For this week's preview, first we get Rath, another of the 4 Mercenary Champions in Saella's Precision:

Rath, Champion of the Mercenaries

Where Saella is apparently a rogue Phoenix Elf, Rath is a representative of yet another minor non-human race, many of which are like large intelligent animals.  We have seen Khan Queso from the Dugalla or Vermin (rats), Khexhu from the Vekkids (lizard-men), Bounders from the Saliens (frogs), and Sairook from the Ornithians (birds).  Now we have Rath, a hawk-like being.  I don't know if Rath is an Ornithian, since Sairook looks like a raven, not a hawk, so this may be yet another race.  

More important for gameplay, Rath has an interesting new ability.  True to his predatory nature, he swoops down on the weak and wounded: he can move next to a wounded enemy Common Unit, no matter where it is on the Battlefield.  This is not universally usable, since many Commons have only 1 Life Point, so they are destroyed with any damage.  But clever players can probably figure out ways to make their enemies curse Rath's presence.

 

Storm Mage, Common of the Mountain Vargath

The preview from Bellor's Retribution is especially exciting.  In the Master Set description, it says you can "command the Vargath, mountainous goatfolk who call lightning from the heavens!", but there was only one lightning-oriented Vargath Unit in the set: the Champion Quen.  However, their reinforcements will include 5 Common Units who literally have the ability to Call Lightning.  

And its lightning is as fearsome as it sounds.  It can automatically give 2 wounds to any adjacent Unit, which is as bad as Prince Elien's Fire Blast or Greater Burn, though it has a shorter range.  It also has a cost -- the lightning also wounds the Mage who calls it.  But the Vargath are fearless and willing to sacrifice themselves in battle when necessary, and that fact can't help but strike some fear in opponents who face several Storm Mages on the Battlefield at once. 

Until next week!


Comments


TheOne commented:

Rath, brought to you by Burn, a subsidiary of the Phoenix Elves.

Posted on 2012-07-09.

Obsidian commented:

Knock around a storm mage next to a summoner, then call lightning to get 2 auto summoner wounds and +1 magic back.

Posted on 2012-07-09.

Ryujin commented:

Could it be? The Storm Mage is not ranged? WAAAT? At least I was right about the ability costing a wound.

Rath is really awesome. That ability is great, and he has Kynder/Glarg stats!

By the way, which mercenary champion and common are considered "separate" from the other mercenaries? (like the mercenaries that come in every other reinforcement)

Finally, will this pack be the last addition to the mercenaries until their second summoner? Cuz I want more birdmen.

Posted on 2012-07-09.

TheOne commented:

Obsidian, you are a Vargath savant.

Posted on 2012-07-09.

Corre commented:

Kind of disappointed Call Lightning does not have a range to it, or even just diagonal allowed. Will certainly be fun to play around with and only reinforces my unhealthy goat love. In a purely non sexual way you sick bastard!

Oh and Rath is just awesome. Certainly a great addition to any faction going for some quick strike rushing.

Posted on 2012-07-09.

TheOne commented:

Somehow, the comments section keeps duplicating my previous post. I will say, however, that Mountain Vargath will see more play with these Storm Mages.

Posted on 2012-07-09.

Shockma Ranyk commented:

I don't know what I should sub out for Storm Mages, but I know I'll find a way to use them. Anyone else know what they're going to take out?

Posted on 2012-07-09.

Corre commented:

I think splashing commons in MV is good so I will just be splitting everything pretty equally probably, may change depending on what the other champions are but I doubt I would remove any common entirely.

Posted on 2012-07-09.

TheOne commented:

Probably add in 4 Storm Mages, take out 2 Warriors and Rushers, Brute count, I think, is enough if we're going for Knock Lightning.

Posted on 2012-07-09.

Corre commented:

1

Posted on 2012-07-09.

I LIKE TAU! commented:

Rath would be bad against Benders because they don't have many units that can get wounded without dying

Posted on 2012-07-09.

darkbladecb commented:

@Ryujin: There's no real distinction between Mercenaries.

Posted on 2012-07-09.

Corre commented:



Posted on 2012-07-09.

thenightsshadow commented:

YES! The mage isn't ranged! Thank you, Plaid Hat!

Posted on 2012-07-09.

Scapemage921 commented:

Not bad. Disappointed that a unit known as a mage is NOT ranged, but goats running around with Elien's ability is alright with me.

Posted on 2012-07-09.

Arutha commented:

what do you mean that the storm mage is not ranged
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ::::)

Posted on 2012-07-09.

prometheuslkr commented:

I think the Time Mage is the only one who distinctly works for Rallul. Rath, Grounders, and Saella don't really seem to fit in with him. Although I'm not sure about Duggle and Urick.

Posted on 2012-07-09.

seto_akari commented:

The Storm Mage is cool. 2 auto-wound on enemy unit and one on yourself is great.

Posted on 2012-07-09.

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