UPDATE: We apologize for the confusion regarding Blue Jay's Holo Decoy. There have been two versions of the rule floating around the internet, and Plaid Hat Games takes responsibility for the confusion. Here are the details:

The Holo Decoy card image in the game box states to place the Blue Jay figure and last seen token on the board, as if she just crossed their line of sight. This matches the rulebook that we've had on our site all along and that comes in the box, which states that the Agent should place their figure and the last seen marker any time they cross the Hunters' line of sight during movement.

Rodney's excellent rules video stated that one should place just the last seen token when crossing line of sight during the Agent's movement. There was some confusion even at Plaid Hat Games which rule was technically correct. We worked toward changing the card to match what was thought to be the in-box rules and even sent an e-mail regarding replacing the version in the box for pre-order customers, but that was a mistake; the card below and in the box, which matches the rulebook online and in the box, is the correct version; no changes or replacements are necessary.

As a result of the revisions, some user comments below are out of date.

Welcome to the eighth preview in our series of previews on the Specter Ops hunters and agents. Last week we featured the Hunters of Specter Ops. This week we've already seen agents Cobra, Orangutan, and Spider. Specter Ops: The Shadow of Babel is currently available for pre-order in the PlaidHatGames.com store. Watch a game overview video, check out our fourth Agent preview below, and then pre-order today!

"A blue jay hasn't any more principle than an ex-congressman, and he will steal, deceive and betray four times out of five; and as for the sacredness of an obligation, you cannot scare him in the detail of principle." --Mark Twain

Bue Jay

Cobra, Spider and Orangutan all have their unique characteristics. But in a sense, they all look at their mission the same way: Sneak around, evade shots from the Hunters, and stun with the tools at their disposal when necessary. Blue Jay, like any Agent, wants to sneak around, but she is her own bird and does things her own way. Being an expert in technology, she is able to manipulate the Hunters and her objectives in ways no one else can, forcing upon the Hunters more questions than for which they have answers.

Now, this seems like a small rules tweak. Instead of needing to be directly adjacent to an objective in order to capture it, Blue Jay can be two spaces away. How big of a deal is this? Take a look at this image:

Map regular

In the above image, the blue shows where any agent other than Blue Jay could be when they capture an objective at the beginning of their turn. The red (plus the blue), therefore, is where they could be after they've moved, once it's the Hunters' turn. It looks like a ton of options, although hopefully the Hunters have already made some deductions and can elimnate many possibilities by their own line of sight and logic. Now, Blue Jay's options:

Map Blue Jay

The blue is where Blue Jay might be when she captures the objective. The red+blue is where she could be at the end of her turn. There are over 30 more spaces to account for. Yikes.

And as if her Frequency Hack wasn't enough, this Holo Decoy will really throw the Hunters for a loop.

Holo Decoy Card

 The Holo Decoy is the reason Blue Jay needs to be played by someone who really understands the rules to Specter Ops. First of all, you want to be out of the Hunter's line of sight, and to play it at the end of a turn in which you did not cross their line of sight. Yet you want to appear as if you did move through their line of sight. No you Decoy them. Pretty cool. The best part is, as long as the Hunters don't know for sure that you've used the Holo Decoy already, they have to consider it as an option every turn. It's the biggest misdirection play any agent has in the game!

There's still more to preview! Next week we'll take a look at other agent equipment cards, as the game's release continues to inch closer. I'm getting excited, how about you all??

Click here to pre-order Specter Ops today.


Comments


sirmurphalot commented:

I'm a little confused about how holo decoy works. Do you use it when you are about to be spotted anyway? I mean it says that you place your figure on the board, but realistically when would you ever do that when it is your turn? Are you also able to use it to place the last seen token?

Cool stuff tho, I'm really looking forward to this one.

Posted on 2015-03-27.

joepinion commented:

You'd want to do it when you AREN'T spotted... you're not actually where you're saying you are; you're misleading the Hunters.

Posted on 2015-03-27.

Doma0997 commented:

It feels like a huge tell though. If I use it before I move, just saying hey guys I'm right here feels like a give away that you used decoy. Using it after you move though does too, because if an agent ends their turn in line of sight, I'm going to assume some trickery is up.

Posted on 2015-03-27.

joepinion commented:

Right, definitely use it at the END of the turn, not the beginning.... But wow, ok, if you're going to assume that, I'll just run through your line of sight with impunity then. :D That's the kind of mind games this should supply.

Posted on 2015-03-27.

ShotgunCaribou commented:

So what happens when the hunters land on the holo decoy, or at least try to attack it? Do you then reveal it was a decoy and the hunter has wasted their turn? Or do you pretend to mark down damage?

Posted on 2015-03-27.

This comment has been deleted.

jfc1005 commented:

What am I missing? Shouldn't (A8 to A13) be red in the first diagram?

Posted on 2015-03-27.

alelouya1 commented:

I think that you can use this during the hunters' turn since it would make no sense at all to use this during your turn since it's stupid that you end your movement in the line of sight of a hunter( the only moment where you place an agent's figure on the board)

Posted on 2015-03-27.

ShotgunCaribou commented:

@alelouyal
It makes more sense to place it on your turn than the hunters.
If you place it on your turn, they go after it and (presumably) away from you.
If a hunter moves, then you place it in front of them, they attack, but nothing else happens. It wouldn't really accomplish anything.

Posted on 2015-03-27.

joepinion commented:

jfc: good point, I missed those spots.

Posted on 2015-03-27.

alelouya1 commented:

@ShotgunCaribou

I see your point here but you can just fake the fake the fact that you get hit because if you end your movement in their line of sight, it feels too obvious that it's a trap...At least that's how I feel about it... if it was the last seen token that you place, I would be all for it to place it during your turn but now it seems weird to me.

Posted on 2015-03-27.

BTBAM commented:

This is last seen marker, not figure. card is outdated.

Posted on 2015-03-27.

joepinion commented:

Just updated the article, apparently, I had an outdated card image. Will get a new image on Monday.

Posted on 2015-03-27.

ShotgunCaribou commented:

Yay updates! It makes much more sense to use the last seen token than the figure.

Posted on 2015-03-27.

primalsilicon commented:

All I have to add is...

Please please please please ship me my game. This teasing is just mean. I think you're an Agent.

Any one choose to play as Prophet so we can figure out where they might be hiding the goods?

:-p

Posted on 2015-03-27.

alelouya1 commented:

@primalsilicon:"Any one choose to play as Prophet so we can figure out where they might be hiding the goods?"
Nice one!

Posted on 2015-03-28.

darkbladecb commented:

This is my girl right here.

Posted on 2015-03-30.

PatientNo742 commented:

The new Holo Decoy card has got a mistake on it.
It is the last SEEN token, isn't it? :)

Posted on 2015-03-30.

jfc1005 commented:

Looks like the Holo Decoy is back to showing last seen token and place agent figure on top of it.

Posted on 2015-03-31.

Maniacalraven commented:

So, I have seen a few how to play videos where the agent player will 'tap' his item cards when he uses them. According to the rules, you mark item use on the movement sheet, THEREFORE NOT ALERTING THE HUNTERS TO THE FACT THAT YOU USED AN ITEM. Is this correct? The game theme and idea makes me think I want to keep them in the dark about when and how I use items.
Also, items can only be used on the agents turn? (As per rules, agent turn only)

Posted on 2015-03-31.

thenightsshadow commented:

@Maniacalraven

There's a few things you have to note. Some items, like Adrenal Surge, require that you have to tap the item card to use it. Some, like the Holo Decoy, are never revealed. And some, like the Proximity Mine, are revealed when they're activated. All of those items are marked by the agent during the turn they're played, which can happen at the start or the end of the turn. However, the different types of revealing of the item make it so that you can narrow down but not fully guess what item is being used, if at all.

Posted on 2015-03-31.

sirmurphalot commented:

Hey Plaid Hat!

So I am still a little confused about the Holo Decoy rules. So, you can use it to place the last seen token on a space when you haven't actually crossed through their line of sight? What is the purpose of the "…and the Blue Jay figure" part? Are you perhaps able to use this card when you are spotted to place your figure somewhere that you actually aren't? Then again I thought you could only use equipment on an agent's turn...

Posted on 2015-04-01.

ShotgunCaribou commented:

@sirmurphalot

The purpose of "…and the Blue Jay figure" is because the rules as written state that when you place a last seen token, you put your figure on top of it.

Colby stated recently that it was a rule they created so the agent minis get more use, but in my opinion, it also adds a bit more difficulty for the agent (which is fine, as the game seems balanced in the agent's favour).

Posted on 2015-04-02.

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