Well, we made it to Indianopolis late last night, but before heading in to Gen Con, let's look at the penultimate results of the preview poll.  I must say, for two disturbing-looking members of a disturbing group, it sure is exciting to meet them.

Spellsucker Mutant, Mutation of the Filth

We now know what "Spellsucker" means: this particular Mutation can cancel the effects of an enemy Event!  True, the Unit is destroyed in the process, but that's OK since not only does this yield Magic, the Demagogue can just use his Ability to get it back again!

 Incanter Mutant, Mutation of the Filth

And the Incanter Mutant is no less valuable: its ability to preach stirs up the lowly unmutated Filth Commons adjacent to it so that they add 2 to their Attack Value!  Now even the Commons need to be feared at times -- especially the ones that are ranged.  

 

I think that the Filth's reinforcements are the most exciting ones ever: they add so many more powerful tools to their toolbox.  A word of warning though: these new Mutations, while very powerful, are more in the magical side, and if you have too many in your deck you either won't have enough physical force to fight with, or not enough Commons to mutate.  

 

Until next time!  (And you won't have to vote, of course, since we know what the last previews will be.)

 

Posted by Bryan Stout


Comments


kalrhin commented:

Amagad!! The filth just became my favorite faction.....well, it already was, but even more now!

Posted on 2012-08-17.

Joseph commented:

My lord, those mutations are awesome. You know, screw champs. Im going all mutations!

Posted on 2012-08-17.

killercactus commented:

Yay for Sucky and Loudmouth! Finally!

Sucky = screw you, Mimic! Screw you, Magic Drain! What a fantastic card.

Loudmouth = with this guy and Shifty, do the Anointed still look like garbage?

Posted on 2012-08-17.

TheOne commented:

I always knew Spellsucker Mutant would do this.

Posted on 2012-08-17.

Scapemage921 commented:

Both of those guy are super awesome, especially the Spellsucker. I have a question about the term "destroy" over "discard". If I destroy my own unit with an ability, it sounds like I would get magic for it, but I want to say I don't. The Fallen Kingdom guys I believe make you discard units from the battlefield. Am I messing up?

Posted on 2012-08-17.

killercactus commented:

Destroy = magic pile. Discard = discard pile.

Posted on 2012-08-17.

SaintManiac commented:

Gunners and Hawk are now auto-includes in my Cloaks vs Filth. Not friggin' close.

And the Anointed were never garbage... just the filth early board state they help alleviate... but don't forget 3 attack at 0 summon cost either.

Posted on 2012-08-17.

Carthoris commented:

Ut! So many wonderful Mutations, and only room for 21 in the deck!

Posted on 2012-08-17.

jwalker commented:

@Cathoris only 19 as you need to bring 2 commons :P

And now with Spellsucker Her is awesome vs PE ;)

both Artworks are great - love the Filth. Inchanter boost is actually quite potent.Absorber, Spellsucker, Inchanter and lots of commons supported with only some Mutations could also be a viable strategy.

Posted on 2012-08-17.

PaybackJack commented:

Incanter: Anointed are definitely better used with the Void mutant than this guy, but still good with this guy. Anoited are still not great on their own, but this guy definitely gives them some added attack power, at least for a turn until your opponent offs him. I'm more looking forward into turning my 0 cost guys into 3 attack power Champion killers. The 1Hp means he probably won't be around for very long, best use of him is probably toss him next to two ranged guys and then kill him yourself with your third attack.

Spellsucker: Ok I don't like it. Here's why:If he's out there, at best he's just delaying your opponents from dropping events for a turn or two until they can off him. Second if you're closely guarding him, so you're opponent can't get to him, that's a unit you have out there that's can't kill anything and is not actively helping you. Sure there's times when a defensive/support unit is more important than an offensive one but this guy...ahh I just don't know about him.

Posted on 2012-08-17.

killercactus commented:

Incanter is a bit tougher to kill than that for a lot of factions. Remember that he's going to be flanked oftentimes by commons, so he's usually pretty well-protected, especially if those commons are Anointeds or backed by SotH. I also love putting him next to an opponent's wall with commons on both sides firing.

Sucky - not helping? Really? Sure if he's in the back he's not helping on offense. But then you can summon as many guys as you want that can help and not worry about Magic Drain or other CUEs! Blocks Burn / GB, Freeze, Mimic, you name it. He rocks.

Posted on 2012-08-17.

PaybackJack commented:

It's not that I see it as a bad card, just not making the cut. Every other mutant previewed is definitely going in and you're not going to use all of them. I already see myself playing with Void, Stoneflesh and Incanter, what's going to come out so I can run Spellsucker?



Posted on 2012-08-17.

killercactus commented:

One of those 3, IMO. I like him better than all of them, but it comes down to style, which makes this game so great.

Posted on 2012-08-17.

glenn3e commented:

LOL, payback. You don't see Spellsucker as a way for Filth to actually have a chance against the Cloaks now. Assassinate, anyone???

Posted on 2012-08-17.

SaintManiac commented:

How about Spy, CoS, and Raid? It hoses the deck. AND it's 2 life making it snipe proof. AND it's recyclable.

Opportunity cost is a big deal. Every turn you delay me from doing something scary is another turn you get to build magic and put out something scary (at a minimum). No Cloaks player in their right mind dismisses Sucky.

Posted on 2012-08-17.

Anoir commented:

Spellsucker will definitely be the first thing I mutagist in my filth games.

Posted on 2012-08-17.

glenn3e commented:

I probably won't put Incanter in since he probably suffers from the Stalwart Archer syndrome. I like to keep my Filth unit count low.

Posted on 2012-08-17.

BTBAM commented:

The problem with Sucky is chain events. Once they play one event card and you destroy it, it's gone until your next turn and they can play their other events freely during that event phase.

Posted on 2012-08-17.

glenn3e commented:

Yeah, but what if you decide not to counter their first event? Might screw up their double goblin rush or whatever.

Posted on 2012-08-17.

BTBAM commented:

I guess you could always see what their event is, and the lessers can slide by, you're right.

Posted on 2012-08-17.

PaybackJack commented:

@ Glenn3e & SaintManiac - The Cloaks are a strong matchup against the Filth because they're not good at clogging up the board but I wouldn't meta against a lower tier clan. I think Anointed will help with this matchup more than "Sucky" though. And think about this, if you're keeping this guy behind you lines, you're probably using him to block your summon on a side, meaning that if the Cloaks play an assassinate it might very well be targeting him, meaning all you're denying them is the magic. It's not going to prevent that gunner or thief from rushing over there.

Take Mimic, which is similar in it's effect. What does this cause? This just makes people drop/build their events as soon as they draw them, to prevent them from getting stolen. Does it deny them options? Yes, but it doesn't cause them to lose? Not necessarily.

Posted on 2012-08-17.

prometheuslkr commented:

Poor Anointed. Their bio says they believe themselves more likely to be mutated, but if you look at the mutation art, we now have 6 mutants who obviously used to be zealots, 5 mutants who obviously used to be cultists... but only 2 who look like they used to be Anointed.

(Zealots: Edible, Claw, Tentacle, Corpulent, Absorption, Incanter
Cultists: Horror, Bestial, Winged, Spew, Void
Anointed: Stoneflesh, Spellsucker)

On the subject of the art, anyone think that incanter's scroll looks unfinished? It just looks so... flat. It's not wrinkled or even slightly bent (as it would be after being rolled up), and the color doesn't look aged, both of which clash with the fact that the edges look nicked and worn. And is that blurry thing at the bottom left corner supposed to be his other hand, or what? All of the other mutants look pretty good (er, well drawn. They're not good-looking or anything).

Posted on 2012-08-17.

Shockma Ranyk commented:

Yes, kind of like Saella's scarf.

Posted on 2012-08-17.

BTBAM commented:

Fresh scroll to foil fresh plots

Posted on 2012-08-17.

Anoir commented:

Spellsucker will definitely be the first thing I mutagist in my filth games.

Posted on 2012-08-17.

killercactus commented:

Yeah - if they build Magic Drain instead of playing it, that's a 3-card swing I just saved.

Posted on 2012-08-18.

SaintManiac commented:

@Payback
1) If you want to swing five magic to your opponent to assassinate a one cost, two life, and zero attack mutation that can be recycled, you're a better man than I. That said, Filth needed a counter to that event.

2). Mimic isn't in the same ballpark. It only punishes you for holding events. It doesn't stop Spy or Raid the turn I draw them. You kind of made my point: Forcing to build or delay a power turn creates lost opportunities for a faction that needs to capitalize on them. It's the difference between stealing that champ in your hand or having to deal with it on the battlefield next turn. Not auto-lose, but very disruptive to my chances for winning.

3) Metas are different sfrokes for different folks. I wouldn't overlook a bad matchup regardless of my biases for or against certain decks, but that's me. The beauty of this game compared to something like M:TG is you can maindeck situationally powerful cards because you can build them as magic if all else fails.

Posted on 2012-08-18.

Aleph commented:

Seems like the Filth are resetting the skill ceiling for SW, both playing as them and playing against them. I begin to suspect that they are the faction whose mastery has the highest number of unique lessons required.

For the MtG crowd, Mimic = Duress, while Spellsucker = (face-up) Negate. Totally different in application.

And, on StManiac's point 3 above, the Filth can also play situationally powerful mutations to the board and re-mutate the same target later.

Posted on 2012-08-21.

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