Happy Friday everyone!  Now we get to talk about another one of my favorite races, the Jungle Elves of dooooom!  I love these guys, they are pretty much the original rushdown deck for Summoner Wars (I don’t count the Cave Goblins), and I really do think they were a significant game changer because of the speed they brought to the playing field.  Summoners weren’t necessarily safe if they were behind a wall anymore.  Let’s dig in!


Lionesses just aren’t very exciting, but they do serve a very important purpose: nice, stable, two attack one cost unit.  Don’t underestimate them, especially since they don’t take away from your movement.  I like to lure champions in and pull them down with lionesses, especially if my summoner can get a shot in too.  Most of the time, you’ll build them for magic, but every once in a while, they’ll be really important.  Chant of Haste is a fantastic combo for them, it can move them out of the way of your other units, plus if your opponent was unwise and played too far forward, you might be able to reach him with these guys.

Jungle archers are amusing.  One game I was playing against the Jungle Elves, my opponent managed to win the game by double chant of hasting them, and hitting my summoner by shooting over his blocking units.  Other than an occasional special play like that, these guys are great for the magic pile.

And now, for my favorite, the Lioneer!  I’ve seen (and done) horrible things with these guys.  My glory moment was pulling down Krung with three of them.  Of course, I’ve also lost a summoner to a surprise summon of two of them.  Watch out for these guys, they change the face of the whole battlefield since they can move as far as they want in a straight line.  With three attack dice, they’re a threat to most champions too.  You do need to keep in mind that if you summon a couple of these guys, you may not be able to summon one of your champions, but that’s okay, if you play them well.


Shikwa doesn’t do anything for me.  Yes, I know, she combos well with the summoner’s chant of growth ability (one extra dice to her attack), but remember my rule about one attack champions.  I burn her for magic and summon an extra lioneer in my games.

Now, Makeinda Ru is a beast, and should terrify pretty much any champion, even Krung!  With a possible massive 5 attack (her four, plus chant of growth) she’s pretty much death personified.  Chant of Deception combos really well with her, because you can “move” her without moving her, so she can still get her power shot.  If your opponent is being annoying and keeps maneuvering so she can’t hit one of his units without moving, start blowing away his walls. 

Finally, we come to the mighty Miti Mumway.  I feel like there should be an echo whenever I read his name.  He is perhaps one of the few champions who can go toe to toe with Krung and have a chance at winning.  Now, he combos particularly nicely with chant of haste to go a-tramplin’ with commons.  He’s a great late game champion because, well, he’s so big and mean.  You pretty much can’t go wrong with him unless you leave him unsupported; he’s big, but not invincible.  Whatever you do, don’t let the Cave Goblins surround him!


Yes, I know, I’m breaking the pattern, normally events I leave up to you to figure out how to use, but with these guys, good timing of events is quite useful, and even though they technically don’t have any catch up events like Magic Drain, they can still really make a difference.  I’m just going to talk about a couple of the events, I’m confident you can figure out chant of life and chant of salvation without me.

Chant of Deception is a beautiful, beautiful card.  It can get your summoner out of trouble, or set up a surprise lioneer rush.  Want a fun combo?  If you see an exposed summoner within a straight shot from an unoccupied space next to a wall, summon a cheap common, chant it to switch places with your lioneer, charge in, chant of growth on the lioneer, and wham!  And if you’re wondering, yes, I have done this before, and yes, it has won me the game.  

Chant of Negation is wonderful against every faction except the Tundra Orcs.  Good timing is absolutely critical, you have to use it proactively, anticipating what’s coming (or could be coming) the next turn.  Sometimes you can really use it to screw up your opponent’s plans, or give you a turn of breathing room.  It’s less flashy than Chant of Deception, but it’s really important.

Chant of Haste I mentioned a little bit in passing earlier, but a couple of important notes.  Keep in mind it DOES NOT effect commons with a cost of 3 or more.  Yes, that means you can’t use it on your lioneers.  Yes, that makes me sad too.  However, it can mega-boost a champion or multiple commons into a vulnerable unit's face.  Especially if you have two of them at once.  However, Chant of Haste can have other uses too.  It’s great for escaping with your summoner, he’s really squishy.  Or you can rush in blockers to protect him.  Or even just repositioning a unit.  A Miti Mumway with no one to kill is a sad Miti Mumway. 


Jungle Elves are just plain fun for me.  The events give them almost a Cloak like flexibility, but with an added super bonus of unbelievable speed and powerful attacks.  The Jungle Elves have a huge toolbox of options that can really be quite nasty.  They’ve got a great summoner, fun units, and they only got better when they got reinforced.  Next week, we’ll be getting into deck building, and I’ll show you my preferred deck build, and even talk about a unit I hated when in first came out and totally changed my mind about later (this doesn’t happen very often).


killercactus commented:

Shikwa is not a 1-AV champion. In fact, her attack is fundamentally stronger than every 2AV vhampion in the game, since she can do exactly what they can, plus she can split her attack into 2 attacks of 1. She's also currently the only way in the game (oops - forgot Quen. Good call, Renard) to get a ranged attack of 4 dice at something without the need of an event card or some other crazy combo. I've played in a lot of games where she was my only champion summoned - not because I spend too much magic on other stuff, but because she ended the game before I got the chance to summon anymore. Chant of Haste on her can be just brutal on her in the right situation. I think she's an excellent champion.

My rule of thumb is that if I feel like I can make an effective push with her or I'm in offense mode, I'll summon Shikwa. If I'm in defense mode, I'll summon Ru. I always summon Miti - he's just too awesome.

Posted on 2012-09-07.

Uncleeurope commented:

Yeah, Shikwa is awesome! She is not a one attack champ either! (As mentioned above) Shi is pretty much Quen with one more HP and cost!

Posted on 2012-09-07.

Winin commented:

Thanks! Cloaks and Jungle Elves are my favorite factions, so I appreciate the recent articles on them. I like the huge threat range the most. Keeps the game interesting.

Posted on 2012-09-07.

Renard commented:

You forgot Quen, kc. But yeah, Shikwa is awesome.

Posted on 2012-09-07.

killercactus commented:

Good call, Renard. I suppose there's also stuff like Mind Witches copying Quen, Blade Masters, Fury, etc., but that probably falls under "crazy combo".

It's kind of interesting how similar Shikwa and Quen are. If you think about it, they're really exactly the same, except Shikwa can attack 2 different units without spending the magic point. If they spend that magic though, they're exactly the same. Shikwa costs 1 more magic but has 1 more life, and yet I hear a lot of people disliking Shikwa, but loving Quen. And Shikwa has Chant of Life available, too! All Quen has is the Fastball Special (tm), and you need a Brute and a wound on her for that.

Posted on 2012-09-07.

Adam commented:

Re: first comment... There is another range 4 champ on this page who doesn't need a combo, though deception greatly helps. I like Shikwa a lot because she can remove a one or two health body guard then shoot a cowering summoner.

Posted on 2012-09-07.

Emorelleum commented:

The reason people prefer quen over Shikwa is that Quen only uses one atack to hit with four dice. If you are attacking with Shikwa and using 4 dice, then you are only supporting her with 1 other attack...not very good for a champion with only 5 life.

Posted on 2012-09-07.

Joseph commented:

I love the assassination the JE are capable of. The CL are really the only fac capable of the same trckiness and maunevering is CL, but they lack in the AV department. JE have a great attack, really powerful, and i don't think many summoners can beat a JE assassinating unless they wall clog.(in this case, its hard to lose. But you have to survive reaching the walls.) Blockers don,t work, archers. No such thing as out of move range, due to elephats, lioneers, and CoH. I once played a game where i got so many dice on elien assasination style, but almost all missed. After about 12 dice, 1 life elien was so exasperated he moved into a corner, and placed both walls on his exposed sides. I still won, due to my luck turning fully around when fire drake made an appperance. 2 lionners, CoG 4 the win!

Posted on 2012-09-07.

Adam commented:

Would have been hilarious if you summoned jungle guard right after he placed the walls haha. There is no such thing as safe in the jungle.

Posted on 2012-09-07.

killercactus commented:

@ Adam - Yes Makeida can shoot with 4 dice, but not when she moves. I should've said "4 ranged dice after moving", which is what I meant.

@ Emorellum - That's a good point that Abua's power takes up an attack. However, I still think that's overshadowed though by the fact that Shikwa has Haste, Deception and Life available to her, not to mention there is more range available from her faction. Quen is kind of a one-trick pony a lot of the times, the MV don't have any other range save Luka to help her out, and Sunderved's events and support do nothing for her.

Posted on 2012-09-07.

Dsims37 commented:

I think Archers are undervalued in this article. I use them often to soften or finish off a summoner with blockers.

Posted on 2012-09-08.

airdroppers commented:

I stopped reading after Shikwa...

Maybe you haven't played with the JE much?

Posted on 2012-09-08.

Joseph commented:

Yeah, adam, that would have, but i unfortunately didn't have a jungle guard in deck. It boiled down to fire drake foing 1/3 on 2 life makeinda ru, at which poin he knew he was screwed. 7 dice on 5 life drake later.....i had killed it, and it was the next 4 turns takin out one of eliens walls. abua had 3 life left, ru had 1, and it was eliens turn. He decided to go for ru with fire blast, which left him with 3 dice to deal with. I was pretty sure his next draw would include SotP too, since he had 4 cards left in draw, and had played 2 of them. only 2 in his discard pile, 1 card in magic. unles that was SotP, it was gonna be in his next draw. And i would lose. So i pretended it was like a super tense moment, but really, 3 dice on 1 life? Yeah i killed it with 3 hits.

Posted on 2012-09-08.

Roderic_Cliche commented:


So fun to say, especially in a James Earl Jones style voice. :)

A buddy of mine loves his Jungle Elves, and I can see why. I just need a chance to run mine.

Posted on 2012-09-08.

Phoenixio commented:

It's cool there are strategy articles, but there has been many on the Jungle Elves already. A few strategy articles were written long ago and were meant for the old site, but were kept in stock for the new site. They ended up being posted retroactively and didn't bring up too much attention since they were put in the older news. You can see them there:
Jungle Elves
http://www.plaidhatgames.com/news/16 (official)
http://www.plaidhatgames.com/news/27 (Blagog blog)

Fallen Kingdom
http://www.plaidhatgames.com/news/15 (official)

Don't think there were others, they weren't done being written yet when the switch occured and the Blagog staff came in.

Posted on 2012-09-10.

detinn commented:

People are talking about Shikwa, but this can be his playstyle.

Posted on 2012-09-14.

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