Sir,

The surprises that we suspected were remaining among the new Tundra Orc forces are not as great as what we have previously reported.  We have seen several new types of units, but they do not have shocking new abilities with ice, but rather more ways of showing their tendency toward greater force combined with lesser skill. 

Some of their common units are a type of Berserker: in battle they work themselves into a frenzy, attacking as fiercely as many Champions.  But their frenzy does make them less focused, and easier for trained opponents to dodge or parry. 

Berserker, Common of the Tundra Orcs

Even more frightening are their Crushers, who are large and armed with nastily spiked flails.  They wield the flail with such force that when they hit, few can survive the blow, but when they miss it swings around to wound themselves.  Either way, it's not pretty.  Although they do sometimes even kill themselves, I would hate to fight one face to face. 

Crusher, Common of the Tundra Orcs

Then there is Ugg, who might be a Champion-level Smasher.  He is certainly as slow to dodge as they are, but he is an enormous brute who fights as hard as any two of his more common comrades. 

Ugg, Champoin of the Tundra Orcs

That app-- -

 

 

 

[The scroll above is wrapped inside another scroll, which reads as follows:]

Dear Sir,

I am sorry to tell you that two of your scouts are dead, killed by Orcs.  I was working in my farm when they came tearing out of the forest as if the very devil was after them.  They saw me and cursed, and then told me to grab my family and run.  I was so surprised I just stood like a lump, so they pushed me to the house and shouted that a squad of berserk Orcs was on their tail.  That got me going! 

While I rousted my wife and sons they scattered my cattle.  Then one of them shoved this scroll at me.  He said they would try to delay the Orcs, but if they did not make it I should send this to the person addressed.  Just before we got to the woods on the far side of the farm we saw the Orcs appear.  We hurried on through the woods to the town, which at my warning started preparing defenses. 

One of my sons was missing, and I feared for his life.  But he finally showed up and told us he stayed behind to watch from the woods.  After my wife boxed his ears he said he had a tale to tell, which I think you would want to know. 

He said the scouts did a masterful job of delaying the Orcs with their bows, and then with their swords.  When the way seemed ready they started to retreat.  But then a tall Orc came out of the forest and raised a staff he carried.  Two Berserkers jumped after the scouts with wondrous new vigor and cut them down. But after that those Orcs clutched their chests in pain, and fell down dead themselves. 

For Glory, a Torgan Event card

Then the remaining Orcs gathered up the dead, both the Orcs and the scouts, and laid them out neatly and reverently on a pyre that they built, and set it on fire.  Then they gathered what provisions they could from our farm, and left the way they came. 

My farm is pillaged, but it could be worse.  Your men saved most of my cattle, and all my family.  I will always be thankful they stopped to help us rather than leaving us in the Orcs' path.  I am also grateful to this scribe who is writing my words and will take no payment for it.  [It would be churlish of me to charge a neighbor in his hour of need, or to profit from him for the vital service of sending you this intelligence.]  While such nobility of heart remains, I have hope during these troublesome times. 

 


Comments


Jebuh214 commented:

These are all awesome! First!

Posted on 2013-03-25.

thenobleknave commented:

Looks great! Nice twist on the report :)

Posted on 2013-03-25.

BronyHeresy commented:

I must say, I am most impressed. Crushers have completely broken my expectations, common-wise, and I can't wait to include these ridiculous commons in my TO decks. I am slightly disappointed by Crushers and Ug, but only slightly, and any disappointment I may harbor is by far overwhelmed by how much raw power they have. Ironically, Crushers rather remind me of Scout from TF2, because of his Boston Basher. I think they ought to combo nicely with Ice Armor...

As for "For Glory" I was hoping it might be something along those lines, although I was thinking more in line with 40k's "Death or Glory" ability. Again, I like it quite a lot, and it could prove to combo nicely with Fighters, preventing your opponent from gaining them as Magic on the next turn.

Posted on 2013-03-25.

tortugatron commented:

Sluggish Champ?!?! Ugg, might have to change up my mech champ in my upcoming steam punk Air Dwarves...

Crushers look awesome, but I think they would work even better with groggy with a surprise reinforcements off a new wall. Berserkers are new favorite TO common I think.

Posted on 2013-03-25.

Smitty commented:

I was just looking at Ice Armor; the question is, does it prevent wounds from Devastating Swing? The text reads "When a unit...is attacked." Devastating Swing triggers when the Crusher attacks, but if he wounds himself, is that an attack?

Posted on 2013-03-25.

This comment has been deleted.

killercactus commented:

Ice Armor will not stop a Devasating Swing - the Orc was not attacked. It's being wounded by an ability.

Crushers are just crazy cool. An excellent card to promote common play and discourage champions.

Posted on 2013-03-25.

thenobleknave commented:

Wounds from DEVASTATING SWING are not blockable with Ice Armor, since it's an ability, not an attack.

In Torgan's base deck I almost never put Ice Armor on Crushers since they might kill themselves before your opponent's turn, and usually put them on Berserkers since that 2 life helps you save it for blocking multiple wounds.

Posted on 2013-03-25.

Ranior commented:

Crushers have over a 40% chance to kill themselves. And people don't like to run Shamans because they miss too much? Not sure I'll be utilizing them much.

Berserkers on the other hand are pretty cool.

I like how all the previews today have negative abilities. Chant of Negation me now Abua.

Posted on 2013-03-25.

Katabrok commented:

If a Fighter attacks with For Glory he get the chance to use Fury or dies first?

Posted on 2013-03-25.

Zebulin commented:

Ugg: the ultimate PE combo.

I'll probably swap him with Blagog in my TO deck. Also will put in Berserkers. No Crushers, though. They stink.

Posted on 2013-03-25.

Filth4ever commented:

All the commons special abilities really focus on the luck side of the TO

Posted on 2013-03-25.

thenobleknave commented:

Shooters are not luck-based at all, they just get a bonus if adjacent to a friendly Wall.

Fury and the For Glory wound are both "after attacking," and whenever two things happen at once the active player decides the order...

Posted on 2013-03-25.

killercactus commented:

I believe that fury and Glory activate at the same time, so you can Fury your heart out first before taking a wound. Nice little fighter boost.

@Ranior - if you drop a champ against my Grognack, ill happily Reinforce out 2 Crushers. Those two guys either kill your champ for no magic, give me 3/4 wounds on it and 1 magic, or just build me 2 magic at the cost of 2 attacks. Ill take that ~40%ish chance to kill a champ for 0 magic anytime.

Also note that crushers with 1 wound really start to look bad.

Posted on 2013-03-25.

Cyprien Esenwein commented:

Thank you, Plaid Hat, for posting these on Mondays. Starting the school week is more bearable now.

I love the TO in general, and these units don't disappoint. However, my dice despise me no matter what game I play. As SG, I once rolled 5 dice in 1 turn against a 1-life Sunderved, and didn't kill him. Sadly, if I used TO, I would lose VERY quickly. If only Mook was an orc...
But this deck looks so fun, I might need to get it anyways :)

Posted on 2013-03-25.

Anoir commented:

Actually KC glory kills the fighter before he furies.

Posted on 2013-03-25.

thenobleknave commented:

For Glory: Immediately after your normal Attack Phase, each Tundra Orc Common Unit that you control may attack, even if it already attacked on this turn. Each Unit that attacks in this way receives 1 Wound Marker after the attack.

Fighter: FURY - After attacking with this Fighter, roll a die. On a result of 5 or higher, you may immediately move up to 2 spaces and attack with this Fighter again.

Both triggers are clearly after attacking, and the active player gets to choose whenever two things happen concurrently.

Posted on 2013-03-25.

killercactus commented:

No it doesn't. Fury says "After attacking with this..." And Glory says "...receives 1 wound marker after the attack." That's a same time situation, so the TO player can choose to Fury first.

EDIT: thenobleninja

Posted on 2013-03-25.

thenobleknave commented:

Darn tootin'.

Posted on 2013-03-25.

Caleb Wolfbrand commented:

This is so sick. For Glory is AMAZING!

Posted on 2013-03-25.

ZeeJr commented:

If it weren't for the Crushers last clause--where a self-killing Crusher deals no damage--they would have plenty of good uses. But with the probability being so high that your attack is useless and you've flushed two magic, I don't see how it's worth the risk. Especially a Crusher who already has one wound.

Berserkers, on the other hand, look great. Most 2 cost commons have 1.22 expected damage. These guys have 1.5.

Posted on 2013-03-25.

Anoir commented:

Sorry KC and TNK you are still wrong in this case.

You are making a rookie mistake. Fury is not one attack. It's mutliple attacks.

It goes like this. Attack. Attack finishes, Fury, move and attack again.

For Glory says at the end of the Attack you get the wound.

So it goes Attack, wound, fury, but you can't fury because the fighter is dead.

Posted on 2013-03-25.

ZeeJr commented:

Even if it gets ruled that way, you can still do a normal fury chain with a fighter, then get one last attack--hopefully in an advanced position--while killing the fighter to claim his magic for yourself.

Posted on 2013-03-25.

sitnam90 commented:

They both clearly state at the end of an attack. Like KC said that seems like a concurrent thing to me

Posted on 2013-03-25.

thenightsshadow commented:

I side with killercactus and thenobleknave with For Glory and Fighter interactions because of the parsing. Both trigger after the attack, and immediately of the Fury trumps all. Do keep in mind that it's one attack per wound so if you have an allied Admiral close by your ally will have to think about taking those two+ wounds.

Posted on 2013-03-25.

joepinion commented:

Just looked through the playtester discussions, Colby himself noted that Fury is meant to be allowed, and the wording was actually made to make it more clear that that's the case.

Posted on 2013-03-25.

sitnam90 commented:

See my first impression was Anoir's, that it didnt allow Fury. Even then still helps fighters alot. But with Fury, I could see fighters making a comeback with some players

Posted on 2013-03-25.

Anoir commented:

I yield, even if I don't like it.

Posted on 2013-03-25.

kalrhin commented:

hmm...I have to play them before I make sure, but bersekers look great, ugg is nice (although a bit expensive I would think), and crushers seem too random.

If we were to remove the "if this would destroy the crusher, all attacks are considered misses" then it might be viable, but otherwise I think I will replace them for smashers

Posted on 2013-03-26.

JanE commented:

@ZeeJr: Actually normal unit with AV2 does 1.33 damage and Berzerkers do 1.5 damage on average. Berzerkers do have a change of doing 3 damage, but I think it is not top unit is 2/2's are considered. For example SG Slayer is much more reliable (=better) and quite easy to use and have 3 dice attack.

And Gorilla's average damage is 1.93 which is almost the same as plain 3AV = 2 on average.

Berzerkers do not look so great to me.

Posted on 2013-03-26.

jwalker commented:

@Jane exactly my thought, I think however they are the best 2/2/2 unit (because that's what they basically are) at killing 1 life commons.
just realized that the chance for a full miss is 12,5% so even higher then normal 2 attack.

Posted on 2013-03-26.

killercactus commented:

Well, of course Slayers are going to be better against wounded units. Gorillas are better against champs or walls, sure. Berserkers though are stronger than both against commons (that aren't wounded and / or have < 3 life), which is an excellent compliment to their Crusher buddies, who hate attacking those types of units.

And comparing units across factions doesn't usually work anyway - each faction has different ways to make units better that don't work in others, like Ice Armor, Reinforcements, Glory, Chant of Haste / Deception, etc.

Posted on 2013-03-26.

jwalker commented:

@KC pure mathematically I can see no advantage of a Berserker to the Gorilla. He's worse in every aspect except vs. defensive ability like Cloak of Shadows.

Still they are a nice unit to complement the TO common arsenal.

Posted on 2013-03-26.

killercactus commented:

If a berserker attacks a 2-life common, it has better than a 44% chance to kill it (67% I think), which is what the gorilla has. It's also better against 1-lifers.



Posted on 2013-03-26.

jwalker commented:

ah your right about the 2 life but its 50% (Berserker) vs 44% Gorilla. 1 Life I thought the Berserker would be better as well but it is actually 87,5% vs 89%. Well it all shows that Berserker is a nice unit, even if there might be a comparable unit that is a bit better.

Posted on 2013-03-26.

Divljan commented:

does anyone else feel like this preview turned into a math lesson? That level of planning is rather un-orcish in my opinion! Just put them out and see what happens, that's what an orc would do! Anyway you look at it, these sound like lots of fun. I can't wait for mine to get here!

Posted on 2013-03-26.

Zebulin commented:

Berserker are better than Gorillas because they are the only one that xan be used in the TO.

Gorillas are better than Berserker because they are fhe only one that can be used in the JE.

Moot point.

Posted on 2013-03-26.

Adam commented:

Excuses. Real Summoners play free build!


Posted on 2013-03-26.

Theshadowhunter commented:

Great Guys!
Although Ugg is kind of a letdown.

Posted on 2013-03-26.

AllSeeingI commented:

I know it's a bit late in the thread, but I just wanted to add my two cents to the Fury+For Glory rules debate. IMHO, the interaction between these cards is unclear at first, but if you think about how Fury works, the answer should be relatively simple.

The way I see it, Fury - if successful - creates a stack/packet of Attacks, that all still count as a single Attack, since you only use 1 of your allotted 3 Attacks per Attack Phase when using a Fighter. If Fury created a new Attack each time it was successful, one Fighter could in theory use up all of your Attacks for the Attack Phase. Fighters don't work this way, though - each Fighter you attack with only uses 1 of your 3 Attacks.

Working from this logic, For Glory will only deal it's Wound to a Fighter after its stack/packet of attacks has resolved, since that stack/packet counts as its (entire) Attack.


Posted on 2013-03-27.

Anoir commented:

There has never been a rule saying you only get three attacks a turn. The rule is you can attack with three units a turn. While functionally similar they are fundamentally different. So yes fury does give multiple attacks.

Posted on 2013-03-27.

Shazan commented:

mmm, when an ennemy champion comes around you have around 60% chances to put on him 3-4 wounds with a crusher wich is not so bad

Posted on 2013-08-08.

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