"Warden and the Grounders" sounds like a rock group, doesn't it?  If they were, they could perform for the unveiling of the new Reinforcement Packs at Gen Con this week!  

The voting yesterday was interesting, with second place changing over the course of the day, but first place was consistently held by the Mountain Vargath's final Common Unit, the Warden:

 Warden, Common of the Mountain Vargath

Like so many of his colleagues, the Warden's ability encourages it to charge into enemy territory.  But in this case it gives a defensive benefit, rather than offensive: if it is adjacent to an enemy Wall, any attack on it gives at most 1 Wound.  Only strong Walls give this benefit, though -- those with 3 or more remaining Life Points -- so those with Orc armies can be relieved that Vine Walls and Ice Walls don't help.  Still, we hope you like Wardens, because they aren't going away soon.  

 

It took a while to determine, but the eventual winners in second place of the polls were the two Grounder units: 

 Bow Grounder, Common of the Mercenaries

 Sword Grounder, Common of the Mercenaries

Those who were hoping for new abilities – like the the Spear Grounders, whose Reach allows them to attack diagonally – will be disappointed in that, since Shadow Elf Swordsmen are also Swift, and Guild Dwarf Guardsmen are also Tough.  But the appearance of a Swift ranged unit is unique, and the main point of the Mercenaries is that now any faction can have these units among them if they want.

 

Until tomorrow!  (Remember to vote!)

 


Comments


joepinion commented:

'"Warden and the Grounders" sounds like a rock group, doesn't it? If they were, they could perform for the unveiling of the new Reinforcement Packs at Gen Con this week!'

That's an old joke but I admit you got me to lol.

Posted on 2012-08-15.

killercactus commented:

Steadfast will work on Ice Walls that are not wounded. Just sayin.

Wardens are a little scary to me, but at least they don't just wreck te SO.

Posted on 2012-08-15.

glenn3e commented:

Hmm, two Wardens sound like a nice Unit to Shield Sunderved while the three of them take down a Wall. They also can tank vs Champs while near a Wall, and with Sunderved can dish out some damage.

Posted on 2012-08-15.

TheOne commented:

Love all three. Wardens builds upon MV's crowding style, Sword Grounders provide cheap, tough units for any faction to use. Bow Grounders are Swordsmen (hurr durr), almost equivalently good.

Posted on 2012-08-15.

joepinion commented:

I guess I can just throw away my Parasites?? ;)

Posted on 2012-08-15.

glenn3e commented:

I was about to say that, joepinion LOL

Posted on 2012-08-15.

Scapemage921 commented:

Wardens look very cool. They may replace some Brutes in my MV build, especially against decks with low-life commons like the Benders. I am very pleased to be able to put Swift units into any deck I please, nonetheless ranged ones. The Sword Grounders make nice Guardsman for other decks too.

Posted on 2012-08-15.

Joseph commented:

I don't like the sword grounders, they just arent as good at their job as other facs units. The bow grounders, i love, swift with range means he can hit a lot, but it isn't any worse than gunners. The wardens, wow, i would hate them, but command turns them into beasts. I will probaly pack 1-3 in my decks.

Posted on 2012-08-15.

Ryujin commented:

Time Mage + Bow Grounder + Bounders + Duggle + Hulgorad + Naan'Nashi + Rath + Stone Golem and Channeled Summon = NOWHERE TO HIDE

Posted on 2012-08-15.

BronyHeresy commented:

Ryujin, I would like to point out that you cannot have Duggle, Hulgorad, Naan'Nashi and Rath all in the same deck. That is four champions, not three champions.

I like wardens pretty well. I could definitely see them getting use in my army when I play Vargath. Which by the way, I should do more.

As for the grounders... I really, REALLY like these guys. I like everything about them, except maybe the artwork, and even that is ok. Alright, admittedly Swordy is a bit ugly but beggars can't be choosers. The theme on both of them is really cool, and the bow grounder thematically reminds me of Katniss Everdeen. I like the idea that the Sword Grounder is just ridiculously tough for an average human (as opposed to a heroic unit). No wait, that's not it. I suppose that the Sword Grounder just feels really... human. He's not pretty to look at, he's sort of boring and average, but he's tough and he doesn't give up as easily as other people. He's a determinator, which I feel like the average h

Posted on 2012-08-15.

killercactus commented:

Ryujin, you forgot Urick.

*insert evil laugh here*

Posted on 2012-08-15.

prometheuslkr commented:

With Duggle, Time Mages, and now Bow Grounders, we're seeing a lot of mobility options from the mercs this round. I wonder if Prince Elien and Ret-Talus will see a slight drop in wins after these sets release.

Posted on 2012-08-15.

Shockma Ranyk commented:

Yeah, like Ret needed to be nerfed... XD All units that will see plenty of action in my decks, except Sword Grounders. I'm not sure where I'll put those... Anyone got any ideas?

Posted on 2012-08-15.

glenn3e commented:

That's it man... Rogues are gonna have Sneak or Greater Sneak. I can see it.... Its coming...

Posted on 2012-08-15.

Shockma Ranyk commented:

Here's my guess for Urick: 1 attack, melee, 3 lives, can move anywhere on the battlefield for a price. no idea what the summon cost will be though.

Posted on 2012-08-15.

glenn3e commented:

It be nice if Urick was an Anti-Champ unit. I picture him as some kind of challenger of heroes. 1 Attack 6 life 5 cost Melee. At the beginning of the turn, if you control less Champions than opponent(not counting Urick), Urick gains +2 AV till end of turn.

Posted on 2012-08-15.

SaintManiac commented:

I'm going out on a limb and saying Urick enhances grounders like Mundol does with mages.

Vargath are now the second best wall killing faction IMO.

And look on the bright side, Parasites still have two things going for them: One, the merc restriction; and two, they're better suited for fratricide should they take a wound. Yeah, I tried....

Posted on 2012-08-15.

BronyHeresy commented:

Ermahgersh, if Urick does that for Grounders, I will love him so much! I love me some Grounders.

Edit: ALL MY MAGIC POINTS.

Posted on 2012-08-15.

Joseph commented:

Bleh, if urick makes those grouders better, than i will donate all my resources to kill him in any game. Those thrice darned grounders are very annoying, and with 2 friends to keep the spears company, mercs will be in every deck. Rogues will likely have either sneak ability, possibly an assassinate like ability, or something akin to warriors ability for hit and run attacks.

Posted on 2012-08-16.

PaybackJack commented:

Warden: Very good will almost certainly replace Brutes, though I will miss having Brutes fling my Warriors into the range of a Summoner.

Bow Grounder: Sniper strategy is still not that effective against the top tier decks. I suppose if you really like doing it, here's another unit for you to do it with. Hope you don't miss other you just wasted 1 magic and gave me 1. Garbage.

Sword Grounder: 1 Attack die, slightly worse functionally than a Thwarter, though I'd have to do math to double check that. I guess if you're hard up for blockers and don't want to use Stonecloaks in your deck to keep your walls healthy. Better than Vermin, though at least Vermin are proactive... Yeah, terrible.

Posted on 2012-08-16.

BronyHeresy commented:

I take it you're a bit of a power gamer? I wouldn't say that any of these units are garbage. I'd say that you need to build a strategy around units rather than building your units around a strategy. Who gives a gar if the unit doesn't happen to be top-tier, or if it is for a different strategy than you happen to approve of. Summoner Wars is a game that's about having fun, not winning, and frankly, you're ticking me off pal. Even Thorkur was balanced, the reason he got changed was because he was NO FUN TO PLAY AGAINST. I personally will play Rahlee in my deck as the PE about 80% of the time, not because it'll help me win, but because I have fun trying to figure out how to use her best. Basically, you're entitled to your opinion, but don't be a Stop Having Fun Guy.

Posted on 2012-08-16.

killercactus commented:

I feel like a broken record sometimes, but Mercs need to be just slightly behind the curve or else they can be abused (see: Rune Mage).

Bow Grounders are great for assassinating because you won't expect them since they're Mercs. Same with Time Mages. If you play every game expecting your opponent to be running these two units, you're going to lose more games because of it than you win.

And you guys aren't even close on Urick. Getting warmer on Rogues though.

Posted on 2012-08-16.

PaybackJack commented:

@BronyHeresy
I am a competitive player and I like to play against other players that also want to be the best and build the best decks. I have fun beating my opponent when he's trying to win and build the best deck he thinks he can. I'm sorry, that by being the only person who dislikes some the new cards in a vocal manner, I'm pissing you off but I want to play the game and see new cards printed I will use. I want more good cards that will see competitive play, not more Bounders, and Vermin.

Building strategy around units, building units around strategy, whichever you want to do is fine. The Sniping strategy is a valid one, just not against the top decks that are currently in the "best" factions category. I want more cards to help give other factions an advantage against those.

Posted on 2012-08-16.

killercactus commented:

Payback, I'm just like you. If I wasn't a playtester, I might be saying the same stuff you are. However, I'm compelled to defend these new guys to the bitter end :).

Out of curiousity, which decks do you feel are the "top" decks? Everyone's answer to that is different, though there's some consistency. When you say that, do you mean Elien, Grognack and Oldin?

Posted on 2012-08-16.

BronyHeresy commented:

...Sorry about seeming so inflammatory earlier. Like I've said elsewhere, I'm a bit feely about things in general, and I don't like it when people are... insensitive? about the way they opine their opinions. Even people who I agree with. My only point is that Colby and the team have put a lot of work into these guys, and saying that they're garbage without even getting a chance to play them is a little... much.

As for top decks, my personal opinion is probably... Mercs, DD, SO, BD, and maybe TO. I really like the TO.

Posted on 2012-08-16.

PaybackJack commented:

I'm actually surprised so many people still feel Elien is a top deck. There's numerous decks out there that can get shots on off him due to their movement: Cloaks, Jungle Elves, Cave Goblins, Shadow Elves, Filth. I personally wouldn't qualify them as a top deck anymore, it's just too hard to defend him now. Guild Dwarves definitely, Tundra Orcs are pretty strong as well obviously. I think the Shadow Elves are very good, the only real lack to the deck is strong defense, but their event support and Champions are very, very good. The Filth have already made a pretty solid mark on my play group, once people started learning how to use them, I don't think they're quite top tier yet but there's a lot of potential there particularly once their base of mutations widens they'll be a huge threat simply because of all the options you could do, in any given situation. Toolboxing is a favorite strategy of mine so I'm looking forward to more tools.

Posted on 2012-08-16.

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