This morning we were traveling with Bolvi's forces, trying to develop some friendships, but they were rather suspicious and taciturn.  Things changed when they we were ambushed by a troop of Cave Goblins, and of a necessity we were allies in the conflict.  The battle was much tougher than the Goblins had expected.  Bolvi did some things that we had no idea about before. 

One of his Assault Towers rose up on feet and started moving around the battlefield!  Not only did this enable the Tower to move into better positions, but while moving it trampled a few unfortunate Goblins who were just staring up at it with slack jaws.  I don't blame them: it took a second or two for me to get over my own shock and pay attention to the battle. 

Colossus Upgrade, a Bolvi Event card

This was not the end of the surprises.  Another Tower started rotating in place, and the Dwarf or Dwarfs in it began shooting with amazing speed and accuracy.

Turret Upgrade, a Bolvi Event card

Finally, yet another Tower started lobbing "stones" that exploded on impact.  I don't know which is worse: the fact that they can wound several units at once, or that they can be targeted at any unit within a respectable range, even if other things are in the way. 

Mortar Upgrade, a Bolvi Event card

With the use of these suprpises, as well as the forces we have discussed in earlier dispaches -- and a little bit from our own help -- the Goblins were routed before too many casualties occurred.  After things were stable again the Dwarves were more friendly, and Dwaf was particularly affable, willing to answer our questions.  After all, he said, now that an enemy has seen their weapons in action, there is no reason not to let their friends know what they are up to. 

The Towers do not have those different abilities to begin with.  Instead, Bolvi has come up with a way to summon the changes onto any Tower already on the battlefield.  Only one of these "upgrades" can be added to any one Tower, though. 

Rules Card: Upgrades

The legs we saw were actually a clever mechanism operated by a Dwarf in the Tower.  (Seeing the Tower get up and move made me realize that I was assuming that they were firmly rooted on a foundation like a permanent structure.  Obviously, they are not, but just rest on the ground.)  The other upgrades are mechanisms as well, rather than magic spells.  The spinning tower keeps itself stable using devices like a spinning top, and the exploding stones use a powder similar to what the Cloaks use in their guns, which the Dwarves have been able to replicate.  Given all their cleverness, I am very glad the Guild Dwarves are not malicious as the Cave Goblins are. 

 


Comments


glenn3e commented:

Ooh first...

Posted on 2013-04-01.

Jebuh214 commented:

So my question is can Mortar Upgrade create a chain extending beyond 1 space from the original target?

Posted on 2013-04-01.

killercactus commented:

No mortar chains - only cards adjacent to the target get another wound.

Posted on 2013-04-01.

Ranior commented:

Cool!

Posted on 2013-04-01.

sitnam90 commented:

Love it all. Seems to me that Grundor is an obvious choice for atleast one of the upgrades. All 3 pretty much cancel out tower immobility i wonder how effective Guardsmen would be with towers. With moving Grundor" i think Bolvi's deck could make for some high life wall crowding.

Posted on 2013-04-01.

Caleb Wolfbrand commented:

"the Dwarf or Dwarfs in it began shooting with amazing speed and accuracy"

Dwarfs?

Posted on 2013-04-01.

tortugatron commented:

So you can't get the upgrades back like mutations. Theyre permanent right?

Posted on 2013-04-01.

killercactus commented:

Yes, they're permanent and you can't get them back, though Accelerated Construction can search one out.

Posted on 2013-04-01.

Cyprien Esenwein commented:

If CG are crowding my walls, and one is almost destroyed, I could mortar it. The CG next to it die as well... this is fun (cue dwarvish evil laugh).

@ Caleb: some say dwarfs, some say dwarves. I say dwarves, myself

Posted on 2013-04-01.

tortugatron commented:

I say dwafs :p

Posted on 2013-04-01.

theshoe1029 commented:

Wow! This is soooooo cool. The new Guild Dwarves play exactly like a tower defense game!

Posted on 2013-04-01.

Barliman commented:

"Dwarfs" is the proper plural when speaking about short humans; "Dwarves" is the plural when speaking about the race. Although he is normally a good speller, the scout got his spellings mixed up in this case. :)


(Actually, "dwarfs" is the historical plural form; the plural form "dwarves" was used somewhat unconsciously by Tolkien in The Hobbit, which use he continued deliberately in The Lord of the Rings. [See The Letters of J.R.R. Tolkien, pp. 23, 31, 207.] In this Comment editor, "dwarfs" is accepted, but "dwarves" has the red underline meaning it's not in its dictionary.
EDIT: But I now find that both forms are listed as legitimate plurals in the online dictionaries.)

Posted on 2013-04-01.

Izobretenik commented:

Hey everyone !

I have a question to ask you all about the Turret Upgrade card...

You get to attack a card up to 2 clear diagonal line spaces away. This, I can understand easily. The second part, though, is quite unclear to me. If I spend a Magic Point, I may attack a second time with this Unit but do I get to apply the same "2 clear diagonal line spaces" ability or do I have to attack in the "normal" way?

It doesn't sound that obvious to me, so please, if anyone can point me in the right direction as to how I should "read" this card, it would be nice!

Thanks.

Posted on 2013-04-02.

tortugatron commented:

Yes, you get to attack diagonally again if you want. The Unit now has that ability, so it may choose to attack as such whenever it is allowed to attack (barring StN, CoN, etc, but I digress)

Posted on 2013-04-02.

Izobretenik commented:

Thanks for your answer!

Posted on 2013-04-02.

Roderic_Cliche commented:

Yay dwarves! Looking forward to having a blast with the towers, now. :)

Posted on 2013-04-02.

You must be registered for our forums and logged in to leave a comment.