Welcome to our weekly previews for Dead of Winter: The Long Night, the stand-alone, fully compatible expansion to Dead of Winter: A Crossroads Game. Click here to pre-order Dead of Winter: The Long Night from the PlaidHatGames.com store - get 20% off and the Rich Sommer exclusive character and crossroads card for free! Click here to explore MyRaxxon.com.

Now that you have an inkling of what awaits you in Raxxon, it’s time to talk about the second module in Dead of Winter: The Long Night. Just like Raxxon, there is an introductory scenario for the Bandits module. There were a few crossroads cards in the original game that involved other humans out there, still surviving, but now some of them have organized into a rival colony. To us, they’re Bandits.

Two or more appear at the start of each round, taking up spaces normally set aside for your survivors.

Bandit standee

You can remove them peacefully…

Food 1 or Trade

…or more aggressively.  You can use Attack actions to remove them, or ask Rosa Rodriguez what to do with them.

Rosa

At the end of the round, each bandit sends one item from the top of their respective item deck back to the bandits’ hideout, face up.  You can go there and search or attack, rolling your spent die to see what happens.

Bandit Location

Each bandit at a location will attract zombies, just as if one of your own survivors were there. In the event of an overrun or bite, your survivors will die first, but if there are only bandits left, they’ll leave.

Speaking of leaving, if a player is exiled and they were not the betrayer, they join the bandits and become their leader. When bandits are placed at the start of a round, the exiled player will choose where they go. Otherwise, the locations of the bandits will be randomly determined, in a way that I shall reveal in a future preview.

The Bandits module can be used on its own, or combined with Raxxon and/or the Improvements Module. One fun interaction with Raxxon is that a bandit at Raxxon will send some of those powerful items back to the bandit hideout, so it’s possible to get Raxxon items without even going to Raxxon! If no one goes to Raxxon, you’ll of course have to deal with those nasty experiments…

Week 1: Why Standalone?
Week 2: Raxxon and Video Trailer

Come back next Wednesday for our next The Long Night preview, on the Improvements module. Click here to pre-order Dead of Winter: The Long Night from the PlaidHatGames.com store - get 20% off and the Rich Sommer exclusive character and crossroads card for free!


Comments


Syurtpiutha commented:

Hmm, that's interesting... especially the exile bit.

Posted on 2016-04-27.

jgibbo90 commented:

Buddy Davis from the base game becomes way more useful than he already was- attacking the bandits base is relatively risk free for him as he's able to take all 3 wounds in the worst case scenario. That would kill anyone else.

Posted on 2016-04-27.

killercactus commented:

Rosa is a complete beast. Great influence value and just mows down zombies / bandits. Not even terrible at searching.

Posted on 2016-04-27.

joepinion commented:

Regardless of how good someone is at killing, there's nothing better than GETTING MORE ITEMS. So I would still want Blue. :)

Posted on 2016-04-27.

NuminaInfuscata commented:

This looks really cool. =]
I'm really excited to try this out and then combine with the base game. =D

Ummm, is that a typo on the Bandit Hideout? Shouldn't it read:
"... known as The Stockpile and do not count AS an item deck."

Posted on 2016-04-27.

demon_llama commented:

Bandits; oh how I hate Bandits. they must cause all kinds of problems to those poor survivors.
*evil grin*
Cannot Wait for TLN to hit my doorstep!

Posted on 2016-04-27.

XDarkAngelX commented:

>>Rosa is a complete beast. Great influence value and just mows down zombies / bandits. Not even terrible at searching.

No spoilers, but her Crossroads is a b**** though. Also most of the time you prefer good attack, mediocre search guys to be at the colony, so her ability is a bit at odds with her stats.

She is one of the best at the Escort the Fragile Searcher task, though.

Posted on 2016-04-27.

oldschoolgamr commented:

When combining Base + TLN, doesn't the percent chance of drawing someone's specific character crossroad card plummet to an amazingly low number? Especially if it requires them to be in a specific spot...? It gets even lower if you include promo cards or fan made cards...

Posted on 2016-04-27.

XDarkAngelX commented:

Technically, Rosa has two, three if another character is in play. But yeah, it's true that it's not as frequent when there are more cards.

Posted on 2016-04-27.

Jexik commented:

I think one house rule I'm gonna play with when I combine the decks is that I'll remove crossroads cards as they're triggered each game. Maybe run through a different scenario each time too.

Posted on 2016-04-27.

TheWeaselGun commented:

Very much looking forward to this one in particular. This is gonna have a huge impact on my two-player campaign I've got going on at the moment too. Cannot wait.

Posted on 2016-04-28.

mindgame commented:

Still no official release date? I love in Holland and some online store have put juli as a release month. Any more information on that?

Posted on 2016-04-28.

BTBAM commented:

We will have early copies at Origins, so it likely isn't releasing until July.

Posted on 2016-04-29.

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