Well, in case you weren't aware already, both new Reinforcement Packs have been announced, so here is the second half of the announcement.  In addition to Bellor's Retribution, the other pack, Saella's Precision, will have reinforcements for the last factions to appear: the Filth and the Mercenaries.

Saella's Precision Reniforcement PackSaella, Champion of the Mercenaries

Looking at the title character, I have to conclude that Saella is a rogue Phoenix Elf.  Not only does she have elfin ears, but she has the same Precise ability that the PE Guardians have, and that the Spirit of the Phoenix Event card grants.  I bet Prince Elien is not happy with her at all for leaving the fold, but everyone else is happy -- if they get her to fight on their side.  An automatic 2 wounds per attack is very valuable -- and her Summon Cost reflects it.  I can already hear the gears grinding in the heads of SWs deck builders about how to best use Saella. 

But that's not all.  The BoardGameGeek.com site for Saella's Precision lists the full contents of the pack!  Let's take a look:

Filth Units
1 Her - Champion
1 Vomitus - Champion
1 Absorption Mutant
1 Incanter Mutant
1 Spellsucker Mutant
1 Stoneflesh Mutant
1 Void Mutant
5 Anointed - Common

Mercenary Units
1 Saella - Champion
1 Duggle - Champion
1 Rath - Champion
1 Urick - Champion
5 Sword Grounders - Common
5 Bow Grounders - Common
5 Time Mages - Common

The Filth deck is unique in its makeup, and so are their reinforcements.  The original solitary Champion (the Abomination) has 2 more Champions to keep it company; and there is now a third type of Common, and 5 more Mutations to choose from.  If I had to guess which one is on the cover, I'd say the Champion Her, though it could well be one of the Mutations or an Anointed for all I'd know.  They all have great names, very provocative to the imagination, enough to make the 3 months a long time to wait. 

The Mercenaries' names, by contrast, are either opaque (for the Champions) or straight-forward (for the Commons).   If you are thinking that there are too many Mercenary Units, you are both right and wrong: if you combine the 3 Champions and 2 kinds of Commons typical of most factions' reinforcements, with the 1 Merc Champion and 1 kind of Merc Common that each pack contains, you get the 4 Champs and 3 Commons we see here.  So it's what we'd expect, though it is more than any other faction gets.  It will be great to see what they all can do. 

 

While we're at it, let's look at the contents of Bellor's Retribution, something I did not have when I wrote the earlier article:

Mountain Vargath Units
1 Bellor - Champion
1 Luka - Champion
1 Varn - Champion
5 Wardens - Common
5 Storm Mages - Common

Swamp Orc Units
1 Murk - Champion
1 Glurp - Champion
1 Splack - Champion
5 Swamp Beasts - Common
5 Conjurers - Common

Mercenary Units
1 Kogar - Champion
5 Rogues - Common

Just as above, the Champions' names are mysterious, and the Commons' names are suggestive.  I am delighted about these things I've noticed: Storm Mages probably have lightning-related powers like Quen does; new Swamp Orc Champions have splashing-mud names just like their predecessors; and the SOs apparently have their own beastie like most other factions have.

Until next week!