You all look as grim as I feel about this news.  But don't lose heart.  Remember that we also have a new summoner, and not only is Samuel Farthen one of the sturdiest warriors I have known, he leads a large force of fresh new troops into battle, including units with different training than any we have seen before.

For starters, there are now more elite squads of Angels, who are either veterans of earlier campaigns or recipients of extra battle training.

Warrior Angel, Common of the Vanguards

There is also a new class of guardians, whose special purpose is to protect our champions and summoners.  They are tough, smart and very mobile: they will stick with their assignment through the chaos of battle without needing to be told how.

Honor Guard, Common of the Vanguards

One of Samuel's champions will hardly seem to need the Honor Guard.  Valentina Stoutheart is a captain of the Guardian Knights, and by all reports she surpasses Farthen himself in toughness, surprising as that may sound.

Valentina Stoutheart, Champion of the Vanguards

But the biggest surprise in Samuel's troops is the Woeful Brothers, an order of warrior monks who have long prepared to enter these wars.  They have trained to use their opponents' moves against them, enabling them to pull off surprising moves such as infiltrating enemy lines, or moving adjacent units into -- or out of -- harm's way.

Woeful Brother, Common of the Vanguards

What's more, one of their greatest leaders is campaigning with them.  Master Bullock's mastery of their mystic discipline is such that he can do psychic damage from far away.  And not only can he do it himself, he enables all other Woeful Brothers near him to do the same! 

Master Bullock, Champion of the Vanguards

Samuel Farthen has a special interest in these Brothers, so much so that he has attuned his stone to their spiritual energy, drawing extra strength from them even in death. 

Strong Spirits, a Samuel Farthen Event card

This is a lot to think about, and we'll discuss the possibilities of these new troops soon.  But first you need to know about the new broods of monsters that Mad Sirian has at his beck and call.


Comments


glenn3e commented:

First again!

Posted on 2013-07-29.

Joseph commented:

Second, if it counts! Awesome previews! Angels are somewhat dissapointing, though. Valentina is near OP with support. Without? Bleh. So that's a really clever balance. Honor guards, um what? How do kill a champion with 2 of these flanking it and Sera behind it? Woeful brothers are meh without master bullock, but with him, wow, that's nice. And strong spirits...i think these new VG are a bit too powerful.

Posted on 2013-07-29.

Cuffs Alister commented:

Crazy

Posted on 2013-07-29.

GeneralRolando commented:

Talk about some sweet abilities! I was really hoping for Heroic Flight on the Angels but I'll always take a 2/2 for 2. Can't wait to see what strategies come about with the woeful brothers.

Posted on 2013-07-29.

yobo93 commented:

Im really digging the art on these new units, the Honor Guard in particular. I can have deck now, please?

Posted on 2013-07-29.

CupidsArt commented:

Oh wow they look better than I thought they would on the cards!

Posted on 2013-07-29.

I LIKE TAU! commented:

Sweet. I'm not big on the warrior angels, but Archangel/escort slingshot could be sweet. Also, Woeful brother swarm ending in 10 magic game time! :)

Posted on 2013-07-29.

iklabain commented:

I am loving the armor and abilities!
Next Up, Monsters!

Posted on 2013-07-29.

glenn3e commented:

Hoho 2/9 for 8. Looks like Krung has come competition now...

Posted on 2013-07-29.

I LIKE TAU! commented:

Also, they are the most expensive base now. All 2 cost commons, 2 8 cost champs, and one 7 cost champ.

Posted on 2013-07-29.

dyeyk2000 commented:

Is that...... a luchador?

Posted on 2013-07-29.

tortugatron commented:

Fire hose indeed.

Posted on 2013-07-29.

glenn3e commented:

Now we only need to know their starting setup...

Posted on 2013-07-29.

Cuffs Alister commented:

The art is spectacular. I love almost every card. Honor Guard is by far the coolest looking unit ever.

Posted on 2013-07-29.

glenn3e commented:

Archangel + Honor Guards = Instant surround. Guess that those Honor Guards can sprout wings lol

Posted on 2013-07-29.

CupidsArt commented:

Oh wow they look better than I thought they would on the cards! Edit: Sorry for the multi-post

Posted on 2013-07-29.

glenn3e commented:

Valentina's art is the best.

Posted on 2013-07-29.

CupidsArt commented:

Oh wow they look better than I thought they would on the cards!

Posted on 2013-07-29.

thenobleknave commented:

The Archie Bomb as we called it in playtesting is great on paper, but it's pretty tricky to pull off. You need a forward wall, a clear landing area, and 11 Magic with the right hand. Getting the Guards positioned to ESCORT Archie is also a bit tricky.

If you can pull it off, it's nice as you're getting 4 dice a turn on the enemy Summoner, but it can be countered pretty easily and if it fails it likely cost you the game with all of the wasted resources.

Posted on 2013-07-29.

tortugatron commented:

I think I'm going to have to try out Etch, Rune Mages, and some GKs for protection to get all of these other high cost units out. A bro swarm could be cool with Master Cory, but it's very pricey. And I'm not so good with the Hail of Stalwarts strategy, but I'll giv the bros a try.

Posted on 2013-07-29.

killercactus commented:

I played etch + runes a bit with Sam. It's good, but no better than others.

Woeful Brothers are my boys. SWIFT MANEUVER is awesome - especially with Divine Protection.

Posted on 2013-07-29.

glenn3e commented:

Yeah Bro + Prot allow you to Silts an enemy melee Champ.

Posted on 2013-07-29.

Smitty commented:

Regarding using Honor Guards with Archangel, wouldn't Archangel be the one getting surrounded, not whomever he is attacking? The HG have to be placed adjacent to the friendly champion, which means they're not adjacent to the enemy.

Posted on 2013-07-29.

glenn3e commented:

@Smitty you can move the Honor Guards after they have landed to surround.

Posted on 2013-07-29.

Smitty commented:

Oh that did not occur to me...this is why I don't win more often.

Thanks!

Posted on 2013-07-29.

Sildanefil commented:

Impressive!!!

Posted on 2013-07-29.

Killer Lawnmower commented:

These are amazing.

Posted on 2013-07-29.

jwalker commented:

wow soo many options now for Sera as well. Consider a Jacob, Mundol+Runemages,M. Bullok +F.Brothers deck - super defensive ranged deck vs. a Cavelery knight, Warrior Angel, Archy + Honor Guard + Duggle + Rath deck + Intersession + Divine Strenge. Complete different playstyle for Sera.
Nice work PHG.
BTW. ofc Sams last event is the blast!

Posted on 2013-07-29.

Filth4ever commented:

Wow all these units are impressive, forget Sam Sera, Valentina, and Master and a another champ to heal is gonna be nuts.

Posted on 2013-07-29.

champrjk commented:

These units are fantastic. I really dig the woeful brothers play style. The artwork is, as ever, fantastic.

Posted on 2013-07-29.

sitnam90 commented:

I love everything here. Kinda curious as to how I'll use Valentina,but I'm definitely making a deck with her in mind. I see her as being awesome for defending range units, such as Sybil, SA's, RM's, Sera. So many new deck build possibilities now.

Posted on 2013-07-29.

Irisches Glueck commented:

I find the wording of the HG interesting... Like because it says 'starts to move' and doesn't specify wether or not it is your turn; I would imagine it would work well verse controllers and Kynder.

Posted on 2013-07-29.

tortugatron commented:

Yeah it would totally work still if Kynder Mage pushes or other various move your opponent trigger.

Posted on 2013-07-29.

darkbladecb commented:

Hey, I'm in this preview.

Posted on 2013-07-29.

thenobleknave commented:

Cory, you've got to tell me your workout regime and who your tattoo artist is. I'm jealous.

Posted on 2013-07-29.

Emorelleum commented:

So, by the wording, if an enemy unit is next to VS and a GK, the unit must attack the GK (if attacking). In other words, VS has an exception, but no exceptions for GKs, right? Hence, it could be possible to lock down a high-attack champ and force it to attack measly commons.

Posted on 2013-07-29.

sitnam90 commented:

Well i think the controlling player can choose whether an opponent must target one or the other


Posted on 2013-07-29.

Barliman commented:

@Emorelleum:

1. An enemy common unit adjacent to both VS and a GK would be subject to both restrictions, hence it could only attack a GK.

2. An enemy champion adjacent to both VS and a GK would only be subject to the GK's restrictions, because VS only affects enemy commons.

----------

Darkbladecb's post reminds me of something that didn't fit into the preview: Master Bullock is deliberately named for Cory Bullock, lead playtester for Summoner Wars! Hip hip huzzah!!

[I wish I could claim that Valentina Stoutheart's name was similarly inspired by me, but I doubt that it's true. I still like her name, though. :-)]

Posted on 2013-07-29.

Mookinizer commented:

What's the point of having two nearly identical Angels, Thematic Angel themed decks? I guess Ill have to look more at the two factions...

Posted on 2013-07-29.

Caleb Wolfbrand commented:

This is absolutely brilliant! Wow! I'm shocked at how cool these cards are. And the art is really incredible, too!

Posted on 2013-07-29.

sitnam90 commented:

@Mookinizer: in my opinion, the big deal is cost. If you want cheap mobile blockers, angels do that real well. If you want more offensive units, warrior angels do the job better. I think combined the angels act as fodder whereas the warriors help take down bigger targets. I think both angels with woeful brothers and Sam could make for a good offensive deck.

Posted on 2013-07-29.

killercactus commented:

I also like kind of a splashy Sam deck with Brothers, Cav knights, Warrior Angels and Spear Grounders. All those 2/2/2s tht can do a lot of cool stuff.

All three of these commons can do cool things with positioning, which is kind of a sub-theme of the VG - tight, disciplined formations that derive some sort of benefit. Once you see Sam's setup and get a feel for his deck, you'll also see he plays very aggressively, and therefore doesn't usually summon all 3 champs, but his commons are so tough to kill that it doesn't matter b

Posted on 2013-07-29.

TheOne commented:

I almost hit the nail on that Honor Guard once with a Common idea I had in mind for my Second Vanguards Summoner custom. And Cory looks frickin' awesome on that Master Bullock card.

Posted on 2013-07-29.

Setharillius commented:

8)
Soooo, yeah, I need this.
Valentina and warrior angels win the looks contest for me, but all of these cards are exciting!

Posted on 2013-07-29.

I LIKE TAU! commented:

Master Bullock is exactly how I pictured Cory.

Posted on 2013-07-30.

BTBAM commented:

Sam has ousted Selundar as my favorite Summoner to play.

Posted on 2013-07-30.

sitnam90 commented:

Selundar vs Sam sounds fun bow that you mention it. Also wanna do Sam vs: Sunderved, Sneeks, Frick,Mugglugg, and Torgan

Posted on 2013-07-30.

tortugatron commented:

Sam v Sera in a Vanguard civil war. Who wins more often? I'm sure tns has stats on this already.

Posted on 2013-07-31.

JanE commented:

Is the starting setup still secret? How many commons Sammy has on board?

Posted on 2013-08-01.

Irisches Glueck commented:

With the HG, after the summoner/champion begins the move, is it temp. off the feild and placed back on at the end of the movement? Beause if it is it would allow the champ./summoner to go through the space previously occupided by the HG; or is the HG moved adj. after the summoner/champ. is finished moving making it act as a temp. road block?

Posted on 2013-08-06.

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