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In many of the articles I 've written about The Children of Blackcloud, I've written about an engine that Brennen utilizes to quickly take control of the game. Some of the pieces have already been revealed, like Chant of the Dead, Chant of Protection, and Brennen's own ability. Returning the Blackcloud Ninja allows you to exhaust an important spell when returned and the Crimson Bomber gives you a method to remove multiple small or wounded unit in one fell swoop! But today's ally serves an even more integral role in Brennen's unstopable juggernaut. And here it is...

Fire Archer

Ambush, what a versatile ability! Every time you play this ally you get to choose a target unit or Phoenixborn to take one damage, and with The Children of Blackcloud you will be playing this ally often!

At only 1 Ceremonial Class you'll be able to play this ally at almost anytime. The Fire archer gives you the option to continue to use your engine of unstoppable damage even when your resources are low! And every time you play the archer, it will do something useful for you. At worst it's 1 magic to deal 1 damage to a Phoenixborn.

I want to point out a bit of synergy that might not have been apparent. You won't always roll the Ceremonial Power, but Ashes allows you to meditate and change any die to its power side, and one of the ways to meditate is to discard cards from the top of your deck. In a ceremonial deck with lots of allies, you can turn many Ceremonial Power into card draws because you can return the card you just discarded to your hand!

And let's not forget that after the Fire Archer has entered play, Brennen can sacrifice it to do 2 more damage to a unit or Phoenixborn, making the archer available to be returned to hand and played again.

I could go on and on about cheap but powerful ally, but I'll end on this: When Chant of the Dead is activated to gain 3 dice, you can leverage more effects and take more actions in a round, but unless you have something to spend those actions on, it's a waste. The Fire Archer gives you an avenue to put damage on your opponent's cards continually, and it's cheap! Remember that each time you play a Fire Archer, that's 2 damage (1 from ambush and 1 from its attack value) if your opponent can't respond to it!

I know I only revealed one card in this article but it was certainly exciting enough to make up for that, don't you think? Later this week we'll look at ways natural magic can deal with units without just blasting them to bits. And if you're interested in the same, but in the style of ceremonial magic, make sure you check out next Tuesday's article

Thanks for reading!
Bob   

Click here to pre-order The Children of Blackcloud, The Frostdale Giants, and even extra dice! Get Lulu Firststone or Dimona Odinstar FREE with each Ashes deck purchase, or buy them separately!

Rin/Brennen Previews:
Brennen: Blackcloud Ninja, Crimson Bomber and Poison, Chant of Protection and Chant of the Dead
Rin: Rin's Fury, Frost Fang and Frostback Bear, Crystal Shield and Frozen Crown


Comments


Sammer Guy commented:

I honestly think the Ambush abilities are overpowered.

Posted on 2016-03-08.

Vidyaraja commented:

Very interesting! I wonder how will it stack compared to Anchornaut in a burn/control oriented deck

Posted on 2016-03-08.

killercactus commented:

I don't see Stormwind Snipers dominating anything, so how can we think Ambush is overpowered?

Posted on 2016-03-08.

MightyToenail commented:

Yes! Finally seeing it come together as a true rush deck. Slot these guys with the snipers, and Brennan's Burn, and the opponent is dead quickly. I'll jump on board the bandwagon now. :)


Posted on 2016-03-08.

Vidyaraja commented:

I think it will play more as a control deck. Burn the battlefield away, swing with ninjas to end.
I suppose it'll depend on whatever the remaining Action Spells and the Dread Wraith do.

Posted on 2016-03-08.

MightyToenail commented:

But if you are just using Spirit Burn on units, why not play Aradel instead?

Posted on 2016-03-08.

tortugatron commented:

Still waiting for my firebeasts and fire dancers. You can keep your firelings.

Posted on 2016-03-08.

Vidyaraja commented:

Because of options. Because getting to choose wether I put my damage on a unit or a PB, according to the moment, is worth a trade in raw power, or a drawback. Because with Cere dice and the right kind of deck the destruction part of Spirit Burn is not a drawback - it's a feature.

Posted on 2016-03-08.

killercactus commented:

Just use an Anchornaut or this guy - then you get damage on Units AND on the PB.

Posted on 2016-03-08.

Wolvesgaze commented:

Anyone else find it odd the arrow is below the grip?

Posted on 2016-03-08.

nebworb commented:

Brennan has quickly become my favorite, but what I'm most excited for is an expanded pool of cards to choose from.

Posted on 2016-03-10.

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