We are now at 404 preorders.  Thanks everyone!!  The percentages on the voting are as follows:

1. Lost in Space - 36% (+/- 0%)

2. Feudal Japan - 25% (+ 1%)

3. Deep Underground 22% (+ 1%)

4. Summer Camp 17% (- 2%)

We of course have been having a lot of conversations about the different themes.  We've left them vague on purpose because we want room to work and we want to inspire your imaginations on what they could be.  But here are some of our thoughts:

Lost in Space: The feelings of isolation are immense.  You've woken up from cryogenic sleep.  The ship's AI has guided you off course.  You are in unknown space, and if the ship's time is correct everyone you've ever known, and maybe even the human race no longer exists.  Your other crew members may be all that's left, but they are all coming apart at the seams, and who can blame them.  Lost in Space could be all interior to the space ship.  Maybe you are fighting against the ship's AI and your own and other's deteriating mental condition.  Maybe you are exploring space in an attempt to map your coordinates and run into all sorts of outside threats and situations.  Lots of options here.

Feudal Japan: Our thoughts here have mostly been area control war game wrought with political intrigue.  But here is the twist, the creatures of ancient Japanese mythology... turns out they are real and they've been awakened by one of the families in a dark ritual as a grab for power.  Now you must find a way to work with the other families that you've spent generations warring against to defend against this new threat.  You must survive this together... but if you come out of this nightmare as the new dominant family, all the better.  We think an art style that puts a twist on classic Japaneese period art could be really fun for this one.

Deep Underground: Your way out is sealed off.  You must press onward exploring more of the cave system in hopes of finding another way out.  Your light sources are failing.  The thought of the earth pressing in all around you is overwhelming.  It is so dark down here and you can't get it out of your head that there is something moving in that darkness.

Summer Camp:  This could be a fantastic horror story setting.  My thoughts are that the camp counselors are all dead from some unknown killer threat.  The kids are going all Lord of the Flies out here on their own.  We can play up childhood archetypes.  I like the idea of a cool gritty cartoon art style here.

Okay on to the previews for the game at hand.  The search decks in the game are very important.  It is the main way of finding the resources you need to survive.  You have some direct control over finding the items you need.  Different locations are more likely to produce certain items, but space at a location is limited and the number of zombies at that location is always a consideration you have to make.  Additionally you can make noise when searching to look at additional cards.  You still only get to keep 1 of them.  For each noise made at a location (1 noise allows you to look at 1 additional card) there is a 50% chance that an additional zombie will be drawn to that location.  Today's preview is showing off some of the goodies you might find out there in those search decks.


Hamsandwich commented:

Man I want to play all those themes! I am leaning towards summer camp but I wouldn't be upset with any of those.

Posted on 2013-12-18.

CupidsArt commented:


Posted on 2013-12-18.

champrjk commented:

How about a Jurassic theme? Not sure exactly how it would come about but it would be just about as believable as zombies.

Posted on 2013-12-18.

joepinion commented:

Wow, this is the first I've seen of non-prototype cards. The graphic design and artwork looks GREAT.

Posted on 2013-12-18.

Cyprien Esenwein commented:

All those themes are dripping with potential:
Space: Hal/GLaDOS ftw!
Japan: Game of Thrones + Samurai!
Deep Underground: Minecraft + Alien!
Summer Camp...
And given that these are made by Plaid Hat, I know that any of these themes will break the traditions of those themes in the best, most unpredictable ways possible!

Posted on 2013-12-18.

tristak commented:

So will all the themes we are voting on be made into a game eventually? Or is this a "only one will emerge" kinda deal?

Posted on 2013-12-18.

Truth commented:

The one that wins will be the next one we work on. How long the series goes and which themes we cover is hard to predict at this point. These are all themes we'd like to do.

Posted on 2013-12-18.

tristak commented:

Alright, rad. Thanks for the quick reply!

Posted on 2013-12-18.

Roufus commented:

I bet you could get a Summer Camp spike if you modeled it on Psychonaughts. :P

I'm actually surprised you'd go the Lord of the Flies route and not silly zany mayhem.

Posted on 2013-12-18.

Gizensha commented:

Is anyone else getting a Red Dwarf vibe from the Lost in Space theme description?

Posted on 2013-12-18.

Classicsmiley commented:

I was looking forward to Dead of Winter, but since 98% of my gaming happens with kids around, it looks like I'm going to have to pass, if the hands in the bucket are any indication... Colby, is this indicative of the overall art style, or is this a fairly isolated card?

Posted on 2013-12-18.

Truth commented:

Classicsmiley, the game does have graphic imagery in it. We are marking the crossroads cards with mature themes so that people can take them out if it doesn't match with their sensibilities, but the fact remains that it is a violent game. I believe one of shots has a zombies head being exploded by a blunt object. And the zombies are generally pretty gross zombies. More of those will be visible in previews so it should help you make a determination. If it ends up just being the rotting flesh that takes it too far for you that could be removed without serious impact on the game.

Posted on 2013-12-18.

glenn3e commented:

The art is awesome

Posted on 2013-12-18.

tortugatron commented:

Can I change my vote from Deep Underground to Feudal Japan? Now that sounds like my kind of game.

Posted on 2013-12-18.

Brannagyn commented:

This take on a Feudal-Fantasy Japan sounds excellent. Assuming the preorder offer is still up at the start of January, it'll have my vote.

The other options seem far closer in format to Dead of Winter: a mixed bag of characters in an isolated setting fighting to survive.

Taking the crossroads concept and adding it to an area-control/wargame would really be a shift though and likely create another wholely unique experience, i.e. plenty of reason to own both games. Leading armies, sacrificing troops, political marriages, purging 'infected villages', ninja assassins, bakemono, oni and hengeyokai, characters trading honor for success and eventually having to atone via seppuku...

I had guessed elsewhere that either the Space setting or a medieval Fantasy one would be the most likely next version. A fantasy/feudal Japan fits into the latter though and would attract the GoT fans without being derivative. It certainly seems the most interesting choice in terms of setting and mechanics

Posted on 2013-12-19.

Uncleeurope commented:

NO TURTLEMAN! WE MUST STICK FOR UNDERGROUND! In all seriousness all of them look cool to me. Any chance of all-at-once? ;)

Posted on 2013-12-19.

raviadso commented:

I voted for underground, but changed my mind. As a child of the late-80s/early-90s, Summer camp sounds fantastic.

The description for "space" also made it sound even better. Love space-survival with a rugged edge and would love a game that combined the world of Galaxy Trucker with character/story driven elements of Firefly (the show) with some 2001 or Dead Space thrown in.

Posted on 2013-12-19.

CupidsArt commented:

Oooh, Underground and Feudal Japan and Summer Camp. A game where you play the group of young warriors that must earn their rights as men among the clan. They must survive to the surface with a trophy in their hand but some may not come by that kill with honor.

Posted on 2013-12-19.

dezza commented:

Food 2 card with what I assume is
'refurbished vedget[ables]'

With the extra line 'you won't tell the difference', I'm not sure if the misspelling of vegetables is done on purpose or not.

Posted on 2013-12-19.

Alabaster Crippens commented:

I think the only things missing are those little details of flavour text that slowly flesh out the story, as in City of Remnants. I love that slow drip feed of theme and background. It's a beautiful world-building methodology. Presumably that's because a lot more narrative comes from the crossroad cards and objectives though, so makes sense.

I have to say, that when I first read the list, Feudal Japan was the only one I thought sounded particularly original, but now you've fleshed them out a little, I'm Just as excited about Space or Summer camp. The hints of possible art direction make them particularly interesting.

Good luck, and keep up the great work!

Posted on 2013-12-23.

Theshadowhunter commented:

If I vote I am definitely going for deep space. Maybe you encounter aliens.

Posted on 2014-01-12.

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