Sir,

My current assignment to report on the Phoenix Elves is probably easier than those scouting on more hostile forces like the Cave Goblins, but sometimes I wonder.  While the Elves are usually willing to talk before attacking, it is a lot of work sifting through rumor, innuendo and bluster to arrive at the truth.  

Anyway.  As you know, the Phoenix Elves' new Summoner, Queen Maldaria, is the mother of their first Summoner Prince Elien.  There is enough consistency in the talk about her for me to report that in battle she is a ferocious attacker, perhaps among the deadliest of the Summoners.  Some say it is because her Summoning Stone is embedded in her sword, but I have not been able to confirm that.  Yet in defense she is as fragile as her son, so to compensate she has focused her use of the Stone to frequently fetch units to her side to protect her.  This also can protect the units she fetches, of course, and I have no doubt that she loves to send units in to strike and then vanish before the counterstrike, just like Prince Elien's Warriors.  

Queen Maldaria, Summoner of the Phoenix Elves

Among her followers are units different from any I'd heard of before, and which should be carefully noted.  Fire Dancers are rather the reverse of Elien's Warriors: they can skip around the battlefield, but rather than fleeing to safety they charge in and frequently wound their attackers.  They dodge so skillfully that they are frustratingly hard to defeat. 

Fire Dancer, Common of the Phoenix Elves

They also have a creature they call a Fireling.  Except for being native to their volcanic home, I cannot tell what sort of creature it is: it might be reptilian, or an elemental spirit for all I know.  But I do know that they can harrass relentlessly, following and often burning anything that moves.  Fortunately they are easily killed, and they can be lured out of their positions and so are not reliable guards.  

Fireling, Common of the Phoenix Elves

The Queen must have an afinity for them, for she can summon several of them at once.

Release the Hounds, a Queen Maldaria event

These units appear to be very annoying in battle.  I hope they end up being on our side.  

That is all I have for this report.  Now to see what I can learn about the rest of their forces, especially their Champions.  

 


Comments


bantha commented:

Hah, Queen Maldaria remains just as frail as Prince Elien. These new PE seem a lot more aggressive, pursuing enemies and moving adjacent to them when they attack.

Posted on 2013-01-14.

jwalker commented:

Oh she looks fun ^^ maybe she will make me play PE again. Fire dancers look quite strong. Holleas with the Queen don't need any walls in a heavy Firebeast/Fireline deck ?

Posted on 2013-01-14.

killercactus commented:

SAVE ME!!!!

I love Queen Maldaria. So strong, but such a scaredy cat.

"Run your butt out there and kill stuff, but come back to protect me!!!"

Posted on 2013-01-14.

TheOne commented:

Awesome. Good job on the PE second summoner, guys! I love her, I love her, I love her so much! Can't wait!

Posted on 2013-01-14.

chardris77 commented:

Huh, there are two separate ways to bring units to the summoner, but both of these units could be lured away. Balancing offense and defense here looks much more interesting than it was in the base deck.

Posted on 2013-01-14.

tristak commented:

Cool, Just from this I like her a lot more than Elien's deck. Anxious to see how the phoenix work! Oh and the Fireling looks like something that inhabits the nightmares of children, very nice artwork for all of the cards though!

Posted on 2013-01-14.

BTBAM commented:

Man, I'd love to have a few firelings get in place of a unit and have Bodgan push it away

Posted on 2013-01-14.

killercactus commented:

Even if 3 Firelings were adjacent, Pursue would only kick in once because you have to move a Fireling onto the vacated space to use it. Still, they're really cool units. If a Unit wants to get away from it and moves two spaces to do so, it gets pursued twice. You can setup some pretty cool positioning issues for your opponent.

I built Release the Hounds in the "Vanity" game, and I meant to put in a line about QM considering loosing the hounds on the goblins, but deciding she didn't need to, and just forgot.

Posted on 2013-01-14.

tortugatron commented:

... Basically she's weaker than her son. I was hoping for 5 life. She's still cool though!

Posted on 2013-01-14.

BTBAM commented:

If a move from a unit triggers pursue from moving 1 space, and then is adjacent to two for its second movement, can you chose which moves or will it always be the first triggered fireling?

Posted on 2013-01-14.

Jexik commented:

BTBAM - When two abilities are triggered at the same time, in this case 2 instances of PURSUE, the active player (the one moving away from the two Firelings) would pick which Fireling PURSUEs.

Note that PURSUE is not an optional power - they just kind of run after anything that moves.

Posted on 2013-01-14.

Spazzfist commented:

I am so excited for this new set! Love the flavour and the new opportunities that arise with these!

I am excited, not only to try out the new summoner, but also for some of the possibile uses of the new units with Prince Elien!

Great job guys!


Posted on 2013-01-14.

BTBAM commented:

Thanks James, I figured and wanted to make sure. You are a gentleman and a scholar.

Posted on 2013-01-14.

Setharillius commented:

Nice.... looks like maldaria's ability will be the central focus in a deck where everything is moving away from her. Four attack, that's pretty wild.

Love the flavor of these! The art is much richer than the original phoenix elves. Not unrealistically girly, but still feminine.

Posted on 2013-01-14.

Adam commented:

Wow, she seems really good, and fun. I am impressed. Playing Warriors with her could make for a super annoying deck where you can move three commons forward, attack, and retreat them all after. Might be excessive.

Posted on 2013-01-14.

joepinion commented:

At the same time, it makes Warriors somewhat superfluous, since all her commons have a similar ability via Save the Queen. Although still, point taken, and that's what's fun about these second summoners, there are SO many new ways to play even the original summoners with these new units.

Posted on 2013-01-14.

Caleb Wolfbrand commented:

You may build magic AND summon during your event phase with that card? DAMN son. That's gonna be fun.

Posted on 2013-01-14.

Clarissimus commented:

"Save the Queen"? More like "Save the Commons".

Posted on 2013-01-14.

Barliman commented:

Warriors wouldn't be superfluous with QM, since she places no more than 2 Units adjacent to herself, while Warriors are placed adjacent to Walls, without limit.

Posted on 2013-01-14.

iklabain commented:

This is some of the best artwork yet. Good Work!

Posted on 2013-01-14.

Zaid commented:

This is a welcome change for how busted the Phoenix Elves originally are.

There's a lot of theme-ing going on with this faction. And I enjoy that you could almost use Malidaria as an offensive 4 hit summoner.

Posted on 2013-01-14.

Spazzfist commented:

Question about the Firedancers:
Would they would be able to move if the unit that attacked (and missed) only had one wound. My feeling would be no, as the unit would be dead, and therefore nothing to move adjacent to.

Posted on 2013-01-14.

glenn3e commented:

The Cloaks are going to have an advantage against Maldaria. Assasinate meatshields+headshot would hurt her. Or JE that can shoot over her shields or negate her abilities. She probably have to camp a little bit against these two factions.

Posted on 2013-01-14.

killercactus commented:

@Spazz - no. If Blaze Dodge destroys a unit, the dancer has to stay put.

Posted on 2013-01-14.

Setharillius commented:

So I'm curious... judging by some playtesters comments, you can move the fireling (in pursuit) between a two space move? It somehow seems like the movement is one thing and shouldn't be interrupted. But I guess some units already do that sort of thing...

Posted on 2013-01-14.

airdroppers commented:

@glenn3e - there will always be match ups in Summoner Wars where a faction has to play differently just because they are playing 'X' faction.

Posted on 2013-01-14.

Ryujin commented:

If a fireling pursues a unit two spaces does it get to roll for damage twice?

Posted on 2013-01-14.

Anoir commented:

@ryugin

Yes they roll twice.

Posted on 2013-01-14.

I LIKE TAU! commented:

I could see myself using urick, and lining up for a triple pursuit.
If khan queso ran away from a fireling, would plague trigger?
And what happens if Urick attacks a fire dancer? I would think that the attacker would choose which happens first, and so the dancer changes its location and then is knocked.

Posted on 2013-01-14.

Spazzfist commented:

For Khan Queso I would say that Plague would not trigger because it is when HE moves not when somebody moves into his space

Posted on 2013-01-14.

MtS commented:

I think if you move Khan Queso away from Fireling you first resolve Fireling ability for every Khan's 'step'. After the KQ movement you would resolve Plague with a chance to kill the Fireling (if KQ survived the fireling's chase).

Posted on 2013-01-14.

Spazzfist commented:

Hmm... I take back my previous argument! As it does say that the Fireling moves "immediately", this means that it would be adjacent to the Khan right after his move, and then yeah, would be subject to the plague! Would be funny to see them kill each other in this way!

Posted on 2013-01-14.

tristak commented:

mmm, tasty rat flesh (dies because the flesh is so rancid)

Posted on 2013-01-14.

I LIKE TAU! commented:

They couldn't kill eachother... I think that if khan dies from pursue then the fireling isn't plagued. The more unitws we have though, the more complicated it gets. Trample? If torodin is on the fireling, the fireling moves to where toro was. Is the fireling then affected by trample or not?

Posted on 2013-01-14.

MtS commented:

I think Khan Queso is pretty obvious, but agree that trample is FAQ worthy... I really don't know how to play Trample with Fireling :) Good catch, TAU.

Posted on 2013-01-14.

Olivier commented:

I don't see why plague would trigger. It's the Fireling that moves adjacent to KQ not the other way round. As for trample, I would think that it does not trigger pursue because 1) fireling is dead and 2) Trampler did not move away from fireling, i.e. there is no empty space for fireling to move.

Oh and Glenn3e another reason why this is gonna be a good matchup for the Cloaks is Violet

I like Tau! good call for Urick!

Posted on 2013-01-14.

killercactus commented:

Trample kills the Fireling before Pursue kicks in.

Plague is a weird case. I believe it's a "same time" issue, therefore KQ's controller could choose Pursue to activate first, thereby letting the Fireling get adjacent, and then activate Plague. Not sure on that one, though.

Posted on 2013-01-14.

TheOne commented:

Just noticed how her ability is a faction-specific Muster. Oh and the Cloaks will have a field day with Maldaria.

Posted on 2013-01-14.

sitnam90 commented:

I'm not seeing how Cloaks will be so effective against Maldaria. She'll still have CoS ignoring units from Eliens stuff, and she has plenty of ways to block lanes that Elien doesn't. They may have a slight advantage over her then Elien, but not enough to be signifigant IMO.

Plus, you know, we don't know what other events do ;).

Posted on 2013-01-14.

TheOne commented:

Assassinate, Violet, Hawk, sitnam. Same as with Elien.

Posted on 2013-01-14.

Barliman commented:

A Trampling unit would not activate Pursue, because it is not moving away from the Fireling, but rather moving through it.

Pursue happens immediately after each space is vacated. Plague happens after the unit has finished moving, so the Fireling would have a crack or two at wounding the Vermin, after which the Vermin (if it survives) would have a crack at the Fireling.

Plague happens against all units adjacent to the Vermin after it finishes moving. Period. Whether those units stayed in place or were placed adjacent to the Vermin during its movement does not matter.

Posted on 2013-01-14.

glenn3e commented:

Except Elien camps at the back while Maldaria is supposed to go at the front. We'll see how her other Events work.

Posted on 2013-01-14.

Olivier commented:

The reason why I don't see plague trigger is because practically the fireling can only move into the space occupied by the vermin after it has been vacated. So it feels like it happens after the vermin moved. But I also understand the point of view of others. This will have to be addressed in the FAQ.

Oh and another bonus for the Cloaks: Sin Sin

Posted on 2013-01-14.

sitnam90 commented:

@TheOne: Again, I don't see a huge difference between Cloaks vs Mardaria and Cloaks vs Elien, that's all i am saying.

Posted on 2013-01-14.

TheOne commented:

@Sitnam: Oh, she's more aggressive. Makes it easier for Cloaks to pull it off. And if she does play defensive, it's just like playing with Elien. But the doods are right, we'll see with her other events.

Posted on 2013-01-15.

Scapemage921 commented:

Those Firelings, wow!

Posted on 2013-01-15.

Anoir commented:

You will see the difference between the two PE summoners soon. The Queen is much better at protecting herself from the cloaks assassination.

Posted on 2013-01-15.

MtS commented:

@Barliman: Thanks for your thoughts on trample. Definitaly agree that trampling unit is not moving away, so the ability won't kick in. I was probably also confused because we always deal the wounds after the movement is finished, beacause Torodin can move through the same space multiple times during his movement, but deals max. 1 wound. Because of that I imagined Fireling staying on the board during Torodin's Advanced movement.

@Olivier: I also agree with Barliman about the Plague. Fireling - "Each time enemy Unit moves... immidiately... "
KQ - "After moving KQ...". I just think the timing issue is clear. I think It is not happening at the same time and certainly doesn't feel that it happens after the movement of KQ.

I'm so looking forward to play the new PE after this preview!

Posted on 2013-01-15.

Emorelleum commented:

So, the firlings use the magic word "place" in pursue. So no Vine wall shenanigans, help from defenders, stun. Quick question with trample, what happens with Torrodin's advance? Torrodin moves through, then moves away with the extra movement. Going by the letter, I presume the Fireling gets to pursue torrodin until he stops moving, at which point it promptly dies? If this is the case, Torrodin could prevent this by immediately trampling through another unit, where the firleing couldn't pursue.

Posted on 2013-01-16.

Uncleeurope commented:

Well I do believe that the trampler isn't moving away it is moving toward. So it just dies...

Posted on 2013-01-16.

Barliman commented:

@Emorelleum: Good point about Torodin moving off of a Fireling. One ambiguity is that the Trample ability does not specify when its wound is done. Perhaps the question could be avoided if "moving away" is defined as going from a space adjacent to a space nonadjacent, in which case a Trampling unit is only moving off a unit, not away from it.

Posted on 2013-01-17.

joepinion commented:

I think what Emor is asking is when Toro or Miti are moving MORE than two spaces. Would the Fireling follow it all the way across the board and then die? Or die right after the unit moves off it? I'd think it's the former, as it's always been ruled that trample-wounds are added after ALL the movement is done. (Hence why Toro still can't end on a 1-life unit he trampled, even if he uses Toro's Advance.)

Posted on 2013-01-17.

Lord_AndraK commented:

Yet again I want to merge the new with the old ... must restrain self a bit I don't really want to have 30+ summoner wars decks...
(well I do, but I don't want to spend that much money).

Posted on 2013-02-07.

Colgha commented:

Am I the only one who thinks Elien looks older than his mom?

Posted on 2013-02-11.

infamous1 commented:

what happens if a fireling is beside a card w/trample, and the card w/trample tramples a different card that it is adjacent too.can the fireling follow? what if the unit that was trampled had only 1 life left? Can the fireling at least follow one space, and if it does and cause's 1 damage to the card w/trample and destroys the card w/trample, does the card that was getting trampled still take 1 damage?

Posted on 2013-02-14.

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