Author's Note:  What follows is not Summoner Wars canon, but rather details the battle between dok and myself, playing the new Second Summoners for Cloaks and Jungle Elves.  Enjoy!

 

The mists wrap around the trees of the jungle lazily. An eery hush falls among the hidden animals, and Jexik's ears are painfully aware of the unnatural silence. He knows his foes are close, but cannot fathom where they are hiding in this supernatural fog. His men are strong and loyal, but their nerves are frayed at the unseen danger lurking nearby, cloaked in dew and shadow.

 

The attack, despite being expected, catches them completely off-guard when it does come. Jexik's best bodyguard, a big bruiser type of man, cries out in pain as a dart catches him in the chest and then waves of nausea wash over him. Nearby, his top gunman is ambushed by a feral hyena, but escapes the attack with his life.

 

Jexik springs into action, commanding his henchman forward to attack despite the newfound wooziness, and soon the hunter who shot him lies dead on the ground. His other troops set to work making hyena burgers with the prowess of short order chefs.

 

Jexik finally catches sight of his scantily clad counterpart when the witch doctor blasts one of his renegade fighters, and then the poor sot is devoured by an opportunistic hyena that took advantage of his victim's distraction.

 

Angry now, Jexik orders one of his other renegades into position to counterattack. While his other troops are still advancing on the enemy lines, the crafty fellow sneaks an attack in on the lumbering rhino that now threatens his large comrade.  The big enforcer tries to follow up and finish off the wounded rhino, but the toxins in his blood and the thickness of the rhino's hide make his attacks fall away without impact. Frustrated, his versatile comrade gets another attack in on the rhino, but is soon trampled to death by the rhino who has a hungry hyena for support.

One of Jexik's top marksmen manages to penetrate the elven formation, and unloads both barrels now that he's found his marked target. The witch doctor, annoyed at this upstart, grips his Stone and utters a an animalistic incantation. His skin begins to harden, and an armored pattern emerges across his skin as he easily dispatches his would-be assassin.

 

Jexik, seeing an opportunity, readies a spell of his own and feels a kernel of his knowledge disseminate into his various troops. A fresh hitman, using this knowledge, vanishes into thin air and appears close enough to shoot the aggressive shaman. Fair afield, Jexik's loyal lieutenant finally manages to slay that tough rhinoceros, and then vanishes into the mists to retreat behind the safety of a wall.

 

The witch doctor reacts quickly to the new threat, and takes cover behind his own wall. The new assassin, thinking himself safe on the far side, is alarmed to see a hazy miasma pouring through the cracks of the wall. Coughing and sputtering, he falls to the shrouded ground in a fit of tortured spasms amidst the poisonous cloud, never to rise again.

 

Jexik's lips peel back in a disdainful snarl. Upon seeing his nemesis use another incantation to regrow flesh and close his previous wounds, Jexik sets his face into a wrathful grimace and strategizes his next moves with a vengeful brilliance. He considers bringing forth the mysterious Spider and having him infiltrate the enemy lines to assault his foe directly. However, he recalls rumors of the elven warrior whose poisoned blades can fell even the mightiest champion, and opts to recalculate his strategy.

 

Deciding that he'd need some regeneration of his own troops, Jexik calls upon his faithful medic. The doc, while long suspected to be a fraud of some sort, wastes no time in curing Jexik's most loyal enforcer of the toxins in his bloodstream.  His wooziness gone for the first time in an agonizing eternity, the large lieutenant immediately looks for his next target.

 

He didn't have to wait long. The witch doctor, sensing an opening, again covers his skin in a patchwork armored shell, and simultaneously elongates his legs to enable him to sprint across the battlefield with a cheetah's speed and press the attack. One of the witch doctor's hunters manages to catch the medic with a poison-tipped dart, and the doc feels the waves of nausea and knows that none can save him from this slow-working poison.

 

Jexik determines that he must close off at least one flank of this enemy assault, and so initiates a clever diversion. One of his enforcers sprints up to an elven wall cloaked in fog, and then reappears behind enemy lines to quickly dispatch a startled hunter. Jexik's faithful lieutenant, still clinging to life after all of his travails, manages a pair of blows on the witch doctor, but one of his fists glances uselessly off of the armored shell. The enemy lines crushed, Jexik brilliantly orders his other lieutenant deeper into enemy territory.

 

The witch doctor finally manages to kill that most faithful lieutenant. Enraged, Jexik orders his new favorite lieutenant to pull off a daring heist, successfully stealing one of his foe's many tricks. The theft accomplished, the hulking bruiser rushes to join Jexik and his medic at their new position. Soon a pitched battle occurs, and Jexik groans as the witch doctor summons forth an imposing shapeshifter to aid him in the battle.

 

The medic bravely tries to fight off the witch doctor despite his toxin-induced vertigo. The wily shaman calls forth a hyena, and with the power of his Stone forces the hyena's teeth to extend into vicious, serpentlike fangs. The shapeshifter is quick to duplicate this feat and, together with their fearless leader, soon leave the medic crumpled on the ground while grievously wounding Jexik himself in the vicious maelstrom.

 

Retreating from the enemy lines, Jexik calls forth more of his troops to stem the fatal tide. Another would-be assassin finds his mark on the witch doctor, while the latest favorite lieutenant lands an intimidating blow upon the shapeshifter. It takes a convincing argument from his leader before the shapeshifter is willing to return fire upon the hulking bruiser, but soon Jexik's latest troops join the long list of casualties.  Jexik hunkers down, and summons forth his beloved Kyra to deal with these wretched elves once and for all.

 

Kyra manages to bring the shapeshifter to death's door, but is caught by surprise when a vicious ivory tiger appears that sees through her tricks and leaves her grievously wounded. The shapeshifter lunges forward with the opportunistic hunger of a ravenous hyena, and seeks to end her there. He catches a mere phantasm, but then sees the real Kyra thanks to the witch doctor's willingness to sacrifice his own troops.  The shapeshifter catches the illusionist with nowhere to run.  As Kyra falls to the mist-shrouded ground, a concealed weapon slips from under her cloak, and the witch doctor realizes how narrowly he'd avoided his own doom.

 

Running out of time and options, Jexik is forced to execute a daring plan. An assassin appears behind the blood-soaked shaman, rushes headlong to claim his marked target, fires upon him in a frenzied burst, and – fails to kill his target as the long pistol detonates in his own hand.

 

Bleeding heavily, the witch doctor realizes that he must end this conflict before his own doom befalls him. Calling his mighty tiger to his side, in a burst of energy he mounts upon its back and catches Jexik off-guard.

 

Face-to-face at last, the two Summoners gaze upon each other with cold hatred and, yet, a touch of understanding.  Jexik, brilliant strategist though he is, could not react in time. He looks down to see the handle of Kyra's dagger emerging from his belly. A puzzled look crosses his features as he slumps to the ground amid the mists.


Comments


tortugatron commented:

Jaaames!!!!! Nooooooo!!!

Posted on 2013-12-09.

I LIKE TAU! commented:

I love these battle reports. Not only do they entertain, they also mean previews are coming. :)

Posted on 2013-12-09.

sitnam90 commented:

We got hyenas? Oh hell yes, my favorite animal is in SW!

Albeit on my least favorite faction


Posted on 2013-12-09.

Heitsola commented:

Hyenas? Hell yes to shapeshifters.

Posted on 2013-12-09.

Adam commented:

Yay, my two favorite factions are about to get favoriter!

Posted on 2013-12-09.

CupidsArt commented:

Woot!

Posted on 2013-12-09.

PandaWear commented:

"His other troops set to work making hyena burgers with the prowess of short order chefs."

Probably my favorite line!

Posted on 2013-12-09.

Filth4ever commented:

I got witch doctor out of that

Posted on 2013-12-09.

Joseph commented:

Looks like the JE got Rhinos, Hyenas, and some sort of blowgun wielding elf. My guess is that The hyenas have an ability that gives them a bonus vs. wounded units, and rhinos have Tough or elves seem to make opponents have weaker attacks.

Posted on 2013-12-09.

killercactus commented:

Nice report, tnk! I need to get back into doing these with you - I miss them.

Note to all - Jexik is one of my favorite decks in SW, and I think one of my strongest. And this JE deck just drips with theme. Love this stuff.

Posted on 2013-12-09.

Cuffs Alister commented:

I can't wait to see their events personally. Sounds like the witch doctor can avoid/ heal wounds.

Posted on 2013-12-09.

xMagox commented:

Wow, great report. Just can't wait to see Jexik's deck. *__*

Posted on 2013-12-09.

benjaminttham commented:

I must admit that although I love hyenas and lions, they don't belong in jungles. I would have loved panthers and tigers, these belong in jungles. Or maybe wolves instead of panthers, as forests are closer (than savannas) to jungles.
Regardless, animals FTW.

Posted on 2013-12-09.

tortugatron commented:

In Itharia hyenas, rhinos, elephants, lions, and walkin trees all live in the jungle :)

Posted on 2013-12-09.

Justantula commented:

Well I feel the new JE units are from more of an African plains-like area in Itharia so Hyenas and Rhinos play a part in that. I hope the JE summoner has jars of spiders as well! Ha

Posted on 2013-12-09.

dphiant commented:

hmmmm - I really need to get back into creative writing - this is some action with which I could have some fun :D

Posted on 2013-12-10.

freezinpee commented:

Ah the cloaks, my fiancé's favourite faction. Sagesolstice will now have more tools for vlox's tool bag. Huzzah

Posted on 2013-12-10.

sitnam90 commented:

So can any playtester atleast let me knoew if hyenas are worthwhile? I'd be disappoint if they weren't, just like how I love the color purple and I aint to good with DD (decent with SE though)

Posted on 2013-12-10.

killercactus commented:

I helped test these, so I feel like every unit is worthwhile. However, if be very surprised if nobody included hyenas in their decks. They're definitely worth using, at least in ------ --. Also, the "shapeshifter" is one of my favorite units of all time.

Posted on 2013-12-10.

thenobleknave commented:

Glad so many have liked this. Shout-out to my opponent, dok, who was a good sport and wound up losing so we could have more time to get more things out for previewing purposes.

Posted on 2013-12-10.

Cyprien Esenwein commented:

looks like the JE might have some sort of poison, that has a damage over time or attack debuff. can't wait for previews!

Posted on 2013-12-11.

Spazzfist commented:

I am hoping that the poison does not include some new counter, personally. The game is so smooth the way it is, any new counters opens up a Pandora's box that could just make the whole thing a cluttered mess.

Posted on 2013-12-11.

Adam commented:

Counters would be hard to fit in the small deck box, I would think. A side deck seems more likely, with a few copies of a poison card and have it be an unstackable effect. Or if it is something that lasts only the round after the unit is hit, you could just be expected to remember the effect.

Posted on 2013-12-11.

ZeeJr commented:

This write-up gives me the impression that the poison lasts longer than one round.

So I was wondering how the poison unit would work with Vlox, since his deck doesn't come with the poison card/counter.

Then again, if you own copies of the poisoning unit, you should also have purchased the box containing the poison card/counter.

But I sort of thought that's why they included Guild Dwarf towers lack of movement as part of the tower's ability, rather than on a separate rule card. So you don't have to worry about Oldin having the tower cards, but not the tower rules card.

Posted on 2013-12-11.

glenn3e commented:

The poison system seems to be attached to the JE Second Summoner, not Cloaks. Since it is attached to the Witch Doctor, it won't be hard to add a new ruling for Poison card counters. (Similar to SO Vine Walls).

Posted on 2013-12-11.

thenightsshadow commented:

A lot of first impressions are usually wrong. ;)

Posted on 2013-12-11.

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