Welcome to our weekly previews for Dead of Winter: The Long Night, the stand-alone, fully compatible expansion to Dead of Winter: A Crossroads Game. Click here to pre-order Dead of Winter: The Long Night from the PlaidHatGames.com store - get 20% off and the Rich Sommer exclusive character and crossroads card for free! Click here to explore MyRaxxon.com.

Did you know we've got whole bunch of other items up for pre-order too? SeaFall: A Legacy Game and 8 new summoners for Summoners Wars are available for pre-order! Plus, All US orders get FREE shipping on orders of $100 or more. So double up on some pre-orders and save!

A new game means new challenges, often represented by the crisis cards revealed at the start of each round.  Although they still follow the basic formula of acquiring items of various types, the new crisis cards offer an opportunity to incorporate the new mechanics, such as the despair and unruly helpless survivors that I talked about last week. There are also more that reference the influence of survivors this time around. Medicine Shortage does both.

Medicine Shortage

You might be wondering why there is a bandit symbol in the upper left hand corner.  Remember back during the Bandits preview when I said that I’d talk about how new bandits appear “later?”  Well,  “later” is now!  The new crisis cards tell at you which numbered locations bandits will appear during the Reveal Crisis step if you’re using the bandit module. If you're not using the Bandits module, you can ignore that portion of the card.

Some new Crises will unleash the experiments normally found in the Raxxon module.

The Night is Dark

Some cards reference something outside of the game.  Some people will love this crisis, and others will hate it.

The Vault

Two item types that were never required to pass crisis cards in the original game were books and weapons.  Now we’ve got some that do require them.

Scavengers

Luckily there are two new survivors that can help out with that one.

Emma Han, StudentAlfonso Ortega, Gunsmith

Although there are fewer crisis cards that directly target morale this time around, you still have to worry about losing morale. That’s where Kumar Sen arrives to make everyone feel better.

Kumar Sen

Of course there are more crisis cards out there, including the School Bus, Hunger, a Kidnapping and even a Revolt… but I’ll let you discover them on your own.

Next week, I’ll discuss the Graveyard.

Week 1: Why Standalone?
Week 2: Raxxon and Video Trailer
Week 3: The Bandit Module
Week 4: The Improvements Module
Week 5: Despair and the Unruly

Come back next Wednesday for our next The Long Night preview. Click here to pre-order Dead of Winter: The Long Night from the PlaidHatGames.com store - get 20% off and the Rich Sommer exclusive character and crossroads card for free!


Comments


Syurtpiutha commented:

Nifty, all these crises are brutal. I love it.

Posted on 2016-05-18.

TheWeaselGun commented:

Loving the diversity here.

Posted on 2016-05-18.

Much0Gust0 commented:

How will it work if incorporating these crises with the originals? I assume we just can't use the Bandit module with the original stuff?

Posted on 2016-05-18.

Jexik commented:

(James here)

I think there's two ways to handle mixing in the old Crisis cards in a Bandit game.

1) They don't spawn bandits because none are listed.

2) Roll 2 dice to see which locations they appear at. If you're playing Raxxon and roll a double, put one at Raxxon instead of a second at the same location. If you roll doubles and there's no Raxxon, re-roll it.

Posted on 2016-05-18.

Great Dane commented:

Personnally not a huge fan of the 'out of game' crisis cards..it just feels gimmicky to me and...well, takes me out of the game. But I guess it depends on what they are. I liked the crossroads card that triggered if someome yawned. But if it turns into the electronic version of Life and has us telling jokes or serving drinks everytime we draw a card...

Guess the worse case is just to not use them, no shortage especially combined with the original.

Posted on 2016-05-19.

CloudBuilder commented:

Any idea how more previews we will be getting?

Posted on 2016-05-20.

Vidyaraja commented:

Kumar Sen: I don't like him. Morale management is the core of the game, and having even a couple of points be saved by dumb luck... It feels a bit like cheating. And yes I realize that Crossroads cards and betrayers/exiels already add a random or uncontrollable factor to morale, but that's different, I think, from "Oh we would have lost this game but I got a 5 at the right time"... That's my opinion.

The Vault is too meta for the meta game.

Does 1-6 on Ortega mean any location from 1 to 6, or location 1 and location 6?

Edit re The Vault: the more I think about it the more I'm convinced it wil just be kept in the box. There's enough politicking in the game without having groups argue over what constitutes a secret and what does not. "I wore mismatched socks this morning" "Yesterday you asked me to pick up some milk, I told you they were out but the truth is I forgot"

Posted on 2016-05-21.

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