The House on Carver Hill, Part 2
The night continues, and six adventurers explore House Carver...
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The adventuers are quickly learning that House Carver nis not what it seems. They're also learning that leaving Bad Kevin alone for any period of time is a bad idea. Elmo flexes his skills with a lockpick. Bev sneaks a few bottles into her purse. Chester calls upon his deity, still unable to remeber just what his name is...
Join the PHG gang as we explore this fantasy adventure in Dungeons & Dragons!