Captain,

We have been rapidly closing in on the new Cave Goblin army -- it's easy to follow the trail of destruction they leave in their wake.  But although we have not seen any of them yet, we have learned enough consistent information from the survivors that we want to pass it on to you.  I am writing while Caeleb is changing our mounts. 

Several people say that the new Summoner Frick has lost both an eye and his nose, making him truly hideous even to those who don't mind the appearance of Goblins.  I'm not sure what his undoubtedly violent past may tell us about his personality, but it's worth mentioning.  (Caeleb says he might have been born that way, but I think loss in combat much more likely.)

Frick, Summoner of the Cave Goblins

The major consistent theme we have heard in the descriptions of Frick's assaults is their overwhelming numbers.  Cave Goblins often attack in large hordes anyway, but the witnesses we questioned include a few sober-minded folk not prone to exaggeration, and Caeleb and I can only conclude that Frick has found a way to marshall his forces so that more of them attack at once than would normally be expected from the rabble.

Hordes of Rabble, a Frick Event card

While on the trail we have debated how this could be.  It's possible that Frick has taken the time to give his forces superb military training.  But we think it more likely that he has chosen to use his Summoning Stone to enhance his soldiers.  This makes an interesting contrast to Sneeks, who uses his Stone to make his soldiers terrifyingly harsher in some of their attacks.  But Frick may be going for quantity rather than quality, allowing more units to attack simultaneously. 

Join the Horde, a Frick Event card

One thing Frick's army has reportedly done that we have not heard about Sneeks, or indeed any other army, is the use of simple stones as missile weapons.  At times the entire force will start flinging stones with surprising accuracy and force.  We have no doubt that this is a Stone-enhanced effect. 

Throw Rocks, a Frick Event card

Caeleb is ready, so that is all for now.  We hope to catch up with the Goblins soon, so we can report with details about Frick's actual forces. 


Comments


glenn3e commented:

First! F5 button is worn out now.

Posted on 2013-01-21.

cmarie commented:

Awesome! Frick and "Join the Horde" are my favorites. :)

Posted on 2013-01-21.

glenn3e commented:

Sooo..... Join the horde+ Throw Rocks + Leader of the Horde= means Frick can do 6 Ranged Dice in one turn? Among other things...

Posted on 2013-01-21.

Cuffs Alister commented:

WHAT! THIS IS FRICK IN AWESOME!(Get the pun?) I love this guy so very very much. Now you can summon those berserkers for free and use them to attack multiple times!

Posted on 2013-01-21.

BTBAM commented:

interesting.

Posted on 2013-01-21.

Cleon commented:

Awesome!

Posted on 2013-01-21.

Killer Lawnmower commented:

Holy awesomeness I love these events.

Posted on 2013-01-21.

MtS commented:

Wow! Mighty events!

Posted on 2013-01-21.

BTBAM commented:

@glenn3e, how do you figure Frick throwing 6 ranged dice?

Posted on 2013-01-21.

MtS commented:

Wow! Mighty events!

Posted on 2013-01-21.

glenn3e commented:

@BTBAM. Join the Horde makes Frick a 0 coster, thus eligible for his own ability to attack twice. Throw Rocks add 1 to his AV. So 3x2 = 6.

Posted on 2013-01-21.

Spazzfist commented:

Wow, I am speechless. This is awesome.


Posted on 2013-01-21.

Ryujin commented:

Wow! So it wasn't flavor text. Frick was controlling the little monster from afar. I hope there's a 2 attack 0-coster.
Hordes of Rabble is positively monstrous.
Join the Horde makes it plain that at least one of the commons in this deck does not cost zero. I'm guessing the oaf costs 2. This event plus Frick'sability will make berzerkers really scary, and piling on Throw Rocks for the extra AV... wow. Nasty.
Throw rocks is really scary too. Comboes well with frick's ability. Heck, everything here is comboing to insanity!

And the Cave Goblins remain relatively anti-Mercenary.

Posted on 2013-01-21.

BTBAM commented:

No, it says common units, not all units.

Posted on 2013-01-21.

killercactus commented:

Join the Horde only works on commons.

EDIT: You guys are fast today. Anybody pick up on the stacking effect of Throw Rocks yet? I think Jexik said it best one day: "I can just hear Frick yelling "Throw rocks!!! Now, throw more rocks!!!!"

Another Edit: Throw Rocks only boosts commons as well.

Posted on 2013-01-21.

sitnam90 commented:

I LOVE HIM. Even without commons, it is easy to see that he meshes well with the preexisting units. Actually, he can be downright brutal with non-0 costers thanks to Join the Horde. Climbers are taking a huge upgrade with Frick. Join the Horde + Throw Rocks + Leader of the Horde = 4 AV climber!

Posted on 2013-01-21.

killercactus commented:

Not a 4 AV Climber - a 2 AV Climber that can attack twice, which is much better.

Leader of the Horde is just a phenomenal ability.

Posted on 2013-01-21.

sitnam90 commented:

I LOVE HIM. Even without commons, it is easy to see that he meshes well with the preexisting units. Actually, he can be downright brutal with non-0 costers thanks to Join the Horde. Climbers are taking a huge upgrade with Frick. Join the Horde + Throw Rocks + Leader of the Horde = 4 AV climber!

Posted on 2013-01-21.

Jexik commented:

Yup, Frick rocks.

Posted on 2013-01-21.

sitnam90 commented:

Okay the commenting system on the new pages is weird. It doesn't seem to let me eliminate a double post, nor edit it. So I'll post this again:

Frick is awesome, but I am already hearing talk of Frick being better then Sneeks and I'm not quite sure. Sly is also a fantastic ability, and Sneeks is on summoner who can really throw down and fight and not hide in a corner due to having Sly. They both do the same thing, swarm with commons and bash enemies with combos. They just get it done differently. Both have combo set ups (Goblin Rush vs Hordes of Rabble) and combo cards (Rabble/Join/Throw/Leader of the Horde vs GHA/GR). I don't think Frick really does it better, it seems he can run into the same bad draw weakness that hinders Sneeks. I love him, but I just gotta defend the original swarm master. I think (hope) that Frick will have some very Sneeks' friendly 0-costers in return for Frick getting awesome usage of Sneeks' guys.

Posted on 2013-01-21.

Setharillius commented:

Just a random comment: In these three new summoners, I think the attack symbols have been reversed: PE went from range to melee, sneeks was melee and frick is ranged, same with Bolvi/Oldin.

Posted on 2013-01-21.

Adam commented:

Leader of the Horde ... End of your attack phase is after attack phase or part of the phase? I ask because I wonder if I can use it on someone who already attacked.

Posted on 2013-01-21.

joepinion commented:

Yes, you can attack twice with the same unit using LotH.

Posted on 2013-01-21.

tortugatron commented:

a Sorgwen-esque disclaimer would be nice so that attacking with the same unit twice being ok is clear,but oh well. I assumed as much anyway

EDIT: how does frick attack ranged? magic missiles? i would think he would be melee given all those blades hes carrying

Posted on 2013-01-21.

BTBAM commented:

He throws them. And his 4623454 commons retrieve for him.

Posted on 2013-01-21.

Emorelleum commented:

So, do you have 2 throw rocks? "All units get range and add one to their attak value".

Posted on 2013-01-21.

tristak commented:

so you could potentially get 9 attacks on a turn with this guy + fighters?

Posted on 2013-01-21.

jwalker commented:

looks fun but overall I'm not too impressed by Frick. Was hoping for a deck that does not force you to play mass 0 costers via events. He also seems pretty event dependent - means draw dependent - means unreliable - means never top tier. But well need to see the whole deck before I can decide.

Posted on 2013-01-21.

tortugatron commented:

you won't have to play mass 0 costers. you really only need 1 so that you can make use of Frick's LotH. and on top of that, you have 3 join the hordes to make use of Frick's ability. and furthermore none of the events need 0 costers.

Posted on 2013-01-21.

tristak commented:

so is each second summoner going to have the other attack range than the first one? it has been so with these first 3

Posted on 2013-01-21.

killercactus commented:

@Emorellum - yes, you can do that. You can also add a 3rd to get +2 attack, or play them all to get +3 attack.

@jwalker - the deck I played the most in playtesting had 6 0-coasters and the rest of my draw pile filled with non-0s. Join the Horde really helps that out.

Posted on 2013-01-21.

TheOne commented:

Pretty good. Now CG Berserkers have the chance to attack twice, and Climbers are far more awesome with Throw Rocks.

Also, SUDDENLY RANGED BEAST RIDERS.

Edit: Just realized. FREE ZERKERS! I love JtH. I love you guys. And Pepsi.

PEPSI.

Posted on 2013-01-21.

jwalker commented:

@KC nice to hear I'm looking forward

Posted on 2013-01-22.

Scapemage921 commented:

Very interesting! I like Throw Rocks!

Posted on 2013-01-22.

vitamurmillo commented:

Anyone notice that Join the Horde is effectively Reinforcements++ without the fewer Units requirement?

Looks like the days of self-killing commons to avoid CUEs are coming to an end. :)

Posted on 2013-01-22.

tortugatron commented:

If only... 10 Magic Drains are still lurking out there...

Posted on 2013-01-22.

killercactus commented:

Join the Horde is a great reason why you can't really set Events next to each other and compare from summoner to summoner anymore. In Frick's deck, that event is needed to make the deck strong enough to compete. In Abua Shi or Mugglug, it would be downright broken.

Posted on 2013-01-22.

JanE commented:

Cave Goblins were never my favorite faction, but guy surely looks cool and I really like how he's also so Cave Gobliny with his hording style! Way to go designer! Colby, or who has designed these decks?

The most interesting of the new summoners so far, hopefully we'll see more Cave Goblins next week.

Ok, maybe you'll have to stick to the plan to post the new Tundra Orc summoner next week, but the week after that... Back to Cave Goblins! Where's the polls for this? ;)

Posted on 2013-01-23.

Lord_AndraK commented:

I so want to merge Sneaks and Frick together into one unstoppable goblin army.

I already own 2 of each starter set... finanicaly buying the same faction ... wasteful.
BAH! who am I kidding, I want these bad boys!
(plus there not really the same)

Posted on 2013-02-07.

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