The orders are rolling in.  We've had 234 of them so far.  The voting on which theme we will tackle next with crossroads is currently at:

1. Lost in Space - 36%

2. Feudal Japan - 24%

3. Deep Underground 21%

4. Summer Camp 19%

WARNING: If you don't want to read about some of the story elements until they happen to you organically in the game we suggest you skip over reading the Crossroads cards in this and upcoming previews.

This week's preview gives you some insight on the Crossroads cards.  Crossroads cards are really one of the stars of the game so we want to show off how they work a bit.  In this preview we show you how we incorperate individual character's stories into the game via crossroads cards.  A character's crossroad card might trigger once in fifteen games, so different play throughs lead to different stories and character narratives.  In this crossroad you can see how a character could have a big impact on the game.

Note that the first line of text that is in italics in the trigger.  On your turn of the game the player to your right draws a crossroad card and watches for the trigger.  In this case if you currently control Bev, or would happen to add Bev to your following during the corse of your turn, the player to your right would stop you and read the entire contents of the crossroad card aloud.  You would then, with full knowledge of their effects, choose between option 1 and option 2.


Comments


glenn3e commented:

Looking good. Though I would wish the action/gameplay mechanic to be taken in Options 1 and 2 be bolded or written in a different font to set it apart from the flavor.

Posted on 2013-12-10.

Adam commented:

I like it like this, actually. Bold text below would distract from the story text as the eye wants to jump straight to the bold, making the story seem like fluff, not a central aspect of the game. I understand why rules text usually should be separate and a different font would not be bad, but it is clear enough here, in my opinion.

Posted on 2013-12-10.

CupidsArt commented:

Oh wow, this game is going to play fetch with my imagination.

Posted on 2013-12-10.

dspringer13 commented:

I agree with glenn3e the gameplay mechanics should be separated somehow as you need to refer to these in subsequent turns as in option1.

I think the we can give gamers the benefit of the doubt that they will have the power in them to stay engrossed and engaged in the story and not let mechanics remove them from it.

I say have more faith in gamers as the card is going to be read aloud by the player beside them anyway.

The last thing you want is confusion regarding how the card is resolved/played.

Just my two cents

Posted on 2013-12-10.

BlamedCat commented:

This is gonna be a lot of fun :) I love how the text draws you in to the story.

Posted on 2013-12-10.

CupidsArt commented:

The fluff on the card is already separated pretty well from the action you take with it. Even just changing the color of the action text to a dark red might be legible enough and easier to find if you're avoiding the fluff of the game.

Posted on 2013-12-10.

glenn3e commented:

A question for the playtesters: How many of these crossroads cards can stay in play as a global modifier at once? I can see this get a little fiddly if there are a few of these with effects we have to refer to each round.

Posted on 2013-12-10.

Roufus commented:

So... when Bev comes out, she instantly either burns down the school or goes there forever? You can't play with the character other than those two choices?

Posted on 2013-12-10.

lildrummahboi34 commented:

only if that particular Crossroads card is drawn on her turn, from my understanding. She could do many other things before that card is drawn, or even a different card could be drawn that affects her actions.

Posted on 2013-12-10.

igarra commented:

ordered. where do I vote?


Posted on 2013-12-11.

JonGilmour commented:

There is no limit to how many can be in play at once, but there are not many that stay in play. Plus, only a handful will trigger each game.

This card ONLY goes off if it is drawn on the players turn who controls Bev.

Bev is an awesome character! She is a total momma bear and is fierce at protecting the school.

Posted on 2013-12-11.

Truth commented:

igarra, you should have had a chance to vote when ordering.

Posted on 2013-12-11.

hextr1p commented:

"She is a total momma bear and is fierce at protecting the school."

So I guess now we need a Crossroads card that triggers when Bev and Kodiak Colby enter the same location... "TO THE DEATH!"

Posted on 2013-12-11.

igarra commented:

missed it =/

Posted on 2013-12-11.

tortugatron commented:

Instead of waiting for more previews, I might as well just ask now. Are there any scantily clad women in this game? I would hope not as it is very cold out by the looks if it. I ask because my girlfriend doesn't like to play games where there is a lot of "exposedness", and is quite picky about it. I like that PHG doesn't have much of that in their games and hope that continues. For her, even a few SW cards are pretty iffy and doesn't like when I play them. Just wondering about the art in this game and how it compares to SW with women artwork.

Posted on 2013-12-11.

hextr1p commented:

tortugatron: No, there are no illustrations of scantily clad women in the game. Although, Sparky the Stunt dog is completely naked with the exception of his cape. We understand if this blatant display of "exposedness" offends your girlfriend and makes you think twice about purchasing.

Posted on 2013-12-11.

glenn3e commented:

Since its Winter, I don't think they will be wearing bikinis in this weather.

Posted on 2013-12-11.

Isaac Vega commented:

igarra just email me at [email protected] what you wanted to vote and I will make sure to put it in. Everyone's vote counts! :)

Posted on 2013-12-11.

glenn3e commented:

Not sure if you guys can answer this yet: Will this ship around the same time as the SS JE and Cloaks? I want to plan them around one shipment. How long does the preorder period last?

Posted on 2013-12-11.

Truth commented:

SS JE and Cloaks will be going up for pre-order likely late tonight. Yes they will ship around the same time. We should also have an update tonight for those of you in the EU concerning shipping costs. We think we have a solution. (If you've already ordered don't worry we will get in touch with you via email.)

Posted on 2013-12-11.

glenn3e commented:

Oh very nice prompt response Colby! I'll save from shipping for sure by bundling them all together. :-D

Posted on 2013-12-11.

Nukatha commented:

Please go with Summer Camp, the other themes have been done to death by other games. As a summer camp counselor for 5 years, I' love to see it as the next version.

Posted on 2013-12-12.

Youaintfknwithmydougie commented:

I'm with Nukatha, Sleepaway Camp is an extremely uncommon theme with tons of possibility.


Posted on 2013-12-12.

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