-07-01.

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