Sir,

We have managed to spy on the new Tundra Orc Summoner in action, and what we saw was important enough that we are writing now before we have any solid intelligence about the forces following him. 

The new Summoner Torgan looks rather young, though we cannot be sure about the relative ages of Orcs.  But young or old, Torgan has figured out how to do some alarming things with his Summoning Stone.  Torgan has taken Grognack's ability to raise up Ice Walls and developed it to a whole new level.  To begin with, we have seen Torgan raise many more Ice Walls than Grognack ever has.  

Torgan, Summoner of the Tundra Orcs

We have carefully observed his use of these walls, and we can verify that they also can be used for summoning, just as Grognack's Ice Walls can.  There are two weaknesses in them that we can see.  First, they are weaker and even easier to destroy than Grognack's Ice Walls.  We do not know whether this means that destroying them builds up a Summoner's magic reserve, as with Grognack's Ice Walls, or not, as with Mugglug's Vine Walls. 

Minor Ice Wall

Minor Ice Wall Rules Card

The second weakness is that Torgan can apparently only raise them adjacent to himself, while Grognack can raise them anywhere in his battlefield.  

Glacial Surge, a Torgan Event card

But this latter weakness is more than offset by Torgan's most frightening ability: he can move his Ice Walls after they are placed!  

Glacial Shift, a Torgan Event card

We have seen him practice using them with his troops, and it worries us greatly.  He can position the walls in prime spots for summoning, or use them to protect his troops or isolate his enemies.  Perhaps worst of all, he can run through troops with them!  Often this damages those in their way -- he laughs at his own men who are not fast enough to dodge.  But even without damage, the ability to move his walls through enemy lines is sobering.  

It is fortunate that these new walls look easy to destroy.  But we cannot count on destroying them quickly enough, so we need to adjust our tactics to this new reality.  

 


Comments


I LIKE TAU! commented:

First! YAY!!! GO BRAGG!!! He seems like he'll combo really well with these walls, and the walls can move to the opponent's side of the field...

Posted on 2013-01-28.

glenn3e commented:

Hmm..... Interesting...



Posted on 2013-01-28.

I LIKE TAU! commented:

Ignore this post, Glen answered himself.

Posted on 2013-01-28.

glenn3e commented:

Minor Ice Walls are considered Ice Walls, which means Bragg's ability still works... edit: checked the Minor Ice Wall Rules card.

Posted on 2013-01-28.

killercactus commented:

WALLS THAT CAN MOVE?!?!? AND THEY TRAMPLE?!!!?111!1! IN THE TUNDRA ORCS?!??11!1one!!1! BUSTED!

Before anyone asks, Glacial Shift cannot cause a Minor Ice Wall to end its move on an unoccupied space, no matter what. If the second space it moves onto is occupied and surrounded, then that's an illegal move.

Posted on 2013-01-28.

JanE commented:

Well, orcs like walls...
All the things above have quite swamp orcish feeling... Haven't I seen these before...?

And looks like 2 ranged / 6 life are quite common stats for a summoner.

And next week. New goblin commons!

Posted on 2013-01-28.

orcelfarmyone commented:

Wouldn't next week be Guild Dwarves?

Posted on 2013-01-28.

BTBAM commented:

You look short, bro. Hope you bring it.

Posted on 2013-01-28.

Spazzfist commented:

Definitely would like to see what else he has. So far interesting.

Posted on 2013-01-28.

glenn3e commented:

They are different from the Swamp Orcs. SO walls are less controlled, but they spread ominously towards the enemy. These ones are more controllable but they also require the Summoner to put himself in danger and cost magic or at least Events to summon.

Posted on 2013-01-28.

Adam commented:

Such a cool ability and event! This has been the smallest preview and the most interesting for me.

Looks like he has more control over where he can place his walls than Mugglug does but can't place them so rapidly or cheaply.

Posted on 2013-01-28.

tristak commented:

So far my theory that the second summoners will have the other form of range than their faction's first one is correct.

Posted on 2013-01-28.

thenobleknave commented:

One big difference between these Walls and Mugglug's are that Muggy's walls can be walked on, and benefit many SO abilities while hamstringing their opponents. Torgan's Walls, like Groggy's, are solid and cannot be bypassed. The effect on board state is not to be easily dismissed.

The main similarities between Torgan's Walls and Vine Walls are 1) the 2 health and 2) they don't give Magic when destroyed. They feel extremely different when you're playing them.

Posted on 2013-01-28.

Adam commented:

This just in! Glacial Shift says choose 3 ice walls, not up to 3. Does this mean it won't work if you have fewer than three ice walls?

And actually the main similarity is they come from out of your deck by special means and that they can cross the center line, I would say, but you mentioned plenty enough differences.

Posted on 2013-01-28.

Hatchet Jackson commented:

While I like this a lot ....with out knowing what kind of new threat i will be summoning off these new walls I am the least excited about this new deck out of the 4.

Not disappointed, mind you just not as pleased with the preview but thanks for it any who

Posted on 2013-01-28.

glenn3e commented:

Well Hatchet, the 4 previewed so far goes in line with how they are trying to differentiate the theme of each the previews.

Oldin: Champion focused
Maldaria: Common focused
Frick: Event focused
Torgan: New mechanic focused

In the following weeks I suppose they will switch the themes around for the Summoners based on what is left to preview.

Posted on 2013-01-28.

killercactus commented:

Shift will work with less than 3 Ice Walls. Might need FaQ'ed, but it works

Posted on 2013-01-28.

Adam commented:

Thanks. They may have just run out of space for more text on the card.

Posted on 2013-01-28.

ZeeJr commented:

Seems like it's real easy to get a wall deep into enemy territory.

Enemy summoner, meet Rukar.

Posted on 2013-01-28.

glenn3e commented:

Its expensive, though. One Magic for each, unless you use the Event, which still needs setting up Torgan.

Posted on 2013-01-28.

Adam commented:

Walls always cost one magic, essentially, since you aren't building them, like how other events are calculated. This maintains the same value since these don't come from your deck and so couldn't be built anyway. The difference is less in cost but play speed. A normal wall you don't have to prepare one magic for, whereas for these you do.

Posted on 2013-01-28.

glenn3e commented:

Unless you use the Event. But normal Walls are usually safe to use, while these ones are easily destroyed if you fail to press the attack. Also, Torgan has to stand at the middle of the Battlefield.

Posted on 2013-01-28.

Adam commented:

True!

Posted on 2013-01-28.

Anoir commented:

Remember they don't give magic either and your opponents will have to deal with them quickly or they will be eating a fistful of tundra orc.

Posted on 2013-01-28.

Olivier commented:

I wonder if Torgan will have a way to summon during his event phase

Posted on 2013-01-28.

toaoffire commented:

Theres a chance that to pay for your walls they might keep some of the commons or champions a bit cheap. But its not much of a condolence if you try to deckbuild cause they do have a lot of powerhouses and also i'm pretty sure it would but does bragg effect minor ice walls


Posted on 2013-01-28.

Adam commented:

I think event phase summoning would be way too powerful in this context. Walls dropping on your side of the board (while trampling you, no less) + some of the hardest hitting units in the game.

Yes, Bragg affects minor ice walls, per the minor ice wall special rules card previewed.

Posted on 2013-01-28.

Olivier commented:

I think you're right Adam, he will probably not be allowed to summon during his event phase.

Posted on 2013-01-28.

toaoffire commented:

if bragg effects minor ice walls then that will realy help torgan as he can spread walls everywhere and they will all be nearly indestructable

Posted on 2013-01-29.

Adam commented:

He affects them.

Posted on 2013-01-29.

toaoffire commented:

I know

Posted on 2013-01-29.

vitamurmillo commented:

Torgan's Minor Ice Walls could be an awesome wall crowding mechanic. Have Torgan on your side of an enemy wall, and Torgan's ability, Glacial Shift and Surge will surround their wall completely!

Posted on 2013-01-29.

toaoffire commented:

I know

Posted on 2013-01-30.

Cyprien Esenwein commented:

Grognack has 3-life event Ice Walls.
Torgan and Mugglug have 2-life walls that are in a separate stack next to the board.

Maybe the SO 2nd summoner will have tougher, less numerous vine walls?

Posted on 2013-01-30.

killercactus commented:

I don't know the answer, but I'm going to guess that the 2nd SO summoner will do something with more walls.

Orcses like wallses

Posted on 2013-01-30.

tortugatron commented:

Hopefully we will know the answer to that before 2014 is over.

Posted on 2013-01-30.

Snowps commented:

What happens if Tacullu Mimics Glacial Surge? Tacullu then gets to place and control two walls adjacent Torgan? That seems pretty strong. I guess you just play it before there's a chance to lose it.

Posted on 2013-01-31.

joepinion commented:

No. Tacullu doesn't have a pile of Ice Wall cards, so it's useless to him. (It's similar to when a Mind Witch mimics Muglugg.)

Posted on 2013-01-31.

killercactus commented:

Joe is right. It's the same as when Tacullu Mimics Vine Growth. He can't place a Vine Wall because he doesn't have a vine wall pile.

Posted on 2013-01-31.

Snowps commented:

I guess I should read both Vine Wall and Minor Ice Wall more carefully next time. Thanks for clearing that up for me. I always want an epic Mimic, but it's good enough as is.

Posted on 2013-01-31.

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