Aradel: Ashes: Rise of the PhoenixbornAshes: Aradel Week at PlaidHatGames.com continues! Each week, all week long, we’ll take a look at a different Phoenixborn and their suggested deck build. The goal of these articles is to introduce you to the cards found in the base game, and to give you a basic understanding of the strategy of each of the pre-built decks.

Ashes is available for pre-order at the PlaidHatGames.com store. Pre-order today from our site and get $15 off the retail price! Order from PlaidHatGames.com and get a free Dimona Odinstar promo Phoenixborn, along with her exclusive Rayward Knight ally!

Aradel has made her home in the Evermist Valley, guarding the denizens of the mists from the outside world. Those creatures answer her call en masse, knowing when she calls that their safety is at risk. Interlopers and despoilers beware, for under Aradels guidance the mists themselves take on life, swirling and concealing and lashing Aradel's foes. You can see Aradel and her loyal feline friend the Blue Jaguar in yesterday’s article, but today we examine the other creatures found within the mists, how Aradel uses those mists to reveal truths unknown to others, and how she calls upon the mists to protect her friends.

Summon Mist SpiritMist Spirit

Can you imagine seeing one of these little guys? Surely no one would think them dangerous. Heck, I might even try to pet it should I come across one. Then another appears, and another. Soon You’re surrounded by little blue Mist Spirits. And then you notice the antlers! And what’s that bit of blue above their heads? Is that blue flame?

They have cut off all escape, and suddenly you hear the cry of a jaguar coming from out of the mists. You feel the vibrations and hear the low rumble of something immense coming towards you, but you can’t get away!

Mist Spirits form the backbone of your army. For 1Illusion Class you get a 1 attack value, 1 life value unit, nothing special. But for that same action main action you can spend an additional 1Basic to place a second Mist Spirit. That’s 2 units for 1 action! Once you focus this spell, you can make 4 units for 2 actions! That’s twice as many units as your opponent could summon or call to their aid during that time!

By itself, this will allow you to get past the defenses of your opponent, yet Aradel doesn’t stop there! Later today we’ll see how Aradel uses those units to gain even more battlefield superiority, and tomorrow we’ll see how Aradel makes even the tiniest, most innocuous of her friends behemoths of devastation!

Summon Butterfly MonkButterfly Monk

The Butterfly Monk proves great things come in small packages! This little conjuration brings a ton of utility to Aradel’s toolbox. As a Unit Guard it helps protect those really cool jaguars, which in turn protects Aradel's life total. And since the Butterfly Monk has a life value that increases as you place more Summon Butterfly Monk spells on your spellboard, it only gets better at its guard duty as the game goes on.

Its second ability, Last Blessing 1, also helps keep those jaguars kicking, and brings Aradel back from the brink when needed as well. And since Last Blessing is inexhaustible, it doesn’t matter when this crafty conjuration meets its end; it still heals someone on your team! AND it has a recovery value of 1 to boot, healing itself every round. This is rare among conjurations!

At 1Natural Power, why wouldn’t you include Butterfly Monks in every deck that runs natural magic dice?

Mist Typhoon

You can’t decide which unit you need to get rid of most? Want to get rid of them all? Well, Mist Typhoon is the card for you! Use a main action, spend 1 1Illusion Class and 1Natural Class, play this card, and all your unit worries fade to mist! In three easy steps, threaten to destroy all your opponents' units!

But that’s not all. When you play Mist Typhoon, you get to draw a card to replace it! It’s a deal, it’s a steal, it’s a card you can’t do without!

Really, this card is amazing. In one fell swoop you make blocking your attackers very dangerous, or perhaps you open up your units to get through to damage your opponent's Phoenixborn. I should mention that it damages all opponents’ units, which is plural so it works against all units except yours in multiplayer!

Out of the Mist

Ok, so this card costs 2 power symbols to play. Why is its cost so difficult to pay? Just like all the other cards that cost as many power symbols as Out of the Mists, this card is very powerful! As a side action--I repeat, A SIDE ACTION--this card deals damage to a unit equal to the number of units you control. This can be up to 8 damage in Aradel’s deck! And just like Mist Typhoon, this card replaces itself when you play it!

I want to go back to the side action thing. Since this only costs a side action, and you can use your side action before you take a main action, you can clear out a huge blocker with Out of the Mists, and then attack with your main action. Aradel sure knows how to make her units threatening! Just hide them in the mists, make them ambush the biggest foe without fear of reprisal, and then have those same units swarm all over the opposing Phoenixborn!

I hope by this point you are as excited by this card as I am! After all, this spell is easy to play in The Mist Guardian because of…

Shifting Mist

Here’s the last dice manipulation card found in the initial release of Ashes. And it’s a doozy! After paying 1Illusion Class to place this spell, every round you can use a side action to get 2 power symbols of your choice. Sure, you can meditate to achieve the same goal, but this does not require you to reduce the size of your deck to get the symbols you need.

Because of the Butterfly Monks and Out of the Mists, Aradel’s deck requires a lot of power symbols, not to mention the dice power symbols that synergize so well with Aradel’s deck. (Check out the illusion and natural dice powers in Isaac's article from last week.) With Shifting Mists, these symbols will be easy to come by and relatively painless to aquire.

It has been very difficult waiting so long to talk to you guys and gals about this awesome deck and the exciting cards found in it. I seriously think Isaac made the line up to torture me! But it’s finally here and we’re already half way through The Mist Guardian. Come back tomorrow to see the final four cards found in the base game of Ashes. They all make your units awesome or make your opponents units not so awesome!

Thanks for reading!

Bob

Game Overview Previews: Phases of Play, Attacking/Defending, Placement, Card Types, Dice Powers, Multiplayer and Drafting
Maeoni Previews
: Part 1, Part 2, Part 3, Part 4
Coal Previews: Part 1, Part 2, Part 3, Part 4
Saria Previews: Part 1, Part 2, Part 3, Part 4
Noah Previews: Part 1, Part 2, Part 3, Part 4
Jessa Previews: Part 1, Part 2, Part 3, Part 4
Aradel Previews: Part 1, Part 2, Part 3, Part 4

Click here to pre-order Ashes: Rise of the Phoenixborn and get a $15 pre-order discount as well as the Dimona Odinstar Promo Pack.


Comments


joepinion commented:

I have experienced the frustration of facing those butterfly monks. You attempt to destroy a unit, and instead, that unit is healed. *facepalm*

Posted on 2015-06-03.

Klaxas commented:

this is the phoenixborn I have been waiting for from the beginning. love it!

EDIT: did anyone else notice we didn't get our second illusion creature?

Posted on 2015-06-03.

Stereochild commented:

Coal's One Hundred Blades is stronger AND cheaper than Mist Typhoon. Just why?

Posted on 2015-06-03.

vernon commented:

because that's his signature card

Posted on 2015-06-03.

killercactus commented:

In my only ever ashes game (way back in the day), I ran Aradel. Blue Jaguars kick butt.

Posted on 2015-06-03.

thenightsshadow commented:

I just realized something. You can have 10 of the Mist Spirit. Why, even though Aradel's BF8 value is the highest?

Posted on 2015-06-03.

Phuzzworthy commented:

@TNS you never know what the future may bring.

Posted on 2015-06-03.

Huuuze commented:

"Once you focus this spell, you can make 4 units for 2 actions!"

How does that work since you have only one Main Action per turn? I just checked in the rulebook and I'm not finding anything that would lead me to believe that's valid.

Posted on 2015-06-03.

joepinion commented:

(over two turns)

Posted on 2015-06-03.

Maniacalraven commented:

Yea, I knew they were saving the best for last. J/K they all look awesome but I suspected this would be my favorite Phoenixborn. A few (ton of) playthroughs will tell for sure.

And yes, I was anxiously awaiting more illusion units...

Posted on 2015-06-03.

Beliminorgath commented:

would mist typhoon remove a blood puppet from Jessa if it's on your side of the board? Basically if it is on your side of the field is the unit yours?

Also mist typhoon sounds real awesome.

Posted on 2015-06-03.

Phuzzworthy commented:

mist typhoon deals damage to units on your opponents battlefield, it would not deal damage to any unit you control.


Posted on 2015-06-03.

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