Crystal Clans Preview: Blazing Warriors
Check out the rest of the Fire Clan Units!
Welcome back Crystal Clans fans. The last time we looked at the Fire Clan, we previewed Consume and some of the extremely powerful units that have it. Today, we’ll meet just a few more.
While it’s true that some like it hot, no one turns up the heat more than the Blazing Swordsmen. Forcing an opponent’s squad in your zone or an adjacent zone to spend extra initiative will definitely make them sweat. But be careful that your opponent isn’t equipped to starve out your flame, as each turn you’ll be discarding one of your own units in order to keep the temperature up.
...except for Cinis, of course. She actually turns up the heat a bit more than the Blazing Swordsmen. Swelter works much the same as the Blazing Swordsmen’s Heat, only it’s just that much hotter. And yes, I have made my opponent spend 5 (!) initiative to activate a squad near Cinis before (Sorry, Matt).
Obviously when you play as the Fire Clan, there are a lot of cards that are discarded due to Consume. So why not make the best of it, and gain a card? And theoretically, you could draw quite a few cards. A few Lonely Sages on the field, multiplied by a few Consumes, could net you enough cards that you’ll (almost) never need to replenish again.
Of course, more practically, Lonely Sages synergize rather well with the Seared Guards that we met in the first preview. Consume can discard Seared Guards who can go to the top of your draw pile so that the Lonely Sages can return the Guards to your hand to be summoned on your next turn. That’s certainly one way to maintain a fire.
The last common in the Fire Clan shares a similar theme of reusing your cards, but Obsidian Defenders go about this in a whole different way. Similar to the undying units of the Skull clan, Obsidian Defenders can be returned from the discard pile, for the cost of discarding a card from the battlefield, which as you know by now can trigger all sorts of interactions.
When Lord Harken is on the field, your opponent will think twice about attacking your other units. Each unit they destroy will result in you gaining initiative. Expect your opponent to make a beeline for Lord Harken to remove this ability from the battlefield. Of course, if you needed that extra initiative right away, Lord Harken’s battle effect provides a nice boost, especially if you can use it to immediately score a crystal.
Fire Clan is a puzzle. You constantly want to gain as much as you can from their tremendous abilities, while minimizing your losses to Consume. It takes an expert in hand management and battlefield tactics to get the most out of this deck, but the victories you will achieve with the Fire Clan are quite rewarding. That's all for Fire Clan! Be sure to check out our second Light Clan preview later this week and remember, both clans are availabe for preorder now!