Welcome back, Crystal Clans fans! We hope you're enjoying the previews for these upcoming sets so far! it's been awesome to show off the Shadow and Fang Clan so far. This week, we've not only shown off the second Fang Clan preview here, but also an announcmenet for Light and Fire Clan as well! There's certainly plenty on the horizon for Crystal Clans. Today we'll be looking at the remaining Shadow Clan units. As we’ve already seen, no matter where your opponent tries to hide on the battlefield, the Shadow Clan will find them. Let's take a look at a few more Shadow Clan units who rely on tricks other than Shadow Step to get the job done.
While Shadow Step allows some units of the Shadow Clan to perform unique tricks, Shadow Puppets exist as the bread and butter unit. When Shadow Puppets are destroyed, you have the option to immediately place them in your home zone. While this doesn’t outright save you any initiative, it can slow down the pace at which you need to replenish. Plus by spending the initiative on your opponent’s turn, you may be able to set up a score on your turn that you otherwise couldn’t afford.
Of course, what’s a puppet without a master? The Puppeteer turns those seemingly harmless Shadow Puppets into a unit worth much more than its summon cost. And since those Shadow Puppets just keep reappearing, Lengthening Shadows is the gift that keeps on giving! On top of that, the Puppeteer's battle effect can give quite a boost to a squad of Shadow Puppets.
Curses - that’s what Kohloh Witches deal in, and that’s what your opponent does when you summon them. While Kohloh Witches can hold their own in battle, they often serve a better purpose just by occupying a zone containing an enemy unit. As long as that condition is met, every action taken by a player will drain their deck. Of course, curses can be double-edged swords. If the condition is met during your turn, then you’ll suffer the consequence as well.
This last hero is a sneaky way to gain the upper hand. When Malevolence is on the field, your opponent’s ability to replenish their hand is weakened, only allowing them to keep 4 of their cards, and you gain a card for free. Not only does that cost them a card, but it means that their next replenish is one step closer for you to do it all over again!
Overall, the Shadow Clan wins games by taking their enemies out of their comfort zones and making them play the game on your terms. They provide one of the most flexible and reactive decks that Crystal Clans can offer. I hope you enjoy them as much as I do. Next week, we’ll flap our wings together as we preview the Feather Clan! Thanks for reading!