Today's first preview is Duggle, a new Mercenary Champion who will appear in Saella's Precision.  

Duggle, Champion of the Mercenaries

Whether or not it is Rallul's doing, we are seeing several factions being represented here in his Reinforcement Pack.  Saella is a rogue Phoenix Elf, and judging from his stature, tatoos, and equipment, Duggle is a rogue Deep Dwarf.  He also appears to be a nasty fighter: after attacking a Common Unit he may move and attack again, at a cost of 1 Magic Point -- which cost is typical for the Deep Dwarves.

There are several Units that can attack more than once, and it's interesting to compare their different limitations.  Units with Swift Strike or Swift Shot can always attack again immediately, but their AV is only 1.  JE Gorillas and SG Bombers may attack once again if they roll right on their first attack.  SE Rangers may be placed onto the space of a Unit they destroy, and may attack once more at a 1MP cost.  Units with Fury, like Duggle, are the only ones who can both move and attack again; but Fury Units can do it more than once -- as long as they get a separate die roll of 5 or more each time.  And the Vargath Quen, just like Duggle, must pay 1MP to attack once again, but she may not move; however she may do it after any attack, while Duggle can only do it after attacking Commons.  

Speaking of Mountain Vargath Champions, the other preview is of Luka, a champion in the Bellor's Retribution Reinforcement Pack, and she is very interesting indeed.  

Luka, Champion of the Mountain Vargath

Luka is the third kind of MV Unit we have seen who can wield Lightning.  But instead of using it for stronger attacks like Quen and Storm Mages do, she has somehow leaned how to use it to weaken her opponents.  Any enemy Unit that starts a turn 3 spaces or less away from Luka cannot use its Special Abilities!  In many circumstances this can be a powerful weapon, whether for offense or defense, since this works during each player's turn.  Of course, Units that are summoned, moved or placed close to her are not affected during that turn, so there are ways around her Disruption Field.  And Units whose Abilities are handicaps will love her, so she may be of limited help with the Tundra Orcs.  But I am going to have fun figuring out how many ways I can use her to mess up my foes.  

Until next week!  


Comments


joepinion commented:

Seems like the key when battling vs. Luka is that newly summoned units will not be affected, such as quick strike riders, etc.

The Vargath are starting to get like the Guild Dwarves in that all their champions are so awesome it's impossible to pick 3. Of course, the Vargath use lots of commons too... That's why they're right up there with the Cave Goblins as the most fun faction in Summoner Wars. :)

Bios up on these units btw, under the Summoner Wars faction tab.

Posted on 2012-08-06.

Killer Lawnmower commented:

I lovee Luka a lot. It's going to be quite hard to choose these Vargath Champions. Very hard.

Posted on 2012-08-06.

PePe QuiCoSE commented:

enemy "Unit"? even summoners? Holy damn, a walking Chant of Negation.

Posted on 2012-08-06.

thenobleknave commented:

Luka is going to make Deceivers pee their pants. At 6 health with range, she'll likely survive a while too.

Duggle is a fascinating unit, I'm trying to figure out where he'd fit but that ability is pretty awesome and his stats are none-too-shabby.

I'm actually somewhat surprised that Luka's ability is costed at +0. It's so strong... I can totally imagine her winding up in top 10, maybe even top 5 best Champions in the game.

Posted on 2012-08-06.

Shockma Ranyk commented:

Wow. Duggle is interesting, I would put him in DD if they didn't already have better champs. Luka is awesome.

Posted on 2012-08-06.

leon commented:

I think the Fallen Kingdom and the Filth will have a hard time if the Vargath manages to get Ret-Talus/The Demagogue under Luka's influence.

Posted on 2012-08-06.

eyalswalrus commented:

luka has the ability i thought the void mutant would have...
makes me wonder again what it does... we only saw 1 mutant until now... what a tease!
mutant special next week?

Posted on 2012-08-06.

champrjk commented:

Woah, I really like Luka. She's expensive but totally worth it.

Posted on 2012-08-06.

Grungebob commented:

I need Duggle and Luka now!

Posted on 2012-08-06.

Scapemage921 commented:

Two really awesome units this week! More range for the MV (yeah!), and more factions being represented in the Mercenaries, which are quickly turning into a combination of all factions.

Posted on 2012-08-06.

Joseph commented:

Eh, i wouldn't worry about Luks gettin in range of dema. Any filth player with half a brain would get dema out of there 5 minutes ago, and make a claw mutant witha spew. Does anyone else think duggle looka like a dwarf version of indiana jones?

Posted on 2012-08-06.

killercactus commented:

The thing about Luka, like joe said above, is that newly summoned units aren't affected by her. That, combined with her cost, kills her for me, though it's nice to get some more range in the MV. I've said before that MV are the toughest for me to pick 3 champs from, and I find myself going back to the standard 3 quite a bit.

As for Duggle, I think he's a pretty strong merc. I enjoyed giving him Heroic Feat for 2 attacks of 4, but just like Saella... it's still better on Gror. I also like him a bit in Rallul's deck.

Posted on 2012-08-06.

Barliman commented:

"I'm actually somewhat surprised that Luka's ability is costed at +0. It's so strong... I can totally imagine her winding up in top 10, maybe even top 5 best Champions in the game."

Actually, according the cost function the playtesters tend to use, Luka's ability is +1.

Posted on 2012-08-06.

thenobleknave commented:

"Actually, according the cost function the playtesters tend to use, Luka's ability is +1."

Really? I was under the impression that is was: 2(Champion status) + 7(Cost in Magic) - 6(HP) - 2(AV) - 1(Ranged) = +0 ability

What part of the formula did I get wrong?

EDIT: (to avoid doubleposting ban):

Thanks for clarifying that, Joseph. My way is to figure out what the ability is costed at, while yours is to figure out what the Summoning Cost (SC) should be. My formula should be, when correct:

3(Champion status) + 7(Summoning Cost) - 6(HP) - 2(AV) - 1(Ranged) = +1 ability

Hence that's why Silts is:
3(Champion status) + 7(SC) - 6(HP) - 2(AV) = +2 Ability

and Gror:
3(Champ) + 7(SC) - 7(HP) - 2(AV) = +1 Ability

and Mook:
3(Champ) + 5(SC) - 7(HP) - 2(AV) = -1 Ability (yeah right)

and I can see why people thought Gror should have 1 HP less to make his a +2 ability, and why Mook is severely undercosted (and yet I find him more balanced, given that he's in the CG).

Posted on 2012-08-07.

Joseph commented:

Ah, that is the COMMON formula. champ ststus= 3
6 life + 2 attack + 1(ranged) + 1(ability)=10 You take away 3(champ), to get 7 SC points. In your reverse way, if champ status is 3, you get -1 ability. Reverse formula = rverse ability cost, so plus 1 ability.

Posted on 2012-08-07.

This comment has been deleted.

thenobleknave commented:

"Actually, according the cost function the playtesters tend to use, Luka's ability is +1."

Really? I was under the impression that is was: 2(Champion status) + 7(Cost in Magic) - 6(HP) - 2(AV) - 1(Ranged) = +0 ability

What part of the formula did I get wrong?

Posted on 2012-08-07.

Shockma Ranyk commented:

A+L+1 if ranged+S-2 (3 if champ) = M

Gror, for example:
2+7+0+S-3=7

Therefore, his ability is a +1.

Posted on 2012-08-07.

Jonathan commented:

"My name is Luka. I live on the second floor"

Posted on 2012-08-07.

killercactus commented:

CG champs break the formula because, in my opinion, their playstyle forces them to give a lot of magic to the opponent, so they get to save some on their units.

Posted on 2012-08-08.

thenobleknave commented:

Agreed on CG champs, and it works fine for them. Plus they're the most CUE-susceptible faction imaginable.

Posted on 2012-08-08.

thenightsshadow commented:

Don't forget to add the extra 1 for ranged if the AV is over 3.

Posted on 2012-08-08.

Shockma Ranyk commented:

I thought that was a +1 regardless, not just if it was attack 3 or higher.

Posted on 2012-08-09.

thenobleknave commented:

It's really +1 for 1-2 AV range, +2 for 3+ AV range.

So Mundol would be:

7(SC) + 3(Champ) - 3(AV) - 2(Range) - 5(Life) = +0 Ability

Which seems reasonably priced for his ability.

Sorgwen is:

5(SC) + 3(Champ) - 3(AV) - 2(Range) - 3(Life) = +0 Ability

I'm surprised she's not +1 since her ability is awesome, but her raw power is offset by her incredibly low life.

Posted on 2012-08-09.

Shockma Ranyk commented:

Huh, that's a very different formula than the one I thought was used.

Posted on 2012-08-09.

Sgt. Squirrel commented:

Duggle is totally going into my GD deck!

Posted on 2012-08-16.

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