As for the voting, we currently have 888 pre-orders.

The percentages on the voting are as follows:

1. Lost in Space - 38% (+/- 0%)

2. Feudal Japan - 23% (+/- 0%)

3. Deep Underground 19% (- 1%)

4. Summer Camp 20% (+ 1%)


Comments


glenn3e commented:

Gogo Summer Camp! Lol.

Posted on 2014-02-04.

CupidsArt commented:

I can't wait to play this game!

Posted on 2014-02-04.

Crockpot commented:

GO SUMMER CAMP!

Seriously, why go for a generic space theme. Summer camp hasn't been played around enough.

Posted on 2014-02-04.

thenobleknave commented:

I blame the movie Gravity. And the high correlation between nerddom and love of SciFi. I do think the space theme is overdone, but I understand why it's highly supported. Summer Camp definitely sounds the whackiest/most unique.

Posted on 2014-02-04.

-Sarge- commented:

I'd just like to re-iterate that my vote represents three people, a dog and a cat who hate space and love children. Vicious children. Armed to the teeth.

{edit: I don't actually hate space, just it's overwhelming lead in the polls. :)}

Posted on 2014-02-04.

mjje commented:

The order is wrong, Deep Underground should be 4th ;)
Another idea for the next game:
Summoner Camp!!!

Posted on 2014-02-04.

champrjk commented:

Nothing shouts survival theme like being lost in space. Very limited resources, the isolation factor, and fear of the unknown!

Posted on 2014-02-04.

yobo93 commented:

It doesnt hurt that some of the best sci-fi is that very grim lost-in-space style thing. I chose Feudal Japan, because I'd love to see crossroad cards married to a wargame

Posted on 2014-02-04.

joepinion commented:

I have a feeling this series is going to be extremely popular. We'll see most of these ideas at some point.

Posted on 2014-02-04.

pjojo commented:

So there are crossroad cards for every survivor? Good :D

beCause of my not perfect English, I ask if there's somebody, very kind, who can explain in a simpler way the Brandon Kane's crossroad card.

Thanks

Posted on 2014-02-05.

joepinion commented:

Each crossroads card works differently, as characterized by these.

Sparky's triggers if you are sparky... therefore the choice has to do with the kind of choice Sparky makes, and the reaction.

Brandon's triggers if he's in the game (not necessarily you) so it has to do with how you react to Brandon's creepiness/filthiness, whether you beat him up or let his squalor negatively effect the colony.

Sophie's triggers if she's NOT in the colony, so it has to do with how you react when you find her.

Posted on 2014-02-05.

pjojo commented:

Thanks joepinion!

so the Brandon Kane's card refers to his creepines, because he's in charge of sanitation, but actually he doesn't make his job, leaving around a lot of junk, right? And whata bout deer? he just lets its carcass around or he killed it too? °O°

Posted on 2014-02-05.

glenn3e commented:

I would like to say also that the art is beautiful. I dig it a lot :-D

Posted on 2014-02-05.

Uncleeurope commented:

Deep underground is dying... Stupid summer camp...

Posted on 2014-02-05.

PatientNo742 commented:

Hm, I wonder: Is it possible to equip Sparky with shotguns and snow shoes and walkie talkies and stuff? :D
Does Sparky build barricades?


Posted on 2014-02-06.

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