Click here to pre-order Brennen and Rin, and other new Ashes products! And be sure to try out these new cards in our Ashes deck builder!

Everyone is familiar with the pure damage output of natural magic, from Summon Gilder to Molten Gold. Even the natural dice power side ability does damage. But sometimes in Ashes, just blasting things into oblivion doesn't solve your problems. With ready spells, that unit you just used a main action to destroy can easily be replaced on your opponent's turn. Timing is key, and in today's article we'll look at 2 cards in The Frostdale Giants that you can use to gain advantage if your timing is just right!

Deep Freeze

I know, I know, that's a lot of words on one card, so here's what it does in simple terms. You place Deep Freeze on a unit and that unit is now considered exhausted. Your opponent must now spend 3 side action to remove Deep Freeze and unexhaust their unit.

Why would you play this over something more blasty? Well, when you play this with perfect timing, you pay 1Natural Class to make a unit unavailable (any exhaustable abilities as well as its ability to attack, block or guard) for 3 of your turns, possibly over 2 rounds! Just play this bad boy when your opponent has nothing else they can do on their turn they remove a token and pass, you attack. Your opponent gets to remove another token and pass, you pass and a new round starts. But there is still a status token on Deep Freeze. The first player token passes to you and the deep frozen unit is still considered to be exhausted.

This is the kind of card that players with a keen sense of timing are going to love! Worst-case scenario, it will allow you to attack without having to worry about the opponent's biggest baddest blocker messing up your super awesome bears and golems!

Ice Trap

I don't think I need to tell you how awesome this card is, it kinda speaks for itself! ...but I will anyway. smiley

For 1Natural Class you get to destroy a unit that just entered play, even when it's not your turn! You can only destroy a unit with 2 life or less, but at the low cost of 1 magic, it's an amazing bargain. Besides, anything bigger will cost your opponent a lot of resources to play, and then your Frostback Bear can lock it down for multiple turns, putting you up on resources and providing you with yet more battlefield advantage.

One of the most frustrating things in Ashes can be when you have a massive army all prepped to attack, and then the opponent plays a puny little whimp to block your massive units of destruction. Well, Ice Trap stops that strategy cold! (See what I did there.)

And there you have it, this is how natural magic plays the timing game without just blasting things to bits. I've really enjoyed playing with both of these cards and I hope you all do as well.

Next week, Rin only gets one card, but don't you worry, it's the one you've all been waiting for. (Even if you don't know what I'm talking about, trust me , this is the card you've been waiting for!) Next week you get to see what all the buffing in The Frostdale Giants is about.

But before you go, I wanted to let everyone know a new podcast all about ashes has just started. It's called The Ashtray, and I'm on the first episode. Check it out if you just can't get enough of Ashes!

And don't forget about the first Ashes podcast, The Main Action. They're 11 episodes in already.

Thanks for reading!
Bob

Click here to pre-order The Children of Blackcloud, The Frostdale Giants, and even extra dice! Get Lulu Firststone or Dimona Odinstar FREE with each Ashes deck purchase, or buy them separately!

Rin/Brennen Previews:
Brennen: Blackcloud Ninja, Crimson Bomber and Poison, Chant of Protection and Chant of the Dead, Fire Archer
Rin: Rin's Fury, Frost Fang and Frostback Bear, Crystal Shield and Frozen Crown


Comments


tortugatron commented:

Are the Cave Goblin and Guild Dwarf phoenixborns coming next?

Posted on 2016-03-10.

joepinion commented:

Brennen: But I wanted to kill him myself. :(

Posted on 2016-03-10.

glenn3e commented:

Ice Trap is going to make it into a lot of Nature decks, and gets rid of chump blockers.

Posted on 2016-03-10.

jgibbo90 commented:

I have a prediction for this final beefy unit which we all know to be Ice Golem. I think it will be directly linked to the amount of Ice Buffs that are in play. Essentially if you have a Frost Fang and a Frostbackbear in play, both with ice buffs, your golum will have an increased attack/life/recover or a combination of the three based on the number of ice buffs. Essentially a beefy unit who feeds off the defensive capabilties of your Phoenixborn and battlefield.

Posted on 2016-03-10.

MightyToenail commented:

That sounds pretty cool.

Posted on 2016-03-10.

Vidyaraja commented:

That sounds pretty improbable, since it would tie its functionality to a specific Phoenixborn and we've already seen Rin's unique.

Posted on 2016-03-10.

MightyToenail commented:

How about number of attachments?

Posted on 2016-03-10.

jgibbo90 commented:

@Vidyaraja this is a fair point- although Rin sort of breaks the trend of Unique cards given that he technically has two instead of one: Ice Buff and Rin's Fury. Perhaps the Ice Golum could be beefed up by the amount of alteration spells in play instead (Root Armour etc) so he could be used in competitive play and not be tied down to Rin/Ice Buffs. Ruins the magic a bit though - a huge Ice Monster feeding off Ice Buffs seemed quite a cool idea to me.

Posted on 2016-03-10.

MightyToenail commented:

But Aradel has Summon Blue Jaguar and Blue Jaguar. That's nothing new.

Posted on 2016-03-10.

thenightsshadow commented:

@jgibbo90: He doesn't have two Unique cards. If we were to consider that, then Maeoni's Snakes, Noah's Wolves, Aradel's Jaguars, and Saria's Ravens would have to count too, especially since they're Conjurations like Ice Buff is.

Posted on 2016-03-10.

jgibbo90 commented:

@thenightsshadow Phoenixborn with conjurations as their unique cards need their respective 'Summon Ready Spell' simply to conjure them. The difference with Rin is that he has an Action Spell as his unique card (Rin's Fury) just like Jessa and Coal- yet also has conjured Alteration Spells in Ice Buff which can only be used by Rin (he himself with his side action is like a Ready Spell). In that sense, he's unique from the rest of the Phoenixborn as he has 2 unique cards with different functions that only he can use. I don't see Coal and Jessa with that. That was the only point I was trying to make.

Posted on 2016-03-11.

killercactus commented:

Meh - Ice Buff is just his ability, just like Slash is Coal's ability. It just so happens that it needs a card to do it. It could've very easily been a token or something instead of a card.

Posted on 2016-03-11.

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