For today's preview we get to see two champions from the upcoming Reinforcement Pack Bellor's Retribution

Varn, Champion of the Mountain Vargath

The Vargath love to hit hard, and it's surprising how many different ways they find to do it.  In Varn's case, he increases his Attack Value for each friendly Vargath adjacent to him.  If done right, that means he can roll 5 dice in a single attack.  Ouch!  

Kogar, Champion of the Mercenaries

The other Champion is not a Swamp Orc -- sorry about that -- but the Mercenary Champion included is also worth seeing.  For one thing, he is probably from another race: he's obviously reptilian, but looks quite different from the Vekkid Khexku.  For another, his Grapple ability is pretty nice.  He grabs an adjacent Common unit, and not only stops it from attacking or moving, but then wounds it at the start of the next turn. Either the paralysis or the extra damage can be quite useful.  But the damage might be avoided in several ways: placing (not moving) the victim elsewhere; changing it to another unit (e.g. Mutation); moving Kogar away; or destroying him.  None of which is always available, so when Kogar is in the battle, take care of your Commons!

Until next week!


Comments


glenn3e commented:

I do not like Varn, what's up with his stumpy legs?

Kogar, however, I see some use in. Place him in such a way where you are adjacent to two Commons when summoned, will likely let you take out both in time. Plus he has good stats.

Posted on 2012-07-23.

Killer Lawnmower commented:

Sweeetnesss.

Posted on 2012-07-23.

freezinpee commented:

Both units have great potential. Well done PHG

Posted on 2012-07-23.

Corre commented:

I don't think Varn has stumpy legs, just him and Bellor are both wearing some odd shorts, his waist is up where the belt is, just lots of room in his shorts there for...him.

Posted on 2012-07-23.

Truth commented:

Kogar is in fact a Vekkid. Their is a lot of variety in various tribes of Vekkid.

Posted on 2012-07-23.

Corre commented:

I hope someday we get another Vekkid and Ornithian champion along with some commons for some themed merc decks.

Posted on 2012-07-23.

Barliman commented:

[quote]Kogar is in fact a Vekkid. Their is a lot of variety in various tribes of Vekkid.[/quote]

Ah! Thanks for the clarification. The variety is still interesting to see.

Is the same true of the Ornithians -- Sairook and Rath being of different tribes of them?

Posted on 2012-07-23.

Scapemage921 commented:

Cool champs here! Varn looks nasty fun, and Kogar will find his place in many different faction decks. Throw in some Defenders and you can have a complete lockdown Guild Dwarves deck.

Posted on 2012-07-23.

prometheuslkr commented:

I was thinking Kogar was a Vekkid. This makes 3 Vekkids, (Khexhu, Kogar, and Dungeon Run's Vekkid Warrior), and all of them look pretty different.

When are bios for these two going to be up?

Posted on 2012-07-23.

joepinion commented:

I'll get them up tomorrow sometime and post on the forums to note it.

Posted on 2012-07-23.

TheOne commented:

Varn looks nice. Press forward with a few Commons and Varn, get him up a wall and he'll safely wreck it.

Posted on 2012-07-23.

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