Welcome back to the peekies! It’s time to take a closer look at Battle and Working. These two concepts are crit in Neon Gods so pay attention, or your gang will get pasted.
You Gotta Fight
You want new turf, rival gangs hold it, and there’s only one solution. Battle is pretty much unavoidable in Neon Gods. After all, who ever heard of a gang rising to the top by being nice? At the end of a turn, a battle will resolve in every contested location where the active player has gang members. Each player involved can play up to three cards from their hand into a battle. You’ll notice that each Gang Member card has a Battle Dice section showing what dice a player will roll. Blue dice are nothing special, just a few hits here and there. Pink dice bring the pain with even more hits. Green dice don’t hit for much but can let you steal $ tokens from your opponent. After rolling dice for the cards a player threw into the battle, players will also add up the number of gang figures they control on that space and adjacent spaces. Picking the right cards to ditch for a battle is a key part of your strategy, so think it through!
Workin’ Up a Sweat
In addition to beating the snot out of rival gangs, you’re also gonna need to put in some work to be number one. Work cards are determined by the chosen scenario in Neon Gods, and give players different options for spending the on gang cards they draft. Work cards will allow players to create product tokens or build structures in the city. Structures let you do things like gain extra blurp, increase your efficiency in combat and so on. Remember, you need a icon on a card to take the work action, so be sure your gang has a few industrious sorts on hand.
That’s all for this week’s preview. Neon Gods is headed to stores now so be sure to grab your copy or preorder at our website! We’ve got a special surprise in store for next week so check back soon for more Neon Gods news here!