We have now come to the end of the Gen Con Preview Week. And though it's a cliche, it's also true that the last are not least.   

Urick, Champion of the Mercenaries

Urick is the second Vargath Mercenary Champion we have seen -- the first being Hulgorad.  It seems that some of the warlike Vargath just aren't satisfied to stay in the mountains, but want to go looking for more steady action.  Many armies will welcome Urick, who must be a former Brute: his Knock Around ability will help shake up enemy formations.  And even though Hulgorad is more buff than Urick, with AV 2 and 7 Life Points he is very buff indeed. 

Rogue, Common of the Mercenaries

The Rogues also use an ability we have seen before: the have the same Backstab ability that the Cloak named Dagger has, except that it is "Lesser Backstab" because instead of adding 3 to the Attack Value, it adds "only" 2 -- which is still plenty strong! 

An interesting thing about today's preview units is that although they both have abilities seen before, I like both abilities even better in these Mercenary units.  With an Attack Value of 2, Knock Around is more likely to kick in, failing only 1/9 of the time instead of 1/3.  And I like the Backstab ability better in Common units, since it's the kind of thing that works best by surprise right after you summon the unit, and I'd rather do Lesser Backstab multiple times than the original Backstab once.  

 

Well, I can't say "until next week (or tomorrow)" because we have come to the end of the previews.  There is no more anticipation of discovery -- we have seen all the Units in all the factions, until the second Summoners appear.  But now we have the even greater pleasures of exploration and application, of experimenting with the new units, and seeing how we can best use them in our games.  Enjoy!

 

 


Comments


Ryujin commented:

More Vargath! I was actually wondering if Urick would be Vargathi after his stats and ability were spoiled. I thought he would be that unnamed Goat man that escorts all Summoner Wars news posts. I'm still surprised the Goat man wasn't in this reinforcement pack... Maybe he's their second Summoner?

Posted on 2012-08-18.

Scapemage921 commented:

I love both of these units. Urick is really cool looking and I expect him to play great. The Rogues are iffy but still very cool.

Posted on 2012-08-18.

CrazyIvanVI commented:

Ryujin, your "Goat Man" is Sunderved from the Master Set box art.

Posted on 2012-08-18.

mrkurtb commented:

Urick: "Anyone up for cricket, Vargath style?"


Love Urick's art.

Posted on 2012-08-18.

Ryujin commented:

@ CraztIvanVI

I really don't think so... the art is way too different.

Posted on 2012-08-18.

TheOne commented:

Rogues for JE.

Posted on 2012-08-18.

Shockma Ranyk commented:

@Ryujin: Not the art on Sunderved's card, the art on the Master Set box. It's just a headshot of Sunderved from his art on the cover of the Master set.

Posted on 2012-08-18.

glenn3e commented:

So..... we have a goat that thinks he's a stag?



Posted on 2012-08-18.

Divljan commented:

i wish Plaid Hat were ready to accept my money...i want to order now!

Posted on 2012-08-18.

Quintaton16 commented:

I like rogues in SG. If they hang back, just wall crowd and Sandstorm/Taunt them into range.

Posted on 2012-08-18.

eyalswalrus commented:

rouges with SO sound's like fun time.
if you can get walls far enough, you have constant backstabs.

Posted on 2012-08-18.

PaybackJack commented:

Urick: Probably not very good. Brutes are good at being able to toss a champion away from them but once your opponent sees this they're block the movement with their other units so you can't push it away. Offensively the ability has limited use as well. This guy might work once in a game, but for the magic, I'd rather have Rygos most games.

Rogues: Best card previewed yet. This gives any faction that ability to have cheap, heavy hitting units. This will give factions like the Cloaks that have problems against strong Champions, cheap easy support against factions like the Tundra Orcs that are easily their worst matchup. It's a shame this won't hit the iOS for a long time because I'm curious to see how much of a difference in that exact matchup it matters. I played an friend who's pretty good CLvsTO and went 1-6 with the CL. I am pretty sure these guys would change that if we were to play another 7 games.

Posted on 2012-08-19.

SaintManiac commented:

Urick: Won' be replacing brute but could be a decent, albeit expensive, combo and board space enabler.

Rogue: Really good in Mercs since they can move summon points around the board. Good tech against aggressive opponents otherwise.

Maybe a one of in Cloaks (the inability to copy the ability is a factor). It won't help that much against TO/SO since their issue isn't with champs but with walls.

Posted on 2012-08-19.

killercactus commented:

Urick not very good? Tell that to Sera after he punches a champ away from him then gets healed, or Rallul after a Chanelled Summon / Magic Pulse combo where the summoner takes 10 dice in the face.

Plus 2/7 for 7 is a pretty strong stat line for a Merc.

Posted on 2012-08-19.

PaybackJack commented:

Sera has plenty of other good defenders as it is. I can't see myself running this guy over Malevolence/Rygos/Kalon/Jacob/Duggle. I don't think he's terrible. He's just a guy that isn't going to make the cut. Your Channeled/Pulse combo is pretty humorous too because who's going to let their Summoner get that close to Rallul in the first place. I don't see a lot of decks running their summoner across the board, even ones with strong Summoners like SO/TO.

@ SaintManiac the problem with Cloaks versus the TO(SO) is the walls. That's correct but since we can't take the walls down we're left defending against their already strong units like Smashers/Savagers along with some tough Champions. Champions that the Cloaks don't have to respond with. Now they can run this and at least be able to handle turns where you see multiple Smashers or a Strong champion come onto the board and immediately head towards Vlox. No copy = no problem.

Posted on 2012-08-19.

killercactus commented:

Urick not very good? Tell that to Sera after he punches a champ away from him then gets healed, or Rallul after a Chanelled Summon / Magic Pulse combo where the summoner takes 10 dice in the face.

Plus 2/7 for 7 is a pretty strong stat line for a Merc.

Posted on 2012-08-19.

Jexik commented:

One of the players that was in the top 5 of the final GenCon tourney (as Mercs) was already running Urick. If his dice hadn't run away from him, he probably would have gone 4-0.

Knock Around is so good against Gror.

Posted on 2012-08-20.

killercactus commented:

Urick can punch a summoner 3 spaces any direction. If you're pressing a bit with Rallul (which can be smart anyway to use Draw Power on opposing walls), it's really not that hard.

I've hit Knock Around + Pulse quite a few times actually. Also, if an opponent's summoner has 2-4 life left, Urick can Fastball Special Rallul at their summoner for a big attack.

Posted on 2012-08-20.

brightknight_216 commented:

I'm just thinking that Rogues will be very good units to mix with Swamp Orcs. With SO's vine walls, the opponents have to be cautious on when and where a Rogue may suddenly appear and backstab their units. Would very useful against Champions and an aggressive Summoner.



Posted on 2012-08-20.

joepinion commented:

Good thought, plus in that case their 1 life could be a benefit if they die next to a vine wall.

Posted on 2012-08-20.

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