What follows ia not Summoner Wars canon.  It is a fictionalized account of a battle between the Tundra Guild and the Deep Benders, based upon portions of a number of playtest games that the author has been part of.  Enjoy!

 

The swirl of frost and hail danced above the dwarf’s head and swept upward as another foggy breath escaped his lips.  The frost melted as soon as it touched his fiery red locks, but he paid it no heed.  Glowering over the ramparts of his ice fortress, he called down to his marshals to prepare their troops for battles.  The foul band of psychomancy-wielding geomancers approached under cover of dark – those cowards.

Leaping over the ramparts, Hogar landed deftly on the snowy ground and called forth a particularly robust summoning wall to aid his troops.  He snarled to see his opponent pull up a similar fortification, and did not hesitate to send his well-disciplined troops into the fray.  These pathetic spellcasters cannot match the mettle of his hearty orcs and dwarfs!

His cloaked counterpart was not pleased to see the ease with which his troops were dispatched, but knew that their true potential had yet to be unlocked.  With a blast from his stone, a stout priestess and snarling dragon of the deep both seemed to grow in stature and prowess.  Flooded with their newly boosted energy, the troops surged back into the fray to fell their attackers, while tremors through the ground from a skilled geomancer crushed a distant foe.  A geopathic command from its master caused the bloodthirsty dragon to attack again, slaying the magical construct with which it was locked in mortal combat.


Hogar viewed the situation with the cold fury that his orcish comrades had taught him.  He set his gaze upon a fresh marauder and brought forth an ancient rune to shield the orc from harm with a stout ring of ice.  A nearby scribe read an inscription of knowledge, and Hogar felt ancient masteries flow through him anew.  The marauder’s runemetal axe gleamed with new life of its own, and soon a geomancer who thought he was safe lay spread out across the red-soaked snow.  The hooded summoner responded by calling forth a lithe sorceress to try and fell the lethal orc, but her mighty spells harmlessly slid off the icy shield.

Hogar saw the threat posed by this newcomer, and called forth a champion of his own.  Mighty Raldag, a competent combatant in his own right, was well regarded for the aggression he could instill in nearby troops through his runic knowledge.  The marauder’s runemetal was honed to a ferocious precision as the sorceress cried out in pain.  Near death, she fell back and then redistributed the energy from a cowering geopath into a sturdy priestess who could come shield her and mend her wounds.

Hogar pressed his advantage, but the deep dwarf priestess proved hearty enough to stall their advances.  She survived the cold bite of runemetal, heroically shattered the ice shield of the belligerent marauder, and let her sorceress mistress deliver the coup de grace.

Hogar decided a new tactic was required.  He called forth the crafty tinkerer Vognar to help build a new offensive line.  With more of a constructive bent than his engineer brethren, Vognar marched into battle and soon had crafted a fresh ice golem in the front lines by means of a stroke of luck.  The icy creature attacked a nearby geomancer, but was soon rebutted by a glowering gorgon that appeared from thin air near the hooded summoner.  Its death stare was not to be taken lightly. 

The hooded summoner, feeling magically drained from the continued skirmish, reclaimed the energies with which he had boosted his various troops, and prepared to unleash a fresh champion of his own.  Soon a mysterious and mythical creature appeared on the battlefield, an enigma with massive talons and a surreal presence.  The creature locked eyes with the hooded summoner, and with great effort the summoner felt his energies being conserved and replenished while the din of battle fell away from his ears.

Hogar swore to see his enemy recovering his energies, and redoubled the offensive.  He knew the key to victory lay in the ice golems that Vognar had built for him on the front lines, and sought to reinforce them with ice shields and a rune of heroism to increase the ferocity of his assault.  The runic transformation made the golems swell with the energies of the stone, and Hogar knew he could now keep them alive longer.  Lifting his stone aloft, a mighty hailstorm swept across the battlefield, rejuvenating his golems while battering the various walls scattered across the battlefield.  Satisfied, Hogar used his stone to draw a rune that sapped the mysterious gryphon’s powers and then pressed the attack.

The hooded figure saw that the tide of the battle was quickly spreading away from him; he would have to act quickly to have a chance of surviving.  While he would have preferred the inevitable victory offered by his mysterious gryphon or the massive combat enhancements his distant lieutenant Keodel offered, the nullifying hex of that accursed dwarf had put affording either one firmly out of reach.  Relying instead on subterfuge and seeing an opportunity, the hooded figure spent the last of his efforts to spawn a swift deep dragon, unlock its true potential, and have it bound across the battlefield to assassinate the dwarf.  A geopathic command from the beast’s master, and Hogar found himself bleeding heavily from the ambush.

Hogar was not pleased at this latest development.  He placed a magical shackle on the offending deep dragon, thinking that it would be the only way to hide from the swift beast.  He then called forth, at last, the ferocious Zuggdin from one of his obliging ice golems.  Using the powers of the Master Rune and his own arcane knowledge, he gave his faithful friend the gifts of heroism and power.  Imbued with unparalleled martial prowess, the rune smith moved to slay the hooded geomancer once and for all.  Drawing upon the arcane for even greater savagery, luck was not on his side.  His mighty blow fell with but a fraction of the power it might have, and the geomancer stood yet.

Endrich looked upon this mighty dwarf in sheer terror, understanding how near to death he had just come.  While he knew that with a bit more magic he could blast away the runes that made the dwarf such a devastating foe, his doom would surely come regardless.  He saw another path, and channeled all of his focus into the feat.  Soon he had teleported to where to his shackled dragon had been, and stood face to face with the stoic dwarf.  With a blast of geomancy and the heavy landing of an axe, the battle drew to a sudden close.  Scarlet flowers bloomed across the fresh snow.


Comments


Hilgendwarf commented:

That was awesome!

Posted on 2014-08-04.

Syurtpiutha commented:

Man, really curious what Endrich did to gain his magic back after summoning the griphon (I think).

Both armies sound like they will be an absolute blast. Still curious how the bender/deep dwarf alliance works lore-wise.

Posted on 2014-08-05.

glenn3e commented:

So..... who won?

Posted on 2014-08-05.

Irisches Glueck commented:

Because of the title of this article, the whole time I read Hogar as Hodor! I think Hodor would be a great Summoner haha

Also I think Endrich won. Either way, it sounds like an epicly close match!

Posted on 2014-08-05.

BuckWilde commented:

Nice! Great write-up! This was a crazy match up. Can't wait to see the actual cards!

Posted on 2014-08-05.

xMagox commented:

I just hope that deep benders aren't as turtles as the their former factions are.

Maybe with an event he can regain magic he used to boost his units removing the boosts.

Posted on 2014-08-05.

killercactus commented:

I think they're more about the combo sides of these two factions, but there's a couple cards that can turtle well. Playing conservatively has a place in this game, especially in these 2.

Posted on 2014-08-05.

sitnam90 commented:

Hmm so the TD seem to have Ice Golems and a rune like ability similar to Ice Armor. Marauders are also in, assuming they have larges axes.

The DB will have a female dwarf! hurrah!

Posted on 2014-08-05.

Cuffs Alister commented:

As happy as I am for a teaser, I T FEELS LIKE WERE BEING TEASED. I wanna see the cards... :( Anywho, still an awesome story as always, keep up the good work PHG.

Posted on 2014-08-05.

ZeeJr commented:

So far, shield-blocking in this game consists of the all-or-nothing defense of Baldar, Thwarters, and Kyra. Would make sense to use the ability here, since it's a big point that GD and TO have in common.

I have to hope that it works slightly different though. That ability puts to much emphasis on luck, and strengthens the PE in the meta-game (since precise attacks trump the shield).

Posted on 2014-08-05.

Cyprien Esenwein commented:

@Irisches Glueck: Bran would make a great Bender Summoner.

Actually, the Benders should get a Hodor-like Champion that uses high attack melee, but a 'brainless' ability that can be negated by certain units. I'm a genius :P

Anyways, great write-up! Though teasing isn't always a kind thing :D

Posted on 2014-08-06.

Iliad_Keys commented:

Honestly, I have had very little interest in the Alliances set, because like many have said, it just seems like there's getting to be too much to this game, and I've always like the smoothly streamlined simplicity it offers with the available armies.

This teaser battle is making me reconsider my opinion.

Posted on 2014-08-07.

SaintGup commented:

I cannot but want...

Posted on 2014-08-07.

Skydragon222 commented:

I'm really excited to hear about dwarven priestesses. While the human-looking factions have a ton of female characters (I feel like there's a 50-50 split on champions for the humans and elves) I feel like the sterotypically ugly factions don't have nearly as much representation (I can think of one female orc champ and one female vargath champ. As far as I recall there are no playable female dwarves or goblins) It's nice to see some more diversity.

Posted on 2014-08-07.

Justantula commented:

@Skydragon222 For the Vargath, there is Luka, Quen & from the Alliance Box art, there will be an additional female Vargath. And for the Tundra Orcs, we have Grok and I'm just gonna say it cos he basically is a woman, Torgan. Swamp Orcs are supposed to be getting a female Second Summoner after Alliances ;)

Posted on 2014-08-07.

Skydragon222 commented:

@Justantula I never realized Quen was a woman. I was aware of Grok, she was the one female orc champ I was referring to. It's just weird for things like the dwarves and goblins that they don't have a single female champ.

By the way, I'm not doubting you, but when did they say the second SO summoner would be a woman? Was it mentioned on a podcast?

Posted on 2014-08-08.

BuckWilde commented:

Yeah, James Sitz, the designer of the Swamp Orc Second Summoner said that the Summoner would be a female in one of the Summoner Wars-focused Plaid Hat Podcasts.

Posted on 2014-08-08.

thenobleknave commented:

I think Dibs is occasionally female (his bio says that Dibs is more of a character that many different goblins have played over the years). I agree it's weird that there are no female gobs or dwarves.

Posted on 2014-08-09.

Justantula commented:

Come to think of it, Storm Mages seem female as well. The shorter horns I think signify female in the Vargath. The women must control the lighting and the men use weapons.

Posted on 2014-08-09.

killercactus commented:

There are some Vargath men that can use lightning. There are also some Vargath women that can use weapons.

Posted on 2014-08-10.

Justantula commented:

Oh I didn't mean they strictly used those skills but the card art, well so far, are showing the women prefer lightning and the males use hammers/axes/giant lizard things.

Posted on 2014-08-10.

killercactus commented:

I know, but I'm saying I think we're gonna see some more versatility coming with the goat people.

Posted on 2014-08-11.

Skydragon222 commented:

@Justantula @killercactus You know, since we started talking about it, I've been thinking alot about the women of summoner wars and something struck me. This is a little weird, but I noticed that the more (ethically) good that a faction is and the more human-looking it is, the more women that are present.

For example, the human Vanguards are probably the most unambiguously good faction in the game and are the only faction with more female champs than males. The ambiguously good Vargath, Cloaks, and Shadow Elves all have 1/3 female champs.

When we go to the human-looking but evil Fallen Kingdom, we see only a single female champion.

And then as we get further from humanoids, and get to the two dwarves, two goblins, and two orcs, we see only a single female champ among those six factions.

Do you guys think this would merit a forum topic?

Posted on 2014-08-11.

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